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Patent 2335607 Summary

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(12) Patent: (11) CA 2335607
(54) English Title: OHAI TECHNOLOGY USER INTERFACE
(54) French Title: INTERFACE UTILISATEUR A TECHNOLOGIE OHAI
Status: Expired and beyond the Period of Reversal
Bibliographic Data
(51) International Patent Classification (IPC):
  • G6F 3/023 (2006.01)
  • G6F 1/16 (2006.01)
  • G6F 3/00 (2006.01)
  • G9G 5/00 (2006.01)
(72) Inventors :
  • MAILMAN, DANIEL S. (United States of America)
(73) Owners :
  • OHAI TECHNOLOGIES CORPORATION
(71) Applicants :
  • OHAI TECHNOLOGIES CORPORATION (United States of America)
(74) Agent: BERESKIN & PARR LLP/S.E.N.C.R.L.,S.R.L.
(74) Associate agent:
(45) Issued: 2006-10-10
(86) PCT Filing Date: 1998-06-25
(87) Open to Public Inspection: 1999-12-29
Examination requested: 2001-06-20
Availability of licence: N/A
Dedicated to the Public: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): Yes
(86) PCT Filing Number: PCT/US1998/012802
(87) International Publication Number: US1998012802
(85) National Entry: 2000-12-20

(30) Application Priority Data: None

Abstracts

English Abstract


A variety of methods and systems for presenting and
delivering user application input choices. One-handed or
vocal user input (1) provides chords or syllables (21). The
invention includes systems and methods for presenting
user application input choices, chord or syllable based
apparatus and sub-system for generating user application
input choices in response to input signals associated with
chords or syllables (21). The chord blocks (21) have two
parts: a row (23) on the top called the chord map and
a large of rectangle (24) below called the selecting cell.
One embodiment of input device resembles a joystick (1)
and includes a base (2) and a key carrier (3) extending
from the base (2). A single key (4) is provided along the
top of the carrier, and four keys (5-8) extend widthwise
along a side surface. A system presents and delivers
user application input choices. An input device receives
chords and syllables (21). A processor associated with
the input device (1) receives chords or syllables (21) and
generates input signals, a second processor for receiving
and evaluating the input signals and for sending a user
application signal to the user application processor of the
computer.


French Abstract

L'invention concerne une grande variété de procédés et de systèmes permettant de présenter et de distribuer des choix de saisie pour application utilisateur. Une saisie manuelle ou vocale (1) fournit des syllabes ou des tons (21). L'invention concerne aussi des systèmes et des procédés permettant de présenter des choix de saisie pour application utilisateur, un appareil utilisant des tons et des syllabes et un sous-système permettant de générer des choix de saisie pour application en réaction aux signaux d'entrée associés aux tons ou syllabes (21). Les blocs tons (21) présentent deux parties: une rangée (23) sur la partie supérieure appelée carte des tons et un rectangle (24) appelé cellule de sélection. Selon une forme d'exécution le dispositif ressemble à une manette de jeu (1) et comprend une base (2) et un support de clé (3) s'étendant à partir de la base (2). Une clé simple (4) est fournie le long de la partie supérieure du support et quatre clés (5-8) s'étendent en largeur le long de la surface latérale. Un système présente et distribue des choix de saisie pour application utilisateur. Un dispositif de saisie reçoit les tons et les syllabes (21). Un processeur associé au dispositif de saisie (1) reçoit les tons et les syllabes (21) et génère des signaux d'entrée, un second processeur permet de recevoir et d'évaluer les signaux d'entrée et d'envoyer un signal d'application utilisateur au processeur d'application utilisateur de l'ordinateur.

Claims

Note: Claims are shown in the official language in which they were submitted.


47
I claim:
1. An interface system for inputting a pictograph language to a receiving
means
based on pronunciation of said pictograph language, wherein said pronunciation
is
expressed as one syllable per pictograph and further wherein multiple
pictographs exist
for each syllable of said pictograph language, comprising:
input means with switches for each digit of the hands;
interactive display means having a plurality of blocks each containing a
corresponding
chord map with the remaining area in the block representing user input choices
which
include one or more members of the group: (a) initial sound clusters
consisting of vowel
initials, (b) interior vowel clusters, (c) a member of the group consisting of
final sound
clusters being presented as one element and tone sounds and combinations
thereof;
causing a plurality of pictographs to be generated;
actuation means in communication with said interactive display, for actuating
a
signal generator when said plurality of pictographs is generated; and
a signal generator in communication with said actuation means for producing
said signals which correspond to the selected pictograph.
2. The system of claim 1, wherein said interactive display is selected from
the
group: grid on a computer display, overlay on a computer display, grid on a
wearable
display, overlay on a wearable display, computer monitor and combinations
thereof.
3. The system of claim 1, wherein said actuation means is selected from the
group:
a keyboard, a joystick, a mouse, a touch screen a voice input system, a
chordal input
device, a data glove, and combinations thereof.
4. The system of claim 1, wherein said signal generator is in communication
with a
receiver selected from the group: another interactive display, a computer
chip, a
software program and combinations thereof.

48
5. The system of claim 1, wherein the pictographic language is selected from
the
group comprising Chinese, Japanese and Korean languages and dialects thereof
and
combinations thereof.
6. The system of claim 1, wherein said multi-symbol initials are selected from
the
group comprising "sh", "ch" and "zh".
7. The system of claim 1, wherein said complementary initials are selected
from the
group comprising "z and j", "z and zh", "j and zh", "c and q", "c and ch", "q
and ch", "s
and x", "s and sh", and "x and sh".
8. The system of claim 1, wherein said final sounds are selected from the
group
comprising: ".SLZERO.", "n" and "ng".
9. The system of claim 1, wherein said tones are selected from the group
comprising: a low tone, a high tone, a rising tone, a falling tone, a neutral
tone,
Mandarin first tone, Mandarin second tone, Mandarin third tone, Mandarin
fourth tone,
Mandarin neutral tone.
10. An interface system for inputting a pictographic language to a receiving
means
based on pronunciation of said pictographic language, wherein said
pronunciation is
expressed as one syllable per pictograph and further wherein multiple
pictographs exist
for each syllable of said pictograph language, comprising:
input means with switches for each digit of the hands;
interactive display means having a plurality of blocks each containing a
corresponding chord map with the remaining area in the block representing user
input
choices for the interior vowel cluster selected from the group consisting of
sequences of
vowels, semivowels, and combinations thereof, with each said interior vowel
cluster
being presented as one element;
actuation means in communication with said interactive display, for actuating
a
signal generator when said element is selected; and

49
a signal generator in communication with said actuation means for producing
said signals which correspond to the element selected.
11. The system of claim 10, wherein said interactive display is selected from
the
group: grid on a computer display, overlay on a computer display, grid on a
wearable
display, overlay on a wearable display, computer monitor and combinations
thereof.
12. The system of claim 10, wherein said actuation means is selected from the
group: a keyboard, a joystick, a mouse, a touch screen, a voice input system,
a chordal
input device, a data glove, and combinations thereof.
13. The system of claim 10, wherein said signal generator is in communication
with a
receiver selected from the group: another interactive display, a computer
chip, a
software program and combinations thereof.
14. The system of claim 10, wherein the pictographic language is selected from
the
group comprising Chinese, Japanese and Korean languages and dialects thereof
and
combinations thereof.
15. The system of claim 10, wherein said interior vowel cluster is a member
selected
from the group consisting of vowels, semivowels, and combinations thereof
selected
from the group comprising combinations of any two or more of the following:
"a", "e", "i",
"o", "u", "y" and "w".
16. An interface system for inputting a pictographic language to a receiving
means
based on pronunciation of said pictographic language, wherein said
pronunciation is
expressed as one syllable per pictograph and further wherein multiple
pictographs exist
for each syllable of said pictographic language, comprising:
input means with switches for each digit of the hands;
interactive display means having a plurality of blocks each containing a
corresponding chord map with the remaining area in the block representing user
input

50
choices which overlays chord maps on an existing display to facilitate usage
with
chordal input means;
actuation means in communication with said interactive display, for actuating
a
signal generator when an element is selected; and
a signal generator in communication with said actuation means for producing
said signals which correspond to said selected element.
17. An interface system for inputting a pictographic language to a receiving
means
based on pronunciation of said pictographic language, wherein said
pronunciation is
expressed as one syllable per pictograph and further wherein multiple
pictographs exist
for each syllable of said pictographic language, comprising:
input means with switches for each digit of the hands;
interactive display means having a plurality of blocks each containing a
corresponding chord map with the remaining area in the block representing user
input
choices which presents a grid indicating a plurality of choices and visually
indicates a
tentative choice through highlighting means;
actuation means in communication with said interactive display, for actuating
a
signal generator when an element is selected; and
a signal generator in communication with said actuation means for producing
said signals which correspond to said selected element.

Description

Note: Descriptions are shown in the official language in which they were submitted.


CA 02335607 2005-02-22
WO 99/67772 PCT/US98/12802
OHAI TECHNOLOGY USER INTERFACE
BACKGROUND OF THE INVENTION
The workstation user environment is characterized by sufficient surface room
to
put a computer, a mouse and other paraphernalia necessary to do a job of work
involving a PC as a tool. In the workstation user environment, most user
applications
that require input assume a mouse and keyboard. Consequently, the process of
input
involves two hands manipulating these two input devices. To send input to
applications,
the user types with both hands, removes one hand from the keyboard,
manipulates the
mouse, and then returns the hand to the keyboard. While they are on the
keyboard, the
hands and fingers constantly move from key to key while the (typical) user
attempts to
watch the user application screens or windows and the keyboard simultaneously.
One
Handed input, OHAI, technology is an alternative which allows a user to keep
his
attention on the screen by removing the possibility of erroneous input through
misstruck
keys.
SUMMARY OF THE INVENTION
The present invention relates to chord-based or syllable-based input systems
and methods for presenting and delivering user application input choices and
subsystems for generating application inputs in response to user generated
combinations of finger-presses, hereinafter chords, or spoken syllables. OHAI
denotes
One Handed Input.
,.

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2
The present invention includes: systems, methods, and apparatus for presenting
user application input choices, chord-based or syllable-based input apparatus,
and
sub-systems for generating application inputs in response to user chords or
spoken
syllables.
The new system for presenting and delivering user application input choices
includes memory associating chord-sequences or syllable-sequences with complex
user application input choices, an optional display associating chords or
syllables with
complex user application input choices, an input device for inputting chords
or
syllables, a first processor for generating input signals from chords or
syllables, a
second processor, connected to the first processor, for receiving sequences of
input
signals from the first processor, for evacuating the input signal sequences,
connected to
the optional display for modifying the display according to the evaluated
input signal
sequences, and connected the user application for sending user application
input
choices to the user application.
There are numerous potential embodiments of the input device. In one preferred
embodiment, the input device resembles a joystick and includes a. base and a
key
carrier extending from the base. The key carrier includes a bottom that is
connected to
the base, a top surface, a pair of side surfaces, a front surface and a back
surface.
Keys are provided along one or more of the surfaces. In preferred embodiments,
a set
of four keys extend widthwise along either a side surface or the front
surface. A single
key is provided along the top surface. The keys are positioned such that when
a user
grasps the device, the user's thumb rests on the button along the top and the
user's

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3
fingers rest on the set of four keys. Each key may be depressed using a single
finger or
thumb without removing or repositioning the digits.
In another preferred embodiment, the input device is integral with the a
laptop
computer running the user application. At feast one set of depressible buttons
is
provided on the computer housing. tn a related preferred embodiment, two sets
of five
ergonomically placed buttons are provided, with one set positioned on the
keyboard
section of the housing and another set provided on the monitor section of the
housing.
When the user application resides on a wearable computer, one embodiment of
the input device is a glove including sensors integrated into the finger tips
of the glove.
An alternative embodiment of the input device is a voice-input processor of
sufficient
sensitivity to distinguish among a small set of spoken syllables. The
preferred
embodiment of the display on wearable computers is a grid showing associations
of
chords or syllables which is displayed on a headset having a small monitor.
The first processor monitors user-generated chords or syllables and sends a
corresponding input signal to the second processor. The first processor may
include a
chip housing a program and may be mounted in the input device.
The present method for presenting and delivering user application input
choices
includes the steps of relating complex user application input choices to
sequences of
chords or syllables in memory, optionally displaying associations of chords or
syllables
within sequences of chords or syllables associated with complex user
application input
choices, receiving user generated chords or syllables using an input device,
generating
input signals from the input chords or syllables, evaluating input signal
sequences,
modifying the optional display to prompt for chords or syllables within chord
or syllable
SUBSTITUTE SHEET (RULE 26)

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4
sequences associated with complex user application input choices, and sending
complex user application input choices to user applications.
In preferred embodiments, the display is a grid arrangement of blocks
including
a grid name block and multiple chord blocks. Each chord block includes a row
of finger
cells and a large selection cell positioned near the row of finger cells. The
finger cells
of each block are coded such that a user may identify which combination of
switches
must be pressed and released to select the desired chord. Tentative sub-input
choices
may be made by pressing but not releasing, a combination of switches. If the
chosen
selection cell includes the name of a different grid, that successor grid
replaces the
current grid.
The display may be displayed on the computer monitor.
The present invention may be used for inputting Chinese or other foreign-based
characters to computer user applications. Far inputting Chinese characters,
the
method of character selection includes pinyin selection and hanzi selection.
Pinyin
selection includes initially selecting an appropriate pinyin initial,
selecting an
appropriate vowel cluster, and selecting an appropriate finalltone
combination. Once
the pinyin is selected, harizi is displayed and selected.
Similar methods may be used for other languages.
The present invention can be used for word processing applications, for world
wide web and virtual reality navigation applications, for structured
application
development and operating system interface applications, and for menu
navigation in
applications that use menus.
SEfSSTI~i'LiTF_ uIEET (~JLE 2~)

CA 02335607 2000-12-20
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These and further and other objects and features of the invention are apparent
in the disclosure, which includes the above and ongoing written specification,
with the
claims and the drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
Figures 1-3 show side views of a (WOH) Workstation OHAI Handset.
Figure 4 shows a WOH grasped by a hand.
Figure 5 shows an OHAI grid for English text input
Figure 6 explodes a chord block of an OHAI grid
and shows the relation between finger cells
and the workstation OHAI handset.
Figure 7 is a workstation showing an OHAI window and a handset.
Figure 8 shows a WWW application window.
Figure 9 shows a WWW application window with OHAI Chordmap overlay.
Figure 10 illustrates an OHAI grid for OTIS (OHAI Text Input System).
Figure 11 shows the OTIS grid task specification.
Figure 12 shows the OTIS successor grids.
Figure 13 shows OTIS finite state automaton.
Figure 14 illustrates using OTIS to input English text. '
Figure 15 shows OHAi system information flow.
Figure 16 is a chart of Mandarin Syllables.
Figure 17 is a table of Pinyin counts.
Figure 18 shows forty two hanzi with the same pinyin as "shi".
s~~t(~u~2s)

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6
Figure 19 shows the first TwinBridge prompt window for ~ .
Figure 20 shows TwinBridge prompt windows for ~ .
Figure 21 shows CHIME combined Pinyin initials and vowels.
Figure 22 is an overview of CHIME.
Figure 23 is a CHIME Pinyin chord sequence chart.
Figure 24 shows the four CHIME chords to produce
Figure 25 shows the five CHIME chords for
Figure 26 shows the two CHIME chords for ~°
Figure 27 show examples of two chord hanzi.
Figure 28 shows the three CHIME chords for
Figure 29 shows examples of three chord hanzi.
Figure 30 shows the "Any Tone" grids for "shi".
Figure 31 illustrates the integration of CHIME and OTIS.
Figure 32 shows an OTIS data file diagram.
Figure 33 is an OHAI firmware flowchart.
Figure 34 is an OHAI Gridset application flowchart.
Figure 35 is a front view of a laptop with OHAI capability.
Figure 36 is a back view of the OHAI laptop of Figure 35.
Figure 37 shows an OHAI Glove for a left hand.
Figure 38 illustrates a headset for use with wearable computer.
Figure 39 shows a joystick-type OHAI handset.
Figure 40 shows chords and corresponding letters for non-display applications.
SUBSTITUTE SHEET (RULE 26)

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7
Figure 41 is a schema for a secure silent communications OHAI application.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
WOH~ THE WORKSTATION OHAI HANDSET
OHAI denotes one-handed input. The Workstation OHAI Handset 1 (WOH) as
shown in Figure 1 either replaces or coexists with the keyboard in the
workstation user
environment. Figure 1 shows a preferred embodiment in which the handset 1
resembles a joystick and includes a base 2 and a key carrier 3 extending from
the
base. The key carrier includes a top surface having a single key 4 and a set
of four
keys 5,6,7,8 extending widthwise along a side surface. The keys are positioned
such
that when a user grasps the device as shown in Figure 4, the user's thumb 10
rests on
the top key 4 and the user's fingers rest on the set of four keys 5,6,7,8.
Each key may
be depressed using a single finger or thumb without removing or repositioning
the
digits.
This one-handed device serves the same function as the keyboard. The WOH
in Figure 1 is for use with the left hand. To use it, the user grasps it so
that the little
finger is on the lowest button, each successive finger is placed on the next
highest
bulton and the thumb is placed on top. To send input to' user applications, he
pushes
and releases combinations of buttons. Typically, a user keeps one hand on the
WOH
and one hand on the mouse throughout his session. Although it is recommended
that
the WOH be the only text input device, and the keyboard discarded, it is
possible to
use all three devices simultaneously. Some examples where this might be
desirable
are in the early stages of transition from keyboard to WOH, or if two
extremely different
SUBSTITUTE SHEET (RULE 26)

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input sets are used at the same time. For example, the WOH can be set to send
Chinese input while the keyboard is being used for English input.
With the WOH, the user never has to take his hand off the device, never has to
take his fingers off the keys, and never has to take his eyes off the screen.
The WOH
guides the fingers to their proper position and the pressabie surfaces extend
the full
length of a face of the device, so no time or effort is wasted positioning the
fingers.
Since it has only five keys, the fingers don't move from, key to key, so it is
never
necessary to remove the eyes from the user application. The design of the WOH
alleviates many of the factors contributing to repetitive motion disorders
such as carpal
tunnel syndrome. The dimensions can be easily and inexpensively customized to
individual users.
Additionally, a one-handed device frees up the other hand for other uses:
mouse
manipulation, telephoning, or holding the morning coffee cup.
The WOH is ideally suited to the workstation user environment either as an
enhancement to, or as a replacement for, the keyboard. As an enhancement, it
takes
up very little room (less than a mouse, and considerably less than a mouse
pad). The
shape of the WOH allows it to be placed out of the way easily when not in use.
The
device is lightweight (approximately same as a mouse), so it can be. picked up
and
used as well as being used with the forearm resting on the working surface.
Under
either circumstance, it can be positioned and repositioned to relieve stresses
that
contribute to repetitive motion disorders. In addition to benefits as an
enhancement, as
a keyboard replacement it frees even more surface area and provides more
freedom of
movement for the user.
SUBSTITUTE SHEET (RULE 2t3)

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The advantages of WOH in the workstation user environment are simplicity,
comfort, and freedom to reposition in three dimensions as well as rotation. In
short, the
user can position it in any manner to suit. Moreover, it takes little physical
exertion lo-
use and does not require looking at to correctly position fingers on the
device. Other
forms of the device are equally well suited to other computing environments
and will be
disclosed hereafter.
HOW TO USE THE HANDSET
As shown in Figure 4, the user holds the WOH so that the thumb rests on the
top
key, and the fingers rest on the four remaining keys. To select an input, the
user
presses and releases a combination of keys. Each combination is called a chord
and
the act of pressing and releasing a combination is called chording. There are
only 31
chords, and mastering them with an OHAI training game takes only 1-3 hours (in
contrast to the 100+ hours it takes to achieve partial mastery of a QWERTY
keyboard).
OHAI NOTATION and VOCABULARY
Each chord can be represented notationally by a series of circles with
darkened,
numbered circles indicating pressed fingers and clear unnumbered circles
indicating
unpressed fingers. Since the example handset is left-handed, leaving the right
hand
free for precision mouse work, the fingers are numbered so that:
O = Pressed Little Finger
D = Pressed Ring Finger
D = Pressed Middle Finger
O = Pressed Index Finger
D= Pressed Thumb
SUBSTITUTE SHEET (RILE 26j

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The chord consisting of all fingers (the full chord) is represented O~DO~, a
chord consisting of just the thumb is 0000~. a chord consisting of the little
finger,
index finger and thumb is 0000~. Other chords are notated in like manner.
Each chord represents either an input choice or one in a sequence of sub-
in uts, which taken together specify an input (like pressing the SHIFT or
CAPLOCK
key on the keyboard before pressing the letter to be capitalized). An OHAI
window (as
shown in Figure 5) coexists with user applications windows on the workstation
screen
(see Figure 7) to give the user chording instructions.
To show the user how to use the WOH, the OHAI window displays one of a
number of OHAI rg ids which associate chords with user application inputs (as
shown in
Figure 5). Figure 6 breaks out and labels the parts of an OHAI grid for
alphanumeric
input.
As shown in Figure 5, the grid 20 is a 4 X 8 arrangement of thirty two blocks
21.
The upper left block 22 is the nam"~ a block and gives the arid name which
provides an
overview of the choices presented by the grid. The remaining thirty one chord
blocks
21 have two parts: a row 23 of rectangles on the top called the chord map
containing
five finger cells 31,32,33,34,35 and a larger rectangle 24 below called the
selection
cell.
In each chord block 21, the finger cells 31,32,33,34,35 are either dark or
clear.
A dark finger cell indicates a finger to be pressed and released. A clear
finger cell
indicates an unpressed finger. For example, a chord map consisting of all five
darkened finger cells ~~~) represents the full chord ~o~~o~), a chord map with
the
first, fourth and fifth finger cells darkened t~> indicates the chord oGCO~,
and in

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the grid 20 shown in Figure 5 designates the lower case letter °r".
Other chords are
similarly indicated by chord maps.
The range of input and sub-input choices immediately available is given by the
grid currently displayed in the OHAI window. Figure 7 shows for example, an a-
z grid
26 displayed on a computer monitor screen 27. The selection cell indicates to
the user
what will happen when the chord in the chord map above it is chorded (pressed
and
released). Tentative (pressed, but not released) input choices are indicated
by
highlighted selection cells corresponding to unreleased chords.
OHAI APPLICATION TYPES
One of many disadvantages with previous implementations of chord-based input
systems is that they only allow English text input. In contrast, OHAI
applications
associate chord-sequences with any user input set, or multiples thereof. This
is
especially useful in those tasks for which the keyboard is inappropriate to
the input set,
such as Chinese and Japanese text processing and world wide web (WWW) and
virtual reality (VR) navigation. In addition, OHAI carries with it the
possibility of a
unified user interface which provides a single mechanism to combine the
functionalities
of toolbars, pull-down menus, accelerator keys, and dialog boxes. These
concepts fall
into three intuitive categories of user application: word processing in any
language is
an example of an input-intensive user application; WWW Navigation is an
example of
contentlchoice user application; structured application development and
operating
system interfaces are examples of option-intensive user applications. Formal
definition
of these three categories is outside the scope of this disclosure; in general
a word
processor is distinct from a web-browser is distinct from a software
development suite
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with respect to the choices their users make when using them. Each of these
user
application categories has a corresponding type of OHAI application.
OHAI applications fall into three general types: OHAI gridset applications,
OHAI
chordmap arrangements, and OHAI-based interfaces. OHAI gridset applications
are
used for input intensive user applications such as word-processors and
spreadsheets.
With OHAI Gridset Applications, the workstation screen has both an OHAI window
and
a user application window (Figure 7). The user application window is
maintained by
the user application. The OHAI window is maintained by the OHAI processor
software
and displays one of a number of the grids which comprise the OHAI gridset
application.
OHAI chordmap arrangements are used for choice intensive applications such as
WWW and VR navigation in which the user application presents options like WWW
links or VR gestures. With OHAI chordmap arrangements, the user application
window
(Figure 8) is overlaid with chordmaps (Figure 9) which provide chord shortcuts
to the
choices presented therein. OHAI-based interfaces are complete user
applications
whose method for interacting with users are OHAI gridsets and chordmaps rather
than
the variety of user interface elements in Windows-Icons-Menus-Popups (WIMPS)
applications; an example is ODS, which enables users to create and modify OHAI
applications. Some examples of OHAI applications, and their types, are:
OTiS (OHAI Gridset Application, OHAt Text Input System)
CHIME (OHAi Gridset Application, CHinese Input Method)
HAJIME (OHAI Gridset Application, HAnd-based Japanese Input MEthod)
OWN (OHA1 Chordmap Arrangement, OHAI Web Navigation)
OVR (OHAI Chordmap Arrangement, OHAI Virtual Reality)
su~r~ru~ s~ (~ 2~

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OMI (OHAI Gridset Application, OHAI Mouse Interface)
ODS (OHAI Based Interface, OHAt Development System).
In OHAI gridset applications, such as OTIS and CHIME, the OHAI window
displays grids whose form remains constant; there is always a name block and
thirty
one chord blocks each showing a chord map and a selection cell. Only the
contents of
selection cells change. For OT1S, the selection cells contain English text
inputs and
sub-inputs; for CHIME, they contain Chinese text inputs and sub-inputs. The
sub-
inputs are indicators of successor grids showing sequential input subsets. If
the
selection cell contains an input, such as a text character, that input is sent
to the user
application when the chord in its corresponding chord map is chorded. If the
selection
cell contains the name of a different grid, that successor grid replaces the
current
(predecessor) grid in the OHAI window, giving the user a further set of
selection cell
choices. Some selection cells both cause input to be sent to applications and
have
successor grids.
These concepts are illustrated by OTIS - a sample OHAI Text Input System.
OTIS: AN EXAMPLE OHAI APPLICATION
Introduction to OTIS
Almost every user application accepts and processes English text input. This
means that an input system must have the ability to send the applications
lowercase
letters, uppercase letters, Arabic numbers, punctuation, and common symbols.
OTlS is
a sample (and modifiable) OHAI gridset application which accomplishes these
input
goals. This section presents and describes the components of OTIS, shows how
to use
SUB~InUtE SNEER (RULE 26~

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OT1S, and then presents some design considerations and advantages, as well as
some
alternative layouts.
OTIS Description
The OTIS application comprises grids (Figure 10), each of which accomplishes
specific tasks. Figure 11 defines the primary and secondary input tasks
associated
with each grid. The first, or base, grid for OTIS is the LOWER grid. The LOWER
grid
shows the user which chords input lowercase letters, spaces, and backspaces,
as well
as which chords select other grids. For example, the oooo~ chord inputs a
space,
o~~oc: inputs lowercase 'm', 0~~00 inputs backspace, and o~ooo selects the
UPPER
grid for capitalization. The chords for lowercase letters, space, and
backspace have no
successor grid; when these are chorded, the LOWER grid remains in the OHAI
window.
The chords for UPPER, NUMBER, and PUNCT all have successor grids named by
their selection cells. These allow the user to choose from. input sets of
uppercase,
numeric, or symbol characters. The ability to quickly choose a capital letter
demonstrates the utility of successor screens. If the user wants to input a
capital 'O',
he will chord o~o;:~ to bring up the UPPER grid, and then chord o0000 for'O',
after
which its successor grid (LOWER) win replace the UPPER grid. OTIS behaves
similarly for input of single numerals (the NUMBER chord blook and grid) and
symbols
(the PUNCT chord block and grid).
Figure 12 explicitly shows the relationships between selection cells and their
successor grids. The arrows in Figure 12 show successor grids for each chord.
Since
arrows from each chord block would be confusing, the figure uses arrows from
the side
of the window to indicate the successor grid for all chords in a grid not
explicitly
SUBSTITUTE SHEET (RULE 26)

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indicated. For example, the arrows from the LOWER grid show that most of the
chords
have the LOWER grid itself as a successor grid, and the arrows from the UPPER
grid
show that all chords have different successor grids; in most cases LOWER.
These are_
examples of selections that both cause input and have a successor grid. The
LOWER
and UPPER selection cells themselves being examples of selections which have
successor grids (which they name) but cause no input.
Because Figure 12 can be confusing, Figure 13 is another representation of the
same information. Each circle corresponds to an OTIS grid, the labels on each
arc
indicate inputs which OTIS will send to user applications when they are
chorded, each
arc goes to the successor grids for these inputs.
Using OTIS
Figure 14 shows how to chord the phrase "the OHAI handset". Column 1
shows the contents of the OHAI window, column 2 shows chords, column 3 shows
selections for the chords, column 4 shows the contents of a user application
window
after a chording sequence, column 5 shows keyboard keys corresponding to the
chords. To send the text to a user application, chord oooo~, oooo~.
oo°oo and
OCOO~ to input characters 't', 'h', 'e', and a space. Chord o000o twice to
select the
UPPER grid followed by the CAPLOCK grid. Chord ooooo. ~~~ ~oC. C~ooo
for "OHAt". Chord o~ooo a third time to remove CAPLOCK and return to the base
grid. Chord oooo~ to input the space after "OHAI". Finally, chord o~oo~,
ooCOO,
c~~o~. ococ~, oo~oo, oo~oo. oooc~ for "handset".
OTIS Design Considerations & Advantages

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Some of the issues to consider in designing OHAI gridset applications are:
sequence minimization, intuitive chord-input association, input locatability,
related
function chord mapping, and chord difficulty.
Sequence minimization means that each input in a gridset should be accessible
from the base grid (and as many other grids as possible) using the fewest
sequential
chords.
Figure 12 shows that OTIS minimizes sequence size by placing the names of
other grids in the lower left three selection cells. This makes all grids
accessible to all
the others by at most two chords, so that all inputs result from at most two
chords from
the base. Moreover by putting the most common inputs (lowercase letters) on
the OTIS
base grid, the most common inputs result from one chord.
An example of intuitive chord-input association is the association of "space"
with
the cc~::::~ chord, which is produced using only the thumb in a left handed
handset; not
only is this an easy chord to produce, but this also corresponds to how
"space" is input
with a keyboard.
OT1S optimizes input locatability by showing the LOWER, UPPER, and
CAPLOCK inputs in alphabetic order, the NUMBER and NUMLOCK inputs in numeric
order, and by attempting to put the most frequently used symbols first in the
NUMBER,
NUMLOCK, and PUNCT grids.
Related function chord-mapping is exemplified not only by the uppercase
letters
being produced by the same chords as their lowercase counterparts, but also by
the
same chord being used to switch to UPPER, and then if necessary to CAPLOCK,
and
then again back to LOWER. To see this, note that o~ooo chorded once allows a

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single uppercase letter to be input using the same chords as for lower case
letters via
the UPPER grid. Chording it twice allows a series of uppercase letters to be
input
using the same chords via the CAP~OCK grid. Chording it a third time returns
to
lowercase input with the LOWER grid. The o000o chord behaves similarly for
numbers and math symbols.
One of the benefits of a well-designed OHAI gridset application is that user
dependence on the OHAI window wanes over a short period of time. When the
chords
are memorized, the user can ignore the OHAI window comoletely and focus
entirety on
the user application; at this point, the OHAI window can be removed from the
screen, or
remain for reference purposes. Thus, due to its continuous visual feedback and
the
small number of chords, OHAI is self-training. The self-training aspect of a
weil-
designed OHAI gridset application is even more necessary in CHIME and HAJIME
due to the large numbers of characters for Chinese and Japanese.
User Customization of OTiS
An input system which produces only alphanumeric input and forces the user to
a single set of chord-text associations is of limited use, so a way to add and
rearrange
inputs must be provided. Indications of two kinds of customizations,
extensibility and
rearrangement are discussed here briefly.
Extensibility means providing additional inputs; one way of extending OTIS is
to
assign a user-defined successor grid to the blank selection cell for the o~~oo
chord in
the PUNCT grid. For example, if the user uses Chinese or Japanese characters
in his
task, he can assign the base grid of CHIME or HAJIME to this block, thus
Chinese or
Japanese input is two chords away from the base grid for OTIS.

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Rearrangement means reassigning inputs to chords and reflecting the
reassignment in OHAI gridset application grids. Grid layouts other than those
described in this application are possible. The layouts in this application
are designed
to minimize input location time and maximize memorizability for a "typical"
user. A
more specialized user - say a novelist - may decide to put the most commonly
used
characters on the base grid and less commonly used characters on a successor
grid.
Thus'q', 'x', and 'z' may be swapped with the characters for period (.), comma
(,) and
double quote ("). Another obvious optimization involves research to determine
which
chords are most difficult for the user (either a "typical" user or specific
users). Once
this determination is made, the most frequently used letters can be associated
with the
easiest chords, thus sacrificing short-term locatability for long-term ease of
use, an
obvious application for users prone to repetitive motion disorder.
Practical Uses of OTIS
OTIS is a sample OHAI application to illustrate OHAt concepts, not an argument
for OHAI replacing the keyboard for English text input in the workstation user
environment. Most people who do English text input exctusively are already
accustomed to the keyboard. The obvious benefits of OHAI over the keyboard for
English text input occur in other user environments; for instance, the
keyboard adds
weight and moving parts to a hand-held computer, so for English text input to
one of
these devices, an OHAI device consisting of five ergonomically placed buttons
on its
housing (as illustrated in Figures 35 and 36) has advantages in terms of
usability,
weight, and cost over a miniature keyboard. OHAI usage in the workstation user
environment for English text input is desirable only when there is a reason
not to use a

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keyboard; such as space saving, portability, physiological and workflow
benefits, and
so forth.
THE OHAI INPUT SYSTEM IN GENERAL
In the OTIS example, the WOH device and the OTIS application work together in
the workstation user environment to allow the user to input English text with
one hand.
It should be kept in mind that the WOH is a specific OHAI device and OTIS is a
specific
OHAI application. The two changeable components of this scheme are the OHAI
device and the OHAI application. The device varies to suit the user
environment, and
the OHAI application varies in both form and content with the nature of the
input
desired. the WOH is suited to the desktop user environment and OTIS is suited
to
English text input. Other OHAI devices and OHAI applications are suited to
other user
environments and purposes.
OHAI devices and applications are components of the OHAI system, as
illustrated in Figure 15 which shows pathways for OHAI system information
flow. In
Figure 15, the path from "OHAI Applications Grids" to "Users Eye" represents
an OHAI
application being used by the OHAI software to inform the user, via a window
or
chordmaps, how to produce inputs and sub-inputs. Simultaneously, the user
application's window presents the user with options (e.g. a document which
requires an
input choice). The path from "User's Hand" to "OHAI Software" represents the
user
manipulating the device to choose inputs or sub-inputs. The OHAI software,
using
OHAI application grid information, interprets signals sent from the device and
updates
the contents of the window to ensure that the OHAI window keeps the user
informed of
both his tentative input choice (through highlighting) and his current input
choices

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(through grid-swapping or chordmap overlaying). When an input is completely
chorded, it is sent to the user application, and the process repeats.
The presence of the window and the nature of the handset eliminate two factors
which work against other implementations of chord-based input systems. Instead
of
forcing the user to memorize associations of chords with inputs, the OHAI
window
informs how to achieve the desired input. By having strictly five keys, the
OHAI
handset eliminates the finger travel implicit in the e.g. QWERTY, Twiddler,
and BAT
keyboards.
DESCRIPTIONS OF OHAI APPLICATIONS
CHIME: The OHAI Chinese Inaut Method
The most immediately obvious benefit provided by OHAI is with input sets
unsuited to the QWERTY keyboard, as with Chinese text input. More than one
quarter
of the world's population speak Chinese. An increasing number of these use
computers in their day to day lives. It is desirable that these users be able
to input
Chinese characters to user applications.
The Chinese Inaut Problem
Depending on the authority cited, the number of Chinese characters (hanzi)
ranges from the thousands to the tens of thousands. It is generally agreed
that the
number' in modern usage does not exceed ten thousand. Even with only ten
thousand
hanzi, it is a technical challenge to minimize user effort in selecting them
to be input to
user applications.
In addition to the sheer number of hanzi, each is internally complex, being
comprised of from one to twenty-nine strokes.

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Another factor contributing to the complexity of devising an easy to use input
method for ten thousand internally complex hanzi is the lack of a single
organizing
principle. Each hanzi has many graphical attributes which are used to ctassify
and
organize them in e.g. dictionaries; these organizing and classifying
attributes include
constituent strokes, constituent parts, stroke order, stroke count, and
"radicals", which
are a finite set of cognitively primary constituent parts. Although some very
clever input
methods have been devised utilizing graphical attributes of hanzi, these force
the user
to memorize a tremendous amount of information, take essentially the same
amount of
time to input hanzi as to write them by hand, or involve specialized expensive
hardware, and so have failed to gain popular usage.
The problem is to devise a system for the selection of hanzi which takes
advantage of preexisting knowledge about hanzi, minimizes additional required
learning, and, once learned, takes less time and effort to use than the actual
writing
process. If additional hardware is required, it should be inexpensive and
useful for
additional purposes.
Chinese Input Solution Strateoy
The input methods which demand the least effort on the part of the user take
advantage of the fact that, although there are of the order of ten thousand
hanzi, the
number of pronunciations is an order of magnitude smaller (in Mandarin there
are only
one thousand two hundred and seventy nine pronunciations). These input methods
allow the user to narrow the selection of hanzi by first selecting the
pronunciation and
then selecting from among the range of hanzi with that pronunciation. The most
popular methods implement the pronunciation specification phase in this
process using

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the in in pronunciation representation system, so before showing how these
systems
work, a summary of pinyin is apposite.
Precis of Pinvin Romanization
Pinyin, the most widespread method of representing pronunciation, is taught in
elementary schools in all countries which teach Chinese as part of the
standard
curriculum. It uses the Roman alphabet and either diacriticals or numerals to
represent
Mandarin pronunciations.
Pinyin representations optionally start with one of 21 consonant sounds:
b, p, m, f, d, t, n, I, c, s, ch, sh, r, j, q, x, g, k, h
In CHIME the option not to have an initial consonant sound is itself treated
as an
initial and is denoted '0'. Regardless of how they start, all pinyin have one
of nineteen
vowel combinations:
a, o, e, -i, er, al, ei, ao, ou, l, la, ie, iou, u, ua, uo, uai, uei, ile
Although they use the same letter, '-i' and 'l' sound different; '-i'
resembles the
vowel sound in English "is" and 'l' resembles the vowel sound in English
"she". If there
is no optional consonant prior to the vowel cluster, multi-letter vowel
clusters starting
with 'l' or 'u' are substitute 'y' and 'w' respectively in written pinyin.
Hence, "ya", "yao",
"you", "yo-', "ye", and "wa", "wo", "wai", "we-".
In addition to the optional initial consonant sound and the mandatory vowel
cluster, there are two optional endings:
-n, -ng
In CHIME the option not to have final is itself treated as a final and is
denoted
'o'.

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Most pinyin have one of four tones: the first tone is high and level, the
second
tone is short and rising, the third tone is long and falls then rises
slightly. The fourth
tone is short and falling. The absence of tone is sometimes referred to as the
neutral
tone and is short and neither rises nor falls. Each of the non-neutral tones
is indicated
by a numeral following the letters, or by a diacritical mark over the
principle vowel in the
vowel cluster:
mal, mat, ma3, ma4, ma
or
i
ma, ma, ma, ma, ma
The neutral tone is sometimes indicated by an 0 or 0 following the syllable or
by
an ° or over the principal vowel. The absence of a diacritical or
following number is
also sometimes used to indicate that the tone is unknown or not relevant.
It is useful to distinguish between syllables and pinyin; for the purposes of
this
section, pinyin denotes complete pronunciations including tone, and syllable
denotes
the pronunciation without tone. For example, "ma" is a syllable, "mat" and
"m~" are
pinyin, and {"mother"} is a hanzi.
Figure 16 shows all of the combinations of initials, vowel clusters, and
finals that
comprise Mandarin syllables. Note that not aN possible combinations of
initials, vowel
clusters, and finals actually exist.
Figure 17 shows how many of the pinyin derived from the syllables in Figure 16
exist in the dictionary we used as reference. Note that not all possible
pinyin actually
exist.
Usinct Pinyin to Select a Ranae of Hanzi

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To illustrate pinyin-based input methods, consider input of the single Chinese
hanzi ~ {"shi4" "is"}. As shown in Figure 18, ~ 30 is one of some forty two
hanzi
with the same pinyin.
To input ~ , the user begins by choosing "s-h-i-4". The software implementing
the input method then uses some visual means to present the hanzi and allow
the user
to select among them.
The means for "choosing" pinyin and the visual means for presenting the hanzi
once the pinyin has been specified vary widely among implementations of
Chinese
input methods.
Example Keyboard Implementation
One of the most popular pinyin-based input methods is TwinBridge Software
Corporation's Chinese Partner, which translates keyboard keystrokes to hanzi.
Although Chinese Partner is a very popular and very useful application, the
nature of
the keyboard and the input task render touch-typing impossible. To see this,
take the
task of selecting ~ for input.
The user indicates the pinyin by typing "s-h-i-4" using the corresponding keys
on
the keyboard, then looking at the TwinBridge prompt window (Figure 19) to see
if it is
one of the ten hanzi displayed. If the hanzi is displayed, one of ten function
keys is
pressed to indicate which hanzi is to be sent to the user application. If the
hanzi is not
displayed on the first prompt screen, then the arrow keys must be used to
display a
different set of ten hanzi with the same pronunciation within the prompt
window (Figure
20). When the hanzi does appear, one of the ten function keys is used to
select it.

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The process is similar for all hanzi. Using Chinese Partner, the average user
types a minimum of five keys to specify a single hanzi, an average of seven,
and,
assuming he spots the hanzi on the first pass, a maximum of twelve. If he
misses the
hanzi in the prompt window as he is using the arrow keys, he must use the
arrow keys
to go back through previous screens to locate the hanzi, thus adding
keystrokes.
Missing the hanzi on the first pass through the prompt screens is fairly
common due to
the constant need to switch visual focus and attention among the keyboard, the
prompt
screen, and the user application.
Chinese Partner is among the most efficient Chinese text input systems for the
keyboard, its unwieldiness is due only to the nature of the task to which it
is set, namely
attempting to use for Chinese input a device intended originally to slow down
the input
of English text.
OHAI Implementation
CHIME - the OHAI CHinese Input MEthod - improves upon the basic two phase
strategy used by Chinese Partner: the user first specifics pinyin, then
selects among
the hanzi for that pinyin. CHIME achieves the same goal with less user effort
by
modifying the Chinese Partner's strategy to take advantage of OHAI's features.
This
section shows how to use CHIME and then presents some design considerations
and
advantages, as well as other uses for the same interface.
Using CHIME for Chinese Input
OVERVIEW OF CHIME

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Like OTIS, CHIME consists of grids which are swapped in and out of the OHAI
window. These grids lead the user through the process of selecting hanzi to be
input to
user applications. All hanzi can be chorded in from two to five chords.
Like Chinese Partner, the process of selecting a hanzi occurs in two phases:
the
pinyin selection phase and the hanzi selection phase. The pinyin selection
phase has
three stages or junctures, each defined by what is displayed in the CHIME grid
for that
juncture. These are: initial (or base) juncture, syllable juncture, and pinyin
juncture.
CHIME pinyin phase junctures are represented in Figure 22 and Figure 23. The
hanzi
selection phase consists of one juncture for the vast majority of cases, and,
only when
the user does not know a hanzi's tone, more than two; where necessary hanzi
junctures
are distinguished by number.
At the initial selection juncture, the OHAI grid displays all pinyin initials
including
"0lwly' (to allow the user to indicate that there is no initial consonant for
the desired
hanzi). Note that some selection cells contain more than one initial, and some
contain
two-letter initials. To input ~ , the user begins by chording O~~o~, which is
associated with the pinyin initial 'sh=. After completing the initial
juncture, the user
enters the syllable selection juncture.
At the syllable selection juncture, each selection cell is associated with a
vowel
cluster. The selection cells display all existing Mandarin syllables which
begin with the
previously selected initial and the associated vowel cluster. The syllable
"shi" is
displayed in the selection cell associating the chord oo~oo with the '-i' and
'-er' vowel
clusters. To demonstrate what is meant by "display existing syllables", note
that for the
vowel cluster '-ue= there is no "shueng" in Mandarin but there are syllables
pronounced

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"shui" and "shun", so these are displayed in the selection cell associating
the chord
ocooo with the vowel cluster '-ue- . Note also that there is no Mandarin
syllable
"shiou" or "shiong", so the selection cell associating the chord o~~o~ with
the vowel
cluster '-iou- is empty. At the syllable selection juncture, the user may be
choosing as
many as three different syllables, depending on the finals which follow the
initial and
vowel cluster. These are narrowed down to one in the pinyin selection
juncture.
At the pinyin selection juncture, each selection cell is associated with a
combination of final and tone. The selection cells display all existing pinyin
based on
the previously selected syllable set. The columns in grids at this juncture
are
associated with finals and the cows are associated with tones. To enhance
locatability,
the second, third and fourth columns are used (enabling the user to start a
left-to-right
visual scan immediately after the name block) Gather than the first, second
and third.
The first final is 'm' (indicating that there is no final) followed by '-n'
and -ng'. The first
through fourth tones are taken in order, followed by an "any tone" option (in
case the
tone is unknown), and then the neutral tone (which is rarely the only tone of
a hanzi).
The pinyin " s h i " is displayed in the second column (associated with the '-
m' final),
and the fourth row (associated with the fourth tone). The chord for this
combination of
final and tone is o~~oa. Once the pinyin is selected, its hanzi are displayed
at the
hanzi juncture.
Even if the hanzi carries no tone in the context in which it is being input,
it will
usually have an additional, and primary, toned pronunciation, which will often
be used
to locate it in CHIME. For instance the hanzi "1 suppose" used at the end of

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sentences is pronounced with both neutral and first tone and so may be located
in grids
selected with first, any, or neutral tone.
At the hanzi selection juncture, each selection cell is associated with a
single
hanzi pronounced with the previously selected pinyin. As many as possible are
displayed in the OHAI window. If there are more than thirty anzi, twenty nine
are
displayed and the chord oo~oo causes the OHAI window to display the remaining
hanzi (this is the second hanzi juncture). When the user chords for one of
these,
OHAI sends the hanzi to the current user application window and returns to the
initial
screen to wait for another hanzi to be selected.
All pinyin are selected using a sequence of at most three chords: the first
chord
in the sequence selects an initial, the second chord selects a vowel cluster,
the third
selects the tone and final. At each juncture in the sequence, a chord always
selects
the same choice for that part of the pinyin: for example, the ooooA chord at
the first
juncture of the sequence always selects the initial 'I- , at the second
juncture always
selects the vowel cluster '-i= (provided it exists for the previously selected
initial), and
at the third juncture always selects for the third tone with no final (also
providing they
exist for the previously chorded initial and vowel cluster). Only those pinyin
syllables
which exist and combine initial, vowel, final and tone are shown as the third
chord
choices.
Figure 23 has a table showing which chords select which pinyin components at
each of the three junctures in the pinyin selection process. Once a pinyin is
selected,
the hanzi for it are always presented in the order of the number of strokes
required to
produce the hanzi with pen and paper (a very familiar organizing principle
easily used

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by anyone familiar with hanzi). This takes advantage of a tendency for the
most
commonly used hanzi to be those with fewest strokes, and also those which are
most
easily identified, thus speeding locatability.
EXAMPLES
Because very few pinyin have more than thirty hanzi, approximately
99°~ of
hanzi are selected in four or fewer chords. 95% are selectable in exactly four
chords,
4% require less than four chords, and 1 % require five chords. Since no pinyin
has
more than fifty nine hanzi, none requires more than five chords. Examples of
hanzi
selectable in four, five, two and three chords follow:
apical Hanzi is Four Chords
Four chords are sufficient to send well over 95% of ail hanzi to user
applications.
Figure 24 illustrates the four chord sequence needed to input ~ ("shi").
Starting at the
base grid, the user chords oe~o~ to select the initial 'sh- . When this
initial is
selected, the second grid, which'shows all syllables starting with the initial
'sh-, allows
the user to select the syllable 'shi' with the chord ooooo. The resulting
third grid
allows the user to select the complete pinyin with the o~AO~ chord. The fourth
grid
displays the first twenty nine of the forty two hanzi pronounced s h i ; the
user then
chordsoo~o~ to select ~, sending it to the user application and causing the
OHAI
window to display the base grid again in preparation for the next hanzi.
The chord sequence o~~o~ o000o O~ooe oo~o~ is all that is necessary to
send the hanzi ~ ("shi") to a user application such as a word processor or
spreadsheet.
Note that four chords are less than the number of strokes (nine) required to
produce
the hanzi on paper.

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Examc~les for Five Chord Hanzi
In those cases where there are more than thirty hanzi for a pinyin, the first
twenty nine are displayed at the fourth juncture and those thirty and greater
are
displayed in a fifth. The hanzi ~' (shi4, "vow or pledge"), indicated by 31 in
Figure 18,
is an example. The ellipsis in Figure 25 indicates that there are more than
thirty hanzi
pronounced "s h i". To access these, the user first uses the same first three
chords
( o~~o~ oo~oo oeoo~ ) as ~ and then, at the first hanzi juncture, chords o~~oo
to
access the fifth chord map. Finally oooo~ chords '~'. Here, the five chords
to~~o~
ocooo o~~c~ o~~oo oooo~> are less than the fourteen strokes required to hand-
write the hanzi. Other pinyin for which there are 5 chord hanzi are:
yi4, yu4, bi4, 1i4, zhi4, jil, ji4, xi1
Example for Two Chord Hanzi
1f there is only one hanzi that exists for a particular initial and a vowel
cluster,
then that hanzi is displayed at the syllable selection juncture, allowing the
user to select
it in only two chords. Figure 26 shows the CHIME grids and chording sequence
for
inputting the hanzi #~ (gei3 "give") in only two chords. Starting at the CHIME
base grid,
the user chords oooo~ to select the initial 'g- . Since gei3 is the only
pinyin with the
initial 'g- and the vowel cluster '-ei= , and ~; is the only hanzi for this
pinyin, ~ is
displayed in the grid block associated with the vowel cluster '-ei '. The user
chords
oc~oo to select it. Two chords (oooo~ oo~oo) compare very favorably with the
twelve strokes for ~. Some other hanzi that are selected in two chords, and
the
number of strokes necessary to produce them, are shown in Figure 27.

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Figure 22 can be used to determine which sequences of two chords input
each of these.
Examaies for Three Chord Hanzi
1f there is only one hanzi for a particular pinyin, but there are other pinyin
that
begin with its initial and vowel cluster, then that hanzi will be displayed at
the hanzi
selection juncture, allowing the user to select it in only three chords.
Figure 28 shows
the CHIME grids and chortling sequence for inputting the hanzi ( ~bai1 "pinch
off) in
only three chords. Starting at the CHIME base grid, the user chords 00000 to
select
the initial 'b- and then 00~o~ to select the syilable'bai'.
Since bail has only one hanzi, it is displayed in the grid block associated
with
the first tone and no final. The user chords 00000 to select it. The three
chords
(c ;p0;-; c;Jpc;~ ooOC~) here compare favorably with the twelve strokes
necessary to
write ~t# . Other three chord hanzi and stroke counts are as shown in Figure
29.
Figure 22 can be used to determine which sequences of three chords input
each of these.
The Design of CHIME
CHIME's sine qua non is to enable hanzi input. If it is to become commercially
viable, equally important is that it minimize user effort in the process. No
less
desirable, but of secondary importance, is that it provides means for
customization of
other input functions. This section presents an overview of CHIME's user
effort
minimization, enumerates some of the optimizations that contribute to CHIME's
efficiency, and then shows how CHIME can be customized.
Minimizing Effort

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CHIME minimizes both long term and day-to-day user effort.
Lone Term User Effort Minimization
CHIME minimizes tong term user effort through a self-teaching design which
diminishes the necessity to look at the OHAI window over time. This self
teaching is
achieved by consistency of both sequence and choice; i.e., the same choice at
the
same juncture in the process always produces the same result. Combining
sequence
and choice minimization with consistency enables the user to memorize
chordlinput
associations by using them, not through any special effort. The result is that
the user
capitalizes on his day-to-day effort: in a small amount of time, he no longer
has to look
at the OHAI window to select pinyin; and in an only slightly longer amount of
time he
does not have to look at the window for the hanzi he uses most.
Dav-to-Dav User Effort Minimization
Day-to-day effort minimization means less effort is needed to produce hanzi
with
CHIME than with any other method, including writing. This is achieved through
the
basic design of CHIME, which accomplishes the following:
Minimization of the number of steps in the chording sequence to
produce a hanzi.
2. Minimization of the number of choices necessary at each step in
the chording sequence.
3. Utilization of an order among the choices at each step that
facilitates location of the desired input or sub-input.
These qualities of CHIME are accomplished by optimizations listed hereafter.
Optimizations

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If CHIME were to simply enable the user to select one pinyin letter after
another,
and then select from the hanzi for that syllable, it would take only slightly
less effort
than keyboard-based methods. CHIME makes a number of optimizations that
enhance
its suitability to the task of Chinese input.
Mutuallv Exclusive Initials SemiVoweis. and Vowel Clusters
Combining choices wherever possible is an optimization which frees chords, and
thus allows them to be used for other purposes. Note that there are twenty one
initial
consonants, which together with the option not to have an initial consonant,
gives
twenty two choices for starting a pinyin. Even though the twenty two choices
fit
comfortably within the thirty one selection cells in an OHAI grid, it is
desirable to take
up as few as possible, especially in the base grid, in order to leave the
remainder free
for other uses. Observations about Mandarin syllables (Figure 16) enable us to
free up
three chord blocks for the base (initial selection) grid, and one chord block
in the
second (vowel selection) grid.
The first observation concerns two groups of initials: (j, q, x) and (z, c,
s). The
initials Q, q, x) are mutually exclusive with (z, c, s) in what follows them;
(j, q, x) precede
the long i and the umlaut u; (z, c, s) precede the short -i, a, e, o, and u.
This can be
seen graphically in the greyed areas in Figure 16. These gaps and the phonetic
similarity of the pairs Q, z), (q, c) and (x, s) allow CHIME to combine the
pairslcolumns
and thus decrease by three the number of chords for the initial consonant
choice.
There are three mutually exclusive ways to represent syllables which do not
start
with a consonant. For vowel clusters starting with 'a', 'o', or'e', the
syllable starts with
the vowel. For vowel clusters starting with 'i', the pinyin system substitutes
'y'. For
SUBSTITUTE SHEET (RULE 26)

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vowel clusters starting with 'u', the pinyin system substitutes 'v~. These
three mutually
exclusive choices are combined in the selection cell associating the chord
oooo~ with
the absence of an initial consonant.
A similar observation allows CHIME to free a chord block in the vowel
selection
phase: Short '-i' never occurs without a preceding consonant and '-er' never
occurs with
one, so the same second chord can select both. Figure 21 is the result of
making these
collapses in the Mandarin syllable chart in Figure 16.
Initials & Vowel Clusters Rather than Letters
Selecting sequences of sub-inputs rather than individual sub-inputs wherever
possible is an optimization which reduces junctures thus enabling faster
input. In
CHIME this optimization manifests as the ability to select two-letter initials
(e.g. 'sh- ),
entire vowel clusters (e.g. '-iao'), and tone and final in one chord. The
alternative, in
this case selecting one letter at a time, is possible with OHAI, but choosing
this and
other optimizations enables CHIME to improve upon previous methods in terms of
usability and speed.
Using this strategy, each CHIME juncture saves user effort: the base juncture
saves as many as one chord through the inclusion of two-letter initials in the
base grid;
the syllable juncture saves as many as two chords through the presentation of
all
Mandarin vowel clusters; The pinyin juncture saves as many as two chords
through
combining tone and final. Since the user needs fewer chords to produce a
hanzi, the
input process is speeded up.
Minimization of Choices at each Juncture

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Memorizabitity is enhanced by minimizing the total number of chordlinput
associations, the total number of junctures,' and the number of associations
within each
juncture. Figure 23 shows that the number of associations at the base juncture
is
twenty four, the number of associations at the syllable juncture is twenty
one, at the
pinyin juncture, eighteen. Thus sixty four facts are memorized to produce one
thousand two hundred and seventy nine pinyin. This number allows the whole
pinyin
selection process to be memorized much more easily.
~onsistencv of Choices at each Juncture
When the user looks at the OHAI window, he always sees the same choices in
the same place at each juncture. This enhances locatability by ultimately
eliminating
the necessity to scan at each juncture. As the sixty four associations of
chord with
pinyin part become familiar, the user's eye gets trained to took at the
selection cell
directly. This contributes to speeding the input selection process.
Anv tones Selectability
Sometimes native speakers are not sure of the tone for a particular pinyin, so
CHIME includes an "any tone" option at the pinyin juncture. When this
selection is
chorded, all hanzi for ail tones are displayed in as many subsequent grids as
necessary to accommodate them. Figure 30 shows the grids displayed after
selecting
the any tone option for "shi". The grids display all hanzi in all tdnes for
the syllable
"shi" and are arranged in stroke count order. The any tone grids are the sole
exception
to no hanzi requiring more than five chords.
Preview of Next Grid
SUBS1TTUTE SHEET (RULE 26)

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Figure 28 shows a grid that is a mix of pinyin and hanzi. When there are four
or
fewer hanzi associated with a particular pinyin, CHIME displays them instead
of the
pinyin. This has the advantage of indicating which hanzi will appear on the
next grid
and in which order. If the hanzi is used often, its position in the chord
block at the
previous juncture comes to indicate the required chord without having to look
at the
next grid.
Chan4ed Mind Optimizations
Since there are many free selection cells in each of the first three
junctures,
CHIME allows SPACE, 0 - 9, PUNCT, and CANCEL in them all so that the user can
at
any point in the pinyin selection process enter a space, number, math symbol,
punctuation, or go back to the base grid. This means the user daes not have to
go
back to the base grid if he changes his mind while in the process of selecting
a pinyin.
Display Onlv What Exists
So not to distract the user, at each juncture in the Chinese text input
process,
CHIME displays only those syllables, pinyin, and hanzi that exist, and not
those which
may exist (for instance, as a result of combining the selected initial with
all of the vowel
clusters in the second grid, or a selected syllable with all possible tones),
this
minimizes visual distraction thus enabling the user to more quickly locate
selections.
Intuitive Selection Cell Contents
Locating inputs and sub inputs is facilitated by displaying selection cell
contents
which tell the user as much as possible as clearly as possible what will
happen when
the chord associated with the selection cell is chorded. In chording , the
sequence
of selection cells is "sh", "shi", then " s h i " , rather than "sh", '-i",
then "m(4)", which

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are the actual meaning of the chords. The user thus sees what he expects to
input
rather than it's bits and pieces.
Customizability Exam 1e
The presentation of a minimal number of choices, especially for the first and
last
sequential chords, dovetails with customization goals of CHIME. Examples of
customization functions are: user defined symbols, selection of pinyin input
instead of
hanzi, and selecting multi-hanzi phrases which begin with the selected hanzi.
Customization entry points are inserted at the first and last junctures in
CHIME;
between these junctures, the user is in the process of selecting a hanzi,
which must
either not have started or be complete before customization functions are
appropriate.
One kind of customization, extensibility, consists of enabling the user to do
something other than selecting a pinyin initial at the first CHIME grid. This
is achieved
by using free grid blocks for the extension functionality. If, for instance,
the user
wanted to be able to switch between Chinese and English input, he could
integrate
OTIS into CHIME by using one of the first juncture selection cells to select
OTIS, and a
free OTIS selection cell to return to CHIME. One scheme for this is given in
Figure 31.
For user convenience each OHAI gridset applications base grid is relabeled
with
the name of the language input. To complete the integration, all that is
needed is a
way to start OTIS from CHIME and a way to start CHIME from OTIS. To make OTIS
accessible from CHIME, all that is needed is to use one of the free chord
blocks in the
base grid to reference the base grid of OTIS. To make CHIME accessible from
OTIS is
a little trickier because all of the cells are used. In fact, there is only
one free cell in all
the OTIS grids. Not wanting to do a lot of rearranging, and accepting the
necessity to

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chord into the PUNCT grid in order to access CHIME we use this free cell to
reference
CHIME's base grid. So, to start OT1S from CHIME the user chords oeooo. And to
return to CHIME from OTIS, he chords o~ooo ooAOO. Both of these are easily
remembered.
Advantages of CHIME Over Keyboard-Based Methods
TwinBridge displays only ten hanzi at a time and forces the user to use
keystrokes to swap out other sets of ten which takes time. CHIME displays all
of the
available hanzi in one of two grids. Since the OHAI handset is used, and the
OHAI
window occupies the same display as the application window, the user does less
visual
focus switching. The user does not have to backtrack through prompt screens.
For
only 1 % of hanzi is it possible to miss on the first pass.
Other uses of CHIME
The interface for selecting hanzi for input can be used for other
applications.
One example of an application that uses the same interface is a Chinese
dictionary.
Instead of sending input, the dictionary application can display a definition
of the
selected character. Another possible use is as a teaching and translation aid:
for non-
fluent speakers of these languages, the same software can inform the user of
the
meaning of a selected hanzi. In lookup mode, OHAI displays translations for
the
chorded hanzi, and only sends the hanzi to the user application window if the
chord is
re-selected.
TECHNICAL: UNDER THE HOOD OF OHAI
OHAI Hardware and Firmware

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The WOH is one example of the OHAI hardware. OHAI hardware can take any
form as long as it sends chord information to the OHAI software. OHAI Firmware
is a
program that resides on the chip in the hardware that translates chord presses
into
interpretable signals and sends them to the OHAI software on the user's
computer.
Firmware Description
All the firmware does is monitor the state of five switch inputs corresponding
to
the fingers holding the OHAI device. When the aggregate state of these five
inputs
changes, the firmware causes the device to send the corresponding chord to the
computer on which the OHAI software resides. Figure 33 is a flowchart showing
one
method of implementing the firmware. Note that this design guarantees that no
duplicate chords are sent in sequence, and that one and only one NULL chord is
sent
when a chord is a completely released.
The flowchart in Figure 33 implements the expression
16(F,,)+8(F~)+4(FZ)+2(F,)+T
where F is a finger press and T is the thumb press {Lower Fx is closer to the
thumb). This expression ensures that the integer associated with a chord is
unique for
each combination of finger presses.
The Chord Accumulator, as shown in Figure 33, is used so that the "Send
Chord" procedure only sends chords that are complete.
Hardware Forms
In a user environment where both right and left hand users use the same
computer, it is advisable to have a form of the OHAI device that can be used
easily in
either hand. A device which meets these requirements is shown in Figure 39.

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The workstation OHAI handset illustrated in Figure 39 resembles a joystick and
has a base and a key carrier extending from the base. The key carrier includes
a top
surface having a single pushbutton switch 50 which is depressible by a thumb
of a
user, and a set of four pushbutton switches 51,52,53,54 extending along a
front surface
of the carrier facing away from the user. The siting of these pushbutton
switches
enables the device to be grasped and used by a right hand or a left hand.
The simplicity of requirements for the OHAI hardware make possible a plethora
of designs, each suitable to its particular user environment or user
preferences. For
instance, one of the criteria which define user environments is the degree of
mobility
required. A moderately mobile user uses a laptop. A very mobile user requires
a very
small computer that can be set up and taken down in very short periods of
time;
wearable or palmtop computers are suited to this environment.
A form of the OHAI device suitable for laptops is shown in Figure 35 and
Figure
36. The OHAI laptop device consists of one or two sets of five buttons 40,41
and 43,44
ergonomically placed on the housing of a laptop computer. Although either set
of
buttons would serve, having two allows the user to alternate between them to
eliminate
hand fatigue caused by too much time in the same position. Similar button
configurations can be placed on armtop, palmtop and wearable computers.
In Figures 35 and 36, button 43 is the topmost of a set of buttons for use by
a left
hand on the monitor portion of the laptop computer. Button 43 is for the thumb
of the
left hand. Buttons 44 are for use by the fingers.

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A set of buttons 40 and 41 are the thumb and finger buttons respectively
ergonomically and alternatively located on the laptop. The little finger
depresses the
leftmost button 45.
For maximum comfort, the user can use either the front set (40,41 ) or the
back
set (43,44) of buttons at any time.
The OHAI Glove (Figure 37) is a suitable version of the OHAI device for
wearable (especially military field-use) computers. It consists of five
sensors integrated
into the finger tips of a glove, the OHAI firmware and a method for sending
chords to a
wearable computer when the fingers are pressed. If the wearable computer has a
headset (Figure 38), the interaction of the glove and the OHAI software and
the OHAI
window in the headset display is identical to the interaction of the WOH, the
OHAI
software, and a monitor screen.
Figure 39 shows an example of chords corresponding to letter for use with non-
display apptications.
There is a specialized OHAI interface for audio/vocal interfaces such as might
be used in military field applications requiring secure silent communications.
In these
cases the computer is connected to a radio or other means of communication.
Since
silent communication is required, Figure 41 gives a schema for such secure
silent
communication.
IMPLEMENTING OHAI APPLICATION TYPES
All OHAI applications include software which receives chording information
from
the OHAI hardware. The software is different for each of the three types of
OHAI
applications.

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OHAI Gridset Aaalications
CHIME and OTIS are examples of OHAI gridset applications.
Since there are many different OHAI gridset applications, and they are
modifiable by the user, the complexity is managed in data files. Since the
data files are
separate from the OHAI software, they can be changed without any danger of
breaking
OHAI. Each of these will be described in sufficient detail that a reasonably
competent
programmer can implement the entire system'. There are so many ways to
optimize the
system that these are left up to individual implementers. Rather than present
a
comprehensive theory of implementation, we make extensive use of OTIS as an
example. Since the data files determine what OHAI does, this section starts
with a
description of an OHAI gridset application file.
DATA FILES FOR OHAI GRIDSET APPLICATIONS
Overview of OHAI Gridset Application Files
OHAI gridset application behavior is completely specified by ORAL gridset
application files. OHAI gridset application fates contain information which
specifies the
selection cell contents, the user application input and the selection cell
successor
grids.
For instance, the OTIS base grid (Figure 5) selection cell for the chord
displays "space", causes a space character (ASCII 32) to be sent to the User
Application, and has the base grid itself as a successor.
Organization of the OHAI Gridset Aaaiication File

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Figure 32 shows the structure of the file for the OTIS OHAI gridset
application.
The file consists of entries for each selection cell. Each entry consists of
three fields;
the fields are named display, input and successor.
The display field indicates what is displayed in the selection cell.
The input field indicates what is sent to user applications.
The successor field indicates the successor grid.
The NULL constant is used to indicate nothing is displayed if it is in the
display field,
that nothing is sent to the user application if it is in the input field. For
inputs that
cannot be displayed, such as space and backspace, a backslash (1) is used to
precede
the corresponding ASCII code. If backslash is the input, two backslashes ace
used as
the input field. There is always a name of a grid in the successor field.
There are thirty
two sequentially arranged entries for every grid in an OHAI application. The
grid field
always refers to one of these grid groups.
An implementation of OHAI Gridset Application Files
One way of implementing OHAI gridset application files is to use tabs to
delimit
the fields in each entry and carriage returns to delimit entries. Using this
implementation, lines of the OTIS file would took like the following:
LOWER NULL NULL
space 1032 LOWER
a a LOWER
b b LOWER
UPPER NULL NULL

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Space 1032 LOWER
A A LOW ER
B B LOWER
The file has 192 lines and the 32 lines for each grid group arc arranged so
that
the first entry is for the title block, the second entry is for the first
chord (oooo~), the
third entry is for the second chord (00000), etc. For all but the base grid,
which must
be first, the grid groups can be in any order.
THE OHAI SOFTWARE FOR OHAI GRIDSET APPLICATIONS
Figure 34 is a flowchart showing how the OHAI software uses OHAI gridset
application data files to process input from the OHAI hardware to send inputs
to user
applications. It might be helpful to think of the output of the OHAI software
as the input
to user applications.
The first thing the software has to do is bring up the contents of the OHAI
window. The initial contents is determined by the first grid group in the
file. All of the
display fields in the first grid group entries are displayed in the OHAI
window top-to-
bottom and left-to-right so that the sequence in the file matches the sequence
in the
window.
After initializing the OHAI Window, the OHAI software sets a variable that
keeps
track of the second most recent (the "last" chord) chord received from the
OHAI device
to the NULL chord.
Once these initializations are complete, the main loop of the software is
entered.
The first thing that the loop does is wait for a chord to be received from the
device.

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Once it receives a chord into a variable that keeps track of the most recent
chord (the
"current" chord) there are three possibilities:
1. The current is chord is the NULL chord
2. The current chord is not NULL and the last chord is NULL
3. The current chord is not NULL and the last chord is not NULL
Case (1 ) corresponds to the user pressing and releasing a chord. Since the
firmware cannot send two instances of the same chord in a sequence and sends
the
NULL chord when all switches are released, case (1 ) can only occur if the
last chord
was not NULL. This means that the user pressed and released a chord thus
selecting
it; this pressed chord was recorded as the last chord and releasing it caused
the
current chord to become NULL. The first action the software takes to process a
selected chord is to remove the highlight for the last chord (it is no longer
tentative).
After removing the highlight, any input associated with the chord is sent to
the user
application (the input field is not NULL). If the successor grid for the
selected
chordlinput is different from the current grid, the current grid is set to the
successor, it is
located in the fife, and the OHAI window updated for it. After processing the
chord's
display, input, and successor grid, the software overwrites the last chord
with the
current chord so processing can resume again by waiting for a chord from the
device.
If the current chord is not NULL (cases 2 and 3), that means that the user is
either starting or in the midst of a sequence of tentative chords.
Case (2) corresponds to a user pressing a chord but not releasing it after
having
already released the previous chord. In case (2), the last chord received from
the
device was NULL indicating that the last chord was completely processed (or
that this

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is the very first chord received by the software); this means that the current
chord is the
first (and possibly last) in a sequence of tentative chords. The only thing
that the
software does for the first tentative selection is highlight the selection
cell for the chord
in the OHAI window. After updating the OHAI window, the software overwrites
the last
chord with the current chord so processing can resume again by waiting for a
chord
from the device.
Case (3) corresponds to the user pressing a chord after a different chord with
no
intervening release. This is the case when he changes his mind, or when he
presses
one finger at a time to complete a chord before releasing; each time he adds a
finger is
a different tentative chord. With each change, the software removes the
highlight for
the last chord and highlights the selection cell for the current chord. After
updating the
OHAI window, the software overwrites the last chord with the current chord so
processing can resume again by waiting for a chord from the device.
The loop which processes chords continues indefinitely.
While the invention has been described with reference to specific embodiments,
modifications and variations of the invention may be constructed without
departing from
the scope of the invention, which is defined in the following claims.
SUBSTITUTE SHEET (RULE 26)

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

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Event History

Description Date
Time Limit for Reversal Expired 2008-06-25
Letter Sent 2007-06-26
Inactive: Office letter 2006-10-27
Grant by Issuance 2006-10-10
Inactive: Cover page published 2006-10-09
Inactive: Corrective payment - s.78.6 Act 2006-09-28
Inactive: MF/reinstatement fee unallocated - Log 25 deleted 2006-09-13
Inactive: Office letter 2006-09-13
Letter Sent 2006-09-13
Inactive: Acknowledgment of reinstatement not sent 2006-09-13
Inactive: MF/reinstatement fee unallocated - Log 25 deleted 2006-09-13
Inactive: Entity size changed 2006-09-07
Inactive: Corrective payment - s.78.6 Act 2006-08-24
Letter Sent 2006-07-18
Inactive: Final fee received 2006-07-06
Pre-grant 2006-07-06
Final Fee Paid and Application Reinstated 2006-07-06
Deemed Abandoned - Failure to Respond to Maintenance Fee Notice 2006-06-27
Notice of Allowance is Issued 2006-05-18
Letter Sent 2006-05-18
4 2006-05-18
Notice of Allowance is Issued 2006-05-18
Inactive: Approved for allowance (AFA) 2006-04-13
Inactive: IPC from MCD 2006-03-12
Letter Sent 2006-03-08
Reinstatement Request Received 2006-02-17
Reinstatement Requirements Deemed Compliant for All Abandonment Reasons 2006-02-17
Reinstatement Requirements Deemed Compliant for All Abandonment Reasons 2006-02-17
Deemed Abandoned - Failure to Respond to Maintenance Fee Notice 2005-06-27
Inactive: Abandoned - No reply to s.29 Rules requisition 2005-02-23
Amendment Received - Voluntary Amendment 2005-02-22
Inactive: IPC removed 2004-09-03
Inactive: IPC assigned 2004-09-03
Inactive: IPC assigned 2004-09-03
Inactive: IPC assigned 2004-09-03
Inactive: IPC removed 2004-09-03
Inactive: First IPC assigned 2004-09-03
Inactive: S.30(2) Rules - Examiner requisition 2004-08-23
Inactive: S.29 Rules - Examiner requisition 2004-08-23
Inactive: First IPC assigned 2003-05-06
Letter Sent 2002-04-11
Inactive: Single transfer 2002-02-27
Amendment Received - Voluntary Amendment 2002-02-27
Letter Sent 2001-08-09
Letter Sent 2001-07-25
Inactive: Single transfer 2001-06-20
All Requirements for Examination Determined Compliant 2001-06-20
Amendment Received - Voluntary Amendment 2001-06-20
Request for Examination Received 2001-06-20
Request for Examination Requirements Determined Compliant 2001-06-20
Inactive: Cover page published 2001-04-03
Inactive: First IPC assigned 2001-03-27
Inactive: Courtesy letter - Evidence 2001-03-20
Inactive: Notice - National entry - No RFE 2001-03-15
Application Received - PCT 2001-03-13
Application Published (Open to Public Inspection) 1999-12-29

Abandonment History

Abandonment Date Reason Reinstatement Date
2006-06-27
2006-02-17
2005-06-27

Maintenance Fee

The last payment was received on 2006-07-06

Note : If the full payment has not been received on or before the date indicated, a further fee may be required which may be one of the following

  • the reinstatement fee;
  • the late payment fee; or
  • additional fee to reverse deemed expiry.

Patent fees are adjusted on the 1st of January every year. The amounts above are the current amounts if received by December 31 of the current year.
Please refer to the CIPO Patent Fees web page to see all current fee amounts.

Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
OHAI TECHNOLOGIES CORPORATION
Past Owners on Record
DANIEL S. MAILMAN
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
Documents

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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Representative drawing 2001-04-02 1 8
Drawings 2000-12-19 54 1,735
Description 2000-12-19 46 1,786
Abstract 2000-12-19 1 64
Claims 2000-12-19 5 166
Claims 2001-06-19 8 349
Cover Page 2001-04-02 2 78
Description 2005-02-21 46 1,784
Claims 2005-02-21 4 163
Representative drawing 2006-09-18 1 10
Cover Page 2006-09-18 2 54
Notice of National Entry 2001-03-14 1 194
Acknowledgement of Request for Examination 2001-07-24 1 179
Courtesy - Certificate of registration (related document(s)) 2001-08-08 1 136
Courtesy - Certificate of registration (related document(s)) 2002-04-10 1 113
Courtesy - Abandonment Letter (R29) 2005-05-03 1 165
Courtesy - Abandonment Letter (Maintenance Fee) 2005-08-21 1 173
Notice of Reinstatement 2006-03-07 1 171
Commissioner's Notice - Application Found Allowable 2006-05-17 1 162
Courtesy - Abandonment Letter (Maintenance Fee) 2006-07-17 1 175
Notice of Reinstatement 2006-07-17 1 166
Maintenance Fee Notice 2007-08-06 1 172
Correspondence 2001-03-14 1 24
PCT 2000-12-19 5 183
Fees 2003-06-17 1 33
PCT 2000-12-20 4 173
Fees 2001-06-20 1 33
Fees 2002-06-20 1 36
Fees 2004-06-24 1 36
Fees 2006-02-16 2 63
Correspondence 2006-07-05 2 60
Fees 2006-07-05 2 60
Correspondence 2006-09-12 1 28
Correspondence 2006-10-26 1 14
PCT 2000-12-20 4 183