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Patent 2509483 Summary

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(12) Patent Application: (11) CA 2509483
(54) English Title: IMPLEMENTATION OF CONCURRENT PROGRAMS IN OBJECT-ORIENTED LANGUAGES
(54) French Title: MISE EN OEUVRE DE PROGRAMMES CONCURRENTS EN LANGAGES ORIENTES OBJETS
Status: Dead
Bibliographic Data
(51) International Patent Classification (IPC):
  • G06F 9/44 (2006.01)
  • G06F 9/45 (2006.01)
  • G06F 9/54 (2006.01)
(72) Inventors :
  • ALLEN, JASON P. (United States of America)
  • HAMBY, JOHN L. (United States of America)
  • GUSTAFSSON, NIKLAS (United States of America)
(73) Owners :
  • MICROSOFT CORPORATION (United States of America)
(71) Applicants :
  • MICROSOFT CORPORATION (United States of America)
(74) Agent: SMART & BIGGAR
(74) Associate agent:
(45) Issued:
(22) Filed Date: 2005-06-08
(41) Open to Public Inspection: 2006-01-09
Examination requested: 2010-06-08
Availability of licence: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): No

(30) Application Priority Data:
Application No. Country/Territory Date
10/887,739 United States of America 2004-07-09

Abstracts

English Abstract





The present invention adds support for concurrency to a mainstream object-
oriented
language. Language extensions are provided that can enable programs to be
developed that can either be run in one address space, distributed across
several process
on a single computer, or distributed across a local-area or wide-area network,
without
recoding the program. Central to this aspect is the notion of a service, which
can execute
its own algorithmic (logical) thread. Services do not share memory or
synchronize using
explicit synchronization primitives. Rather, both data sharing and
synchronization is
accomplished via message-passing, e.g., a set of explicitly declared messages
are sent
between services. Messages can contain data that is shared, and the pattern of
message
exchange provide the necessary synchronization.


Claims

Note: Claims are shown in the official language in which they were submitted.





CLAIMS

What is claimed is:

1. A system that unifies object-oriented and message-oriented languages, the
system comprising:
a contract component that facilitates communication to at least one service
in an object-oriented environment; and
a compiler component that interprets the contract component.

2. The system of claim 1 further comprising an orchestration component that
facilitates the compiler component to generate a schedule in accordance with
the contract
component.

3. The system of claim 1, wherein the contract component includes at least
one asynchronous message component and a protocol component.

4. The system of claim 3, the protocol component comprising:
a pattern component that identifies an order that specifies a valid sequence
of the at least one asynchronous message.

5. The system of claim 1, wherein the contract component includes at least
one method component and a pattern component that identifies an order that
specifies a
valid sequence of the at least one method component.

6. The system of claim 1 further comprising a contract extension component
that extends the contract component to add at least one additional message to
the contract
component.

7. The system of claim 6, wherein the contract extension component extends
the contract component to add at least one additional state to the contract
component.

76




8. The system of claim 6, wherein the contract extension component extends
the contract component to add at least one additional trigger to the contract
component.

9. A computer readable medium having stored thereon computer executable
instructions for carrying out the system of claim 1.

10. A computer that employs the system of claim 1.

11. A web-based environment that employs the system of claim 1.

12. A computer readable medium having stored thereon the components of
claim 1.

13. A computer system that includes a computer readable medium having
stored thereon the components of claim 12.

14. A method that supports concurrency via message-passing in an object-
oriented environment, the method comprising:
declaring a contract component; and
implementing the contract component.

15. The method of claim 14, the act of declaring a contract further comprising
declaring at least one asynchronous message component and a protocol
component.

16. The method of claim 15, the act of declaring the contract further
comprising specifying a pattern for execution of at least one asynchronous
message
component.

17. The method of claim 15, the act of declaring the contract further
comprising specifying a trigger for execution of the at least one asynchronous
message
component.

77


18. The method of claim 14, the act of declaring a contract further comprising
declaring a method component and specifying a pattern for invocation of the
method
component.

19. The method of claim 14, the act of declaring the contract further
comprising identifying a contract extension component that expands an existing
contract.

20. The method of claim 19, the act of identifying the contract extension
component further comprising adding at least one additional message to the
contract.

21. The method of claim 19, the act of identifying the contract extension
component further comprising adding at least one additional state to the
contract.

22. The method of claim 19, the act of identifying the contract extension
component further comprising adding at least one additional trigger to the
contract.

23. The method of claim 15 further comprising compiling the contract
component to generate a schedule.

24. The method of claim 23, the act of compiling the contract component
further comprising:
dissecting the at least one asynchronous message component to facilitate
generation of a schedule;
partitioning the dissected asynchronous message component to generate
the schedule; and
communicating the schedule to a runtime algorithm.

78



25. A method for employing an orchestration component
to manage communication between a plurality of services, the
method comprising:
declaring at least one contract;
initiating communication with at least one service
in a web-service based environment in accordance with the at
least one contract wherein each communication defines a
state; and
aggregating the defined states.

26. The method of claim 25 further comprising
dissecting the orchestration component to generate a
schedule.

27. The method of claim 26 further comprising
communicating the schedule to a runtime algorithm.

28. The method of claim 26, further comprising
dissecting the at least one contract component to allow
parallel waits to occur without blocking thread context.

29. A system to facilitate parallelism in an object-
oriented environment, the system comprising:
means for declaring a contract; and
means to implement the contract.

30. The system of claim 29 further comprising means to
orchestrate communication to a plurality of services.

31. A computer readable medium having computer
executable instructions stored thereon for execution by one
or more computers, that when executed implement a method
according to any one of claims 14 to 28.

79


Description

Note: Descriptions are shown in the official language in which they were submitted.



CA 02509483 2005-06-08
S
51331-208
Title: IMPLEMENTATION OF CONCURRENT PROGRAMS IN OBJECT-
ORIENTED LANGUAGES
TECHNICAL FIELD
This invention is related to generally to computer systems. More particularly,
the
present invention is directed to a system and methodology which can employ
language
extensions in an object oriented environment to support asynchronous
programming
through message passing, contracts, and orchestration.
BACKGROUND OF THE INVENTION
Programming concurrent applications is considered difficult and error-prone by
a
majority of professional developers. Most system developers struggle with this
type of
programming which is one reason why it remains outside the reach of most
business
application developers.
Concurrent algorithms are not always appropriate, however, when used for
solving the right problems, they offer tremendous advantages in terms of
performance
and algorithmic simplicity. With the growing interest in developing programs
that are
distributed across wide-area networks, the need for concurrent programming
tools is
increasing as communication latencies grow rapidly and the cost of sequential
execution
sky-rockets.
One problem is, however, that the facilities for concurrency available to most
programmers are low-level and complicated to use. Few programming languages
offer
any kind of support for concurrency. Conventionally, the programming languages
that
offer support for concurrency are special-purpose languages or languages that
axe used
only within small academic communities.
Object-oriented (00) frameworks such as J2EE and .NET brand environments
have made the 00 approach to program design mainstream. However, with its
focus on
shared memory, it leads to complex support for concurrency, support that is
better suited
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for system programming than application programming. It is widely recognized
that
shared memory is one of the main obstacles to simple support for concurrency.
Accordingly, there exists a substantial need in the art to add support for
concurrency to a mainstream 00 language and to implement coexistence. Further,
there
is an unmet need for a system and/or method to allow programs to be developed
that may
either be run in one address space, distributed across several processes on a
single
computer, or distributed across a local-area or wide-area network, all without
recoding
the program. Central to this aspect is the notion of a "service", which
executes its own
algorithmic (logical) thread. Moreover, there is an unmet need for a means of
specifying
message-based interfaces between services. In other words, there is a need to
unify 00
and message oriented languages in order to simplify application programming.
Conventional services with message-passing are defined by OCCAM, a special-
purpose language developed in the 1980's which was designed and operable only
on a
specific hardware processor. Formal program specifications embedded in the
programming language are riot new. Eiffel, for example, offers a limited form
of
program specification support directly in the programming language itself.
Eiffel is an
advanced programming language created by Bertrand Meyer and developed by his
company, Interactive Software Engineering (ISE).
However, separation of the protocol specification from the implementation is
currently not available. This separation is extremely important to the ability
to abstract
the interaction of services with each other. For example, XLANG, the language
underlying BizTalk, exposes the entire service message-exchange pattern as a
protocol.
However, this implementation is not separated from the interface, which makes
static
verification of contract conformance difficult.
SUMMARY OF THE INVENTION
The following presents a simplified summary of the invention in order to
provide
a basic understanding of some aspects of the invention. This summary is not an
extensive
overview of the invention. It is not intended to identify key/critical
elements of the
invention or to delineate the scope of the invention. Its sole purpose is to
present some
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concepts of the invention in a simplified form as a prelude to the more
detailed
description that is presented later.
The present invention disclosed and claimed herein, in one aspect thereof,
provides a high-level abstraction of concurrency directly in a mainstream
object-oriented
(00) language. It offers a concurrency model intended to make writing correct
concurrent programs straightforward through the introduction of asynchronous
message
passing utilizing mechanisms for managing communication between multiple
services
simultaneously (e.g., orchestration).
In one aspect, the present invention adds support for concurrency to a
mainstream
object-oriented language. Language extensions are provided that can enable
programs to
be developed that can either be run in one address space, distributed across
several
process on a single computer, or distributed across a local-area or wide-area
network,
without recoding the program. Central to this aspect is the notion of a
service, which can
execute its own algorithmic (e.g., logical) thread. Accordingly, services do
not share
1 S memory or synchronize using explicit synchronization primitives. Rather,
both data
sharing and synchronization is accomplished via message-passing, e.g., a set
of explicitly
declared messages are sent between services. Messages can contain data that is
shared
and the pattern of message exchange to provide the synchronization.
In another aspect, a methodology of specifying message-based interfaces
between
services is provided, e.g., a contract. A mechanism of adding further detail
to interfaces
(e.g., methods) and contracts is also provided. Such details offer the ability
to describe
an ordering of method calls (in the interface case) or messages (in the
contract case) that
can provide a formal protocol definition.
Other aspects of the present invention are directed to distinct contract-
related
innovations. Contracts are a formal specification of the allowable sequences
of
invocation of the members of an interface. They are particularly powerful when
used
with bidirectional message-based interfaces, but their applicability extends
to traditional
00 interfaces as discussed herein. By way of example, one aspect of the
present
invention is related to an implementation of a dynamic verification algorithm.
More
specifically, this aspect is related to a runtime algorithm for enforcement of
contracts.
Accordingly, regardless of the pattern of the expression, it is contemplated
that the
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runtime representation can be a non-deterministic finite state machine
encoding all legal
contract states. This state machine can then be used to validate method
invocations or
messages against the contract specification.
Another aspect of the present invention is related to the introduction of
explicitly
declared messages in an 00 language. While conventional systems employing
message-
oriented languages are known, the explicit declaration of directed, payload-
carrying,
messages is novel, as is its combination with 00 concepts. Particularly, as
discussed
herein, the concept of message-passing is novel to 00 languages, and quite
distinct from
the traditional concepts. Expressing a protocol as a set of methods or
directed messages
of temporal ordering of methods or messages is described according to another
aspect.
More particularly, this aspect of the innovation pertains to the addition of
formal
contracts to 00 languages (e.g., VB.NET brand environment). By using the
declared
messages or methods as an alphabet of a pattern, one can establish a simple
but
sufficiently formal protocol definition of a communication protocol.
The contract concept can be augmented with a mechanism to achieve the same
kind of software reuse as inheritance in relation to object-oriented
languages.
Particularly, one main concept is contract extension, whereby an asymmetrical
compatibility between generations of contracts is achieved. By way of example,
this
concept enables a client using an older version of a contract to communicate
with a
service that has been updated to use a newer version.
Further, the present invention is directed toward orchestration. Accordingly,
in
order to handle the asynchronous needs of message-oriented programs, an aspect
of the
present invention adds language constructs that support several concepts of
"safe"
parallelism. Because the model is loosely coupled, it can support distribution
of program
components. Some of the benefits are programmer productivity in programming
asynchronous applications, reliability of developed applications, and overall
readability
of application source code.
For ease of understanding, the described aspects of the present invention are
directed to Visual Basic (VB) concepts related to the following keywords:
Service, Send,
Receive, Select Receive, Wait, Split, Timeout, Inner Services, Begin, Catch
Receive,
Accept, Split Select Receive. Combined, the new language construct can
implement a
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model for handling messages in parallel with each other. It
is contemplated that the present invention can support
loosely coupled concurrency and co-routines for tightly
coupled parallelism. These constructs are discussed in
further detail later in this text.
A compilation algorithm can be utilized in
accordance with aspects of the present invention.
Specifically, the compiler's approach to breaking the co-
routine-based code down into pieces to allow parallel waits
to occur without blocking thread context is another novel
aspect of the present invention. Each place in the source
code that could potentially block the current thread while
waiting for a message to arrive can be broken apart to allow
multiple such points to wait in parallel, or alternatively,
the thread context to continue with some other computation.
To the accomplishment of the foregoing and related ends,
certain illustrative aspects of the invention are described
herein in connection with the following description and the
annexed drawings. These aspects are indicative, however, of
but a few of the various ways in which the principles of the
invention can be employed and the present invention is
intended to include all such aspects and their equivalents.
Other advantages and novel features of the invention will
become apparent from the following detailed description of
the invention when considered in conjunction with the
drawings.
Other embodiments of the invention provide
computer readable media having computer executable
instructions stored thereon for execution by one or more
computers, that when executed implement a method as
summarized above or as detailed below.
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This appendix forms part of the subject specification. The
present invention is now described with reference to the
drawings, wherein like reference numerals are used to refer
to like elements throughout. In the following description,
for purposes of explanation, numerous specific details are
set forth in order to provide a thorough understanding of
the present invention. It may be evident, however, that the
present invention can be practiced without these specific
details. In other instances, well-known structures and
devices are shown in block diagram form in order to
facilitate describing the present invention.
As used in this application, the terms
"component", "system" and "mechanism" are intended to refer
to a computer-related entity, either hardware, a combination
of hardware and software, software, or software in
execution. For example, a component can be, but is not
limited to being, a process running on a processor, a
processor, an object, an executable, a thread of execution,
a program, and/or a computer. By way of illustration, both
an application running on a server and the server can be a
component. One or more components can reside within a
process and/or thread of execution, and a component can be
localized on one computer and/or distributed between two or
more computers.
Following is a description of various aspects of
the present invention. It should be noted that although the
present disclosure is discussed in relation to aspects
employing the present system and method in a Visual Basic
(VB) environment, it will be appreciated that the concepts
disclosed herein can be employed in connection with any
object oriented (00) environment without departing from the
spirit, scope or functionality of the present invention.
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Generally, one aspect of the present invention is directed to a system and
methodology which can employ language extensions in a VB.NET brand environment
to
support asynchronous programming through message passing, contracts, and
orchestration. In short, in accordance with disclosed aspects of the present
invention, VB
orchestration allows one to describe a protocol and code a service or client
accordingly.
It will be appreciated that the present invention alleviates the need to
explicitly code and
manage conversational state.
Referring initially to FIG. 1, a general block diagram of an object-oriented
system
100 in accordance with an aspect of the present invention is shown. As earlier
stated, for
ease of understanding, the system 100 will be described herein directed toward
a VB
application. Although the VB environment will be primarily used to discuss
aspects of
the invention, it is to be appreciated that the system 100 can be applied to
any known
object-oriented language without departing from the scope of the invention
described
herein. Generally, system 100 can be configured to include a client 102, a
contract
1 S component 104, an orchestration component 106, and a plurality of target
services 108,-
108N, where N is an integer. It will be appreciated that target services 1081-
108N will be
collectively referred to hereinafter as target services 108.
The contract component 104 can include a payload carrying message or set of
messages and a protocol which identifies an implementation schedule for the
message(s).
It will be appreciated that the contract component can alternatively be
directed to the
transfer of methods or a set of methods.
Orchestration component 106 can be configured to interpret the contract and to
facilitate parallelism and/or concurrency of services I08. For example, the
orchestration
component 106 can be configured facilitate the handling of multiple messages
as well as
multiple targets of a message(s). Although novel to the invention, it will be
appreciated
that the orchestration component of FIG. 1 enhances the underlying novel
concepts and
innovations of unifying object-oriented and message-oriented environments via
message
passing to/from services.
FIG. 2 illustrates a methodology for exchanging contracts and messages in
accordance with an aspect of the present invention. While, for purposes of
simplicity of
explanation, the one or more methodologies shown herein, e.g., in the form of
a flow
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chart, are shown and described as a series of acts, it is to be understood and
appreciated
that the present invention is not limited by the order of acts, as some acts
may, in
accordance with the present invention, occur in a different order and/or
concurrently with
other acts from that shown and described herein. For example, those skilled in
the art
will understand and appreciate that a methodology could alternatively be
represented as a
series of interrelated states or events, such as in a state diagram. Moreover,
not all
illustrated acts may be required to implement a methodology in accordance with
the
present invention.
At 202, a contract is declared - as described herein, it will be appreciated
that
declaration of the contract can include defining a plurality of messages or
methods as
well as an optional pattern of deployment. At 204, the message (or methods)
embodied
within the contract is sent to a target service. Next, at 206, the message (or
methods) is
received and transition is provoked. Finally, the message is accepted at 208
and
subsequently decompiled at 210 in order to implement the contract and to
employ the
code included within its messages) and/or method(s).
CONCURRENCY MODEL
Referring again to FIG. 1, it should be noted that the concurrent execution
with
shared state between the client 102 and services 108 has proven to be
problematic for
even skilled programmers. While various forces push and pull software towards
concurrent execution and asynchronous interaction between the client 102 and
services
108, difficulties in achieving correctness are impediments. The present
invention is
directed to a system and/or methodology that employs a concurrency model to
mitigate
some of the complexities in writing correct concurrent programs.
Contrary to conventional implementations, in the exemplary VB orchestration of
the present invention illustrated in FIG. 1, no two lines of execution that
share in-memory
state execute concurrently. As illustrated, the present invention employs the
services 108
to facilitate concurrent execution. The services do not share state with any
code outside
of the individual service. Additionally, to accomplish asynchronous
communication, the
present system illustrated in FIG. 1 utilizes a contract component 104 or
"message
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passing" technique, which appears in the language as explicit Send and Receive
operations and embodied within the orchestration component 106.
It will be appreciated that the introduction of asynchronous message passing
requires mechanisms for managing communication between multiple services
simultaneously. Accordingly, the collection of mechanisms for coordinating
communication between concurrent services is termed "orchestration" and
employed by
the orchestration component 106 of FIG. 1.
As will be discussed in further detail below, language mechanisms are provided
that introduce pseudo-parallel execution (e.g., Split). However, these
mechanisms
actually provide concurrent waiting rather than concurrent execution. The
combination
of the services 108 and orchestration component 106 provides concurrent and
asynchronous behavior without the risks of race conditions and unsynchronized
memory
accesses. In accordance with the present invention, an exchange of messages
between
two services occurs as a conversation governed by the contract component 104.
Contract
component 104 provides specifications of the messaging behaviors of services
I08, and
allows an individual service 108 to be checked for some forms of correctness
(e.g.,
conformance with patterns of message exchange, freedom from deadlock) without
access
to the implementations of the services with which it interacts. Thus, it will
be
appreciated that a primary artifact in understanding the behavior of a service
is its
implemented contract.
Contracts
With reference to FIG. 3, essentially, a contract I04 can be defined as
interface
declarations for asynchronous message-passing, with richer semantics. In other
words, a
contract utilizing a message component 302 to specify a set of messages (or
methods) and
an optional protocol or pattern component 304 that describes allowable
sequences of
message exchange. Additionally, contract component 104 can employ a contract
extension component 306 that extends an existing contract component.
FIG. 4 illustrates a methodology 202 for declaring a contract in accordance
with
various aspects of the present invention. As described herein, it will be
appreciated that
declaration of the contract can include defining a plurality of messages or
methods as
well as an optional pattern. Referring to FIG. 4, and proceeding to 402, a
contract type is
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declared. Specifically, in accordance with the VB example, a contract
declaration creates
two VB types, representing the client and server perspectives on the contract.
For
example, a declaration "Contract C" creates the type "C" (representing the
client
perspective) and the type "Implements C" (representing the server
perspective). By way
of example, following is an exemplary contract for an alarm clock service:
Contract AlarmClock
In Message Set(t As TimeSpan)
In Message Cancel()
Out Message Alarm()
Pattern
Start:
Set --> Alarm Set
AlarmSet:
Cancel --> End
Alarm --> AlarmSet
End Pattern
End Contract
Additionally, below is the contract for an alarm clock service that extends
the
contract to add a snooze capability:
2$ Contract SnoozeAlarmClock
In Message Snooze()
Pattern
AlarmSet:
Snooze --> AlarmSet
End Pattern
End Contract
In order to provide context and for ease of understanding, a discussion of the
grammar and semantics of a contract is provided below. By way of example,
ContractStatementGroup -~
ContractStatement [ ExtendsOrElaboratesStatement ] { HostsStatement } {
ContractElementStatement } [ PatternStatementGroup ] { ContractStatementGroup
}
EndContractStatement
ContractStatement ~
CONTRACT Identifier


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EndContractStatement ~
END CONTRACT
ExtendsOrElaboratesStatement -~
ExtendsStatement ~
ElaboratesStatement
ContractElementStatement ~
MessageStatement I
ContractStatementGroup I
TypeDefinition
MessageStatement -~
MessageDirection MESSAGE Identifier [ ParameterList
MessageDirection ~
INI
OUT
PatternStatementGroup -~
PatternStatement {StateTransitionStatementGroup } EndPatternStatement
PatternStatement -~
PATTERN
EndPatternStatement -~
END PATTERN
StateTransitionStatementGroup ~
StateStatement { NameTransitionStatement } [ OthersTransitionStatement
StateStatement ~
Identif er [ OVERRIDES Name )
NameTransitionStatement -~
[ NameTransitionExpression ] --> StateTarget { AND StateTarget }
45
NameTransitionExpression ~
NameTransitionOperand [ NameTransitionOperator NameTransitionExpression
NameTransitionOperand -~
Namel
( NameTransitionExpression ) ~
[ ANY ] MessageDirection MESSAGE
NameTransitionOperator -~
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THEN
AND
OR
StateTarget -j
[ IMMEDIATE ] Name ~
ENDS
STOP
As earlier discussed with reference to FIG. 3, a contract can specify a set of
messages 302, and, optionally, a pattern 304 describing allowable sequences of
message
exchange, and/or a contract extension 306 as illustrated in FIG. 3. It should
be noted that
if no pattern 304 is specified, all sequences of the specified messages are
permitted. A
contract extension mechanism 306 is a for adding to a contract such that a
conversation
between a connector typed using the elaborated contract and one typed using
the
elaborating contract is possible.
With reference again to FIG. 4 and proceeding to 404, a message can be
declared.
Next, at 406, a pattern can optionally be specified. The pattern specified in
406 can be
specified as a state machine. The states can be named by the labels in the
StateTransitionStatementGroups. In the alarm clock example above, the starting
state is
named "start". Message sends and receives as well as executions of other
contracts
provoke transitions in the state machine. It is contemplated that if a
StateTransitionStatementGroup includes more than one StateTransitionStatement,
then
the pattern allows any one of the transitions in the group.
At 408 a trigger used in connection with the pattern can be defined.
Specifically,
a name to the left of the arrow in a MessageTransitionStatement is a trigger,
and can
name a message or a contract. Next, at 410 a target is identified. An
identifier to the
right of the arrow is a target, and can name a state. If there are no
triggers, then the
transition occurs if a trigger of a target state occurs. If a trigger is a
contract, the effect is
to execute a new instance of the contract's pattern. If there is more than one
target, then
the transition is to all of the targets in parallel. This situation is
referred to as a split
transition. If a target is Immediate, the transition occurs when the first
trigger begins,
rather then when the last trigger completes. It should be noted that this is
especially
useful when a trigger is a contract.
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In accordance with an example, the state
so:
M1 Then M2 --> S2
is equivalent to
so:
M1 --> S1
1~ Sl:
M2 --> S2
Likewise, the state
15 so:
M1 Or M2 --> S2
is equivalent to
20 so:
M1 --> S2
M2 --> S2
Additionally, the state
so:
M1 And M2 --> S3
is equivalent to
so:
M1 --> SI
M2 --> S2
S1:
3S M2 --> S3
S2:
MI --> S3
Those skilled in the art will appreciate that "Or", "And", and "Then" have the
same precedence relation as "Or", "And", and "AndAlso" respectively in the
expression
syntax.
In one aspect, a trigger given as "In Message" or "Out Message" can represent
any message declared in the contract traveling in the appropriate direction.
In another
aspect, a trigger given as "Any In Message" or "Any Out Message" represents
any
message traveling in the appropriate direction, and can be a message not
declared in the
contract.
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A given state can make at most one transition for a given trigger. In
accordance
with the present system and method, if a state makes a transition for a
message, the state
accepts the message. A state can accept more than one message, and the
messages
accepted by a state do not necessarily all travel in the same direction. For
example, if all
messages do not travel in the same direction, the target state for any message
accepted by
state S that does not accept all messages accepted by S that travel in the
opposite
direction ignores those messages.
A transition to End terminates the current line of the state machine. A
transition
to Stop terminates all lines of the state machine. It should be noted that, in
the absence of
split transitions, End and Stop are equivalent.
Referring again to FIG. 4, in accordance with the present system and method,
messages can be sent and received through connections. A connection is a datum
with a
type that is a contract type declared at 402. It will be appreciated that the
contract type
can be specified by naming the contract. On the other hand, a connection can
be a datum
with a type that is a contract implements type. Contract implements types can
be
specified by preceding the name of the contract with the designation
"Implements". A
connection with a contract type can send In messages and receive Out messages.
A
connection with a contract Implements type can send Out message and receive In
messages.
2O SPLTT TRANSITIONS
If at 410 a state transition has more than one target, then the transition is
referred
to as a split transition to all of the targets in parallel. For example, a
split transition
merges partially at a state S if some paths from the split transition converge
at S, and
merges completely if all paths do. If a state T is a direct or indirect target
of a split
transition, there cannot be a path to T that does not go through the split
transition unless
the split transition has completely merged at or before T. If a split
transition merges at
state S, no transition from S is possible until all paths from the split
transition have
arnved at S. Informally, splits/merges properly nest, and no transition into
the middle of
a splitlmerge is possible.
By way of example:
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The pattern
Pattern
Start:
M1 --> Start And S1
M2 --> S2
Sl:
M3 --> S3
S2:
M9 --> S3
S3:
M5 --> End
End Pattern
accepts the sequence of messages M1, M1, M2, M4, M3, M3, M5. Each split
transition
that includes S 1 requires an M3 to transition to the merge state S3, so there
can be an
equal number of M3 and M 1 messages.
The pattern
Pattern
Start:
Conl --> Immediate S1 And S2
S1:
M1 --> End
S2:
M2 --> End
End Pattern
allows M1 to be intermixed with the messages of Conl, but requires that M2
occur after
Conl completes. It should be noted that this pattern also illustrates that End
can be a
merge state.
4O CONTRACT EXTENSION
In accordance with the present system and method, at 412 a contract extension
mechanism (e.g., 306 of FIG. 3) can be employed to add to a contract such that
a
conversation between a connector typed using the elaborated contract and one
typed
using the elaborating contract is possible. Only one end of the conversation
has a choice
about which contract to use. The determination is made by the type of
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An example of the grammar and semantics is as follows:
ExtendsStatement -~
EXTENDS Name
Here, the name in an Extends statement can name a contract that is not the
containing contract or a contract that extends or elaborates the containing
contract.
If contract B extends contract A, then:
~ All messages of A are messages of B.
~ All states of A are states of B.
~ All contracts hosted by A are hosted by B.
B cannot remove any transitions from the states it has inherited from A.
~ B can add messages, states, and hosted contracts.
~ B can add transitions to the states it has inherited from A. All of the
added
transitions can be for messages traveling in the same direction. For example,
if
the added transitions are for In messages, a client can connect to a service
implementing B using either A or B. If the added transitions are for Out
messages, a client can connect to a service implementing A using either A or
B.
In program text, a state of A is repeated in B only if B adds transitions to
it, and
only the added transitions appear. It is to be noted that, in a design, the
inherited
transitions are visible, but visually marked as immutable.
CONNECTORS
With reference again to FIG. 2, in accordance with the present system and
method, an exchange of messages between acts 204 and 206 takes place via a
connection.
The code at each end of the connection sends and receives messages through a
connector
which is created via a connector factory. For a contract type CT, a client-
side connector
has type CT, while a server-side connector has type Implements CT.
ORCHESTRATION
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Further, a Split operation generates multiple lines of execution, any one of
which
executes until it yields, at which point any of the others can run. Various
language
operations can cause a line of execution to yield. Among these are Receive
(e.g., wait for
a message to arrive) and Wait (e.g., wait for a specific interval of time).
A set of methods form an orchestration unit, or can be said to orchestrate
together,
if a yield in one of them can allow a line in another to execute. Note that
this does not
allow execution to proceed past a method call until the call returns. The
instance
methods of an orchestration class (including those in base and derived
classes)
orchestrate together for a given instance.
An orchestration class is declared with an "orchestration" modifier. An
orchestration class cannot have shared methods or properties. In accordance
with the
aspect, orchestration operations are VB statements and, subject to some
restrictions, can
appear in any method.
With reference again to FIG. 2, at 204, a Send statement can be configured as
follows:
SendStatement ~
SEND [ TO Expression ] SendMessageDescriptor
SendMessageDescriptor -~
SendSpecificMessage ~
SendMessage
SendSpecificMessage -~
Identifier [ ( Arguments ) ]
SendMessage -~
MESSAGE Expression
In accordance with the aspect, a Send statement sends a message through a
particular connector, which is an optional expression. An absent connector
expression
can imply that the message will be sent through the primary connector, and is
permitted
only within a service. It will be appreciated that the connector expression
can be of a
contract or contract implements type.
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If present, the identifier can name a message of the contract, and the message
can
have the appropriate direction. Similar to a method call, the arguments are
type checked
against the parameters of the message.
If the Message keyword is present, the expression can be convertible to
System.MessageBus.Message, and identifies the message object to send.
Similarly, at 206, a Receive statement can be configured as follows:
ReceiveStatement ~
ReceiveClause
ReceiveClause -~
RECEIVE [ FROM Expression ] ReceiveMessageDescriptor [ WHEN Expression ]
ReceiveMessageDescriptor ~
ReceiveSpecificMessage [ ReceiveMessage ] ~
ReceiveMessage
ReceiveSpecificMessage ~
Identifier [ ( { ReceiveParameterList } ) ]
ReceiveMessage -~
MESSAGE ReceiveParameter
ReceiveParameterList -~
ReceiveParameter {, ReceiveParameterList }
ReceiveParameter -~
Identifier [ AS GeneralType ]
A Receive statement can receive a message through a particular connector,
blocking until the message arrives. An absent connector expression implies
that the
message will be received through the primary connector and is permitted only
within a
service. The connector expression can be of a contract or contract implements
type, the
identifier, if present, can name a message of the contract, and the message
can identify
the appropriate direction. Parameters declared in a Receive statement are
scoped similar
to local variable declarations. Additionally, parameters that are not declared
in the
receive statement can be declared as local variables elsewhere.
If the Message keyword is present, the associated parameter can be declared as
System.MessageBus.Message, and the Receive can assign the received message
object to
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the local variable. If the Message keyword is present and no specific message
name is
given, the Receive can receive any message that satisfies the filter
expression, if present.
As well, if present, the When expression in a Receive acts as a Boolean
filter. If a
filter expression is present, the message is received if the filter evaluates
to True and
otherwise it is ignored until some other Receive consumes it. The filter
expression can
access the parameters of the receive clause that it is attached to and members
of the
received message object, but no other non-constant declarations. An absent
filter
expression is equivalent to a filter expression that always has the value
"True."
For example, a Receive statement of the form
Receive From C Mumble(P As T)
NextStatement()
is equivalent to
Dim P As T
Select Receive
Case Receive From C Mumble (P)
End Select
NextStatement ( )
A Wait statement can be configured as follows:
WaatStatement -~
WAIT Expression
A Wait statement blocks execution for the specified interval of given by the
expression, which can be of type System.TimeSpan. A Wait statement allows a
line of
execution to yield, even if the interval is zero.
A wait statement of the form
Wait Span
NextStatement ( )
is equivalent to
Select Receive Within Span
Case TimeOut
End Select
NextStatement()
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Note: it is important that Threading.Thread.Sleep() not be used inside
orchestration code as it can block the thread without allowing another line in
the
orchestration to run.
Once received, transition can be provoked at. A Begin statement can be
configured as follows:
BeginStatement -~
BeginClause
BeginClause ~
BEGIN Identifier TypeAndlnitializer
The identifier can be declared as a local variable. The type of the variable
can be
a contract type or a contract implements type. An initializer can be present.
A Begin statement waits for the beginning of a conversation that is governed
by
the specified contract. Those skilled in the art will understand that a Begin
statement
represents a sort of in-line service. Such a conversation begins when another
body of
code creates a connector of the inverse of the contract type and then sends a
message
through that connector. When the conversation has begun, the initializer is
evaluated, its
value assigned to the variable, and execution proceeds.
Begin provides a mechanism for correlating subconversations. For a correlated
subconversation, the initialization of the connector is a New expression with
a connector
as its sole argument. The connector at the other end of the connection will
have been
created by a New expression with a connector as its sole argument. As well,
the two
connectors supplied as arguments will have been connected.
A Begin statement of the form
Begin C1 As New CT(CO)
NextStatement()
is equivalent to
Dim C1 As CT
Select Receive
Case Begin C1 = New CT(CO)
3$ End Select
NextStatement()


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Finally, the message can be accepted at 208. Accordingly, an Accept State
Statement can be configured as follows:
AcceptStateStatement ~
AcceptStateClause
AcceptStateClause ~
ACCEPT [ FROM Expression ] Identifier
An Accept State statement waits until a connection transitions to a particular
contract state. An absent connector expression can imply that the state will
be accepted
through the primary connector, and is permitted only within a service. The
connector
expression can be of a contract or contract implements type, and the
identifier can name a
state of the contract's state pattern.
1 S An accept state statement does not consume any messages. In particular,
the
message that caused the state transition is not consumed. Unblocking requires
a state
transition. If the connection is already in the named state when an accept
state statement
begins, the accept state statement waits until the connection reenters the
state.
It will be understood that the accept state statement can be particularly
useful as
part of the select receive statement, as well as part of the catch accept
statement.
An accept state statement of the form
Accept From C S
2$ NextStatement()
is equivalent to
Select Receive
3~ Case Accept From C S
End Select
NextStatement()
A Select Receive Statement can be configured as follows:
SelectReceiveStatementGroup ~
SelectReceiveStatement { CaseReceiveStatement { ExecutableStatement ] } [
CaseTimeoutStatement { ExecutableStatement } ] EndSelectStatement
SelectReceiveStatement -~
SELECT RECEIVE [ WIT HIN Expression]
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CaseReceiveStatement ~
CASE CaseReceiveClause { , CaseReceiveClause }
CaseReceiveClause -~
ReceiveClause ~
BeginClause ~
AcceptStateClause
CaseTimeoutStatement -~
CASE TIMEOUT
It will be appreciated that a SelectReceive statement can receive one (or
more) of
a set of messages (each of which can be through different connectors), and/or
starts one
or more conversations, and/or accepts states of one or more connections, or
times out,
and executes the body of code associated with the
message(s)/conversation(s)/state(s) or
the timeout. The timeout expression must denote a time span.
If more than one CaseReceiveClause is present in a CaseReceiveStatement, all
clauses can be satisfied to trigger execution of the body of code associated
with the case.
A Split statement can be configured as follows:
SplitStatementGroup ~
SplitStatement { SplitLineStatement { ExecutableStatement } ]
EndSplitStatement
SplitStatement -~
SPLIT
EndSplitStatement ~
END SPLIT
SplitLineStatement ~
LINE
A Split statement can suitably divide execution into logical lines of
execution.
The lines can execute sequentially in lexical order, except that whenever a
line blocks
waiting for a message the next unblocked line runs. It will be appreciated
that no two
lines of a Split statement ever execute concurrently. A Receive statement
within a line of
a Split cannot receive replies to messages sent from another line of the
Split. Those
skilled in the art will understand that this enables correlating replies to
specific
messages.)
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A Split For Each Statement can be configured as follows:
SplitForEachStatementGroup -~
SPLIT ForEachClause { ExecutableStatement ] NextStatement
The body of a SplitForEachStatementGroup can be executed as if each iteration
were a separate line of a SplitStatementGroup. Complete iteration through the
collection
can occur before executing the body.
A Split Select Receive Statement can be configured as follows:
SplitSelectReceiveStatementGroup -~
SPLIT SelectReceiveStatement { CaseReceiveStatement { ExecutableStatement } }
[
CaseTimeoutStatement { ExecutableStatement } ] EndSelectStatement
A Split Select Receive statement automatically creates any number of lines of
execution to handle received messages, initiated conversations, and timeouts.
A Split Select Receive statement of the form
Split Select Receive
Case Receive M From C
Receive M1 From C
End Select
is similar to, though subtly and significantly different from
Do
Select Receive
Case Receive M From C
Receive Ml From C
End Select
Loop
A Split Select Receive statement can be activated whenever a line yields,
rather
than waiting for a line to finish. A transfer of control by any line to a
point outside the
split select receive can terminate all other lines of the split select
receive.
A Catch Receive Statement can be configured as follows. A try statement can
have handlers that receive messages. A new form of catch statement can be used
to
implement this concept.
CatchReceiveStatement ~
CATCH ReceiveClause
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A Catch Accept State Statement can be configured as follows. A try statement
can have handlers that accept states of connections. A new form of catch
statement be
used to implement this concept.
CatchAcceptStateStatement -~
CATCH AcceptStateClause
New Exit Statement are contemplated. For example, new exit kinds can be Line
and Split. These apply within Split, Split For Each, and Split Select Receive
statements,
and are not permitted elsewhere. An Exit Line statement can terminate a line
of
execution in a Split. An Exit Split statement can exit a Split and terminate
all other lines
of the Split.
Any other transfer of control that exits any form of Split can have Exit Split
semantics, not Exit Line semantics.
SERVICES
Again with reference to FIG. 2, next the contract is implemented at 210. In
accordance with the present invention, a service (e.g., service 108 of FIG. 1)
provides an
implementation of a contract. A service is instantiated automatically upon
receipt of an
initiating message of the service's contract. The connector through which a
service
implements its contract is initialized automatically, is available implicitly
for sending and
receiving messages, and can be referred to explicitly as "Primary". In
accordance with
the described aspect, a service can have an instance method named "Run" that
has no
parameters and returns no result thus, activating the service calls Run.
A service is an orchestration class that derives directly or indirectly from
RuntimeService. If no base class is specified, it is implicitly
RuntimeService.
Referring again to the alarm clock example earlier presented a service that
implements the alarm clock contract given above can be configured as follows:
Service DecentAlarmClock
Implements AlarmClock
Sub Run ( )
Receive Set(T As TimeSpan)
Select Receive Within T
case Receive cancel()
Case TimeOut
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Send Alarm()
Receive Cancel()
End Select
End Sub
End Service
Additionally, below is an exemplary service configured to implement the snooze
alarm clock contract of the earlier example:
Service NicerAlarmClock
Implements SnoozeAlarmClock
Sub Run ( )
Receive Set(T As TimeSpan)
Do
Try
Wait T
Send Alarm ( )
Receive Snooze()
T = SnoozeInterval
Catch Receive Cancel()
Return
End Try
Loop
End Sub
End Service
Turning now to the grammar and semantics of a service:
ServiceStatementGroup -~
ServiceStatement { ServiceMemberStatement } EndServiceStatement
ServiceStatement ~
SERVICE Identifier
EndServiceStatement ~
END SERVICE
ServiceMemberStatement
ServiceStatement ~
MessageStatement ~
ClassMemberStatement
In accordance with the above, a service cannot have both an implements
statement and any message statements. However, if an implements statement is
present,
there will be one, it can name a single type, and that type can be a contract.
A service can have an implied primary connector, which implements a contract.
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declared without an implements statement, then the service can declare the
messages that
can pass through its primary connector, and a pattern will be derived from the
service's
methods. In other words, any service implements a contract.
The primary connector can be available within the service as Primary. If the
connector expression is omitted from a Send or Receive statement, the
connector can
implicitly be Primary.
A call to a service returns a new instance of a connector typed as the
service's
implemented contract.
Turning now to a more general discussion of the present invention, when one
speaks of clients and servers in an n-tier or in any general distributed
context, it is
important to define the terms very strictly to avoid confusion. For example,
in a VB
environment, "service clients" are those orchestration objects that are not
started by a
message being sent. In other words, a service client can be started in some
other way.
On the other hand, a "service" is any object that is created by a message
being sent to it.
It will be appreciated that there is no other way to start a "service." As a
somewhat
looser concept, a "client" is any piece of code, whether service or service
client, which
initiates communication with a service.
CONTRACTS
Refernng again to contracts generally, contracts can be used in 00 languages
(e.g., VB) to specify a protocol and its messages. This discussion will focus
on three
parts: contract import statements, message declaration statements and a single
pattern
definition statement as shown below:
2$ Contract CtRequestResponse
In Message Request(Question As String)
Out Message Response(Answer As String)
Pattern
Start:
Request Then Response ~ End
End Pattern
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End Contract
Above is a definition of an inbound message called "Request" that will pass a
String along. Likewise, an outbound message called "Response" is defined that
will also
pass a String along. Note that the message itself is a name and not a "clump"
of data.
Rather the message itself is an identifier for it, similar to a class name in
that regard. The
data can be defined as parameters of the message.
In addition, also defined is that the protocol allows only two messages in any
"session:" a Request and a Response. The directions of the two messages in the
interaction are implied by the respective message declaration. It will be
appreciated that
one person's inbound message is another person's outbound message. In
accordance
with the present invention, this perspective is from the perspective of the
service that
implements the contract.
Each interaction over a protocol consists of two parties interacting, sending
messages back and forth thereby affecting each other's internal state or
having some
external effects that are useful. In each such coupling of two parties, for
clarity, the
parties are labeled the implementing party and the using party.
In VB orchestration of the disclosed aspect, this is referred to as contract
perspective. It is to be appreciated that that the compiler will not allow an
inbound
message to be sent by the implementing party or received by the using party,
nor will it
allow an outbound message to be received by the implementing party or sent by
the using
party.
One might observe that the above contract is essentially the complexity that
any
synchronous message-passing mechanism allows: one message goes one direction,
and
another comes back as a response. If there is no return data, or any
parameters on the
procedure call, then the corresponding messages are adjusted accordingly, but
there is
always one single inbound message followed by one single outbound message in
the
synchronous pattern. As will be discussed below, protocols can be defined in a
large
variety of ways, and VB orchestration can facilitate full programmatic access
to this
powerful technology.
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Essentially, employing contracts permits declaring messages and patterns.
However, contracts can add a tremendous level of security and robustness to
any protocol
implementation, as they can allow the compiler to check that the protocol is
being
adhered to by the code. At a minimum, contracts are enforced at runtime, and
often at
compile time.
In accordance with the present invention contracts are one of the fundamental
language additions in VB orchestration of the disclosed aspect. Below is a
continued
discussion of details related to contract declaration.
1 O MESSAGE DECLARATIONS
With reference again to FIG. 4, the example above illustrates a methodology to
declare contracts. Specifically, at 404, an act of declaring a message is
illustrated. Those
skilled in the art will appreciate that they essentially share similar general
rules as Sub
declarations, with the following constraints:
1. All parameters that are "ByVal." "Optional," "ByRef," or "ParamArray"
declararations are not allowed;
2. For any protocol that will be used remotely, all parameters are
serializable;
3. All messages have to have a direction specified; and
4. Messages cannot be overloaded.
PATTERN DECLARATIONS
Turning now to pattern declarations at 406, the most basic building block of
any
pattern declaration is a message reference. In the above example, one will
appreciate that
it is only necessary to mention the name of the message when referring to it
in a pattern.
This is because its direction is well known. Additionally, overloading is not
permitted,
and additional restrictions cannot be placed on messages beyond the direction
and
parameter types once it has been declared. It should be noted that there is,
for example,
no way to specify that the string arguments in the above example have to be
non-null, if
that is a restriction that is desired.
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Patterns are declared by defining a set of named "states" of the protocol,
e.g.,
different positions in the conversation that have some meaning to it. The
first state of any
pattern can be called "Begin."
Once the states are defined, the protocol can be completed by adding state
"transition" to indicate how the protocol state may change. It will be
appreciated that
triggers and targets can be identified in connection with acts 408 and 410. In
one aspect,
such transitions are triggered by messages. In other aspects, the messages can
be
represented by methods or an imported contract.
By way of example,
Contract CtRequestResponse
In Message Request(Question As String)
Out Message Response(Answer As String)
1$
Pattern
Start:
Request Then Response ~ End
End Pattern
End Contract
As set forth above, the phrase "Request Then Response" is a transition
trigger,
and "End" the transition's end state. Transition triggers can in other words
be composite.
For example, composite transition triggers can be employed either by
sequencing a set of
messages using "Then" or by grouping them unordered using "And." As well, it
is also
possible to specify an alternative set of triggers using "Or" between message
names. The
transition occurs as soon as all the messages of the trigger have been sent or
received.
Transition end states can be more than one state. For example, a transition
can
"split" into two or more target states, which means that the protocol
"position" is defined
by more than one named state at once. In one aspect, a target end state can
also have the
modifier "Immediate" attached, which means that the transition to that state
occurs
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immediately upon matching a particular trigger rather than waiting for the
full trigger to
complete. This is particularly useful when the trigger contains contract
names.
As previously discussed, it will be appreciated that a contract that does not
have
any pattern allows any message exchange pattern; a contract that has an empty
pattern
allows no messages to be exchanged.
CONTRACT EXTENSION
Additionally, aspects of the present invention employ contract extensions as
illustrated in FIG. 4 at 412. FIG. 5 illustrates a methodology that
facilitates extending a
contract. By extending a contract in accordance with the methodology, a new
version can
be created that is asymmetrically compatible with the old one. Specifically,
when
extending a contract, at 502, new messages can be added. As well, at 504 new
states can
be added to the existing pattern. In addition, new triggers can be added to
existing states
at 506, subject to some constraints as follows:
1. No ambiguities can be introduced.
2. No existing triggers can be altered.
3. Triggers added to existing states cannot have both "In" and "Out" messages
as
the first possible messages: the message direction is to be the same.
4. If a trigger is added to an existing state, and if the trigger is an "In"
message, then
all triggers added to any existing state contain only "In" messages.
5. Conversely, if a trigger is added to an existing state, and if the trigger
is an "Out"
message, then all triggers added to any existing state can contain only "Out"
messages.
In accordance with these constraints, the model for contract reuse can be
similar
to inheritance for classes. In one aspect, (e.g., only "In" messages are added
to existing
states), the new contract is client-compatible, and in the other case, it is
service-
compatible.
A client-compatible contract means that the service can be upgraded from the
old
contract to the new without clients having to know. In other words, a client
using the old
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hand, a client that is aware of the newer contract can utilize it only if the
service supports
it. Thus, it will be appreciated that this relationship is an asymmetrical
compatibility.
On the other hand, if the contract is service-compatible, then clients can be
upgraded to use the new contract and continue to have conversations with
services that
support either the old or new contract.
Below are examples utilizing a modified version of the earlier presented
request/response example:
Contract CtRequestResponse
In Message Request(Question As String)
Out Message Response(Answer As String)
Pattern
Start:
Request ~ S1
S1:
Response -~ End
End Pattern
End Contract
Client-compatible example:
Contract CtRequestResponsel
Extends CtRequestResponse
In Message RequestInt(Question As String)
Out Message ResponseInt(Answer As Integer)
Pattern
Start:
RequestInt -~ S2
S2:
3$ ResponseInt ~ End
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End Pattern
End Contract
As set forth in the exemplary code above, if a client only is aware of the old
contract, then it can still connect to a service that supports the new
contract, since as long
as the new messages are never sent, the contracts are interchangeable. As
shown above,
the service will not be able to discern the difference between a client that
uses the old
contract and one that simply does not avail itself of the new features.
Service-compatible example:
Contract CtRequestResponse2
Extends CtRequestResponse
Out Message ResponseInt(Answer As Integer)
Pattern
S1:
ResponseInt ~ End
End Pattern
End Contract
Here, the service can determine whether to go beyond the existing contract or
not.
Accordingly, the upgraded client will not be able to tell whether the service
uses the old
contract or the new one. Note that in the extended pattern only new
information is listed:
new states and new triggers for existing states. This avoids a source of
errors, and if
clarity is necessary, the old contract pattern can be included as comments.
It will be understood that a contract A may extend contract B by adding hosted
contracts and no messages. In this case, A is symmetrically compatible with B.
Hosting
contracts will be discussed in more detail later in this text.
CONNECTORS
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Contracts can be employed to declare something that refers to them. In
accordance with the exemplary aspects, the object that VB orchestration-based
code uses
to communicate with other code is called a "Connector."
As far as type is concerned, Connectors are contract reference types. There
are
$ peculiarities about Connectors. For example a Connector has a well-defined
contract
perspective which is a part of its type. It either represents the implementing
side of the
contract, or the using side. An implementing connector cannot be assigned to a
using
connector, or vice versa. In accordance with these rules, it is reasonable to
wonder how
one creates connectors, and how one defines whether it is implementing or
using.
Connectors can be created using connector factories which can be defined by
the
runtime (e.g., VB runtime). Most connector factories are created from service
URLs or
other connectors:
Dim cFact As ConnectorFactory(Of CtRequestResponse) = ServiceURL
1$
The URI here is called the service reference. It can be some well-known URI
kept in a configuration file, or it could be put together at runtime by some
other brokering
service. For example, there might be a wholesale distributor bidding service
that
determines the location of the best deal is and sends the URI to that
distributor back to
the requestor.
Once one has a connector factory, Connectors can be created with ease using a
conversion operator that is built into the connector factory class:
Dim Connector 1 As CtRequestResponse = cFact
2$
This exemplary statement creates a using-perspective connector referring to
the
service addressed by the connector factory and which can implement
"CtRequestResponse" on its primary connector. This usage of connector
factories can
generate using-side connectors.
It will be understood that a connector factory can also be bound directly to a
connector of implementing perspective as follows:
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Dim cFact As ConnectorFactory(Of CtRequestResponse) = Connector-4
This aspect can be useful in circumstances where it is well-known that both
sides
are in the same application domain and will not need to be broken apart. As it
requires
adding code into the application that will prevent it from being distributed,
it is generally
discouraged, but useful for performance in special cases. The previous
examples are
using-perspective connectors.
On the other hand, implementing connectors can be declared different in two
ways. Specifically, the contract name can be modified by the keyword
"Implements" and
the initializes expression has to be a contract invocation with no arguments
as follows:
Dim Connector_4 As Implements Ordering = Ordering()
When a using-perspective connector is initialized, it is bound to the
corresponding
implementing connector, but an implementing connector does not initiate
binding, so it
does not need a service reference as a parameter. The resulting connector is
thus
unbound after being created, and cannot be used for sending messages until
some using-
side connector has bound itself to the new connector.
Note that a service, as defined earlier, has an implicit implementing
connector
called its "primary" connector. It is created by the runtime algorithm before
the service is
started, and available to the schedule as the "Primary" field. In sending and
receiving
messages, the primary connector can be implied when no other connector is
referenced,
so one rarely sees any code that actually refers explicitly to the primary
connector. As
described in detail below, the primary connector can be employed to create a
service
reference for multiplexing.
Connectors can be declared wherever variables of reference type can be
declared.
For example, connectors can be declared as locals, as parameters, and/or as
fields, in VB
Modules, or the like. They can be passed by reference, and copied to other
variables,
similar to any object reference. In accordance with an aspect of the present
invention, the
connector's perspective cannot ever be altered. As well, the compiler can
ensure this
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through its strong typing. In the aspect, it is therefore not permissible to
use "Option
Strict Off ' in any source file that defines or uses connectors, or services
in general.
SESSIONS
One novel aspect regarding orchestration of the present invention is that it
can
reduce concern regarding threads, processes, or other aspects that are typical
issues with
scalable mufti-threaded applications. With proper care and foresight,
threading and
process isolation can become an application distribution and management
problem
instead of an application development problem.
However, one concept that is not typically a problem with relation to non-
distributed applications, but that is essential to VB orchestration, is the
concept of a
session.
The following example is provided for ease of understanding. A user that has
employed the Internet to shop or access into a financial institution site to
access account
information or pay bills should be familiar with sessions in the distributed
application
sense. Particularly, when the e-commerce site is accessed and items are added
to a
shopping cart, or the "My Account" page is accessed, the web site software has
to
allocate some objects in memory so that it can remember the visitor and what
has been
done since the time of logging in. This data can be temporary and different
from the
order information or account information that persists over a long time which
is typically
stored in a database.
The lifetime of this temporary data is called a session. In a non-distributed
application, data can be kept in memory until it becomes garbage. On the other
hand, the
situation is wholly different in distributed applications. In relation to
distributed
applications there are two primary problems. First, object references across
application
nodes do not exist. And secondly, one cannot count on being advised when a
session is
concluded.
The first point implies that if one counted on garbage collection to clean up
objects, then all the temporary data would look like garbage very quickly and
be
removed. The application node would then forget everything about the visitor
having
been there before, which would be cumbersome. Therefore, such software can
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session-specific data structures, typically in a global collection of some
sort and retrieves
it when a new request comes in for the same session.
Now turning to the second point, if one does not know when the session is over
the session data will never become garbage, as global collections are famous
for the
memory leak issues that they create.
To address these issues, sessions are typically timed. A timer can be set when
the
session is first created, and the reset on every incoming message or request.
If it can be
determined that the session is over, such as the web user logging out, the
data is removed
at that point. If that cannot be determined, then when the timer goes off, the
session data
is removed from the global hash table and the data becomes garbage.
It will be understood that the determination of a reasonable timeout interval
is
completely application-dependent. Web sites typically set the timeout interval
at between
10 and 30 minutes, but that is not a universally valid setting. For some
applications, a
couple of seconds might be appropriate, and for others a few hours.
In accordance with exemplary VB orchestration, all of this is automatically
supported. In one aspect, there is a default timeout value of 10 minutes. If
10 minutes is
not appropriate, one can reconfigure the timeout in the App.config file. This
reconfiguration is discussed in more detail below in with regard to
"App.config Settings".
When a schedule is first started, whether it is a service or service client,
its session
can be created before anything else happens. The session effectively an
instance of the
service class. However, it is also assigned a globally unique identifier which
allows
clients to refer to it. Accordingly, the session is also called the service
instance. It will
be appreciated that the latter can be particularly useful when the need to
indicate that one
is refernng to a specific object in memory, while the former can be
particularly useful
when one desires to look at it from the distributed application perspective.
A service instance typically has a number of connectors associated with it.
Initially, connectors can be tied only to the schedule that created them, but
in order to
send messages to another schedule, connectors can be bound to other
connectors, always
of the same contract but opposing perspectives. Once bound, a connector cannot
be
rebound.
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With reference to the examples above, the first three connectors created are
all
bound when the service or contract call returns. In the fourth case it is not.
This is
because the connector can only be used to create a service reference that some
other
connector uses to bind to. Once that has occurred, communication may start.
In the web service example above, it is important that the software handling
the
session does not store references to objects that are session-specific outside
the session
itself. Doing so means that when the session is removed, those objects do not
become
garbage and one of the main purposes of sessions, to control the lifetime of
objects in
distributed applications is violated.
It is equally important that this be done when programming VB orchestration,
even if the entire application is at first within the same application domain.
Allowing
references created during a session to be stored outside the schedule will not
allow the
automatic management of global system resources that will ultimately determine
whether
the application can be made to scale or not.
I S The rule is simple - only store references to data state in references
that are
declared within the body of the service or schedule. In other words, do not
store them in
global variables or collections of any kind. This rule is easy to follow and
very
reasonable. As well, this rule is very similar in nature to basic reentrancy
rules for other
software. For example, avoid global state, instead, always pass data along as
parameters.
Only if the data belongs as application-level data, that is, data to be shared
among
sessions in an application domain, should it be declared and stored outside
the session.
Even then, it should serve as a red flag that there might be something about
the design of
the application that needs rethinking.
SCHEDULES,~ORCHESTRAT10N)
Now with reference to FIG. 6, a general block diagram of an orchestration
component is shown. As shown; an orchestration component can be illustrated to
include
an implementation or schedule component 602 and a compiler component 604. In
accordance with the present invention, a schedule component 602 is a runtime
concept
that has no source-code manifestation, but is nevertheless critical to an
understanding of
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the following sections. Briefly put, a schedule component 602 is a runtime
object that is
used to allow message-oriented code to wait for more than one message in
parallel.
Abstractly speaking, with respect to the exemplary VB environment, all methods
have a schedule whereby the method returns when the schedule is complete.
Concretely,
only methods that contain message receives or wait statements as set forth
below require
a schedule. The VB compiler will make sure that the most efficient
implementation is
used as in a schedule-free implementation.
Given this runtime definition, a schedule can be broadly described as a body
of
message-related code, split between several methods or contained within one
single
method. The latter case is the default, e.g., each method with messaging code
defines its
own schedule.
On the other hand, the former is implemented using orchestration classes,
which
are all classes derived directly or indirectly from the class
System.Orchestration.RuntimeOrchestration.. Orchestration classes share one
single
schedule for all methods on an instance. The schedule can be started by an
external (e.g.,
not using "Me") call to any instance method and extends across all internal
method calls
on that same instance until the original method returns.
Orchestration classes are similar to regular classes in all ways except that
they
have a required base class and cannot declare shared methods or properties.
SERVICES
Further, in accordance with the present invention, services refer to
orchestration
classes that can be derived directly or indirectly (e.g., from other services)
from the class
System.Orchestration.RuntimeService. As well, services are auto-instantiated
by the
runtime.
In order to provide context, the following discussion clarifies two concepts
related
to a service; 1) the contract that the service's primary connector implements;
and 2) its
method of starting.
First, the contract can be defined in two ways: 1) by mentioning it by name in
an
implements statement; or 2) by derivation from the schedule body. An example
of the
former follows:
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Service StockQuoteService
Implements CtRequestResponse
S End Service
The contract here is the previously discussed request/response. For example,
the
service receives a stock ticker symbol as a string and replies with a string
representation
of the price at the last trade. Of course, using a different data type for the
response could
be a better idea, but the key point here is not how to design a good contract
but how to
use the contract in a service.
A service is always initiated by a client invoking the service by sending a
message
to the service that binds a using connector to an implementing connector that
is created
right before the service is started.
It is important to keep apart the service definition, which specifies a
contract and
a schedule, and which can be made available in a number of processes on a
number of
servers, and the service instances that represent specific sessions of the
service.
It will be understood that a service is a type definition and a service
instance is an
object. However, because one never actually has (or can use) a reference to
the service
instance it is sometimes difficult to see this relationship. Services are only
interacted
with through connectors. Only if messaging is the single way to interact with
a service
can they be relocated or duplicated in the way that is necessary for a system
to support
scalable application designs. Thus, services cannot define constructors or be
allocated
using a "New" expression.
A second method to specify the contract that a service implements is to employ
a
compiler to derive it from the code included in the schedule. Here, the
compiler dissects
the code in order to interpret it. In other words, one does not have to write
a contract
definition. To use this mechanism, one only has to declare the messages that
are used on
the primary connector. To be able to create connectors using the contract of
such
services, the contract derived for the service can have a predictable name:
e.g., "<service-
name>.Contract."
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Service StockQuoteService
In Message Request (Ticker As String)
Out Message Response(Quote As Money)
End Service
However, deriving contracts, for all its convenience, creates a lack of
abstraction.
As will be appreciated, contracts serve to explain exactly what goes on in the
protocol. A derived contract, although always correct (as long as the service
implementation is), has no guarantees of readability or ease-of use. It
directly reflects the
internal structure of the service, which can be difficult to understand for a
programmer
that is trying to put together a client. There are also some situations that
the compiler has
trouble dealing with, and which will result in a very liberal contract.
1$ Services, once started, can execute in parallel with the calling code,
whether they
are in the same application domain or not. Note that there is nothing stated
about
concurrency, merely parallelism. The two can be written and implemented as
independent of each other's control flow, as long as they are synchronizing
and sharing
data only through messaging. Note that it is not necessary that different
service instances
be executed concurrently (e.g., in separate threads or processes) or that they
will not.
MESSAGING
In view of the previous discussion, turning now to the concept of the schedule
which can be defined as the body of code that implements a protocol on either
its client
2$ or server side. There are two ways of looking at schedules; 1) to see them
as procedures
that send and poll for messages; or 2) to take a detailed look at their
execution model,
which is radically different from that of procedures.
As was stated previously in this specification, a naive implementation of a
protocol-handler would be as a method that sends messages through some message-

sending API, and polls for messages using another API. Each service instance,
in this
conventional model, has to have its own thread of execution, a situation that
is neither
scalable nor allows for runtime tuning of the environment. Traditionally, each
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instance needs a separate thread, and there is nothing more to it. The
operating system
(OS) determines which thread executes when, and there are no tuning controls
available
to application operators.
An initial problem with this conventional approach is that it requires too
many
allocated threads, taxing OS (e.g., kernel) resources as well as significantly
increasing the
memory footprint. As service instances come and go, OS threads have to be
created and
destroyed, which is expensive, and there is no "throttle" that allows to keep
only so many
threads active at one time (e.g., one per service instance is required).
To further complicate the issue, low-level position in the binary code is what
contains the conversational state. Accordingly, it would be difficult to move
the service
instance to another machine or just simply inspect the conversational state.
Thus, in accordance with the present system and method, there are two
fundamental aspects on any reasonable implementation of a protocol handler
(e.g.,
service). First, there cannot be an assumption about the execution environment
of the
protocol handler. There might be a thread per handler, or threads can be
shared between
service instances, even those with overlapping lifetimes. Secondly, the
conversational
state can be represented in data rather than code.
Although one might assume that the second statement contradicts the discussion
earlier about declaring the flow of the conversational state rather than
implementing in
data, it was intended that the developer should be able to see the
conversation flow as
declarative. The runtime model still needs to be one where the conversation
state is
represented in data. In other words, while the "naive" model is appropriate as
a source
(e.g., progra.mmer) view of the protocol handler, it will be appreciated that
the runtime
model can be very different. An artisan will appreciate that it is by bridging
this gap that
VB orchestration manages to accomplish the high level of productivity and
readability
boost.
Next, the schedule code is compiled into a separate class that contains all
the logic
of the source schedule, but re-arranged to support a different concurrency
model. Upon
starting the schedule, code executes until a pausing evenY(a.l~a. "yield
point") occurs.
Once a pausing event occurs, the schedule ceases to execute and returns
control to
the site in the scheduling runtime that started it or to the site of the last
resuming event.
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Currently, the only resuming events are message arnvals, message timeouts and
wait-
statement completion.
After pausing the schedule, its thread is given back to the runtime to use for
whatever it so pleases, or destroyed, all depending on the thread model of the
underlying
S runtime. It will be appreciated that a more sophisticated hosting framework
might rely
on a thread pool for all its activities, while a more basic one might create a
new thread
every time it needs one. The code of the schedule can make no assumptions one
way or
another. Note that the first pausing event in a non-service context (e.g., a
call to a
method) can cause the thread that is used to block until the schedule is done.
When a message arnves and is routed to a particular service instance and it is
discovered that there is a pausing receive waiting for it, a method that holds
the body
after the receive statement can be invoked by the runtime. This invocation
point now
becomes the new resumption site (a.k.a. "continuation point"), and the call
will not return
until the schedule pauses again.
In other words, schedules are implemented as callbacks with conversational
state
exposed as data, but the code still appears as polling code, where the
conversation's flow
is declared using the familiar language constructs of the exemplary VB.Net.
In accordance with the present invention, appropriate language additions can
be
made for message handling and parallelism within schedules, but mostly, the
schedule
code will consist of normal VB statements: everything from loops and if
statements to
exception blocks and variable declarations.
SENDING AND RECEIVING MESSAGES
The most basic operations in any protocol code, whether on the client or
server
side, are to send a message at one end of a connection and receiving it at the
other end.
In operation from the beginning, before a message can be received, it has to
be
sent, and the syntax for doing so is very straight-forward:
Dim qteSrvceConnector As CtRequestResponse = ...
Send To qteSrvceConnector Request("MSFT")
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The request/response contract has been described earlier. The send statement
can
have a connector of some sort. The connector is implicit if the schedule is a
service and
the send operates on the primary connector. In this example, a client is
connecting to a
service for the first time.
S Note that unlike the case in the service client invocation earlier, the send
statement does not return a value. It will be appreciated that the whole point
of
asynchronous message passing is to make all data passing explicit, so any bi-
directional
communication requires a send and a receive on each end.
On the service side, that is, the implementing side, the message would be
processed this way:
Receive Request(Ticker As String)
Note that there is no connector reference in this statement. The service will
receive the message on its primary connector. To reply, the service would send
the result
back as a string value, according to the contract definition:
Send Response("75.57")
Aside from the fact that the stock quote service is entirely unreliable and
rather
static in its data acquisition strategy, this is all there is to it. Now, the
message has to be
received on the other end. As illustrated, the variable where the message
parameter will
go outside the receive statement is declared.
2$ Dim Value As String
Receive From qteSrvceConnector Response(Value)
The above example is a representation of a complete schedule-based
application.
Below is the entire code in one place:
Contract CtRequestResponse
In Message Request(Question As String)
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Out Message Response(Answer As String)
Pattern
Request Then Response ~ End
S End Pattern
End Contract
Service StockQuoteService
l~ Implements CtRequestResponse
Sub Run ( )
Receive Request (Ticker As String)
Send Response("75.57")
IS End Sub
End Service
Public Class StockQuotesRUs
20 Public Function StockQuoteClient (tcr As String, addr As Uri) As
String
Dim Value As String
25 Dim qteSrvceConnector As CtRequestResponse = -
CType(addr, CtRequestResponse)
Send To qteSrvceConnector Request(Ticker)
Receive From qteSrvceConnector Response (Value)
Return Value
End Function
End Class
It will be appreciated that by adding a statement such as "Option Strict On"
(e.g.,
VB orchestration currently requires strict-mode compilation) at the top of the
file, or by
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adding some app code to call the service client, the code can be executed with
no further
configuration. This code can be found in under the "sample-1" directory.
In accordance with the execution model of these statements, when a receive
statement is executed, and there is no message matching it already available,
the schedule
will pause, e.g., give up the thread that it is using. If a message is
available, it will not
pause, but execution will immediately continue on the next line. Send
statements never
pause - as soon as the message is accepted by the underlying system, the
statement
terminates.
When a message arrives at a schedule, if the runtime finds the schedule paused
waiting for a message of that kind, then the schedule is immediately resumed,
typically
on the same thread that the runtime is using.
One may incorrectly believe that this is not sufficient for all the powerful
protocols that can be expressed in the contract language. For example,
situations where
the system waits for a variety of messages that come in at once, e.g., two
transitions out
of the same state, or triggers with multiple unordered messages or a split
contract
definition.
To address these alternative transitions situations, VB orchestration defines
a
variant of the "select" statement to handle receiving one out of a set of
messages:
Select Receive
Case Receive Request(str As String)
Case Receive ItsOverl()
End Select
In accordance with this exemplary code, only one of the two messages "Request"
and "ItsOverl" will be received in this statement. However, if it is desired
to receive A
and B (in any order) or just C, as shown below:
State 1:
A And B -~ State 2
C -~ State 3


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The following code can accomplish this goal:
Select Receive
$ Case Receive A(), Receive B()
Case Receive C ( )
End Select
Specifically, by placing receive statements on the same line, e.g., in the
same
"Case" statement within the "select Receive," one can specify that it will
receive all of
the messages in some undefined order before proceeding. The case to first
fulfill all its
incoming messaging needs is the one that is ultimately chosen. As far as the
select-
statement is concerned, if C comes in after A but before B, then A is made
available to be
received at some other point in the future.
Turning now to implementing the CtRepeatedRequestResponse contract:
Contract CtRepeatedRequestResponse
In Message Request(Question As String)
Out Message Response(Answer As String)
In Message ItsOverl()
Out Message ItsOver2()
Pattern
Start:
CtRequestResponse -~ Start
ItsOverl Or ItsOver2 ~ End
End Pattern
End Contract
3$ Service StockQuoteService
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Implements CtRepeatedRequestResponse
Sub Run ( )
Do
$ Select Receive
Case Receive Request (Ticker As String)
Send Response("75.57")
Case Receive ItsOverl()
Exit Do
1~ End Select
Loop
End Sub
End Service
1$
Public Class StockQuotesRUs
Public Sub GetStockQuotes(addr As Uri)
Dim qteSrvceConnector As CtRepeatedRequestResponse =
CType(addr, CtRepeatedRequestResponse)
Dim cmd As String = ""
Console.WriteLine("Enter ticker symbol: ")
2$ cmd = Console.ReadLine()
While cmd.ToLower <> "quit"
Send To qteSrvceConnector Request(cmd)
30 Receive From qteSrvceConnector Response (Value As
String)
Console.WriteLine("Quote for "" & cmd & "": " &
Value)
3$
Console.WriteLine("Enter ticker symbol: ")
cmd = Console.ReadLine()
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End While
Send To qteSrvceConnector ItsOverl()
End Sub
End Class
There are several aspects that are noteworthy here. First, the "select
Receive"
statement in action is illustrated, but it is also nested within a regular
"Do" loop
statement. There are very few restrictions regarding the inclusions of a
schedule (e.g.,
"Language Restrictions" are discussed below), loops are not among them. In the
service
client a loop is used around the send/receives, which is where the system
interacts with
the user that is permitted to ask again and again for a stock quote. This code
is available
among the DVS samples as as Sample-2.
In accordance with this example, the service client is taking a chance. For
example, assuming the service were to send an "ItsOver2()" message when it
felt that it
would be appropriate, for example after not hearing from the client for a
whole minute.
Here, the service client could also use a "select Receive" statement to deal
with this
possibility.
The service would be able to detect that there has not been a message for a
whole
minute. For instance, the service might decide that this is a bad sign that
the client may
have went away without sending an ItsOverl message. There needs to be some way
of
dealing with this situation. Session timeouts are useful, as discussed above,
but often too
drastic.
Rather, a timeout interval can be placed on the "select Receive" statement and
to
obtain finer control over the situation when the message does not arrive:
Service StockQuoteService
3~ Implements CtRepeatedRequestResponse
Sub Run ( )
Do
Select Receive Within TimeSpan.FromMinutes(1)
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Case Receive Request (Ticker As String)
Send Response("75.57")
Case Receive ItsOverl()
Exit Do
Case TimeOut:
Send ItsOver2 ( )
Exit Do
End Select
Loop
End Sub
End Service
The type of the interval can be System.TimeSpan. The "FromMinutes" method
call above is one of the shared methods on that type, which allow a TimeSpan
to be
constructed from a particular time unit (e.g., seconds, minutes, hours). Refer
to the .NET
framework documentation for more details on System.TimeSpan.
The definition of the "select Receive" statement is that if the TimeSpan is 0,
then
the timeout branch will be taken if a branch cannot be immediately satisfied
from the
messages that have already arrived and are waiting. In other words, it is a
way to make
sure that the select-receive statement does not pause. It allows a schedule to
do a quick
check for some messages that if they are available should be handled
immediately; if not,
then there are better things for the schedule to do.
Note that the above examples did not just let the session timeout and have the
service instance go away: rather, they had the opportunity to send the
"ItsOver2" message
to the client, notifying the client, which may very well be doing fine waiting
for a slow
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user. This is part of being a good "service citizen" (e.g., notifying its
partners that it will
be going away).
SPLIT LINES
While "select Receive" was sufficient for supporting alternatives and
unordered
message groups that trigger a single state transition, it is inconvenient when
supporting
splits in the contract. In this example, assume that the contract pattern is
this:
State 1:
A -~ State 2, State 3
State 2:
B ~ State 4
State 3:
C ~ State 4
On the receiving side, this could be coded this way:
Dim gotA As Boolean = False
Dim gotB As Boolean = False
Dim gotC As Boolean = False
While Not gotA AndAlso Not gotB AndAlso Not gotC
Select Receive
Case Receive A() When Not gotA
2$ " Handle A
gotA = True
Case Receive B() When Not gotB
" Handle B
gotB = True
Case Receive C() When Not gotC
" Handle C
gotC = True
End Select
End While
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Notice how all this bookkeeping has to be completed to keep track of which
messages have already been received (and should therefore not see again). T"he
exemplary VB orchestration deals with this type of situation. For example,
split
Line
Receive A()
" Handle A
Line
Receive B()
" Handle B
Line
Receive C()
" Handle C
End Split
There is no bookkeeping code whatsoever here. In other words, each message
receipt can be handled independently of the others.
The "split" statement can provide VB orchestration with parallelism without
having to be concerned with the complexities of concurrency. What the
statement above
means is that the three nested blocks within the "split," called the split
lines, can execute
independently of each other, e.g., in parallel.
However, they are not executed concurrently, and the management of this is
taken
care of through the pause and resumption process described earlier. A split
line cannot be
resumed until all other lines in the schedule are paused.
When the "split" is executed, all of its split lines are initially paused, and
then the
split lines are resumed in order of declaration. This means that as long as
the first split
line does not pause, it is the only split line in the schedule that is
executing. The
synchronization of split lines is in other words implicit and controlled
through pausing.
One does not have to worry about locking objects or introducing buffers
between split
lines. Rather, it will be appreciated that between pausing events, the current
split line is
the only one that is running.
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In fact, one can absolutely avoid introducing its own thread management of any
form into schedules. Doing so would undermine the model that serves as the
foundation
for schedules in accordance with the present invention.
Turning now to an aspect describing how one can implement the repeating stock
quote client above using split lines:
Public Class StockQuotesRUs
Public Sub GetStockQuotes(addr As Uri)
Dim qteSrvceConnector As CtRepeatedRequestResponse = ...
Dim value As String
Split
Line
Dim cmd As String = ""
Console.WriteLine("Enter ticker symbol: ")
cmd = Console.ReadLine()
While cmd.ToLower <> "quit"
Send To qteSrvceConnector Request(cmd)
Receive From qteSrvceConnector Response (Value)
Console.WriteLine("Quote for "" & cmd & "": " &
value)
Console.WriteLine("Enter ticker symbol: ")
cmd = Console.ReadLine()
End While
Send To qteSrvceConnector ItsOverl()
Exit split
Line
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Receive From qteSrvceConnector ItsOver2()
Exit Split
S End Split
End Sub
End Class
Note that the first split line is identical to the previously described
implementation. Note that all that is done is that an "Exit Split" is added.
This is another
variant of the general "Exit" statement which terminates all the split lines
of the
surrounding "split" statement. The second split line waits for the "ItsOver2"
message,
which may never arnve. If it does not, then the first line will terminate the
statement.
ORCHESTRATION CLASSES
Referring back to the distinction between regular schedules and those that
appear
in orchestration classes, if this class is present:
2~ Public Class StockQuotesRUs
Public Sub GetStockQuotes(addr As Uri)
Dim qteSrvceConnector As CtRepeatedRequestResponse = ...
Dim value As String
split
Line
Dim cmd As String = ""
Console.WriteLine("Enter ticker symbol: ")
cmd = Console.ReadLine()
While cmd.ToLower <> "quit"
Send To qteSrvceConnector Request(cmd)
Receive From qteSrvceConnector Response (Value)
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Console.WriteLine("Quote for "" & cmd & "": " &
value)
$ Console.WriteLine("Enter ticker symbol: ")
cmd = Console.ReadLine()
End While
Send To qteSrvceConnector ItsOverl()
Exit Split
Line
1$ Receive From qteSrvceConnector ItsOver2()
Exit Split
End Split
End Sub
Public Function GetStockQuote(addr As Uri, ticker As String) As
String
Dim qteSrvceConnector As CtRepeatedRequestResponse = ...
2$
Send To qteSrvceConnector Request(ticker)
Receive From qteSrvceConnector Response (Value As
String)
3~ Send To qteSrvceConnector ItsOverl()
Return value
End Function
3$
End Class
One might break it down this way:
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Public Class StockQuotesRUs
Public Sub GetStockQuotes(addr As Uri)
Dim qteSrvceConnector As CtRepeatedRequestResponse = ...
$ Dim value As String
Split
Line
Dim cmd As String = ""
Console.WriteLine("Enter ticker symbol: ")
cmd = Console.ReadLine()
While cmd.ToLower <> "quit"
1$
Value = GetSingle(qteSrvceConnector, cmd)
Console.WriteLine("Quote for "" & cmd & "": " &
value) Console.WriteLine("Enter ticker
symbol: ")
cmd = Console.ReadLine()
End While
2$ Send To qteSrvceConnector ItsOverl()
Exit Split
Line
Receive From qteSrvceConnector ItsOver2()
Exit Split
End Split
End Sub
3$ Public Function GetStockQuote(addr As Uri, ticker As String) As
String
Dim qteSrvceConnector As CtRepeatedRequestResponse = ...
$$


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Dim value As String = GetSingle(qteSrvceConnector, ticker)
Send To qteSrvceConnector ItsOverl()
Return value
End Function
Private Function GetSingle(ctor As
l~ CtRepeatedRequestResponse,
ticker
As String) As String
Send To ctor Request(ticker)
Receive From ctor Response (value As String)
IS Return value
End Function
End Class
The issue is that since each method has its own schedule, the "GetSingle"
calls
20 will block until done. In other words, inside the first split line, the
call does not yield
while waiting for the response message, and the second line does not get to
execute.
Essentially, it will be starved. If the Receive statement inside "GetSingle"
could be
coordinated with the one in the second line, then this problem could be
alleviated. That is
exactly what orchestration classes accomplish.
25 By simply changing the class declaration to:
Public Orchestration Class StockQuotesRUs
The desired behavior can be accomplished. In other words, the Receive
statement
30 in GetSingle yielding means that the split line yields and the second line
may execute.
WAITING
Another basic operation inside a schedule is to wait for a set period of time.
There
is a whole class of long-running services where a significant portion of their
time is spent
35 delaying (commonly referred to as the "Procrastinator" pattern). These are
often
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monitoring services, which typically listens to commands (e.g., like shutdown,
add
monitor, etc.) and at the same time can send a heart-beat signal or heart-beat
polling
request to other services. Referring now to these concepts, if for not other
reason, to
establish common terminology.
When designing some service/class of services that is/are expected to run for
extended periods of time, one typically has to design in some sort of
interface that allows
other services to automatically figure out whether the service is still
available or not, and
do it proactively. One approach would be to have all clients who have trouble
getting to
the service send information to some central service, but that makes clients
more complex
than they need to be by adding use cases to their design, use cases that have
nothing to do
with the original purpose of the clients.
Rather, a monitoring service is created that keeps track of whether the frst
service
is available by listening to its heart-beat, a message that is sent to the
monitoring service
with some frequency.
A typical design allows the monitoring service to ask the monitored service to
send its heart-beat once, or to start sending it every N seconds, or tell the
monitor how
often it is prepared to send a heart-beat. The monitoring service can then
either use a
loop that waits for some time and sends a single-shot-heart-beat request, or
ask the
monitored service to regularly send a heart-beat.
In the latter situation, the monitoring service would use a "select Receive"
and set
the timeout interval to something a bit longer than the agreed-upon interval.
If the heart-
beat arrives, everything is fine, but if the statement times out, then that is
an indication
that something bad is going on, and the monitoring service could send out some
form of
alarm.
It will be appreciated that a more sophisticated implementation may piggy-back
other information on the heart-beat message, allowing operators to get
statistics on the
long-running service.
If Wait were not explicitly supported as a statement in orchestration,
introducing a
fixed-time delay may have catastrophic consequences to the scalability of the
application.
One could have to rely on Thread.Sleep(), which is an API in the .NET
framework, but is
completely inappropriate for the execution model of services, which requires
that
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concurrency be managed by the runtime of the hosting environment. Calling
Thread.Sleep () will tie up the current thread for the duration of the wait.
For a service
that loops calling Wait, this could be indefinitely.
In other words, such a service would allocate a thread all to itself. It is to
be
understood that this is in relation to a thread that goes unused most of the
time (e.g., a
typical monitoring thread might spend I00 microseconds doing work and then
move on
to sleeping for a couple of minutes. A thread that sleeps for one minute and
works for I 00
microseconds would spend 99.9998% of its time sleeping).
It is therefore important to account for the need to delay in the model. This
is
done with the "Wait" statement:
Wait TimeSpan.FromMinutes(1)
To exemplify its use in a monitoring service (which does not listen to
commands),
below is a suitable schedule:
Service Client MonitorServiceAt (serviceRef As Uri)
Schedule
Dim monitoredService As HeartBeat = HeartBeat(serviceRef)
Dim period As TimeSpan = TimeSpan.FromSeconds(30)
Do
Dim before As DateTime = DateTime.Now
Send To monitoredService AreYouAlive()
Receive From monitoredService Pulse()
Wait (before + period - DateTime.Now)
Loop
End Schedule
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End Service
Note that the system can compensate for the time it takes to execute the body
of
the loop. This is to make sure that the wait period is as close to the
specified time as
possible.
The Wait statement's operand can be of the type System.TimeSpan.
DYNAMIC PARALLELISM
Whereas the Split statement can allow a body of code to define, there is no
way to
use it to execute n lines of code in parallel. The case for such dynamic
behavior is strong,
and is supported in two different ways:
1. Split-For-Each statements
2. Split-Select-Receive statements
The former has the same basic semantics as a For-Each statement, except it
performs each iteration of the loop in parallel with all other iterations. In
other words,
there are as many parallel lines of execution as there are items in the
collection that is
iterated over. Once this number has been determined, additional lines cannot
be added to
the parallel statement. Split-For-Each has the same "join" rule as Split: when
all iterations
are finished, the Split-For-Each statement is finished.
By way of example:
Split For Each itm As SKU In skuList
Dim warehouse As WarehouseInventory = ...
Send To warehouse Allocate(itm)
Receive From warehouse Confirmation
Next
The benefit of this over a normal For-Each containing such statements is that
all
Receive statements wait in parallel. The bigger the delay between send and
receive, the
more important it becomes to be able to do this.
"split-Select-Receive" can be used to dynamically start new lines of parallel
execution in response to incoming messages. One variant depends on our
understanding
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of multiplexed conversations, but the simpler variant is one which helps us
implement
this contract (A, B, and C are all incoming messages):
sl:
$ A -~ S1 And S2
C -~ S 3
S2:
B ~ S3
S3:
...
Here, the contract allows one to take any number of interleaved <A,B>
sequences
until getting a C, at which it waits for all Bs to come in. One would have a
hard time
implementing this using a Select-Receive statement in a loop, since each <A,B>
1$ sequence is handled independently of all others. One can, however, use a
Split-Select-
Receive:
Split Select Receive
Case Receive A()
Receive B()
Case Receive C()
2$ Finish Split
End Select
Every time a line inside the statement yields, a new line can be created and
the
select statement can be executed for that new line. This means that the
statement will
never finish independently (e.g., there will always be a new, fresh line of
execution to
handle a next message). To exit the statement and still allow all already
started lines to
execute, some code within the statement could execute a "Finish Split"
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Note: in view of the preceding text, it will be understood that the idea of a
line of
execution does not refer to source code lines, but rather to "line of
execution," e.g., a
sequence of statements within a parallel program.
S EXIT
Several of the new versions of "Exit" have already been demonstrated above,
but
for ease of understanding, a recap of what they are and what they do is
provided below:
Exit Split
This will terminate all yielding lines of the surrounding "split," "split-For-
Each"
or "split-Select-Receive" and transfer to the corresponding "End" or "Next"
statement.
Exit Line
others.
This will terminate the current line (whether static or dynamic), but not
affect any
FILTERS
Message filters were not addressed when discussing "Receive" statements
earlier.
Similar to placing a clause on an exception handler to base the handler match
on more
than just the type of the exception, one can add a clause on a receive
statement that
allows one to accept or reject the message based on some special factors, such
as its
contents or global state.
Note that because the contract language has no means of specifying
corresponding conditions, a schedule that uses filter expressions to reject
messages can
make sure that the contract is not violated in the process.
It is convenient to employ filters, particularly when one can receive more
messages in some cases, but not in others. For example,
Select Receive
Case Receive A(sl As String) When sl = "ACK", B(s2 As String)
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" Handle situation
Case Receive A(s3 As String) When s3 = "OK"
" Handle situation
End Select
This statement will accept message A only if the message parameter has the
value
"OK," otherwise it will receive A and B if the A message parameter has the
value
"ACK." If none of these situations are true, then the statement waits until
they are. The
filter may thus be invoked many times before the message is consumed, so it is
vital that
it be a true expression without side-effects.
SECONDARY CONNECTORS
When a service is first started, as noted above, it is assigned a connector
which
can be used to send and receive messages without ever having to be mentioned
explicitly.
This connector is called the "primary" connector of the service. The primary
connector is
bound to the client connector that the first message was sent to the service
on. It can
always have an implementing perspective on its contract.
Just like any other client, when the activated service wishes to communicate
with
other services as a client, it could use a connector factory bound to some
service address,
create a connector from that factory and start sending messages. As stated
above, all
connectors created by connector factories have a using perspective.
What if the service wishes to allow other clients to initiate a conversation
with it,
whether on the same contract as the primary connector, or some other? The
primary
connector is already bound, therefore, sharing it is not an option. Besides,
if one wants to
implement some other contract, the primary connector is probably of no use,
anyway.
The answer is that a secondary connector with an implementing perspective
should be created. All implementing-perspective connectors in services are
called
secondary connectors. It will be understood that outside services, all
connectors are
equals - neither primary nor secondary.
Creating a new, secondary, implementing connector is illustrated below:
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Dim SecondaryConnector As Implements RequestResponse =
CtRequestResponse()
Two things are noteworthy here:
1. One can use the "Implements" keyword as a type modifier in the variable
declaration. This gives the declared variable an implementing perspective.
2. The actual connector object can be created by invoking the desired contract
with
no service reference. This is a rather odd use of a type name, perhaps, but it
is the
only way to create a secondary connector.
The "Implements" contract type modifier can be used wherever a connector
variable can be created, including as a class or module member, or as a
parameter to
methods. Attempting to assign an object of one perspective to a variable of
the opposite
perspective can fail at compile time. Note that the rule for connector-
variable assignment
can be the exact opposite of the rule for connector-to-connector binding. In
other words,
connectors can only be assigned connectors of the same perspective, but they
have to be
bound to a connector of the opposing perspective.
SERVICE NOT FOUND
There are two ways that to discover that a service is not available. First,
the TCP
address might not be valid. In other words, the port has not been opened and
the service
is really not there. This problem is detected upon an attempt to send a first
message to
the service, and an exception can be raised immediately.
Secondly, the message can reach the destination, but the hosting environment
does not recognize the service name or service instance. In this case, the
schedule
sending the message has moved on with life and throwing an exception is not
meaningful.
The problem is instead dealt with by overriding a method in orchestration
classes:
Protected Overrides Sub OtherSideNotThere(ByVal sref As String)
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End Sub
TIMEOUTS
When one sends an asynchronous message from one schedule to another, there is
no guarantee that a response will be received. There are various reasons that
this could
happen, including, but not limited to, lower-level communication failure, or
disagreement
between client and server on what is expected. A contract cannot specify a
maximum
delay between two messages, so a service that does not respond to a request
that the
contract requires for two weeks has technically not broken the contract. Only
if its
schedule is terminated without first sending the message is the contract
violated.
This presents a problem that one has to take into account when writing
schedules
for services and service clients. The only message a service can count on
receiving is the
first one, because that message arriving was the reason it was started in the
first place.
Service clients cannot even count on that much. Fortunately, VB orchestration
provides
suitable implementation tools.
There are two situations that require distinct treatment:
1. If a given message does not arnve, the computational process that the
schedule
embodies can be completely abandoned. Session timeouts are adequate for this
situation, and are recommended, as it keeps the schedule code from being
bloated.
2. If a given message does not arrive, the schedule can recover from it and
proceed
with default information, or try to resend the request, or contact some other
service for the information. Select / Receive statements with timeout
intervals are
recommended for this situation. These situations have been discussed earlier:
Select Receive Within TimeSpan.FromMinutes(10)
Case Receive Response(str As String)
Case TimeOut:
End Select
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Note that, as demonstrated above, a Select/Receive statement does not have to
have multiple cases. A Receive statement is, in fact, a more efficiently
implemented (but
functionally equivalent) version of Select/Receive with a single case.
In other words,
Receive A (...)
is equivalent to:
IO Select Receive
Case Receive A (...)
End Select
Equipped with this realization, it should be clear that any time that a
message is
expected and does not arrive, one can handle it by adding a timeout interval
to the receive
statement.
In accordance with the present invention, a couple of alternatives, depending
on
the situation, are available when this happens. However, it should be noted
that one
cannot define any guidelines in general. Everything is entirely dependent on
the problem
being solved. For example:
~ Wait a bit longer;
~ If the response was a parameter-less "acknowledgement-style" message, then
one
can either decide to proceed under the assumption that the acknowledgement was
negative (or perhaps positive, in some situations);
~ If the response message was transporting back some non-critical data that
one can
proceed without, do so, perhaps with some default values for the data that did
not
arrive. Maybe a web service is looking for personalization data from a
Passport-
Iike service, but if there is none, the web service proceeds with limited
personalization;
~ Try to resend the message to the service that one was waiting for; and
~ Find some other service that one can connect to, or another instance of the
same
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The methods to do this will, of course, vary with the situation. Common to
all,
except the first bullet above, is that if the contract itself does not
accommodate the fact
that some messages might not arrive, in which case there is a huge problem.
When a
schedule exits, each connector created during its lifetime will be examined to
verify
whether the message exchange that has been done through it is completed or
not. Any
connector that "is not done" will be noted as violating its contract and an
exception will
be thrown. When one does not receive a message that it should have, there is
an error
somewhere and the runtime cannot simply ignore it, as it has no way of knowing
how
significant it is to the schedule. However, by discarding the connector that
no message
arrived on, a schedule informs the runtime that it should not validate the
contract on that
particular connector:
Select Receive Within TimeSpan.FromMilliseconds(100)
1$ Case Receive From Connector 1 Response(str As String)
Case TimeOut:
Connector l.Discard()
End Select
Discarding the connector, however, could also mean that no other actions can
be
taken on that connector. One cannot send to it, or receive messages from it.
If attempted,
an error will occur.
Note that timeout intervals on select statements do not set an upper limit for
the
total time that a group of statements take to execute, only the time that one
statement
waits for a message. To do the former, one can utilize a split and a wait
statement:
split
Line
Wait TimeSpan.FromMinutes(2)
Exit Split
Line
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" Some timed activity of multiple statements.
End Split
Since VB orchestration makes no claims of real-time behavior there is no
guarantee that this will take no longer than the two minutes that were
specified. Only
when the second line reaches a pausing event will the split statement actually
terminate
and the statement following the "End Split" execute.
INTERACTING WITH NON-SCHEDULE CODE
There are circumstances where using send and receive statements for
asynchronous programming may not be the right solution. In some circumstances,
the
single-threaded blocking nature of schedules gets in the way of an elegant
solution, or
maybe there is a need to have some UI code that just is not, by nature,
schedule-driven.
The good news is that even in these situations it is easy to write thin layers
of
code that translate something such as a button-press event into a message to a
service or
service client. In short, asynchronous programming goes very well together
with event-
based graphical UI programming.
To realize this bridge between the two paradigms - event-based vs. schedule-
based - VB orchestration allow non-schedule code to send and map incoming
messages
to events. Messages can therefore be exchanged back and forth without a
schedule and
its blocking semantics.
Each message in a contract results in an event being added to the type. Since
methods and events cannot be overloaded in .NET, the event name is the name of
the
message with the String "Event" directly appended to it. The method has the
exact same
name as the message.
By way of example:
Private Sub Fool)
Dim Connector-1 As CtRequestResponse = ...
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AddHandler Connector l.ResponseEvent, AddressOf
ResponseHandler
Send To Connector 1 Request("Gimme!")
End Sub
Private Sub ResponseHandler(str As String)
...
End Sub
In the sample application that will be examined below, message exchanges will
be
employed in this manner particularly related to graphical UI interaction.
GRAPHICAL USER INTERFACES
Win32-based graphical user interfaces have special needs when it comes to what
threads are used to do certain things, such as providing a control with new
data to display.
Not all controls have this need, but some do, and one has to accommodate that.
Both
schedules and individual connectors can be attached to a UI thread so that all
messages
that are received in the schedule or on a connector are received in the
context of specific
UI thread.
This feature is easy to use, but should be limited to situations where it is
really
required. It will be appreciated that forcing schedule code onto a single
thread will limit
the opportunity for concurrency and is therefore a potential performance
bottleneck.
Dim connector As Contract 1 = ...
Connector.SetControl(Forml)
The second statement will make sure that once it returns, all messages
received on
that connector will arrive on the form's owning thread. Note that one can do
this also on
the primary connector of a service (this is one of the few reasonable
occasions to refer to
the primary connector explicitly).
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Primary.SetControl(Forml)
Most likely, though, services and service clients will not be calling UI code
directly but send messages to the forms that contain them, which means that
most likely,
it is non-schedule connectors for which it will make sense to set the
controlling thread.
Following is an example when using "setControlQ":
Select Receive
Case Receive From connectorl A(), Receive From connector2 B()
End Select
Unless connectorl and connector2 are both bound to the same owning thread, the
message reception will be non-deterministic (as regards the thread) in this
case. It will be
appreciated that the thread information can be pulled from either connector in
the case.
Therefore, it is important to make sure that all connectors in a case are
bound to the same
owning thread, or that the schedule is bound to the owning thread.
OPERABLE COMPUTING ENVIRONMENT
Referring now to FIG. 7, there is illustrated a block diagram of a computer
operable to execute the disclosed architecture. In order to provide additional
context for
various aspects of the present invention, FIG. 7 and the following discussion
are intended
to provide a brief, general description of a suitable computing environment
700 in which
the various aspects of the present invention can be implemented. While the
invention has
been described above in the general context of computer-executable
instructions that may
run on one or more computers, those skilled in the art will recognize that the
invention
also can be implemented in combination with other program modules and/or as a
combination of hardware and software.
Generally, program modules include routines, programs, components, data
structures, etc., that perform particular tasks or implement particular
abstract data types.
Moreover, those skilled in the art will appreciate that the inventive methods
can be
practiced with other computer system configurations, including single-
processor or
multiprocessor computer systems, minicomputers, mainframe computers, as well
as
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personal computers, hand-held computing devices, microprocessor-based or
programmable consumer electronics, and the like, each of which can be
operatively
coupled to one or more associated devices.
The illustrated aspects of the invention may also be practiced in distributed
computing environments where certain tasks are performed by remote processing
devices
that are linked through a communications network. In a distributed computing
environment, program modules can be located in both local and remote memory
storage
devices.
A computer typically includes a variety of computer-readable media.
Computer-readable media can be any available media that can be accessed by the
computer and includes both volatile and nonvolatile media, removable and non-
removable media. By way of example, and not limitation, computer readable
media can
comprise computer storage media and communication media. Computer storage
media
includes both volatile and nonvolatile, removable and non-removable media
implemented
in any method or technology for storage of information such as computer
readable
instructions, data structures, program modules or other data. Computer storage
media
includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other
memory
technology, CD-ROM, digital video disk (DVD) or other optical disk storage,
magnetic
cassettes, magnetic tape, magnetic disk storage or other magnetic storage
devices, or any
other medium which can be used to store the desired information and which can
be
accessed by the computer.
Communication media typically embodies computer-readable instructions, data
structures, program modules or other data in a modulated data signal such as a
carrier
wave or other transport mechanism, and includes any information delivery
media. The
term "modulated data signal" means a signal that has one or more of its
characteristics set
or changed in such a manner as to encode information in the signal. By way of
example,
and not limitation, communication media includes wired media such as a wired
network
or direct-wired connection, and wireless media such as acoustic, RF, infrared
and other
wireless media. Combinations of the any of the above should also be included
within the
scope of computer-readable media.


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With reference again to FIG. 7, there is illustrated an exemplary environment
700
for implementing various aspects of the invention that includes a computer
702, the
computer 702 including a processing unit 704, a system memory 706 and a system
bus
708. The system bus 708 couples system components including, but not limited
to, the
system memory 706 to the processing unit 704. The processing unit 704 can be
any of
various commercially available processors. Dual microprocessors and other
mufti-processor architectures may also be employed as the processing unit 704.
The system bus 708 can be any of several types of bus structure that may
further
interconnect to a memory bus (with or without a memory controller), a
peripheral bus,
and a local bus using any of a variety of commercially available bus
architectures. The
system memory 706 includes read only memory (ROM) 710 and random access memory
(RAM) 712. A basic input/output system (BIOS) is stored in a non-volatile
memory 710
such as ROM, EPROM, EEPROM, which BIOS contains the basic routines that help
to
transfer information between elements within the computer 702, such as during
start-up.
I S The RAM 712 can also include a high-speed RAM such as static RAM for
caching data.
The computer 702 further includes an internal hard disk drive (HDD) 714 (e.g.,
EIDE, SATA), which internal hard disk drive 714 may also be configured for
external
use in a suitable chassis (not shown), a magnetic floppy disk drive (FDD) 716,
(e.g., to
read from or write to a removable diskette 718) and an optical disk drive 720,
(e.g.,
reading a CD-ROM disk 722 or, to read from or write to other high capacity
optical
media such as the DVD). The hard disk drive 714, magnetic disk drive 716 and
optical
disk drive 720 can be connected to the system bus 708 by a hard disk drive
interface 724,
a magnetic disk drive interface 726 and an optical drive interface 728,
respectively. The
interface 724 for external drive implementations includes at least one or both
of
Universal Serial Bus (USB) and IEEE 1394 interface technologies.
The drives and their associated computer-readable media provide nonvolatile
storage of data, data structures, computer-executable instructions, and so
forth. For the
computer 702, the drives and media accommodate the storage of any data in a
suitable
digital format. Although the description of computer-readable media above
refers to a
HDD, a removable magnetic diskette, and a removable optical media such as a CD
or
DVD, it should be appreciated by those skilled in the art that other types of
media which
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are readable by a computer, such as zip drives, magnetic cassettes, flash
memory cards,
cartridges, and the like, may also be used in the exemplary operating
environment, and
further, that any such media may contain computer-executable instructions for
performing the methods of the present invention.
A number of program modules can be stored in the drives and RAM 712,
including an operating system 730, one or more application programs 732, other
program
modules 734 and program data 736. All or portions of the operating system,
applications,
modules, and/or data can also be cached in the RAM 712.
It is appreciated that the present invention can be implemented with various
commercially available operating systems or combinations of operating systems.
A user can enter commands and information into the computer 702 through one or
more wired/wireless input devices, e.g., a keyboard 738 and a pointing device,
such as a
mouse 740. Other input devices (not shown) may include a microphone, an IR
remote
control, a joystick, a game pad, a stylus pen, touch screen, or the like.
These and other
input devices are often connected to the processing unit 704 through an input
device
interface 742 that is coupled to the system bus 708, but can be connected by
other
interfaces, such as a parallel port, an IEEE 1394 serial port, a game port, a
USB port, an
IR interface, etc.
A monitor 744 or other type of display device is also connected to the system
bus
708 via an interface, such as a video adapter 746. In addition to the monitor
744, a
computer typically includes other peripheral output devices (not shown), such
as
speakers, printers etc.
The computer 702 may operate in a networked environment using logical
connections via wired and/or wireless communications to one or more remote
computers,
such as a remote computers) 748. The remote computers) 748 can be a
workstation, a
server computer, a muter, a personal computer, portable computer,
microprocessor-based
entertainment appliance, a peer device or other common network node, and
typically
includes many or all of the elements described relative to the computer 702,
although, for
purposes of brevity, only a memory storage device 750 is illustrated. The
logical
connections depicted include wired/wireless connectivity to a local area
network (LAN)
752 and/or larger networks, e.g., a wide area network (WAN) 754. Such LAN and
WAN
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networking environments are commonplace in offices, and companies, and
facilitate
enterprise-wide computer networks, such as intranets, all of which may connect
to a
global communication network, e.g., the Internet.
When used in a LAN networking environment, the computer 702 is connected to
the local network 752 through a wired and/or wireless communication network
interface
or adapter 756. The adaptor 756 may facilitate wired or wireless communication
to the
LAN 752, which may also include a wireless access point disposed thereon for
communicating with the wireless adaptor 756. When used in a WAN networking
environment, the computer 702 can include a modem 758, or is connected to a
communications server on the LAN, or has other means for establishing
communications
over the WAN 754, such as by way of the Internet. The modem 758, which can be
internal or external and a wired or wireless device, is connected to the
system bus 708 via
the serial port interface 742. In a networked environment, program modules
depicted
relative to the computer 702, or portions thereof, can be stored in the remote
memory/storage device 750. It will be appreciated that the network connections
shown
are exemplary and other means of establishing a communications link between
the
computers can be used.
The computer 702 is operable to communicate with any wireless devices or
entities operatively disposed in wireless communication, e.g., a printer,
scanner, desktop
and/or portable computer, portable data assistant, communications satellite,
any piece of
equipment or location associated with a wirelessly detectable tag (e.g., a
kiosk, news
stand, restroom), and telephone. This includes at least Wi-Fi and BluetoothTM
wireless
technologies. Thus, the communication can be a predefined structure as with
conventional network or simply an ad hoc communication between at least two
devices.
Wi-Fi, or Wireless Fidelity, allows connection to the Internet from a couch at
home, a bed in a hotel room or a conference room at work, without wires. Wi-Fi
is a
wireless technology like a cell phone that enables such devices, e.g.,
computers, to send
and receive data indoors and out; anywhere within the range of a base station.
Wi-Fi
networks use radio technologies called IEEE 802.11 (a, b, g, etc.) to provide
secure,
reliable, fast wireless connectivity. A Wi-Fi network can be used to connect
computers
to each other, to the Internet, and to wired networks (which use IEEE 802.3 or
Ethernet).
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Wi-Fi networks operate in the unlicensed 2.4 and 5 GHz radio bands, with an 11
Mbps
(802.1 lb) or 54 Mbps (802.1 la) data rate or with products that contain both
bands (dual
band), so the networks can provide real-world performance similar to the basic
l OBaseT
wired Ethernet networks used in many offices.
Referring now to FIG. 8, there is illustrated a schematic block diagram of an
exemplary computing environment 800 in accordance with the present invention.
The
system 800 includes one or more clients) 802. The clients) 802 can be hardware
and/or
software (e.g., threads, processes, computing devices). The clients) 802 can
house
cookies) and/or associated contextual information by employing the present
invention,
for example. The system 800 also includes one or more servers) 804. The
servers) 804
can also be hardware and/or software (e.g., threads, processes, computing
devices). The
servers 804 can house threads to perform transformations by employing the
present
invention, for example. One possible communication between a client 802 and a
server
804 can be in the form of a data packet adapted to be transmitted between two
or more
computer processes. The data packet may include a cookie and/or associated
contextual
information, for example. The system 800 includes a communication framework
806
(e.g., a global communication network such as the Internet) that can be
employed to
facilitate communications between the clients) 802 and the servers) 804.
Communications can be facilitated via a wired (including optical fiber) and/or
wireless technology. The clients) 802 are operatively connected to one or more
client
data stores) 808 that can be employed to store information local to the
clients) 802 (e.g.,
cookies) and/or associated contextual information). Similarly, the servers)
804 are
operatively connected to one or more server data stores) 810 that can be
employed to
store information local to the servers 804.
Appendix A describes various aspects of the subject invention, and this
appendix
is to be considered part of the detailed specification of this application.
What has been described above includes examples of the present invention. It
is,
of course, not possible to describe every conceivable combination of
components or
methodologies for purposes of describing the present invention, but one of
ordinary skill
in the art may recognize that many further combinations and permutations of
the present
invention are possible. Accordingly, the present invention is intended to
embrace all
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CA 02509483 2005-06-08
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such alterations, modifications and variations that fall within the spirit and
scope of the
appended claims. Furthermore, to the extent that the term "includes" is used
in either the
detailed description or the claims, such term is intended to be inclusive in a
manner
similar to the term "comprising" as "comprising" is interpreted when employed
as a
transitional word in a claim.

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

For a clearer understanding of the status of the application/patent presented on this page, the site Disclaimer , as well as the definitions for Patent , Administrative Status , Maintenance Fee  and Payment History  should be consulted.

Administrative Status

Title Date
Forecasted Issue Date Unavailable
(22) Filed 2005-06-08
(41) Open to Public Inspection 2006-01-09
Examination Requested 2010-06-08
Dead Application 2013-11-04

Abandonment History

Abandonment Date Reason Reinstatement Date
2012-11-02 R30(2) - Failure to Respond
2013-06-10 FAILURE TO PAY APPLICATION MAINTENANCE FEE

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Registration of a document - section 124 $100.00 2005-06-08
Application Fee $400.00 2005-06-08
Maintenance Fee - Application - New Act 2 2007-06-08 $100.00 2007-05-04
Maintenance Fee - Application - New Act 3 2008-06-09 $100.00 2008-05-07
Maintenance Fee - Application - New Act 4 2009-06-08 $100.00 2009-05-07
Maintenance Fee - Application - New Act 5 2010-06-08 $200.00 2010-05-07
Request for Examination $800.00 2010-06-08
Maintenance Fee - Application - New Act 6 2011-06-08 $200.00 2011-05-06
Maintenance Fee - Application - New Act 7 2012-06-08 $200.00 2012-05-10
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
MICROSOFT CORPORATION
Past Owners on Record
ALLEN, JASON P.
GUSTAFSSON, NIKLAS
HAMBY, JOHN L.
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Abstract 2005-06-08 1 21
Description 2005-06-08 75 3,003
Claims 2005-06-08 4 129
Drawings 2005-06-08 8 91
Representative Drawing 2005-12-13 1 7
Cover Page 2005-12-21 2 44
Description 2010-06-08 80 3,203
Claims 2010-06-08 11 359
Assignment 2005-06-08 9 283
Prosecution-Amendment 2010-06-08 16 581
Prosecution-Amendment 2012-05-02 5 212