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Patent 1167076 Summary

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Claims and Abstract availability

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(12) Patent: (11) CA 1167076
(21) Application Number: 1167076
(54) English Title: CARD GAME PLAYED ON CROSS-SHAPED BOARD
(54) French Title: JEU DE CARTES SUR TABLEAU EN FORME DE CROIX
Status: Term Expired - Post Grant
Bibliographic Data
(51) International Patent Classification (IPC):
  • A63F 1/00 (2006.01)
  • A63F 3/00 (2006.01)
(72) Inventors :
  • POIRIER, VINCENT A. (Canada)
  • ZACHER, FRANCIS X. (Canada)
(73) Owners :
  • VINCENT A. POIRIER
  • FRANCIS X. ZACHER
(71) Applicants :
  • VINCENT A. POIRIER (Canada)
  • FRANCIS X. ZACHER (Canada)
(74) Agent: CHAS. KRASSOVKRASSOV, CHAS.
(74) Associate agent:
(45) Issued: 1984-05-08
(22) Filed Date: 1981-10-16
Availability of licence: N/A
Dedicated to the Public: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): No

(30) Application Priority Data: None

Abstracts

English Abstract


A B S T R A C T
This is a game played by two or more players upon a cross-
shaped diagram or design imprinted upon a flat surface. The
design consists of a number of symmetrically arranged white
and black squares upon which are placed "men" or tokens of
suitable size and of different colors, each of the players
having a different color than all of the others. The disposi-
tion of the men upon the cross is determined by the throwing
of dice, instructions printed in some of the squares, instruc-
tions given on a set of cards which are part of the game, and
occasionally by a choice given in the instructions to the play-
ers. The winning player is the one who, by chance and skill,
is the first to have all his men in a centrally located en-
larged square on the diagram.


Claims

Note: Claims are shown in the official language in which they were submitted.


The embodiments of the invention in which an exclu-
sive property or privilege is claimed are defined as follows:-
1. A game in which two or more players can participate,
comprising a cross-shaped diagram which is imprinted in black
color upon a flat, white background, said diagram having a
comparatively large central square, marked "HOME", into which
each of the players aspires to be the first to place his "men";
said central square being formed by the intersection of the
outlines of the arms of the cross; each of said arms being di-
vided in its width into three equal spaces , and lengthwise
into five equal spaces to form fifteen equal squares per arm; a
black painted square located centrally between the squares
at the end of each arm, and a similar black square located
centrally between the side rows of each arm; inscriptions as
to proceed,marked at random in some of the white squares,
some of which say "PICK A CARD"; a similarly located black
square located in each arm, designated on the outside thereof
as being the starting point of the game; in combination with
a deck of procedure instruction cards; a rectangle between
one pair of the arms labeled "CARDS" for holding the covered
cards thereon; a diagonally opposite printed rectangle,
labeled "USED CARDS" for storing thereon cards which have been
used; a pair of standard dice which are rolled by each player
to determine the extent of the player's move; and a number of
tokens to be used as "men" for covering the squares in the cross
in the playing of the game.

Description

Note: Descriptions are shown in the official language in which they were submitted.


7 6
S P E C :[ F I C A T I O N
The invention consists of a game which is played by
-two or more players, upon a cross-shaped diagram, printed or
otherwise indicated upon a flatl prefera~ly white surface of a
hard or semi-hard material, such as heavy paper, cardboard,
wood, or plastic. The diagram consists of a number of symmetri-
cally arranged white and black squares upon which are placed
tokens or "men", as they are commonly referred to, of suitable
size and color, each player having a different identification
color than any of the other players. The disposition of the men
or tokens upon the game diagram is determined by the a pair of
dice, by instructions printed in some of the squares, and/or by
additional instructions supplied on a stack of cards which are
auxiliary to the game. In some cases the player is given a choice
as to what steps he can choose to take, thus the game involves
1~ the element of skill as well as chance. A player wins the game
by being the first to get all his "men" into an enlarged central
square called "HO~lE"by virtue of having luckily thrown his dice,
and skillfully having made his choice, when a choice is offered.
In describing the invention reference will be made to
the attached drawings in which ,-
Figure 1 is a diagram upon which the game is being
played, and
Figure 2 shows a sample of one of the cards used in
conjunction with the game.
~s shown in the drawings, the dia~ram upon which the
game is played consists of a cross-shaped figure having a com-
paratively large central square which is marked "HOM¢". Emana-
ting from each side of the "}101~ "' square is an arm of the cross.
All of said arms are equal in length, and of a width equal to
the side of the "HOME" square. The length of each arm is mar-
ked off into five equal spaces. and the width into three
equal spaces, thus dividing each arm into fifteen squares.
- 1 - ,~;

~ ~7~7~
At the outer end of each arm there are three squares. The center
square of these three is painted black. On each side of the arm
-there are five squares. The central square of each of these five
is painted black. All other squares remain white. An outside
arrow points to one of each of the identically located black
squares on the side of -the arm, indicating the start of the game.
Four of the non-abutting white squares in each arm are inscribed
with a brief instruction as to how to proceed when a players
"man" lands on one of such squares. These instructions are usu-
ally, "PICK A CARD", "STA~T OVER","MISS A TURN", "~ACK TO START","~OVE UP ONE", "BACK 2 PACES", "BACK 4 PACES", "AHEAD 3 PACES".
In the upper left hand space between tha adjacent arms
is printed a rectangle on which is located the stack of cards
shown in Figure 2. In the diagonally opposite location is a
similar rectangle indicating upon which the used cards are -to
be stacked.
One way of playing the game, described herej by
way of example only, is as follows~-
Each player choses his color, and places a "man"
in each of the four starting squares. The cards are shu~fled
and placed on the "CARDS" rectangle. The first player is the
one who throws the lowest score on the dice. The player then
rolls the dice, and if one o~ the dice shows a "5" he moves
his "man" forward a number of squares equal to the number
shown on the other die. All "men" are moved counter clockwise,
or to the right of the player. If a player, by moving his "man",
lands in a square~occupied by an opponents "man~, the oppon-
ents "man" must return to the starting square. IYIen on black
squares are "sa-fe" and do not have to be returned. If a play-
er lands on a square marked PICK A CARD, he folows the in-
struction on theat card. When all the cards have been used,
the cards are reshuffled and used again.
--2--

~ 3 ~7~7~
When two similar numbers appear on the dice when they are
rolled, the player has a choice of moving the total of the
two numbers, or move two "men" on one roll~ such palys ra-
quire a certain amount of calculation to determine the most
beneficial move, thus introducing the element of skill,i~to
the game.
In the above described game , the deck used con-
sists of 24 cards, so that when a player lands upon a square
inscribed PICK A CARD,ihe picks a covered card from the
deck, follows the instructions in the card, and places the
card in the USED CARDS pile. The inscriptions on the card
may be such phrases as TAKE TWO TURNS, START OVER, ADVANCE
NEAREST TOKEN TO HOME, Etc.
Erom the above description it can be seen that
1~ this game can be found very interesting by people ranging
from children just learning to read to adults of all ages.

Representative Drawing

Sorry, the representative drawing for patent document number 1167076 was not found.

Administrative Status

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Event History

Description Date
Inactive: IPC from MCD 2006-03-11
Inactive: Expired (old Act Patent) latest possible expiry date 2001-05-08
Grant by Issuance 1984-05-08

Abandonment History

There is no abandonment history.

Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
VINCENT A. POIRIER
FRANCIS X. ZACHER
Past Owners on Record
None
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Cover Page 1993-12-01 1 11
Claims 1993-12-01 1 38
Abstract 1993-12-01 1 18
Drawings 1993-12-01 1 21
Descriptions 1993-12-01 3 106