Note: Descriptions are shown in the official language in which they were submitted.
W092~14525 2 1 3 0 2 ~ 2 PCT~U92/~U~g
Title: APPARATUS FOR A GAME
TECHNICAL FIELD
This invention relates to an apparatus for and a
method of playing a game concerned with identifyi~g the
relationship between groups and corresponding sub-g~o~ps
of data.
BACKGROUND ART
The game has been developed primarily around the
numbers of a base number system related by the rules of
mathematical multiplication and will be described
hereinafter with reference to this application.
However, it will be appreciated that the invention is
not limited to this particular groupfsub-group
relationship.
It is considered essential in the eaxly stages of a
general education course to subject to memory tables ~f
a selected base number system. Typically, this involves
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learning the 12 times table by rote. For most students
learning number tables by rote is a tedious and
relatively uninteresting procedure since it involves
many hours of repeating numbers and multiples of num~ers
of the base number system. Any aid that facilitates
this learning procedure an,d which makes it more
interesting and fun to engage in, clearly assists both
teacher and pupil and thus fulfils a useful purpose.
OBJECT OF THE INVENTION
It is an object of this invention to provide an
apparatus for and a method of playing a game concerned
with group and sub-group relationships and in a
preferred form with the numbers of a base number system
and multiples thereof.
DISCLOSURE OF INVENTION
According to the invention there is provided an
apparatus for a game for one or more players comprising:
a display,having an array of discrete locations,
each location adapted to have assigned thereto one of a
plurality of first indicia selected from a predetermined
first group of indicia at least some of which'are unique;
means for selectively identifying each location and
assigned indicia with one of said players; and
- means for randomly selecting a second indicia from
a second predetermined set of indicia, each of said
second indicia being related in a predetermined manner
with one or more of said first indicia.
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Preferably, the array is configured to allow a
plurality of possible relationships between adjacent
discrete locations. Desirably such relationships are
linear.
In preference the first and second indicia are
numbers. More preferably~, the first group of indicia
ate the set of numbers from 1 up to a base number or a
multiple number which is determined by multiplying from
1 up to and including the base number by a number from 2
up to and including the base number provided the
resultant multiple number is greater than the base
number.
It is further preferred that the second indicia are
respectively related to one or more of said first group
of indicia by the rule of mathematical multiplication.
Desirably, the second indicia are the numb~rs from 1 up
to the base number.
In preferred embodiments the means for selectively
identifying each location with one of the p~ayers is by
colour or ornamentation and the means for selecting a
second indicia comprises a dice.
Preferably the display includes a representation of
, a board marked with the array of discrete locations.
^ In one embodiment the first indicia forms part of
the representation of a board and in a second embodiment
the first indicia forms part of respective tokens each
adapted to be placed at or adjacent a related one of the
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discrete locations. The tokens may also include means
for identifying each player.
In a third embodiment the display is in the form a
sheet displaying at least one set of first indicia
comprising a plurality of number displaying portions,
each of the portions displaying a different number from
the numbers displayed by the other number displaying
portions in the set, the numbers being from l up to a
base number or a multiple number which is determined by
multiplying from 1 up to and includ~ing the base number
by a number from 2 up to and including the base num~er
provided the resultant multiple number is greater than
the base number, and wherein said means for selectively
identifying each playing portion with one of said
players compris~s at least one marker for marking the
number displaying portions in a way which is indicative
of each playsr and said means for randomly selecting a
second indicia comprises means for generating a number
randomly from l up to a base number and, optionally,
multiple numbers each of which is determined by
multiplying from l up to and including the base number
by a number from 2 up to and including the base number
provided the resultant multiple number is greater than
the ~ase number, and thereby determine what number
displaying portion(s) become available to place a mark
with said marker which is indicative of a player, the
number being determined by the number randomly generated
,, :,
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or a multiple number thereof, the multiple number being
determined by multiplying from 1 up to and including the
base number by a number from 2 up to and including the~
base number provided the resultant multiple number is
greater than the base number.
Generally, the base number is from 6 to 50. More
typically the base number is 10 or 12.
When the base number is 'n' (n being generally from
6 to 50) the means for generating a rando~ number is
typically an 'n' sided dice. For instance, when the
base number is 10 the means for generating a random
number is typically a 10 sided dice. When the base
number is 12 the means for generating a random number is
typically a 12 sided dice.
The apparatus of the invention advantageously
further includes means for determining the multiple
numbers. Examples of the means for determining the
multiple numbers include a sheet(s) of paper, cardboard,
plastic or other suitsble material which lists the
multiple numbers typically in the form of a table(s~.
Alternatively, the means for determining the multiple
numbers may be a calculator, slide rule, computer,
abacus or other like device.
-- The apparatus of the invention generally further
includes means to display the score of each player.
E~amples include a calculator, slide rule, computer,
abacus or other like device.
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In the apparatus of the third embodiment the marker
is typically a pen. The pen may be a typical writing
pen such as a biro and each player may have a biro or
the players may share one or more biros. Alternatively,
the pen may be a coloured pen and in this instance each
player may have a different coloured pen.
Generally in the apparatus of the third embodiment
a plurality of the sheets bound together to form a pad
or a book.
In further embodiments the representation of a
board is displayed on a computer screen and the means
for randomly selecting first and second indicia,
identifying a location with one of the players and
pr~ferably also scoring is achieved in the manner known
to those skilled in the art through appropriate computer
programming.
BRIEF DESCRIPTION OF THE DRAWINGS
Fig. 1 is a plan view of a board in accordance with
the apparatus of first embodiment having a plurality of
number displaying portions;
Figs. 2(a), 2(b), 2(c), 2(d), 2(e), 2(f) and 2(g)
depicts plan, inverted plan, right side, left side,
perspective, front and rear views respectively of a 12
sided dlce displaying Hindu-Arabic numerals for use as a
means for generating a random number in the apparatus of
the invention;
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Fig. 3 is a plan view of the board of Fig. 1 having
a plurality of number displaying portions with two
tokens (one black and one white) disposed thereon from
two different players;
Fig. 4 is a plan view of the board of Fig. 1 having
a plurality of number displaying portions with four
tokens (two black and two white) disposed thereon from
two different players;
Fig. 5 is a plan view of the board of Fig. 1 having
a plurality of number displaying portions with five
tokens (three black and two white) disposed thereon from
two different players;
Fig. 6 is a plan view of a board in accordance with
the apparatus of second embodiment having a plurality of
playing portions;
Fig. 7 is a plan view of an alternative board in
accordance with the apparatus of second embodiment
having a plurality of playing portions;
Fig. 8 is a plan view of a board of Fig. 6 or 7
having a plurality of tokens according to the se~ond
embodiment;
Fi~. 9(a) is a perspective front view of a token
accordi~g to the second embodiment;
. ,. ., ~
Fig. 9(b) is a perspective back view of a token
according to the second embodiment; and
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Fig. 10 is a plan view of a sheet in accordance
with the apparatus of third having a plurality of
playing portions.
BEST MODE AND OTHER MODES
FOR PERFORMING THE INVENTION
The apparatus for a game includes a display having
an array of discrete locations which in the embodiments
described below comprises a board, but which includes
within the scope of the invention representations of a
board on a computer screen and three dimensional board
structures or representations.
The game is based on predetermined relationships
between first and second indicia, which in the e~amples
illustrated are base numbers and multiples thereof.
However, the game can be adapted for other group~
sub-group relationships.
The first indicia are marked on or assigned to
locations on the display and each player can then gain
ownership of locations by randomly selecting a second
indicia and using the predetermined relationship to
identify those locations having first indicia he is
entitled to select. On selection of a location
ownership is gained by marking that location in a manner
tha~ is unigue to that player which is usually by colour
or ornamentation.
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Scoring is then in accordance with specified rules
relating ~o ownership of groups of adjacent locations
that are linked in a particular manner such as a row of
three locations. Variations on the scoring and playing
rules are endless.
In order to illustrate the invention more fully,
specific esamples of the invention are described
hereinafter. All the esamples relate to a
multiplication game and illustrate some of the various
physical embodiments possible within the scope of the
invention.
Referring to Fig. 1 an apparatus for playing a game
concerned with numbers of a 12 base number system
includes a display in the form of a board 10 showing an
array of discrete locations comprising two sets of a
plurality of number displaying portio~s 11 (for
instance). Each of the portions 11 display one of a
plurality of first indicia being a different number from
1 up to base number 12 and different multiple numbers
each ~f which is a multiple from 1 up to and including
12 of a number from 2 up to and including 12 provided
the resultant multiple number is greater than the base
i number 12.
Fi'gs. 2(a)-(g), depict a 12 sided dice which can be
a means for generating a second indicia being a number
between 1 and 12 randomly. The dice can be marked in a
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number of other different ways using for e~ample roman
numerals or dots.
Also included in the apparatus of the invention is
a set of tokens (set not shown but for individual tokens
see Figs. 3 to 5~ for each player each set of tokens
consisting of a plurality of tokens which are of a
particular colour(s), shape(s) or marking(s) indicative
of a particular player. The number of tokens in each
set is typically 40-120 to enable each player to play
and complete a game. Generally, each of the tokens is
capable of being assigned to each location by being
placed on and occupying at least a part of one number
displaying portion (see for esample tokens 50 and 51 in -
Fig. 3).
Typically, paper and pencil are used by the players
to keep score. A piece of cardboard with the 12 times
table is also included.
The method of playing a game is now described by
way of example with reference to Figs. 3 to 5. Assume
two players are playing a game using board 10 of Fig. 1
and the dice of Fi~sO 2(a)-(~). One of the players has
a set of 75 black tokens and the other player has a set
of 75 white tokens. Referring to Fig. 3 the player with
`the set of black tokens throws a 10 with the dice and
puts black token 50 on 10x10 = 100 (the multiple 10
being a number between 1 and 12; the player could have
alternatively placed black token on 10, 20, 30, 40, 50,
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60, 70, 80, 90, 110, 120). The player with the set of
white tokens throws an 8 with the dice and puts white
token 51 on 8s8 - 64 (the multiple 8 being a number
between 1 and 12; the player could have alternatively
placed the black token on 8, 16, 24, 32, 40, 48, 56, 72,
80, 88, 96). Referring to Fi~. 4 the player with the
set of black tokens throws an 8 with the dice and puts
black token 52 on 8sl - 8 (the multiple 1 being a number
between 1 and 12; the player could have alternatively
placed the black token on 16, 24,.32, 40, 48, 56, 64,
72, 80, 88, 96). The player with the set of white
tokens throws a 3 with the dice and puts white token 53
on 3s5 - 15 (the multiple 5 being a number between 1 and
12; the player cold have alternatively placed the black
token on 3, 6, 9, 12, 18, 21, 24, 27, 30, 33 or 36).
Referring to Fig.;5 the player with the set of black
tokens throws an 11 with the dice and puts black token
54 on lls9 = 99 and scores 1 point and has another turn
(the multiple 9 being a number between 1 and 12; the
player could have alternatively placed the black token
on 11, 2~, 33, 44, 55, 66, 77, 88, 110, 121, 132 but if
a token had been placed on any of these latter numbers
the player would not have scored a point or gained an
- `e~tra~throw of the dice). The game is continued in a
like manner to that described immediately above. Tokens
can be placed vertically, horizontally or diagonally on
board 10. When a player makes a point or more he or she
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has another turn at throwing the dice until no more
points can be taken. If a player on throwing the dice
gets a number and on multiplying this number by 1 to 12
finds that all the choices have been used or e~hausted
then that player has to miss a turn. If a player on
throwing the dice gets a number and on multiplying that
number by 1 to 12 finds that the choices on the board
don't suit his or her purposss, he or she may elect to
miss a turn.
A full game is only finished when all the numbers
on the board are used. If a player has three tokens in
a row, the player gets one point, if a player has 5
tokens in a row, the player gets a total of 2 points and
so on. The points are counted as they are accumulated
and typically written down on a pad.
A four player game is described with reference to
the following Esample 1.
Example 1
In an apparatus for playing a game concerned with
numbers of a 12 base number system for up to four
players the following are included:
1. Game Board 10 (see Fig. 1).
2. 1 twelve sided dice (see Figs. 2(a)-(g).
~3; 64'tokens of each of the following colours; red,
blue, green and yellow. 256 tokens in all.
~; 4. 4 copies of the twelve times tables.
5. 2 copies of the rules.
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RULES
The game can be played with a number of players
from 2 players to 4 players.
Whether played by 2, 3 or 4 players the rules are
the same. Each player picks a colour, the tokens come
in 4 colours; red, blue, green and yellow~ Once the
players have chosen their colours, the game may begin.
- Each player throws the 12 sided dice, the player
with the highest number begins the game. If there are
more than 2 players, turns at throwing the dice are
taken clockwise.
The following description will be for a full game
but the players may dec~de to play the game up to a
predetermined number of points for example the first to
get 1 points is the winner and so on.
A full game is played as follows.
The first player throws the 12 sided dice, the
number that appears on the dice can be multiplied by any
number between 1 and 12.
EXAMPLE A: If a player throws the dice and gets
the number 11, this will give the player a choice of one
of the following numbers (11, 22, 33, 44, 55, 66, 77,
88, 99, 110, 121 and 123). All multiples of 11 from 1
to 12'.
EXAMPLE B: If a player throws the dice and gets
the number 5, this means the player can choose one
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number from the following 5, 10, 15, 20, 25, 30, 35, 40,
45, 50, 55, 60.
OBJECT OF THE ~AME
The object of the game is to line up 3 of the same
colour tokens in a row to get 1 point. This can be done
vertically, horizontally or diagonally. When a player
makes a point or more he or she has another turn at
throwing the dice until no more points can be taken.
-Initially a player will have 12 choices with each throw
of the dice, but as the numbers on the board are taken,
or used ffl the players, the choice is reduced
accordingly. If a player on throwing the dice gets a
number and on multiplying this number by 1 to 12 finds
that all the choices have been used or e~hausted then
that player has to miss a turn. If a player on throwing
the dice gets a number and on multiplying~that number by
1 to 12 finds that the choices on the bvard don't suit
his or her purposes, he or she may elect to miss a turn.
A full game is only finished when all the numbers
on the board are used. The points are counted as they
are accumulated and typically written them down on a pad.
STRATEGY
Strategy is planned with the objective of getting
masimum points but at the same time trying to block or
stop the opponents.
::
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NOT~: for each odd number of tokens in a row a
player gets an additional point in total. For
example, if a player has three tokens in a
row, the player gets one point. If a player
has 5 tokens in a row, the player yets a total
of 2 points, one point for the first three
tokens in a row and one point for the next two
tokens in a row. If a player has 7 tokens in
a row, the player gets a total of 3 points,
one point for the first three tokens in a row,
one point for the next two tokens in a row and
one point for the next two tokens in a row~
If a player has 9 tokens in a row, the player
gets a total of 4 points, one point for ~e
first three tokens in a row, one point for the
next two tokens in a row, on~ point for the
next two tokens in a row and one point for the
next two tokens in a row. Finally, if a
player has 11 tokens in a row, the player ~ets
a total of 5 points, one point for the first
three tokens in a row, one point for the ne~t
two tokens in a row, one point for the next
two tokens in a row, one point for the ne~t
-- ~ ; two tokens in a row and one point for the ne~t
two tokens in a row.
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An alternative apparatus for playing a game
concerned with numbers of a base number system in
accordance with an apparatus in accordance with the
second embodiment is described with reference to the
following Example 2.
ExamPle 2
Referring to Fig. 6 an apparatus for playing a game
again concerned with numbers of the base number system
12 in accordance with the second embodiment includes a
display having an array of discrete locations in the
form of a board 50 displaying a plurality of playing
portions 51. On this particular board playing portions
51 are blank squares on board 50. Fig. 7 depicts an
alternative board 60 displaying a plurality of playing
portions 61. On this particular board playing portions
61 each have recessed portions 62 for receiving a token
in accordance with the second embodiment. The apparatus
will be described in more detail below with reference to
board 60 depicted in Figs. 7 and 8. The apparatus
includes a set of tokens for playing portions 61. A
typical token 70 is shown in Figs. 9~a) and (b).
Referring to Fig. ~(a) token 70 is a solid cube. The
front perspective view shows three faces 71, 72 and 73.
-Fàce 71'depicts a typical number of base number system
12, namely 10, face 72 depicts a shaded surface which
referring to Fig. 8 is the surface adopted for the
purpose of this Example to depict player 1, and face 73
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depicts a black surface which referring to Fig. 8 is the
surface adopted for the purpose of this Esample to
depict player 3. The back perspective view depicts
shaded surface 72, white surface 72 which referring to
Fig. 8 is the surface adopted for the purpose of this
E~ample to desiqnate player 2, and half shaded~half
black surface 75 ~hich referring to Fig. 8 is the
surface adopted for the purpose of this Esample to
designate player 4.
The dimensions of token 70 are such that a portion
of its is capable of being placed in a recess 62
depicted in Fig. 7.
The apparatus has two sets of tokens each set of
tokens comprising a token identical with token 70 of
Figs. 9(a) and (b) escept only one of ~he tokens in the
set displays the number 10 the other tokens each haYing
; a number displaying portion displaying a number other
than 10 being different number from 1 up to 12 or a
different multiple number which is determined by
multiplying from 1 up to and includinq 12 by a number
from 2 up to and including 12 provided the resultant
multiple number is greater than 12.
! Figs; 2(a)-(g), depict a 12 sided dice which can be
--as~means'for generating a number between 1 and 12
randomly.
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Typically, paper and pencil are used by the players
to keep score. A piece of cardboard with the 12 times
tables is also included.
The method of playing a game is now described by
way of esample with reference to Figs. 7 to 9. Assume
four players are playing a game using board 60 of Fig. 7
and the dice of Figs. 2~a)-(g). ~wo sets of tokens each
set including a token 70 depicted in Fig. 9 are placed
initially with the numbers facing upwards in recesses 62
in board 60. Each player haæ turns at throwing the dice
depicted in Figs. 2(a)-~g). From the number appearing
on the dice a player determines what tokens become
available to manipulate so that it shows the displaying
portion allotted to that player the number being
determined by the number on the dice or a multiple
number thereof, the multiple number being determined by
multiplying from 1 up to and including the base number
12 by a number from 2 up to and including 12 provided
the resultant multiple number is greater than 12.
A full game is only finished when all the numbers
on the board are used. If a player has three tokens in
a row, the player gets one point, if a player has 5
tokens in a row, the player gets a total of 2 points and
so`on. The points are counted as they are accumulated
and typically written down on a pad. Fig. 8 depicts a
typical game between four players in an approsimately
half finished state.
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An alternative apparatus for playing a game with
numbers of a base number system 12 in accordance with
the third embodiment is described with reference to the
following E~ample 3.
Esample 3
Referring to Fig. 10 an apparatus for playing a
game concerned with numbers of the base number system,
12, in accordance with the third embodiment includes a
sheet of paper 70 displaying two sets of plurality of
number displaying portions 71, each of the portions
displaying a different number from the numbers displayed
by the other number displaying portions in each of the
sets the numbers being from 1 up to 12 or a multiple
number which is determined by multiplying from 1 up to
and including 12 by a number from 2 up to and includin~
12 provided the resultant multiple number is greater
than 12.
The apparatus includes a biro ~not shown) for
marking the number displaying portions in a way which is
indicative of each player as illustrated in Fig. 10.
Figs. 2(a)-)q), depict a 12 sided dice which can be
means for generating a number between 1 and 12 randomly.
Typically, paper and pencil are used by the players
to` keep'score. A piece of cardboard with the 12 times
table is also included.
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The method of playing a game is now described by
way of example with reference to Fig. 10. Assume four
players are playing a game using board 70 of Fig. 10 and
the dice of Figs. 2(a)-(g).
Each player has turns at throwing the dice depicted
in Figs. 2(a)-(g). From the number appearinq on the
dice a player determines what to mark on board 70 with
the marker. This number is determined from 1 up to 12
or a multiple number each of which is determined by
multiplying from 1 up to and including 12 by a number
from 2 up to and including 12 provided the resultant
multiple number is greater than 12. The player then
marks the determined number by placing a mark with the
marker on the number displaying portion which is
indicative of the player. Typical markinqs are shown in
~ig. 10 for four throws of the twelve sided dice, one
throw for each player~
A full game is only finished when all the numbers
on the board are used. If a player has three of his/her
marks in a row, the player gets one point, if a player
has 5 tokens in a row, the player gets a total of 2
points and so on. The points are counted as they are
accumulated and typically written them down on a pad.
,~
- ~ ~n~alternative method of playing a game concerned
with numbers of a base number system 12 using an
apparatus in accordance with the first em~odiment is
described with reference to the following Example 4. It
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will be apparent to a skilled person that this method
can be readily adapted to be played with apparatus in
accordance with the second and third embodiments.
Example 4
Points are worked out as follows:
Referring to Fig. 1 assume player ~A~ has three
tokens in a row on displaying portions (1), (144) and
(2). The player A's score is e~ual to the sum of the
individual (single) numbers of each displaying portion
and is therefore (1)+(1~4l4)l(2) = 12 points. For 5
displaying portions in a row such as (1), (144), (2),
(132) and (3) player A scores
(1)~(1~4+4)~(2)+(1+3~2)+)3) = 21 points plus a bonus 20
points for getting 5 in a row. Bonus points are scored
as listed in the following Table:
Number of Tokens in Row by
Bonus Points Player A
- 30 7
~J ~ 9
~ 11
If player A has two or more tokens in a row
"trapped' by tokens of player ~B~ on either side of
player A's tokens, player B gets points equal to the sum
of the individual (single) numbers of each displaying
portion covered by player A's trapped tokens. For
example, if player A has tokens on (2) and (132) in a
row and is waiting to either place a token on (144) or
~3) to get points and player B traps the tokens of
player A on both sides i.e. on (144~ and (3) so that
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player B after throwing the dice is able (in accordance
with the following rules for playing with a 12 sided
dice:
Player A throws the 12 sided dice, the number that
appears on the dice can be multiplied by any number
between 1 and 12.
If a player A throws the dice and gets the number
11, this will give player A a choice of one of the
following numbers (11, 22, 33, 44, 55, 66, 77, 88, 99,
110, 121 and 132). All multiples of ll from 1 to 12.
If player B throws the dice and gets the number 5,
this means player B can choose one number from the
following 5, 10, 15, 20, 25, 30, 3S, 40,. 45, 50, 55, 60
on which to place a token) to place a token on either
side of two of player A's tokéns in a row, player B
traps player A on both sides before A takes points,
player B gets the value of the points corresponding to
the numbers on the displaying portions having trapped
layer A tokens, namely, ~2) and (132) so that player B
gets points = 2l1+3l2 = 8 points. A player can be
trapped with 2, 4, 5, 6, 10 displaying portions.
if player B traps player a with 2 displaying
portions player B only receives points to the value of
th~se r~disPlaYin9 portions. If player B traps the
tokens of player A on so that there are a total of four
tokens in a row on 4 displaying portions (two tokens of
player A nest to each other and two tokens of player B
,
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on either side of player A's tokens), player B receives
the value of the displaying portions under player A'
tokens plus 20 bonus points. (Note from the Table above
if a player gets 5 tokens in a row the player receives a
bonus 20 points - now the opposing player can also gain
bonus points by trapping the other player's tokens in a
row).
If player B traps tokens of player A on 6
displayin~ portions player B receives the value of the
sis displaying portions + 30 bonus points. For esample,
if player a has three tokens in a row as follows:
(1)-, (144), (2)
Points for 3 in a row (1~1+4+4+2) - 12 points for player
a.
If p}ayer a has five tokens in a row as follows:
(1), (144), (2), (132) and (3)
Points for 5 in a row (12~1+3~2~3) = 21 + 20 bonus
points z 41 points for player A.
If 6 of player A's tokens in a row are trapped by
tokens of player B - Below ( ) represent display
portions covered by tokens of player A and [ ~
[1], (144), (2), (132), (3), (121), (4), tl20]
; The tokens of player B have trapped the tokens of
playér a on both sides. Conseguently player B receives:
4+4)+(2)+(1+3+2)+(3)+(1l2+1)+(4) = 28 points
30 bonus points.
, ~
WO92/145~ PCT/AU92/~NK9
'~13~262 24 -
Bonus points received by a player for trapping
tokens in a row of an opponent are listed below.
No. of displaying portions
trapped Points received by
player which has trapped
the tokens of the
opposing player.
2 displaying portions trapped = only the value of the
sum of each of the
individual nu~bers on
the displaying portions
(~the value~)
4 displaying portions trapped = the value + 20 bonus
points
6 displayinq portions trapped = the value + 30 bonus
poi~ts
8 displaying portions trapped = the value + 40 bonus
points
NOTE: The player that wins the point does not get to
throw the dice again, he simply gets a
multiple of th number previously received on
the throw of the dice on which the first
points were gained, e.g. on throwing the dice,
player gets number 5 and chooses ~5~ to make 3
in a row then that player gets to choose
another multiple of 5 and if that player gains
more points with this latter choice that
.
WO92/1452~ PCT/AU92/0~K9
2~;! 6 ~
player gains another turn and proceeds in a
similar manner until no more points are gained
and then it becomes the opposing player's
turn. An alternative way of playing is that
the player which makes points get another turn
to throw the dice immediately after making
those points and proceeds in a similar manner
- until no more points are gain~d and then it
becomes the opposing player's turn.
Whilst the foregoing description gives esamples of
rules applicable to the use of the apparatus of this
invention in some games it will be apparent that it is
the unique interaction between the compo~ents of the
apparatus that provides the basis of the possible
applications. Accordingly, whilst the embodiments above
all r~late to multiplication and base number systems,
other embodiments contemplated by the invention are
centred around other group/sub-group relationships.
These include, by way of eæample, numbers with other
mathematical relationships such as addition, square
roots, fractions, percentages and the like. Also
envisaged are relationships for e~ample between numbers
and shapes, various botanical and biological genus and
spècies ~ithin each genus, all of which can provide
valuable teaching aids.
W092/14525 PCT/AU92/~K9-
'21302~2
- 26 -
Accordingly, although the invention has been
described in detail with reference to specific esamples,
it will be appreciated by those skilled in the art that
the invention may be embodied in many other forms.
~, . ..
~ ,: , , ,