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Patent 2071993 Summary

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(12) Patent Application: (11) CA 2071993
(54) English Title: EXERCISE AND VIDEO GAME DEVICE
(54) French Title: DISPOSITIF UTILISE POUR RELIER UN APPAREIL D'EXERCICE A UN JEU VIDEO
Status: Dead
Bibliographic Data
(51) International Patent Classification (IPC):
  • A61H 1/02 (2006.01)
  • A61B 5/0245 (2006.01)
  • A61B 5/22 (2006.01)
  • A63B 22/06 (2006.01)
  • A63B 24/00 (2006.01)
  • A63F 13/00 (2014.01)
  • A63F 13/10 (2006.01)
  • G06F 19/00 (2006.01)
(72) Inventors :
  • HALL-TIPPING, JUSTIN (United States of America)
(73) Owners :
  • HALL-TIPPING, JUSTIN (Not Available)
  • HEARTBEAT CORPORATION (United States of America)
(71) Applicants :
(74) Agent: MCCARTHY TETRAULT LLP
(74) Associate agent:
(45) Issued:
(86) PCT Filing Date: 1990-12-20
(87) Open to Public Inspection: 1991-06-21
Examination requested: 1992-12-07
Availability of licence: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): Yes
(86) PCT Filing Number: PCT/US1990/007579
(87) International Publication Number: WO1991/009374
(85) National Entry: 1992-06-19

(30) Application Priority Data:
Application No. Country/Territory Date
453,488 United States of America 1989-12-20
455,651 United States of America 1989-12-22

Abstracts

English Abstract

2071993 9109374 PCTABS00005
An exercise device, such as an exercise bicycle, is connected to
a speed sensor indicating activity level, e.g. speed of the
bicycle. The activity level signal, along with a heart rate signal,
are provided to a video game, such as a Pac-man type video game.
The game monitors the heart rate of the exerciser. If the heart
rate falls outside preset minimum or maximum limits (steps 60, 62),
a certain action occurs in the game, such as an increase in speed
or skill level of the opposition (steps 64, 66). In the Pac-man
type game for example, should the heart rate fall below the
desired workout rate, the villain (the goblin) would move at a speed
faster than the players' speed, putting the player at a
disadvantage. The player would respond by increasing his level of physical
activity, thereby increasing the heart rate until it exceeds the
minimum aerobic level required, at which time the villain's speed
would return to its normal level.


Claims

Note: Claims are shown in the official language in which they were submitted.



WO91/09374 PCT/US90/07579


I CLAIM:

1. A combination exercise device and game apparatus,
comprising:
an exercise device for aerobic activity;
means for sensing the activity output level of said
aerobic exercise device, and for outputting an activity level
signal having a characteristic indicative of said activity level;



means for sensing the heart rate of a user of the
exerciser device ;


a video game having at least one user operated control
for controlling the actions of at least one player, regulating
means for regulating the relative action of said one player and one
of an opposition piece or obstacle, display means for displaying
the one player and the one of said opposition piece or obstacle,
said regulating means further including means for increasing the
speed of both the one player and the one of the opposition piece or
obstacle in response to and in proportion to the activity level,
and the regulating means further including means for rendering the
video game more difficult for the one player relative to the
opposition piece or obstacle by increasing the speed of the
opposition piece or obstacle in response to the heart rate of the
user falling below a first predetermined level.



2. The apparatus according to claim 1, wherein the exercise
device is a bicycle.

3. The apparatus according to claim 1, wherein the exercise
device is a treadmill.

WO91/09374 PCT/US90/07579
21
4. The apparatus according to claim 1, wherein the exercise
device is a stair climbing device.

5. The apparatus according to claim 1 wherein said first
predetermined level corresponds to a minimum aerobic activity level
for the user.

6. The apparatus according to claim 1 wherein the display
means comprises means for displaying the heart rate of the user.

7. The apparatus according to claim 1 wherein the display
means comprises means for displaying the output level of the
exercise device.

8. The apparatus according to claim 1, wherein the
regulating means renders the video game less difficult to the one
player in response to the activity level exceeding a second
predetermined level, said second predetermined level being greater
than said first predetermined level.

9. The apparatus according to claim 1, wherein the first
predetermined level is selected according to the user's age.

10. The apparatus according to claim 8, wherein the first
predetermined level corresponds to the minimum heart rate of the
user in an optimum aerobic exercise range, and wherein the second
predetermined level corresponds to the maximum heart rate of the
user in an optimum aerobic exercise range.

11. A game apparatus useable with an exercise device,
comprising:

means for sensing the activity output level of an aerobic
exercise device, and for outputting an activity level signal having

WO91/09374 PCT/US90/07579
22
a characteristic indicative of said activity level;
means for sensing the heart rate of a user of the aerobic
exercise device;
a video game having at least one user operated control
for controlling the actions of at least one player, regulating
means for regulating the relative actions of one of said one player
and an opposition piece or obstacle, display means for displaying
the one player and the one of said opposition piece or obstacle,
said regulating means further including means for increasing the
speed of both the one player and the one of the opposition piece or
obstacle in response to and in proportion to the activity level,
the regulating means further including means for rendering the
video game more difficult for the one player relative to the
opposition piece or obstacle by increasing the speed of the
opposition piece or obstacle in response to the heart rate of the
user falling below a first predetermined level.
12. The apparatus according to claim 11, further including an
exercise device.
13. The apparatus according to claim 12, wherein the exercise
device is an exercise bicycle.
14. The apparatus according to claim 12, wherein the exercise
device is a treadmill.
15. The apparatus according to claim 12, wherein the exercise
device is a stair climbing device.
16. The apparatus according to claim 11, wherein said first
predetermined level corresponds to the minimum aerobic activity


WO91/09374 PCT/US90/07579


23


level for the user.


17. The apparatus according to claim 11, wherein the display
means comprises means for displaying the heart rate of the user.


18. The apparatus to claim 11, wherein the display means
comprises means for displaying the output level of the exercise
device.

19. The apparatus according to claim 11, wherein the
regulating means renders the video game less difficult to the one
player in response to the activity level exceeding a second
predetermined level, said second predetermined level being greater
than said first predetermined level.


20. The apparatus according to claim 11, wherein the first
predetermined level is selected according to the user's age.

21. The apparatus according to claim 19, wherein the first
predetermined level corresponds to the minimum heart rate of the
user in an optimum aerobic exercise range, and wherein the second
predetermined level corresponds to the maximum heart rate of the
user in an optimum aerobic exercise range.



22. an exercise motivation apparatus useable with an aerobic
exercise device and a video game having at least one user operated
control for controlling the actions of said one player and at least
one player, and which controls the relative actions of one of an
opposition piece or obstacle, and which displays the one player and
the one of said opposition piece or obstacle, comprising:


means for sensing the activity output level of an aerobic
exercise device, and for outputting an activity level signal having

WO91/09374 PCT/US90/07579
24
a characteristic indicative of said activity level;
means for sensing the heart rate of a user of the aerobic
exercise device; and
regulating means for increasing the speed of both the one
player and the one of the opposition piece or obstacle in response
to and in proportion to the activity level, the regulating means
further including means for rendering the video game more difficult
for the one player relative to the opposition piece or obstacle in
response to the heart rate of the user falling below a first
predetermined level.
23. The apparatus according to claim 22, further including an
exercise device.
24. The apparatus according to claim 33, wherein the exercise
device is an exercise bicycle.
25. The apparatus according to claim 23, wherein the exercise
device is a treadmill.
26. The apparatus according to claim 23, wherein the exercise
device is a stair climbing device.
27. The apparatus according to claim 22, wherein said first
predetermined level corresponds to the minimum aerobic activity
level for the user.
28. The apparatus according to claim 22, further including
display means for displaying the heart rate of the user.

WO 91/09374 PCT/US90/07579

29. The apparatus according to claim 22, further including
display means for displaying the output level of the exercise
device.
30. The apparatus according to claim 23, wherein the
regulating means renders the video game less difficult to the one
player in response to the activity level exceeding a second
predetermined level, said second predetermined level being greater
than said first predetermined level.
31. The apparatus according to claim 22, wherein the first
predetermined level is selected according to the user's age.
32. The apparatus according to claim 22, wherein the first
predetermined level corresponds to the minimum heart rate of a user
in an optimum aerobic exercise range, and wherein the second
predetermined level corresponds to the maximum heart rate of a user
in an optimum aerobic exercise range.
33. A combination exercise device and game apparatus,
comprising:
an exercise device for aerobic activity;
means for sensing the activity output level of said
aerobic exercise device, and for outputting an activity level
signal having a characteristic indicative of said activity level;
means for sensing the heart rate of a user of the
exercise device;
timing means for measuring the length of time that a user
has been using the exercise device, to provide at least two

WO91/09374 PCT/US90/07579
26
different exercise phases, including a first phase until a certain
first time period is reached and a second phase after said first
time period is reached;
a video game having at least one user operated control
for controlling the actions of at least one player, regulating
means for regulating the relative action of said one player and one
of an opposition piece or obstacle, and display means for
displaying the one player and the one of said opposition piece or
obstacle;
said regulating means further including means for
increasing the speed of both the one player and the one of the
opposition piece or obstacle in response to and in proportion to
the activity level;
said regulating means including means for rendering the
game more difficult for the one player relative to the opposition
piece or obstacle by increasing the speed of the opposition piece
or obstacle in response to the heart rate of the user rising above
a first predetermined level when the timing means indicates that
the user is in the first phase; and
said regulating means including means for rendering the
video game more difficult for the one player relative to the
opposition piece or obstacle by increasing the speed of the
opposition piece or obstacle in response to the heart rate of the
user falling below the first predetermined level when the timing
means indicates that the user is in the second phase.




34. A combination exercise device and game apparatus,
comprising:
a) an exercise device for aerobic activity;
b) means for sensing the output level of said
exercise device, and for outputting an output level signal
having a characteristic indicative of said output level;
c) means for sensing the heart rate of a user,
and for outputting a heart rate signal having a
characteristic indicative of said heart rate;
d) a video game including display means for
displaying said video game; and
e) regulating means including:
1) means for adjusting the play of said
video game according to said heart rate signal; and
2) means for adjusting the play of said
video game according to said output level signal.


35. The apparatus of claim 34, further comprising at
least one user-operated control for controlling the play of said
video game.


36. The apparatus of claim 35, wherein said apparatus
includes a first user-operated control for controlling a first
aspect of the play of said video game with one of said user's
hands and a second user-operated control for controlling a second
aspect of the play of said video game with the other of said
user's hands.



37. The apparatus of claim 34, wherein:
said video game has a plurality of levels of
difficulty of play;
said regulating means increases the level of
difficulty of play in response to said heart rate signal
falling below a first predetermined level; and
said regulating means decreases the level of
difficulty of play as said output level signal increases and
increases the level of difficulty of play as said output
level signal decreases.

38. The apparatus of claim 37, wherein said first
predetermined level corresponds to the minimum heart rate of said
user in an optimum aerobic exercise range.


39. The apparatus of claim 37, wherein:
said video game comprises a source and at least
one opposition;
said regulating means increases the speed of said
opposition relative to said source in response to said heart
rate signal falling below said first predetermined level;
and
said regulating means increases the speed of said
opposition relative to said source as said output level
signal decreases and decreases the speed of said opposition
relative to said source as said output level signal
increases.



40. The apparatus of claim 37, wherein said regulating
means decreases the level of difficulty of play in response to
said heart rate signal exceeding a second predetermined level,
said second predetermined level being greater than said first
predetermined level.


41. The apparatus of claim 34, wherein said regulating
means adjusts the play of said video game according to a
specified exercise profile having at least two exercise phases.


42. The apparatus of claim 41, wherein said video game
comprises a source and at least one opposition, and said
regulating means adjusts the speed of said opposition relative to
said source according to said specified exercise profile.


43. The apparatus of claim 34, wherein said exercise
device is one of an exercise bicycle, a treadmill, and a stair
climbing device.


44. The apparatus of claim 34, wherein said display
means displays information indicative of said heart rate of said
user and said output level of said exercise device.


45. A game apparatus useable with an exercise device,
comprising:
a) means for sensing the output level of said
exercise device, and for outputting an output level signal
having a characteristic indicative of said output level;



b) means for sensing the heart rate of a user,
and for outputting a heart rate signal having a
characteristic indicative of said heart rate;
c) a video game including display means for
displaying said video game; and
d) regulating means including:
1) means for adjusting the play of said
video game according to said heart rate signal; and
2) means for adjusting the play of said
video game according to said output level signal.

46. The apparatus of claim 45, further comprising at
least one user-operated control for controlling the play of said
video game.


47. The apparatus of claim 46, wherein said apparatus
includes a first user-operated control for controlling a first
aspect of the play of said video game with one of said user's
hands and a second user-operated control for controlling a second
aspect of the play of said video game with the other of said
user's hands.
48. The apparatus of claim 45, wherein:
said video game has a plurality of levels of
difficulty of play;
said regulating means increases the level of
difficulty of play in response to said heart rate signal
falling below a first predetermined level; and



said regulating means decreases the level of
difficulty of play as said output level signal increases and
increases the level of difficulty of play as said output
level signal decreases.


49. The apparatus of claim 48, wherein said first
predetermined level corresponds to the minimum heart rate of said
user in an optimum aerobic exercise range.


50. The apparatus of claim 48, wherein:
said video game comprises a source and at least
one opposition;
said regulating means increases the speed of said
opposition relative to said source in response to said heart
rate signal falling below said first predetermined level;
and
said regulating means increases the speed of said
opposition relative to said source as said output level
signal decreases and decreases the speed of said opposition
relative to said source as said output level signal
increases.


51. The apparatus of claim 48, wherein said regulating
means decreases the level of difficulty of play in response to
said heart rate signal exceeding a second predetermined level,
said second predetermined level being greater than said first
predetermined level.



52. The apparatus of claim 45, wherein said regulating
means adjusts the play of said video game according to a
specified exercise profile having at least two exercise phases.


53. The apparatus of claim 52, wherein said video game
comprises a source and at least one opposition, and said
regulating means adjusts the speed of said opposition relative to
said source according to said specified exercise profile.


54. The apparatus of claim 45, wherein said exercise
device is one of an exercise bicycle, a treadmill, and a stair
climbing device.


55. The apparatus of claim 45, wherein said display
means displays information indicative of said heart rate of said
user and said output level of said exercise device.


56. An exercise motivation apparatus useable with an
exercise device and a video game including display means for
displaying said video game, comprising:
a) means for sensing the output level of said
exercise device, and for outputting an output level signal
having a characteristic indicative of said output level;
b) means for sensing the heart rate of a user,
and for outputting a heart rate signal having a
characteristic indicative of said heart rate; and
c) regulating means including:



1) means for adjusting the play of said
video game according to said heart rate signal; and
2) means for adjusting the play of said
video game according to said output level signal.


57. The apparatus of claim 56, further comprising at
least one user-operated control for controlling the play of said
video game.


58. The apparatus of claim 57, wherein said apparatus
includes a first user-operated control for controlling a first
aspect of the play of said video game with one of said user's
hands and a second user-operated control for controlling a second
aspect of the play of said video game with the other of said
user's hands.


59. The apparatus of claim 56, wherein:
said video game has a plurality of levels of
difficulty of play;
said regulating means increases the level of
difficulty of play in response to said heart rate signal
falling below a first predetermined level; and
said regulating means decreases the level of
difficulty of play as said output level signal increases and
increases the level of difficulty of play as said output
level signal decreases.




60. The apparatus of claim 59, wherein said first
predetermined level corresponds to the minimum heart rate of said
user in an optimum aerobic exercise range.


61. The apparatus of claim 59, wherein:
said video game comprises a source and at least
one opposition;
said regulating means increases the speed of said
opposition relative to said source in response to said heart
rate signal falling below-said first predetermined level;
and
said regulating means increases the speed of said
opposition relative to said source as said output level
signal decreases and decreases the speed of said opposition
relative to said source as said output level signal
increases.


62. The apparatus of claim 59, wherein said regulating
means decreases the level of difficulty of play in response to
said heart rate signal exceeding a second predetermined level,
said second predetermined level being greater than said first
predetermined level.


63. The apparatus of claim 56, wherein said regulating
means adjusts the play of said video game according to a
specified exercise profile having at least two exercise phases.



64. The apparatus of claim 63, wherein said video game
comprises a source and at least one opposition, and said
regulating means adjusts the speed of said opposition relative to
said source according to said specified exercise profile.


65. The apparatus of claim 56, wherein said exercise
device is one of an exercise bicycle, a treadmill, and a stair
climbing device.


66. The apparatus of claim 56, wherein said display
means displays information indicative of said heart rate of said
user and said output level of said exercise device.


67. A combination exercise device and game apparatus,
comprising:
a) an exercise device for aerobic activity;
b) means for sensing the output level of said
exercise device, and for outputting an output level signal
having a characteristic indicative of said output level;
c) means for sensing the heart rate of a user,
and for outputting a heart rate signal having a
characteristic indicative of said heart rate;
d) a video game including
1) display means for displaying said video
game;
2) a plurality of levels of difficulty of
play; and



3) at least one user-operated control for
controlling the play of said video game;
e) regulating means including:
1) means for adjusting the level of
difficulty of said video game according to said heart
rate signal, wherein said level of difficulty is
increased in response to said heart rate signal falling
below a first predetermined level;
2) means for adjusting the level of
difficulty of said video game according to said output
level signal, wherein said level of difficulty
increases as said output level signal decreases and
said level of difficulty decreases as said output level
signal increases; and
3) means for adjusting the level of
difficulty of said video game according to a specified
exercise profile having at least two exercise phases.

Description

Note: Descriptions are shown in the official language in which they were submitted.


WO 91/09374 PCr/U~sO/07579
~719~


5 ~he pres~3nt in~ention i8 directed to an ex2rcise and video
ga~la d~vice, and ~orQ particularly to an a~robic exsrcise
and vid~o ga~lQ devic~ to encouragQ pQopl~ to com~ence and
continu~ an a$robic ~xerc:ise progr~.

10 It i~ gon~rally acc~pt~d today that aQrobic exercise
promot~a cardiovascular ~i~ne~s~. Ex~rci~e increa~es the
continuou~ ~lo~ o~ blood ~rough th~ h~a~t and large
SkQletal ~IU~Ci6~, incr~a~ing thQir ~fac~iv~ne~s~, ~ore
impartantly, exerci~ h~lp~ ht, or prQv~nt,
15 athero~clero~i~ (narrowing of ar~r~s) and coronary hear~:
dis~a~e.

It han bQ~n ~stimatQd that 50~ o~ all peopl~ whn ~tart an
~xerci~e progra~ f~il to kQ~p ~xQrcising beyond three
20 ~or~th Though ther~ c~n be many r~ason~. ~or thi~ drop out
~atQ, a pri~ary r~a~orl 1~ probably the tediou~ natur~ of
ex~rs~ pro~a~.

Th~ i~troductio~ ~d rapid acc~ptanco o~ ~ideo ga~ne~ over
2S tho l~t t~ y~ ha~r~, to ~ gr~at ~xtent, alt~red th~
t~adltion~l gala~ marX~t, c~rtainly w~th regard to the
young~r g~n~ration~ inh~Atly addictiYe xlature of
VidOEo ga~aQ3 ( i . ~ .,, one ha~ to play rQp~atedly to gain
su~ici~nt ~kills to progr~ss through all thQ leval3 o~




" : ~

WO91/09374 2~ 93 P(T/US90/07579

P1aY3 ha3 PrObab1Y CaU. 0d thOtil2 that P1aY them tO shun the
traditiOna1 bOard ga~e~O

The pre~Qnt invention int~grate~ th~ ap~ation o~ a video
5 galaQ with an ~xerci~la pro~ra~, in the hop6~ that tho8e WhO
USe ~i~ inVentiOn W~ 1nd that ~h~ addiCtiVe natUre Of
tl~2 Vid~O ga~ Wi11 k~P th~ VO1V~d 1~rIqe~
ex~rci~ pr~ra~20

1Q VideO game~ arQ U~11a11Y COn~trUC:ted W~ U1tiP1Q 1eVe1~,
eaCh 1Ç~re1 b~irSg PrOgr~88iVe1Y hard~r tO COmP1~t~ than thQ
PreViOU~ On~- FOr prO~CQ~E18 tO OCCUr khrOugh a11 t~8 1~VQïB
Of the ga~, th6l ga~lQ pl yQr 21U~ 1earn hi~ ~ray thEOUgh thQ
ga~. T~1~ O1~t~I r~qUir~3 r~Peated tr1e~ at eaCh 1e~e1,
15 with a ~coring ~y~ recordiJlg ~he prog~ achi~ved.
E:f~ctiY~ ~itne~s routin~ ha~ many of the
charactsri~ti~ of ~i~oo game~ . Not only i~ f itn~s~
achiaved t:hrough repaat~d exerei$e, but onc~a the ~xarciser
g~t~ us~d to ~ particular l~ al o~ OE~C~rc~, further
20 incr-a~as in t:h~ 19~al 0~ ~itnl~ ar2 achiev~d only i~ the
workout lav~l ~3eco~ progr~si~ly h~Lrder and ~h~a ws:~rXs:~ut
tis~ hard~r l~v~l i8 '~ nCriE~a~Qd. T~ art3c~ss
conti~u~s until th8 ~x~rcis~r r3ach~ the d~ ir~d ~tandard
~ fitn~s~n.
For ~xaDIplo~ it wollîd be ve~ u~liX~ly, and also imprudent,
for an in~$Yidual ~ho ~8 not ~it to atte!~pt a ~arathon on




.; ~- , - , ,. , . .:; . :, , ; . . . . . .. ... . . .

. .: : ' ` ' ': " :,. . ~ " : '
:' ;, .'" :, ' ., ~ , ' ' " , ' ~,, ' ' ' " " " ' '; " '' ': '''

WO 91/09374 PCl'/US90/07579
3 2~ 9~3
th~ rst day of a ~itnes8 program. 8i~ilarly, it is
nearly impo~ible for an inexperienced video player to
atte~pt the ultimate l~vel o~ experti~ at his f irs~
attempt at th2 game. Both the exercis~ progra~ and the
5 video ga~ play must b~ progre~sed through layered levels
o~ increa~ing di~ic~lty, each one taking perhaps a longer
period o~ ti~, so that ~ach l~rel i8 p~rfected 37e~ore th~
next lev~l is atte~pt~d.



10 Combining ex~rci~ing progra~s and video ga~lllQ playin~a, with
th~ heart rat~ o~ ~he ga~s piaye!!r controlling the speed of
~lQ vid~o game, would not only ~aake exerci~ing 1~3~33
tedious, ~ut would ~n~ur~ that ~ exerci~ar does not over-
Qxert hila~el~.

Va~riou~ patent~ haY~ att~pted to int~grats vid~o ga~e3
with ~x~rc:i~e ~quip~nt~ pri~ ocll~ o~ th~a pat~nt~
being to ~n~ur~ that t}le routirlQ of ~xerc:~se is made les
onQrou~.

U.S~ ~at~n~ No. ~o720~789 to Hector di clo~e~ a video gam~,
or ar~ ~xarci~ sy~t~ utilizing a vid~o di~play, wh~ch i~
played by laovement og thQ gaD~13 playor's ~t. Th~ ~pp2lxen~
ob~ ~ctiv~ ~ 5 'to requir~ th~ y~m~ play~r tQ exerci~ while
25 playing th~ gaDIEa by movin~ hiE~ ~eat. ~obrQver, the game
play~r i~ rQquir~d to mov~ at th~ ga~n~ ' 3 ~peed. The game


WO 9ItO9374 PCI'/US9~/0757~
~7~3 4
11l no way alter~ to con~oxm to the individual ' g ~itness
1~1 .



U.S. Patent No. 4,711,447 o Man field integrate~ an
5 exercis~ snachina with a video 5~am2. ~0 play the game, the
opera~or 13 r~quir~d to DIOV~ a re iBtanca creating
a3~a~1y, and in doing 80, exereisQ3. A with th~ prevlou~
pat:ent, no atte~pt i5 ~ade to ad~ust the video g;~ne to the
play~r ' s~ fltn~s level .

,, .
U.S. Patent No. 4,278,095 to Iap~yre di clo$~ an exercis~
d~2v~cla conn~cted to a vldeo Dlachine. Tha ape~d o~
exercl3e d~vice, and th~ accompanying ~rideo di~play, i~
controll~d by th~ ex~ is~r. A~ th~ exerci~r ~ al~ an
15 iner~a~e in ~p~d to ths ~x~rci~e d~vice, an acco~panying
~ignal i~ ~ent to the video machirle, 80 that tha ~xerciser
i~ pr~ atad with a Vi8U21l dispîay o~ 'che increa~ in
~p~ed. Th~ ~xerci~er ' 8 he~rt rat~ nitored and
di~played a T.V. ~onitor.
IJ.8. Pat~nt No. 4,512,56? to Phillips i3 direct~d to an
~c~r~:is~ ~ cycle u~d go op~at~ a ~ridec gam~. The ga~
pl~yer r~caiva~ ~xer~ise wh~ 1Q o~a~r~ting t~ ~icycl~, and
at ~ tian~ 0ving thQ han~l~b~r3. The vld~o ga~ne
25 op~at~ at a pre~t sp~d, ~au~ ng no allowancQ for
of t~OE player.

WO 91/09374 5 PC~/US~tO7579
2 ~
U.5. PatQnt No. 4,630,817 to Buckley i~ directed to an
ex~rc:is~ ~achine which allows ~or ~o~re2n~nt o~ . control
rod, e.g. a handlebar, to provide two dlsgreee o~ ~r~edcm to
a controllabl~ charact~r in a Yideo di~play. R~si~tance is
5 provide to th8 handlebar ts ensur~ t phy ical exertion
i required by the u~er.



U.S. Patent No. 4,709,917 to YansJ di~clo~es an exerci~e
de~ricQ whlch $~ furniqh~3d with an ~ troni~ display or a
10 D~chanical bQlt for ~mulating road con~itlons~. A
~icroproce~sor control~ position o~ the exerci~e
bicycle wit~ respect ~o t~ ~c13n~ baing di~play~d and t}~
~unning ~p~d o~ the xoad condition ~imul~tion.



15 Th~ int~nt ole all the~ p~t6~nts i8 to int~grateJ ex~:rcis~
wi~ vid~o di~play. ~o~ve~rt ~3xcept ~or thQ Lap~ a UoS~
Patent No. 4,278,095 which d.~lpl~y8 th~ heart rate, non~ of
~e~ ~uggQs~t Dlonitoring thQ hoart rat2 o~ th~ ex~rai~r.
Furth~nno~" non~ o~ th~ a~pa~ to di~ lo.e any ~æan~ ror
20 altQring tho ~p~d or .ak~ll lav~l o~ the oppo~tion in a
vid~o d~play in ro~pon~e to thQ output level o~ tha
~X~ d~icQ ~alli~g outsid~ a pres~t rans~a.,




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~ L~
- In accordanc~ with 'che pre ~nt inYent:ion, a
co~nbinat~on ~xercise de~tice and gam~ apparatu~ i!3 provided.
~he apparatus according to the invention co~prises an
S eXerCi8Q d~vice ~or aeroblc activity and ~nea~ ~or ~ensing
th~ aeroblc actiYity lev~l of a user of said exerci~e
d~vic~ and ~or outputting an ctivity level ~ignal having
a char~ct~rl~tic ~ndlcatiYe o~ 3ald act~vity lavel. The
apparatu~ ~urther co~pri~es a vid~o gamQ having at lea~t
10 one u~er op~rat~d control ~or conl:rolling the ac:tiorl3 Or at
l~a8t one player, r~gulating m~an~ for r~gulatlng the
relative action~ o~ ~3aid on~ player and ona o~ an
oppositi3n pi~c~ or obstacl~, diE~play ~n~ for di~playing
Q OnQ play~r and th~ on~ o~ said opposi;t~ on piece or
lS ob3tacl~ and whe~o~n said regulat~ng Daean~ rend~r~ ~he
~id~o ga~ aor~ di~icult for th~ on~ player relativll3 to
l:ho oppo~i~ion pi~c~ or obstac:l~ in respon~ to acti~rity
indic:at~d by the activity l~vel ~ignal
cha~act~ tic, ~alling below ~ ~ir~t pr~dQtQrDIin~d l~r~l.


$h~ ox~rci~ d~c~ can b~ an ~x~rci~e bicycle, tread~ill
or sta~r cli~ing d~YiC~, ~or ex~mpl~ mean~ for
~en~ing l:h~ aerobic activity l~Yel can be ~ezm~ ~or ~erl~ing
~5 ~el he2lrl: ratQ o~ t:ha u~r o~ x~rci230 d~vice, or car
be ~ anQ ~or ~ensing th~ output o~ thQ ~x~rci~e devica-




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WO 91~0937~ PCr/US90/07579
7 2 ~ 3
q h~ regulating mean~ may further increa~ the speed of the
oppo~sition piQCQ or ob~tacle relat~v~ to th~ QnQ player in
r~pons~ to the heart rate Or the u~er ~alling b~low the
fir t predet~rmined l~v~l. ThQ fir~t prQdeter~ined level
5 D~ay c:orra~pond to the ~ini~u;~ a~ro~ c activity level for
the user, which can b~ ~lect~d according to the userls
age. The regulatirlg meanY ~ay prefera}~ly render the video
ga~e le~s difficult to the ona player ln re~pon~e to the
activity level exce~ding a ~econd pred~termined level,
10 wher~ thff ~econd predetermined l~rel i~3 greater t:han said ~-~
first pred~te~mined l~tel. I~ho ~econd predetermin~d level
pref2ra~1y corresponds to the ~axi~ h~arl: rate o~ the
u~er in an opti~um ~robic ~x~rcis~ rangQ,



15 I~ th~ r~lating Dl~n~ 1~ r~ponsi~r~ to th~ u~er ' ~ heart
rat~ and tha ~ or s~nsing al~o sen.e~ th~ output o~
x~rcisQ d~avic~, the apparatu~ may b~ arranged ~o that
tA~ sp~ed o~ ~o player and t~3~ oppo~ition pi~ce or
o~ tacl2 bot2~ iras:rsa~e or do6~a~, r~sp~cti~r~ly, in
20 ~e~pon~ to tha lncr~ sr d~cr~ e, r~3p~ tiYely, o~ the
ou~put o~ th~ e~XQ~Ci~ da~ic~ di3play m~ ay
di~play th~ hQi!lrt: rat~ o~ ~ Ui3~Q:r, and/or th~ output level
o~ th~ ex~rci~ d~v~ca.



~5
Accor~ing to anoth~r asp~ct o~ in~ent~on, a game
apparatu~ u~eablQ with an ~xQrc$s~ d~vic~ i~ provi~ed




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3 8

compris~ng ~eans ~or sens~ing t~se aerobic as:tivity level o~
a u~r of asl ~xarciao davic~ and ~eor outputtlng an activity
level ~ignal having a charact~ri~tic indi~atlY~ of said
activi~y lev~l, and a video ga~e having at lea~t one u~er
5 op2rated control ~or controlling 1:h~ action~ o~ at l~ast
ona player, display means or displayi~g th~ one player ar~d
th~ one o~ ~aid oppo~ition pieca o~ ob~tac~, and wh~rein
~aid regulating mean~ rend~r~ the video ~a~e fflor~ di~icult
for thQ one player relatlve to th~ oppo~ltion piece or
lo obstacl~ in ~esponse to activity levs~l, as ir~dicatsd by the
activil:y le~rel ~ignal characteri~tic, ~allirlg belsw first
predater~ined l~el.

Acco~ding to anothcr a~p~ct Or ~a inv~ntion, an ~xercis~
15 motivation app~ratu~ i~ provid~d which i~ us~z~lo with an
~x~rc:i3~ d~vic~ and a vld~o ga~ ha~ing at l~a~t one us~r
opQrated oontro,l ~or c:ontrolling th~ a~ion~ oP at lQas~
ona player, and which control~s the r~lative action~ said
o~ pl ay~r an~l o~ one of an oppo~itiLon pi~ Q or sbstacl~,
20 an~ which display~ th~ on~ playar and t~l3 on~ oP ~aid
oppol~ition p~ac~ or obstacl~, co~apr~ing ~an Por s~nsing
t~ a~robi~: acti~ity lev~l of a u~ of a;~ exerc~s& device,
and for outputti~g an ~CtiYity 1~Y~1 ~ignal hav~ ng a
chara¢taristic indicat~ VQ OE ~aid activity l~v~l ~nd
25 r~gulalt~ ng m~an~ for r2ndsring thQ vid~o gam~ more
di~ficult ~or th~ on~ player relat~v~ ~co th~ oppo~ition
p~c~ or obE~tacl~ in re~pon~ to activity l~v~l, a3




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lndic:ated by the activity leYel ~ignal characteri3tic
falling b~low a f'ir~t pred~termin~d level.



In accordanc~ with one ~onn o~ the pre~ent i~vention, a
5 con~oller, with three inputs, ia integrated with a video
ga~e. The fir~t input i~ ~rc~ a ~pl3ed sen~or connected to
an ~x~xci~ ~achinQ. Th~ ~p~d ~en~bc~r ~ea~5ure the sE~eed
with which an ex2rci~e machinQ i~ ~eing u~ed. Th~ ~econd
input is fro~ a h~a3~: rat~ ~onitor that i~ attached to the
10 p~r~on u~ing th~ ox~r~ achineO ~el ~:hird inpu~ ro~
.
a ~oystick that is op~r~t~d by th~ ~xerci er.

.
In ~ tanda~d ~orm~t o~ a ~id~o g~, a ga~ play~r,
u~ing ~o~ fo~ o~ ~oy~tic~ uv~r~ a play~r or playing
15 pi~c~ in ~ ~orm e3~ an ob~ct (the ~ource) through the
ga~ne, ent:ountering on~ or ;llore opposition piecla~ and/or
variotls o}l~t~cles 801112ti~ e5 called villa~ns to hi~ progress
~long the way. lPn~ obg~tacl~as are u~ually de~gned to
deE~troy th~ gaDI~ pl~y~r'~ pi~c~. l~e 80urce and villains'
2 0 spQ~d ~ pr~t in the ga~ co~put~r ~ourcQ code . I~ach
g~ continu~ un'cil all th~ g~ pl~yer's ~ 3 h~va bQ~n
u~ p. ~ point c:oun~ing ~y~t~ Dl~a~ur~s th~2 gaDI~
play~ progrQ~ through th~ g~ u~d h~rein ~he
t~r~ play~r ref~rs to th~ playing pi~c~ control~:~d by the
25 6~xerci~r, and can b~ an ob~t o~ ~vea~ a weapon a~ ~hown
on tIlB Yid~o display. ~h~ ter~ oppo~ition or obstac:le
any playing pi~c~ which ~QnrQs a~ an obfi~acle,




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2.~ 10
oE~pO8 on or adv~r~ary to ths play~r and s:an be a target
playe~r i3 a weapon. Of cour~e, th3 player can be a
. taxget, in Which ca e th~ oppo~i~ion may ba or m~y hava a
waapon.

In thi8 invention, the D~echa3lics o~ vid~o gamQ ar~
alt~red to integ~at2 an ind~.vidual~ ~axerci5a routineO The
speQd ~e 80urc@~ lIlOVefil 'I n the~ vid~o ga~ det~r~in~d by
t~ sp~d that th~ exercis~r i~3 u~ing the exerci~

10 ~quip~nt. Thi~ i8 ~a~a3u~d~ by the ~p~ed ~e~or.
.. . .
Directional ~ov~m~nt Or the ~ourc~ ~ay 3:~ contxolled u~ing
a standard ~ oy3tick. ThQ 3p~d o~ villain i~
d~terminQd according to the gaDIQ player ~ 8 pul~a, recorded
with the~ hQart rate morlitorl, :
:-
An Qx~r~i~ar, prtor to co~ncinq a workout~ inputs hi.
agR, and th~ pr~l~err~d durat~ on o~ hi~ ~a~-up and work-
o~t . Accordi~g to a pr~Qt ~o~ ula ~ the c:ontroller sets
upper and low~ h~ar~ r~t~ ~o~ dur~l;iorl of th~3
20 ~ci~e ~o~tin~. ThlB8~ h~rt r~te~ Dlay b~ ~v~rridden by
u~r input. Onc~ x~rcis~r comDl~nce~ thQ Qx~2rciss
~eou~in~, th~ controllQr continually ch~ck2~ pul~ of ~e
~ax~rci~or again~t thç~ u~p-ar and lo~rer optiDn 1 ~xerc~3e
heart ratQ~ ~or that ind~riduai~ 'chEe hearl: rata fa1ls
25 outsids the~ pr~3~t li~it~s or ~ands~ at a~ t~n~ throughou~
x~rci~3~ rout~ n~ th~ ~pe~d O~ ga~e ~ ~ alter6~d .

WO 91/09374 Pl:~/US90/U7579
11 2 ~ 3
elre thQ video game i8 Pac-~an, l~or examplQ, if 'che heart
~ate oI~ th~ exerGi~ing ind~v~dual ~all~ b~low 'ch~ pre~et
miniDIu~ opti~al heart rate, the vlllain~ in this game the
t;oblln, would ~ove ~aster than its norD~al sp~d. This
5 ~ ~hould prompt th~a gams player to speed up on th~ exercise
~achin~, thareby increa~ing the 3peed o~ the ~ource, called
th~ Pac-man, to Qscap~ the Goblin.



The pri~ary o~ct of thQ inv~ntion i~3 to k~ep people
10 ~ot~ratQd to ~x~rc~3e, and part~ cul~rly to ex~rci~a ~ithin
an ol?timal range o~ heaxtb~at~ p~ ainu~e . S inc- ~he
exe~ci~er will becoma fitt~r over tiDle~ ths speed of th~
ex~rc~sa machin~ ~e~d~d ~o Xeep th~ h~rt rat~ within the
optilaal a~robic rang~ would increa~. The vid6~0 game
15 c:orltinually ~otivat~ gala~ play~r to ~Dai~tain ae~o:bio
f~ic~ency.



vid~o gaDIe n~ay include a di~play such as~ a bar graph,
indicatins th~ p~e~nt he~r~ ra~ nd it~ r~lation ~o ~he
20 n~in~um a~d ~aximu~ li~it~.



Fur~r ob~ect~ and a~vantag~ will b0coDIe apparant in
co%~unction with th~ ~oll~wing de1~ d d~cription, claims
and accomp~nying dra~ings.




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WO 91/0~374 ~ ~ 7 ~ PCI/US9;)/07579
12


3~1g. 1 i9 a block diagra~ o~ ~n exexci 8 and video game
devic~ acGording to the inventiorl with controll~r and input
S devicQE~,

~lg. 2 lllu~trat~ the opt~ hQ21~ ratz during aerobic
~x~rcise,



10 ~lg. 3 i~ an ~xa~ple o~ an op~ al ~xlarc$~ routine~ ~or a
3 0 ye r old $ndividual, and



~19~ a ~lowc~art o~ ic oi~ a ~rid~o ga~lQ arranged
ac:cording to the ~mrention that acc~pts inl?ut fro~n the
15 sp~ed s~nE~or ~nd h~art ~onitor.




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wo 9l/09374 i~/US9o/07579
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Figur~ 1 is a block diagra~ o~ a video game includes a
video di~play 10, a ~ic:roproc~ or 12, rando~a acce~3~ data
5 meDlory ~4~ a vid~o GontrollQr 16, read only 1~18~110ry ~.~1 for
storin~ progra~, and a hand operated ~ oystic3c and other
controls or input~ 20 . The hand operat2d ~oy~tick 20 may
also ~e ln ~he ~orm Or an x-dlr~ction control which is
mountad on th6~ ex2rci~e ~achi~ 28 for operation by on~ o~
10 th~a u3~r'~ hand~, and a y-directlon con~rol mount~d ~or thla
other us~r ' s hand~ . Als~o shown ar~ a ~p~d s~ns~sr 2~,
connQct~d to an exerci~Q machinQ 2S, ( rOr exampl~s an
ex~arci~ bicy~l~, traad~ill or 3ta~r cli~nb$ng Qxercis~r~,
and a heart rata ~onitor 28, which i~ u~Qd ~:o ~nea~ur~a the
15 pu15~ 0~ tha ~xerci~er 30, i . ~ u~r o~ th~ ~xercise
~achin~. Th~ sp~d o~ rclsa bicycl~ and th~ pulse
rate ars pa~ed via thQ input int~ri~ac~ 22 to the giame
~ic~op~oce~sior ~2~,



20 B~i~orQ d~ us~ing th~ op~ration Or ~ pre~Qrred ~mbodiment
and progr~ op~ratiog~ ac~:ording to ~s flo~:hart in Fig. 4,
di~cus~on o:e a ~ c~ no~ progr2~ will he given
~ir~t.



2~ Physic~ an~ rec:o~end th;~1: aQro3~ic ~3x~rci~e sihould be
~aintain~d~ f or a p~riod o~ tw~nty ~inutG~ at least ~hree
ti~es per we~k. $h~ opt~aal 16~VQ1 0~ ~ct~rity i~ ~or


WO 91/09374 Pcr/uS9O/07579
9 3 14
exer~ Q to increa~ th~ pul~e rate to betw~en 70% and 80-
85~ o~ ~xi~u~ attainabl~ heart rate (approximately found
u~ing th~ ~onnula of 220 minus the u3er ~ ~ age in years) .
(Fig. 2) Fitn~ss aut~o:ritie~ r2c:0mmeTId that fîtness
S progra~s con~i~t o~ three pa~: war~-up, work-out and
cool-do~n . ( S~e Fig . 3 ):

(a) Warm-up period - betw~n S and 10 minute
Th~ heart b~at . hould not exceed 50% of the
u~ex'~ ~axi~al h~art rat~ at th~ conclllsion
o~ war~-up period.

(~) Work-out - Perio~l oi~ o~ou~ exercise
wit:hin l:h~2 r~com~endQd a~robic rang~ as
15 ~ datenQined by the u~er l ~ heart or pul~3e
rat~.

(c) Cool~down - easing up on the ~x~rcise
intQnsity over a 5 to ~ O ~nlnute pe:riod
b~îor~ topping. Tha pul~e at the ~nd of
th~ cool do~m p~riod should be back to les
than 50 pere:ult o~ nal atta~nabl~ heaa~
rata.

It i~ important 1:hat wh$1s alla~iating t31e boredo~ o~
exerci~e w$~:h interactiYQ vid~o ga~¢~, one doe~ n5t
~ncouragQ th8 exQrci~er to ov~r-6~xext hi~ heartO In




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W~ 91/09374 PCT/US90/07579
2~7~
accordanc~ with tha pre3ent invention, means are provided,
as will b~3 de~cxib~d, to encourag~ an exerci~er to stay
a~o~re the ~ini~um r~commended aerobic l~vel, but at the
sam~ time not exc@ed th~ maximum aQrobic level.

FigurQ 4 describ~ the flow-chart ~or the logic of the
video ga~e in accordance with a prograDI storQd in r~ad only
Dle~ory 18. Prior ~o starttng a work-out, th~ exerciser
inputs hi~ age, l~ng~ o~ warm--up (Tw~ and l~ng~ of main
10 work-out (T2) at st~p 30. ~ccording ko the r~commended
level o~ exerci~e descxib~d in Figur~ 2 and 3 and
discus3Qd earlier, the optim2~1 ran~ Or h~art ratQ required
during exerc:is~ ~or a per~on o~ entered age is
calclllated and di~played in ~t~p 3~. Should the exerci~er
15 wi~h to ov~rrida ~h~ r~coD~snd~d h¢art rat~, perhaps on the
advics o~ hi~ doctor, a dif~3r~nt upper (P~ax) and lower
n~ hearl: sat~ ~ay bG mamlally enter~d at ~3tep 3~.



Th~ purpo~ of r~cordirlg th~ h~art rat~ i~ to ~n~ur~ that
20 th~ ax~rci~er ~x~rciYe~ opti~ally, but do~s not over ex~rt
hi~ c~r her hQart. Should thQ h~rt rat~ og~ thQ exerciser
~all ou~d6 th~ optiDIal h~art rate range ~alculated~ or
tha ~anually Qsster~d rang~, tha ~p~d o~ the opE3o~ition or
villain changQ~3 in r~la~lon to thla speed o~ the sourc:e.
25 Th~ vaa:iabla t~at control~ villain'~ relat~R ~peed,
and thu~ r~pr~aent~ advantage or di~a~van~age th~
vllla~n will ha~e in r~lat1on to ~he ~ource, i~ a ~ettabl0




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W~ ~l/o9374 2 ~ P~r/US90/07579
16
constant called the K ~actor. ThQ video ga~e will have a
d~ault ~ ~a~tor value, bQkween 1.1 and 1. 5 ~or example,
and it i~ di~played a~ter the ~x~rci~er ha~ inputted his
workout infor~ation t ~tep 38. Should ~he exerci~er wish
5 to chang2 the default R factor, a new R ~actor D~ay be
manually Isntered ak ~tep ~o.

Wit~ the r~quir~d in~onhation ~nter~d, the ~xercise routine
can co~ence once th~ operator pre~e~ l'ch~ start button a~
10 3t~p 42 ~ wh~reupon the internal timQr (T) bes~ins at ~tep
- - 41, and the tim~ remaining in t~ war~Q-up i8 displayëd or~
th~ ~cxeen .

Sinc~ thR ~pa~ad the ~our¢~ or on~ play~r ~nove~ in the video
15 ga~ is proportional to t~6!t speed that the ~xerci~3er U585
th~ exerc:is~ mac~ne, 1~ xers:i~er ~ailsl to begin the
wor3cout, the ~ourc~ or one play~r will r~aain ~ationary on
creon at ~tep 46. T~ villain i~ediat~ly g~ts an
ad~mntag~ versu~ thQ ~ourc~, which at this point is
20 ~tationary, in that it~ sp~ad i~ thQ ga~e ~ s pre~et speed
(~t at l) 2ml1tiplied by th~ ~ factor e:e~ect at ~tep ~8.
For ~xa~pl~ tha g actor ha~ be~n ~Qt ~co 1. 5, ~he
villain ' ~ ~p~d will b~ on~ and a hal~ t~me~3 ~aster than
it pre~et value. The ~illain will gain rapidly on the
25 ~ourc~, prom~tlng the exerci~er to begin hi~ warm-up~ and
g~'c a~ay ~ro~ the villain.

WO 9l/09374 PCI~/US9~/0757g
17 ~7~9~

Whil~ l:he warDI-up continue~ in ~;tep 50, the heart rate o~
tho ~xerci~3er i~ continually checked to en ure that it doe~
not d~via~e froD~ optiD~al work-out rate at 3tep 52~ As
long as th~ ~x~rciser ' heart rat~ re~ain~ b~low the
S ~nini~um aQrobic rat~ Pmin the villain ' g speed is directly
proportional ~o th~ ~ource ' 8 spe~d Y ( ea step 54 ) O
However should th~ h~a~t rat~ exc~Qd thQ ~iniDI~ aerobic
rate, thu~ indi~ating that ~h~ 0xerci~er i~ working-out too
vigorously d~lring th~ warn~ -up " the villain ' ~ ~p~ed is
10 reduced below that o~ 3c~urc~ (S~e step s6) ~y a fac:tor
which is ths product o~ f and X. For ex~ple i~ ~-1. S and
0 . 6, thlan thQ villain ~ 8 ~p~Qd i~ O . 9 ~ at o~ the
~ourcs. This will pro~pt th~ ~3cerci~er to slow dowr~.



15 on~a the~ wa~ up period c~a~ a~ d~t~ctlad in ~tep 50~ th2
ti~r (T) reR~t~ in ~t~p 5S 0 and th~ work-out co~enc~s .
villain'~ ~p~d is re~Qt to th~ pe~d of th~ ~ource in
~tep 59. Th~ h~art rate i~ continually monitored during
~e work-out in ~t~p ~0. IX th~ h~a~ rate ~all~ b~low the
20 laln~ a~robic rate P~in, th~ villain's ~peed incr~ase~ in
- r~ ion to th~ ~ou~ce by th~ X ~actor in step ~4. A
me~sag- on th~ ~cr~en t~n ad~rlse~ x~ci3er to
inGr~a~2 his lev~l o~ acti~ity. Conver~ly, 3hould it be
det~ct~d im sl:~p 62 that l:h~ haart rat~ ~xc~d~ th~ opti~al
25 aerobic ratQ l~max, the sp~d ol~ the villain d~crease~ in
relation to that o~ sour~ in step 66 ( in a mann~r
s~ilar to th~t d~scr~b~d ab~Y~ ~n QtQp 56) and a ~e~sag~




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caut~on~ the exerciser to slow down. I~ however, exercise
i3 occurring within the optiDIal rarlge, then the speed of
the villain equals the speed o~ the~ s~ource in ~tep 67. The
time re~naining in the work-out i recalculated and
5 rafreRhed on thQ display in step 68 and a ch~ck i~ ~ade in
~tap 7 0 on whether t~e total t$ms ~: ~laps~d in thQ ~ain
work-out period ha~ reached thla ti~ne Tz whlch ha~ been
pres~t. I~ not the pro~ r~turna to ~3t~p 60. Once the
main work-out cease3 a~ detect2d in ~t~p 70, the timer (T)
0 i3 re3Qt in step ~2, and th~ ~ource gain~ a continual 3peed
. .
ad~rantag~ ~rer~us~ th~ villa~n in st~p 7~, prompting the
~xercise~ to 810w down.



~h~ cool-down pariod continue~ ~or ~t l~a. a quarter o~
15 the t~me o~ the worlc-out 7~. If the heart rat~ at the end
o4' thi~ per~odl still exe22ds 5Q% o~ tha max~al attainable
h~art rate Y~, a ~as~ags i~ di~played reco~ending the
exerci~r to continu~ cool-down pQriod. The cool-down
p~riod t~u~ conl:inue u~til ~ h~3~t rate~ o~ the ex~3rci er
20 d~op~- to b~low 50% o~ ~ ~ax~al attainable heart rate.



Alt~ough a prQ~erred eD~bodi~ent o~ thQ l~vention ha~ been
~hown and dascribQd, numerous variation~ and modi~i~ation~
wllI readily occur to tho8et ~killed in th~ art~ For
25 axa~ple, th~ villain i~ vidso gam~ ~ay be pxogram~tad ~o
go fa3ter, rathor than ~lower :~olative to thR player or
~ou~c~ when ~h~ hea~t rate ~xc~d~ th~ maxi~uDI a~robis~




. i , . ' ' - ' ' '.'. , ' ~,, . .,, ,;~ . ',' !


. ,, ,, . . . . , . .. , ,, , ,., ~, . ..

O 91/0937~ 3 PCr/US~0/0757
19
level. ~h~ exercis~r in thi~ circ:umstanc2 will get
im~dlat~ rel3dback that excaeding ths maximum aerobic limit
will not place hi~n in any gr~ater advantage relative to the
villa$n ( and will actually be placed in a disadvantage
5 relative to the villain) when the with aerobic li~it is
exce~ded. Thi3 i~ con~i~t~nt with research on exercise
indicating that exerois~ levels exceeding the Dlaximum
aerobic limit provids little addit~ onal aerobic bene~it
ov~r exercis~e within th~ pr~rrsd aarobic rangs, and may
10 actually pOll;~ risks for persons not in excellent
.
phy~ical con*ition. Th~ pre~ent inven1:ion i~ no~ ited
to th~ ~p~2cific embodiDIent di~clo~Qd and tha ~cope of the
inv~ntion 18 liDsited only by th~ app~3nd~d cla~m~.




. " .. . ..


. ~ . ,, ,~ ... . . ..

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

For a clearer understanding of the status of the application/patent presented on this page, the site Disclaimer , as well as the definitions for Patent , Administrative Status , Maintenance Fee  and Payment History  should be consulted.

Administrative Status

Title Date
Forecasted Issue Date Unavailable
(86) PCT Filing Date 1990-12-20
(87) PCT Publication Date 1991-06-21
(85) National Entry 1992-06-19
Examination Requested 1992-12-07
Dead Application 1996-06-20

Abandonment History

There is no abandonment history.

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Application Fee $0.00 1992-06-19
Maintenance Fee - Application - New Act 2 1992-12-21 $50.00 1992-06-19
Registration of a document - section 124 $0.00 1993-08-13
Maintenance Fee - Application - New Act 3 1993-12-20 $50.00 1993-12-17
Maintenance Fee - Application - New Act 4 1994-12-20 $50.00 1994-12-19
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
HALL-TIPPING, JUSTIN
HEARTBEAT CORPORATION
Past Owners on Record
None
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
Documents

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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Drawings 1991-06-21 4 142
Claims 1991-06-21 17 707
Abstract 1991-06-21 2 139
Cover Page 1991-06-21 1 21
Abstract 1991-06-21 2 107
Representative Drawing 1999-08-06 1 32
Description 1991-06-21 19 860
Office Letter 1993-02-10 1 30
Office Letter 1993-02-01 1 50
Prosecution Correspondence 1992-12-07 2 36
Prosecution Correspondence 1992-12-07 1 27
International Preliminary Examination Report 1992-06-19 10 285
Fees 1994-12-19 1 31
Fees 1993-12-17 1 28
Fees 1992-06-19 1 27