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Patent 1067920 Summary

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(12) Patent: (11) CA 1067920
(21) Application Number: 274431
(54) English Title: COMBINED CARD AND BOARD GAME APPARATUS
(54) French Title: JEU DE SOCIETE COMPORTANT DES CARTES ET UN PLATEAU EN COMBINAISON
Status: Expired
Bibliographic Data
Abstracts

English Abstract



TITLE
Combined Card And Board Game Apparatus
ABSTRACT OF THE DISCLOSURE
Combined card and board game apparatus is disclosed in
the preferred embodiment for simulating the various stages of the
legal process of a criminal case. The game apparatus includes a
board having marked spaces or areas constituting a path of progression
about the board. The players advance game markers about the path of
progression collecting a first set of cards and a second
set of cards during a preliminary hearing portion of the
play of the present invention and in preparation for the trial
portion of the play of the present invention. After a player
has fulfilled certain requirements, the preliminary hearing
portion of play of the present invention ceases and movement
of the game markers on the path of progression stops. At this
time, the players play the first and second set of cards obtained
during the preliminary hearing portion of play to determine the
outcome of the game play.


Claims

Note: Claims are shown in the official language in which they were submitted.



The embodiments of the invention in which the exclusive
property or privilege is claimed are defined as follows:

1. Combined card and board game apparatus comprising,
in combination: first means for indicating game points;
second means for detrimentally counteracting the first means
during play thereof; a game board having locations arranged
thereon forming a path of progression, the locations including
reward/penalty locations, locations associated with the first
means, and locations associated with the second means; game
markers for movement around the locations on the board; and
chance taking apparatus for determining movement of the game
markers around the locations on the board during the first
portion of play allowing collection of the first means and
of the second means by the players as the game markers land
on the locations for use during the second portion of play allowing
the use of the first means and the second means to determine the
winning player.

2. The apparatus of claim 1 wherein the first means further
includes third means for differentiating the first means into
subclasses.

3. The apparatus of claim 2 wherein the apparatus further
includes fourth means for indicating a particular subclass of
the first means as differentiated by the third means.

16


4. The apparatus of claim 1 wherein the locations further
include a first start location including fifth means for
indicating the movement direction of the game marker associated
therewith and a second start location including sixth means for
indicating the movement direction of the game marker associated
therewith.

5. The apparatus of claim 4 wherein the fifth means indicates
a movement direction opposite to the movement direction indicated
by the sixth means, and with the path of progression being a dual
direction path allowing the game markers to progress in opposite
directions along the path.

6. The apparatus of claim 3 wherein the first means, second
means, and fourth means comprise cards.

7. The apparatus of claim 6 wherein the first means comprises:
a first form of cards; and a second form of cards separately
identifiable from the first form of cards.

8. The apparatus of claim 1 wherein the apparatus-simulates
the stages of the legal process of a criminal case wherein the
first portion of play simulates the preliminary hearing portion
and wherein the second portion of play simulates the trial portion
of play.

17

Description

Note: Descriptions are shown in the official language in which they were submitted.


~t;7~
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1 BACKGROUND
The pres'ent invention relates generally to a board
game and a card game, and more particularly to a combined card
and board game including chance.
With the increasing amounts of leisure time available to
persons generally in modern society,,an increasing need has been
felt for amusement devices to occupy such lei'sure time. A selected
class of such`amusement devices has been generally favored as
providing substantially nonrepetitive play,,requiring logic '~
10 and intelligent decision making during play, and generally ~
maintaining a high'degree of interest for an extended period ~-, ,
of time. A game according to the present invention includes
attributes within this selective class. '
The pres'ent invention provides' such'a g~ne generally
15 simulating the'stages of the'legal process of a criminal case. ,, ,'
SUMMARY '
A preferred embodiment of the present invention ~ ,,
includes' a game~board with marked spaces' and areas constituting ~'
a path of progression about the'board~ Also provided are a
20' first set of cards, a second set' o~ cards, and a third set
of cards. Game markers are further provided with one piece , '' '
initia~lly representing or being associated with each player. ' , ",
Chance'taking apparatus-are'further provided for detennining -, '
the movement of each'player's game marker on the progression
of spaces on~the'board.

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1 It is thus a primary aim of the present invention
to provide a novel combined card and board game appara-tus.
It is a further aim of the present invention to
provide such apparatus including chance.
It is a further aim of the present invention
to provide such apparatus for allowing the play of a card
and board game generally simulating the stages of the legal
process of a criminal case.
Accordingly the invention provides, in one aspect,
combined card and board game apparatus including first
members for indicating game points and second members for
detrimentally counteracting the first members during
play thereofO A game board is further provided having
locations arranged thereon forming a path of progression.
The locations include reward/penalty locations, locations
associated with the first members, and locations associated
with the second members. Further providad are game markers
for movement around the locations on the board, and chance
taking apparatus for determining movement of the game
markers around the locations on the board~ During the
first portion of play, the players collect the first members
and the second members as the game markers land on the
locations, and during the second portion of play, the
players use the first members and the second members
to determine the winning player.
In another aspect vf the present invention,
the path of progression is a dual dLrection path allow~
ing the game markers to pro~ress in opposite direc~ions
~along the pathO
30 ~ In the pre~erred embodiment o~ the present
;.
invention, the aombined card and board game apparatus



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l simulates the stages of the legal process of a criminal
case wherein the first portion of play simulates the
preliminary hearing portion and wherein the second
portion of play simulates the trial portion.
These and further aims and advantages of the
present invention will become clearer in light of the
following detailed description of an illustrative embodi-
ment of this invention described in connection with the
drawings.
DESCRIPTION OF THE DRAWINGS
: . .
Figure l shows a top plan view of a game board
according to the teachings of the present invention,
including plan and perspective views of various of t~e
remaining apparatus for play of the game apparatus. ~ -
Figures 2, 3, 4, and 5 represent cards for
use during play of the apparatus of Figure l.
D~-SCRIPTION
. .
In Figure l, a game board l0 used in the
combined card and board game apparatus o~ the present
invention is shown. Game board l0 includes a plurality
of marked spaces, locations, or areas constituting
a path of progression about board l0, which path
is generally designated l2. In particular, path l2
includes locations 14-42 arranged se~uentiall~ and
continuously on game board l0. Further shown as situated
on board l0 is first chance taking apparatus or dice
. , .
44. Also~located on board l0 are stacks of cards in
the form of cards 46 desl~nated "PRO$ECUTION CASE CARDIl,
cards 48 designated "DEFENSE CASE CA~D", cards 50 desi:gnated
30 "TRIAh C~RD", and cards 52 des~i~nated l'hEG~L MANE WER". ` ~ -

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1 Cards 46~ 48~ 50~ and 52 ar~ arran~ed fac~ do~n in th~ position
indicated, and each set includes' individuall~ printed cards.
In ~he preferred embodiment, the legends on the
prosecution case cards 46 include the suits or subclasses,
such as EXHIBIT, ARGUMENT, TESTIMONY, and STRATEGY and numerical
values or game points, such as 50, 40, 30, 20, 10, and 5 for
each subclass, an example of card 46 is shown in ~igure 2.
In the preferred embodiment, the legends on the defense
case cards 48 also include the suits or subclasses, such'as EXHIBIT, - '
10 ARGUMENT, TESTIMONY, and STRATEGY, and numerical values or game
points, such as 50, 40, 30, 20, 10, and 5 for each subclass, an
example of card 48 is shown in Figure 3.'
In the preferred embodiment, the legends on the
trial cards 50 include an accused identification, such'as
15 AL "BLACKIE" MAILER, GUY GRABBER, BRUTUS KNOCKOWITZ, MACK D. KNIFE,
EVELYN SALTOWAY, MELVIN KIPE, CONR~D MANN, and JIMMY LOCKE, a
charge'identification such'as EXTORTION, KIDNAPPING, ASSAULT, '
MURDER, EMBEZZELMENT, TAX EVASION, FRAUD, and ROBBERY, and a
trump identification such'as TESTIMONY~ STRATEGY~ ARGU~ENT, :
2Q and EXHIBIT, an ex'ample of card 50 is-shown in Figure 4.
In the preferred' embbd'iment, the legends on the faces '.':
of the'legal maneuver cards 52 are: .' :
DELAY OF TRIAL . ~ ~ :

THE HONORA~LE GAVIL'RAPPHAMMER .
~ULES'AGAINST'ANY LEGAL MANEUVER CARD PLAYED ON YOU
OB~ECTION SUSTAINED

COURT'RULES IN YOUR FAVOR '. .:
PREVENTS CANCELLING CASE CARD ''

INADMISSIBLE TESTIMONY
CA~EL TESTIMONY CASE CARD - :
.
OBJEC~ION OVERRULED
VOID~'ANY OB~ECTION

INADMISSI~LE EXHIBIT
CANCEL EXHIBIT CASE CARD :'



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~06792~

1 ADVANCE TO TRIAL
COURT RULES IN ~UR F~VOR
PREVENTS LOSING CASE CARD
COUNSEL BADGERING THE WITNE5S
CANCEL STRATEG~ CASE CARD
IRRELEVANT, INCOMPETENT, ~ND IMMAT~RI~L
CANCEL ARGUMENT CAS~ CARD

A sample of the face of a legal maneuver card 52 ~-
is also shown in Figure 5. Legal maneuver cards 52 detrimentally ' '
counteract with the play of cards 46 and 48 during the trial portion
of play, as will be explained further hereinafter.
Also shown in Figure 1 are'a plurality of individual
playing pieces, generally designated 54, shown as situated '
adjacent to board 10. Pieces 54 include separate player pieces
56 and 58, which may be items specifically related' ko rules' of ~'~
the game, or other pieces which'can be'separately identified. '
Locations 14-42 of path'l2 on board 10 have various ~"
instructions therebn instructing the particular player who '
lands therebn to follow certain game instructions. Generally, " '
path 12'includes reward/penalty locations, locations associated ~' -
wit~ case cards 46 or 48, and locations associated with'legal '
maneuver cards 52.
In particular, location 14 is the start location ~or the
particular player representing the prosecution to begin movement
about path'12 in a clockwise manner. Further included on location
14 is a member'60 indicating the movement direction of khe player
repres'enting the prosecution, shown in the preferred' form as
an arrow. 'Lbcation 42 is the start location
for thé'particular player repres'enting the defense to begin
movement about ~ath'12 in a couterclockwise manner. Further
included on Iocation 42'is a memb~er 62 indicating the movement
3~ direction o~ the player repras'enting the defense, shown in the

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1~679zo

1 preferred form as an arrow. It can then be appreciated that
path 12 acts as a dual directional path in that the players
advance about path 12 in opposite directions. ;
Locations 15, 19, and 38 have instruction legends
thereon instructing the player who ]ands thereon to recapture
one legal maneuver card 52 from the opposing player, as will
be explained hereinafter.
Locations 16, 20, 23, 24, 33, 35, 36, and 37 have
instruction legends thereon instructing the player who lands
10 thereon to draw a case card 46 or 48, depending upon whether the '
player thereon represents the prosecution or the'defense,
from the stack of cards 46 or 48.
Locations 17/ 22, 27, 29,,34,,and 40 have'
instruction legends~thereon allowing the player who lands
15 thèreon to "OBJECT", as will be'explained further hereinafter. ~
Locations 18,,25,,31, and 41 have instruction ~ '
legends thereon instructing the player who lands thereon to ~ --
draw a legal maneuver card 52 from the stack of cards 52.
Locations 21 and 32 have instruction legends thereon
2~ instructing t~e player who lands thereon either to draw "-
a case card 46 or 48, depending upon whether the player
repres'ents the'prosecution or defense,,from the stack of
case'cards ~6 or 48,,or to draw a legal maneuver card 52 ',
from the stack of legal maneuver cards 52. ,
Location 37'has instruction legends thereon instructing
the player who lands thereon to forfei't one legal maneuver card ,,' ,
52'to the'bottom oE the'stack of cards 52. '
: :
Location 28 has instruction legend thereon instructing
the player' who lands thereon or passes thereby to begin trial if ~' '
the'player meets certain game'obj'ectives,,as will be explained
he~r'einafter.


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1 The ohject~ve o~ th~ gam~ apparatus o~ the present
invention is to allow the play of a combîned card and board game
wherein during the ~irst portion of play, game markers representing
individual players progress about a path on the board in a
repetitive and cyclic manner depending upon a chance taking
apparatus, in this case, dice 44 and in the second -.
portion of play, players lay down playing cards to determine .: :
the winning player. Specifically, the board game apparatus
of the present invention is the combination of a board-type ..
10 game and a card game, and in the preferred embodiment, simulates ':
the various stages of a criminal case through'the le~al system. ':~
Progression about the board allows various transactions to occur
simulating a preliminary hearing of the criminal case in which .
the player collects case cards 46 or 48, depending upon whe`ther
the particular player represents the prosecution or defense, and
legal maneuver cards 52. After one of the players lands on or passes
by location 28, movement of game pieces 56 on path 12 stops and the
play of the'game continues' by the playing of cards 46, 48, and . -:
52 as will be'explained further h~reinafter, representing the ''
trial stage'of a criminal caseO
Each player is assigned a playing piece'54 such as
-playing pieces' 56 and 58 shown in Figure 1. Players then determine
which'player will represent the prosecution and which player
will repres'ent the defense. In the preerred embodiment,
each'player rolls dice 44 and the player obtaining the hi'ghest
number on the dice:'chooses':whether he wishes to represent the ~:
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1 prosecution or the de~ense and also chooses which trial card 50
will be used during play. The players then place their
particular playing piece 56 or 58 on locations 14 and 42,
depending upon whether the particular player is representing
the prosecution or defense. The first player, assumed for
the purpose of this description to have been assigned playing
piece 56 and representing the prosecution, then begins play
by rolling dice 44 and moving his playing piece in a clockwise
manner from location 14 the number of squares indicated ~
10 by the vertically facing dots, as conventional. After the -
player moves his piece to the correct location and follows the -~
instructions thereon, dice 44 is given to the second player
who continues play by rolling dice 44 and moving his playing
piece 58 from location 42'in a counterclockwise manner the'~:
number of squares indicated by the vertically facing dots
on the dice,' as conventional~
During the preliminary hearing portion of the play,
the players advance about path'12 acquiring ca'se cards ~6 or 48
and legal maneuver cards 52. However, a player can only acquire
20 a maximum of eight case cards 46 and 48 and a maximum of four .
legal maneuver cards 52. If a player has collected his maximum .
amount of case cards 46 or 48 and legal maneuver cards 52, and
the player lands on a location instructing the player to draw :
another case card 46 or 48 or legal maneuver card 52, the '
25 player may pass, or the player may discard a case card 46 or 48 '~' '
or a legal maneuver card 52 of his choice to the bottom of the '.
stack and then draw a new 'case'card 46 or 48 or legal maneuver
card 52.




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1 Becau~e oppo~ing players tr~el in opposite directions,
they pass and meet each other on path 12 many tLmes during the
preliminary hearing portion of play. The player who is passed
by his opponent must forfeit one case card 46 or 48 o~ his
choice to that opponent. This case card is considered a captured
case card 46 or 48 and remains face up beside the opponent's
hand until the case card is either recaptured or canceled.
Each player is allowed three "VERBAL OBJECTIONS ",
together with the opportunity to "OBJECT" when the player lands
on locations 17, 22, 27, 29, 34, and 40 as previously explained. ~'
The player raises the objection immediately if he lands on
locations 17, 22, 27, 29, 34, and 40 but may use his three
"VERBAL OB~ECTIONS " at any point during play of the entire game
including the prel'iminary hearing portion of play and the trial ..
portion of play. Every objection, whether it be verbal or from
landing on locations 17, 22~ 27, 29, 34, and 40 must be immediately
ruled upon, in the preferred embodiment, by a roll of dice 44. .: ~-
If the vertically facing dots on dice'44: represents an even number, : `.
the court sustains the objection~ and if it represents an odd number, ;.:'~
20 the court overrules the objection. If an objection is sustained, ~:
the objecting player may ex'ercise one of ten different options:
1~ The objecting player may capture a case card,
46 or 48 from an opponent's hand;
2) The'objecting player may cancel a captured : :
: 25 case'card 46 or 48 by returning the captured
case card 46 or 48 to the'bottom of the
appropriate:deck; ;:.

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1 3) The objecting player may capture a legal
maneuver card 52 from the opponent's
hand;
4) The objecting player may cancel a legal
maneuver card 52 by drawing a legal
maneuver card 52 from the opponent's
hand and returning it to the bottom
of the stack of legal maneuver cards 52;
5) The objecting player may recapture a case card
46 or 48 of his choice from those his opponent
has captured; : :
6) The objecting player can retain a legal maneuver :
card 52 and thus avoid losing it to his opponent;
7) The objecting player may first discard and then `
draw a new case`card 46 or 48; :~
8) The objecting player, if his playing piece 54
lands on location 26 and 30, may disregard ~ .
instructions of location 26 and 30,
..
9) The objecting player can retain a case card ~ : :
: 20 46 or 48 and thus avoid losing a case card
46 or 48 to his opponent;
10) The objecting player can delay trial and stop his ;: . :
: ~ opponent from br1nging case to trial if the
opponent lands on or passes by location ~ :
: 28 or is instructed to brinq the case to ::
trial by thb legal maneuver card 52. :~
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1 A player ma~ stop th~ prelimina~ he~rin~ and
bring the case to trial upon the ful~ill~ent o~ two conditions.
The player must have collected eight case cards 46 and ~8 and
either landed upon or passed location 28 with his present turn,
or received a legal maneuver card 52 instructing the player
to advan~e the case to trial. Once the case is brought to
trial, all captured cards 46, 48, or 52 held by the respective
players are returned to the bottom of the respective decks.
Once the case has been brought to thé trial portion of play
of the game, the player representing the prosecution initiates
card play. The prosecution lays a case card 46. The player
representing the defense then plays a card of the same suit or
subclass and the player having the largest numerical value
of the cards laid retains the trick. If the player representing
the defense does not have a case card 48 of the same suit~ he
may sluff a card of a different suit, allowing the prosecution ~ -
player to collect the trick or may "trump" the trick by laying
a card 48 of the suit identified in the trump identification of
card 50 such as the subclass "TESTIMONY" as shown in Figure 4.
~The player who has taken the` trick then repeats this process until
all the case cards are played.




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1 It should then be noted, that durîn~ th~ trial
portion of the game, the'legal maneuver cards 52 acquired
during the preliminary hearing portion of the game can be
used by the players. A legal maneuver card 52 can be played
immediately following the play of an opponent's card and
the instructions printed thereon are followed~ All legal
maneuver cards 52, except those pronouncing a "COURT RULES"
or a "COURT RULING" may be objected to and any cards canceled by
legal maneuvers or verbal objections are ignored and exlcuded ~-
10 from the outcome of the trial.
Further, it should be noted, that each player is
allowed' three verbal objections-during the'course of the game.
~e may spend all or any of them during the` preliminary hearing '-'
portion of play and/or during the'trial portion of play. A
15 verbal objection can be called immediateIy following the play of an ''
opponent's case'card or legal maneuver card in the trial portion
of the game play. If an objection is raised against the ~ii;''-''
opponent laying a particular case card, it is determined whether '~
the objection will be sustained or overruled to as previously '
2~ explained'. If the objection is sustained, the opponent picks ''
up the'case card 46 or 48 laid and plays a different card. If '
the objection is overruled, the case card 46 or 48 remains in '~'
play and play continues as if the'objection had not been raised~
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l If an objection is voiced against an opponent's
legal maneuver card 52 and the objection is sustained, the
legal maneuver card 52 is canceled and excluded for the duration
of the trial. If the objection is overruled, the instructions
of the legal maneuver card are followed and play continued as
if the objection had not been raisedO
For example, if player number 1 leads with an
exhibit/30 case card and player number 2 follows with an
exhibit/40 case card, player number 2 wins the trick. But,
suppose player number l plays upon hi's opponent's exhibit 40
card the legal maneuver card "inadmissible evidence", which
canceIs the exhibit card. In this case, player number 2 is
faced with'two choices: he may either play his own legal '
maneuver card to counteract the legal maneuver card played
upon him, or spend one of his verbal objections, if he has
one remaining, to invalidate the'legal maneuver card 52 played
upon him. I player number 2 succeeds, then player number 1
may choose to play another legal maneuver card, if he has
one'and it applies. He cannot use a verbal objection if his
2Q opponent's obiection has been sustained. And play continues
in this manner until a player has won a trick.
To determine the winning player, the'numerical
values of all the case'cards 46 and 48 which the play~r won
in tricks during the'trial portion of play and also cards
46 and 48, if any, remaining in the player's hand, if the player
has cards ~6 or ~ remaining in hi's hand and the opposing '
player does' not at the end of the trial portion of play, such
as in the'case'where during the preliminary hearing, one player
-," ~
did not have eight case'cards 46 or 48 in his hand at the time
3~ of trial. 'The player having the'hi'ghest number is the winning
player. '



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1 It can then b~ appreci~ted th~t durin~ the
preliminary hearing portion of play o~ the pre~erred
embodiment of the present invention, the players advance
their playing pieces 54 in opposite directions on dual
directional path'12. When the player advances on path 12 and lands
on particular locations, the player obtains or loses particular
case cards 46 or 48 and legal maneuver cards 52 associated
with the particular location. When a player has collected
eight case cards 46 or 48 and either lands on or passes ,'
location 28 or obtains legal maneuver card 52 instructing
the player to advance to trial, the preliminary hearing portion
of play ceases a~d movement of pieces 54 on path 12'stops. ,'
It can then be realized that the preliminary hearing portion
of play distributes' the case cards 46 or 48 to the particular ,
1-5 players and therefore is analogous to dealing cards i~ a card
type game~' However,,the present invention allows the ~ -
nonrepetitive play and logic and inteIligent decision making
together with'chance'of a board game to be utilized in the
- distribution of cards 46,,48,,and 5~. ,
During the trial portion of play, cards 46, 48,,and 52 are
played' in a manner analogous to card games to further allow
logic and inteIligent decision making together with'chance
in det'ermining the'winning player of the'game play. ''



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1 Now that the basic teachings of the present invenkion
have been explained, many extensions and variations will be
obvious to one having ordinary skill in the artO For example,
to change the length of time required to play the game, the
winning requirements can be changed such as requiring the
winning player to have won two trials.
Additionally, it should be realized that the prosecution
case cards 46 and the defense case cards 48 can be mixed together.




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Representative Drawing

Sorry, the representative drawing for patent document number 1067920 was not found.

Administrative Status

For a clearer understanding of the status of the application/patent presented on this page, the site Disclaimer , as well as the definitions for Patent , Administrative Status , Maintenance Fee  and Payment History  should be consulted.

Administrative Status

Title Date
Forecasted Issue Date 1979-12-11
(45) Issued 1979-12-11
Expired 1996-12-11

Abandonment History

There is no abandonment history.

Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
WICKS AND NEMER, P.A.
MAGIERA, DAVID L.
Past Owners on Record
None
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Drawings 1994-05-03 1 53
Claims 1994-05-03 2 83
Abstract 1994-05-03 1 45
Cover Page 1994-05-03 1 33
Description 1994-05-03 15 744