Language selection

Search

Patent 2563942 Summary

Third-party information liability

Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.

Claims and Abstract availability

Any discrepancies in the text and image of the Claims and Abstract are due to differing posting times. Text of the Claims and Abstract are posted:

  • At the time the application is open to public inspection;
  • At the time of issue of the patent (grant).
(12) Patent Application: (11) CA 2563942
(54) English Title: TOURNAMENT SYSTEM AND METHOD OF OPERATION THEREOF
(54) French Title: SYSTEME DE TOURNOI ET SA METHODE DE FONCTIONNEMENT
Status: Dead
Bibliographic Data
(51) International Patent Classification (IPC):
  • A63F 13/30 (2014.01)
  • A63F 13/86 (2014.01)
(72) Inventors :
  • MOSHAL, PAUL MARTIN (United Kingdom)
(73) Owners :
  • WATERLEAF LIMITED (United Kingdom)
(71) Applicants :
  • WATERLEAF LIMITED (United Kingdom)
(74) Agent: DEETH WILLIAMS WALL LLP
(74) Associate agent:
(45) Issued:
(86) PCT Filing Date: 2005-04-25
(87) Open to Public Inspection: 2005-11-03
Examination requested: 2006-10-20
Availability of licence: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): Yes
(86) PCT Filing Number: PCT/IB2005/001105
(87) International Publication Number: WO2005/102480
(85) National Entry: 2006-10-20

(30) Application Priority Data:
Application No. Country/Territory Date
0409224.3 United Kingdom 2004-04-26

Abstracts

English Abstract




A tournament system (1) for conducting a multiplayer tournament, in which a
plurality of players compete in a multiplayer game to determine a winner
thereof, comprises a gaming server (7) and a number of Internet-enabled
computer workstations (9) for conducting a number of online elimination rounds
of the multiplayer game. Each online elimination round includes a plurality of
online instances of the multiplayer game. The gaming server (7) is arranged to
determine a winner for each online instance of the multiplayer game. The
gaming server (7) also provides for conducting a plurality of successive
online elimination rounds of the multiplayer game and enable only the winner
of each online instance of the multiplayer game in any online elimination
round to participate in an immediately succeeding online elimination round.


French Abstract

L'invention concerne un système de tournoi (1) pour mener un tournoi à plusieurs joueurs, dans lequel des joueurs sont en compétition dans un jeu multi-joueur pour déterminer un gagnant. Le système (1) comprend un serveur de jeu (7) et un certain nombre de postes de travail informatiques compatibles avec Internet (9) pour effectuer un certain nombre de tours d'élimination en ligne du jeu multi-joueur. Chaque tour d'élimination comprend une pluralité d'instances en ligne du jeu multi-joueur. Le serveur de jeu (7) est agencé pour déterminer un gagnant pour chaque instance en ligne du jeu multi-joueur. Le serveur de jeu (7) permet également de mener une pluralité de tours d'élimination en ligne successifs du jeu multi-joueur et permet seulement au gagnant de chaque instance en ligne du jeu multi-joueur d'un tour d'élimination en ligne quelconque, de participer à un tour d'élimination en ligne immédiatement subséquent.

Claims

Note: Claims are shown in the official language in which they were submitted.



17


Claims

1. A tournament system for conducting a multiplayer tournament in which a
plurality of players compete in a multiplayer game to determine a winner
thereof, comprising:
online means for conducting at least one online elimination round of the
multiplayer game, the at least one online elimination round including a
plurality of online instances of the multiplayer game, the online means
being arranged to determine a winner for each online instance of the
multiplayer game;
adjudication means for conducting at least one final round of the
multiplayer game, the at least one final round consisting of a single
instance of the multiplayer game in which the winner of this instance of the
multiplayer game is determined as the winner of the tournament; and
broadcasting means associated with the adjudication means, the
broadcasting means being operable to broadcast a video image of the
progress of the at least one final round of the tournament.
2. A tournament system as claimed in claim 1 in which online means
conducts a plurality of successive online elimination rounds of the
multiplayer game, each one of the plurality of online elimination rounds
including a plurality of online instances of the multiplayer game.
3. A tournament system as claimed in claim 2 in which the online means
enables only the winner of each online instance of the multiplayer game in
any online elimination round to participate in an immediately succeeding
online elimination round.
4. A tournament system as claimed in claim 3 in which the adjudication
means also conducts a semi-final round of the multiplayer game, the semi-
final round including a plurality of instances of the multiplayer game.



18


5. A tournament system as claimed in claim 4 in which the adjudication
means enables only the winner of each online instance of the multiplayer
game in the last online elimination round to participate in the semi-final
round.

6. A tournament system as claimed in claim 5 in which the adjudication
means enables only the winner of each instance of the multiplayer game
in the semi-final round to participate in the final round of the multiplayer
game.

7. A tournament system as claimed in claim 6 in which the broadcasting
means is operable to also broadcast a video image of the progress of
each instance of the multiplayer game in the semi-final round.

8. A tournament system as claimed in claim 7 in which the online means
determines the finishing order of players in each online instance of every
online elimination round of the multiplayer game.

9. A tournament system as claimed in claim 8 in which the online means
awards a corresponding prize to each player in the final online elimination
round of the multiplayer game, the prize being inversely proportional to the
finishing order of that player in the online instance of the final online
elimination round.

10. A tournament system as claimed in claim 9 in which the adjudication
means determines the finishing order of players in the semi-final and final
rounds of the multiplayer game.

11. A tournament system as claimed in claim 10 in which the adjudication
means awards a corresponding prize to each player in the semi-final and
final rounds of the multiplayer game, the prize being inversely proportional


19


to the finishing order of that player in the instance of the particular semi-
final or final round.

12. A tournament system as claimed in claim 11 in which the adjudication
means awards a jackpot prize to a winner of the final round.

13. A tournament system as claimed in claim 1 in which the online means
includes:
a gaming server operable under program control to regulate the progress
of at least one instance of the multiplayer game, the gaming server
enabling participation in the at least one instance of the multiplayer game
by a predetermined plurality of players;
a user access facility communicable with the gaming server by means of a
communication network and being operable by the respective player to
access the gaming server along the communication network;
a register of players participating in the at least one instance of the game,
the register including, for at each participating player, data representative
of the at least one instance of the multiplayer game in which the player is
participating;
wagering means operable by each player to place a wager on the at least
one instance of the multiplayer game; and
discrimination means responsive to progress of the at least one instance
of the multiplayer game to determine whether a wager placed thereon by
any one of the participating players is successful or unsuccessful.

14. A tournament system as claimed in claim 13 in which the communication
network is the Internet.

15. A tournament system as claimed in claim 14 in which the user access
facility is a computer workstation connectable to the World Wide Web of
the Internet.



20



16. A tournament system as claimed in any one of the preceding claims in
which the multiplayer game is a game of multiplayer poker.

17. A method of operation of a tournament system for conducting a
multiplayer tournament in which a plurality of players compete in a
multiplayer game to determine a winner thereof, comprising the steps of:
conducting at least one online elimination round of the multiplayer game,
the at least one online elimination round including a plurality of online
instances of the multiplayer game;
determining a winner of each online instance of the multiplayer game;
conducting at least one final round of the multiplayer game consisting of a
single instance of the multiplayer game;
determining the winner of the single instance of the multiplayer game in
the final round to be the winner of the tournament; and
broadcasting a video image of the progress of the final round of the
tournament.

18. A method as claimed in claim 17 in which a plurality of successive online
elimination rounds of the multiplayer game are conducted, each one of the
plurality of online elimination rounds including a plurality of online
instances of the multiplayer game.

19. A method as claimed in claim 18 which includes a step of enabling only
the winner of each online instance of the multiplayer game in any online
elimination round to participate in an immediately succeeding online
elimination round.

20. A method as claimed in claim 19 which includes the further step of
conducting a semi-final round of the multiplayer game, the semi-final
round including a plurality of instances of the multiplayer game.




21


21. A method as claimed in claim 20 in which only the winner of each online
instance of the multiplayer game in the last online elimination round is
enabled to participate in the semi-final round of the multiplayer game.

22. A method as claimed in claim 21 in which only the winner of each instance
of the multiplayer game in the semi-final round is enabled to participate in
the final round of the multiplayer game.

23. A method as claimed in claim 22 that includes a step of broadcasting a
video image of the progress of each instance of the multiplayer game in
the semi-final round.

24. A method as claimed in claim 23 in which the finishing order of players in
each online instance of every online elimination round of the multiplayer
game is determined.

25. A method as claimed in claim 24 in which a corresponding prize is
awarded to each player in the final online elimination round of the
multiplayer game, the prize being inversely proportional to the finishing
order of that player in the instance of the final online elimination round.

26. A method as claimed in claim 25 in which the finishing order of players in
the semi-final and final rounds of the multiplayer game is determined.

27. A method as claimed in claim 26 in which a corresponding prize is
awarded to each player in the semi-final and final rounds of the multiplayer
game, the prize being inversely proportional to the finishing order of that
player in the instance of the particular semi-final or final round.

23. A method as claimed in claim 27 in which a jackpot prize is awarded to a
winner of the final round.



22


29. A method of conducting a multiplayer tournament in which a plurality of
players compete in a multiplayer game to determine a winner thereof,
comprising the steps of:
conducting at feast one online elimination round of the multiplayer game,
the at least one elimination round including a plurality of online instances
of the multiplayer game;
determining a winner for each online instance of the multiplayer game;
conducting at least one final round of the multiplayer game consisting of a
single instance of the multiplayer game;
determining the winner of the single instance of the multiplayer game in
the final round as the winner of the tournament; and
broadcasting a video image of the progress of the final round of the
tournament.

30. A method as claimed in claim 29 in which a plurality of successive online
elimination rounds of the multiplayer game are conducted, each one of the
plurality of online elimination rounds including a plurality of online
instances of the multiplayer game.

31. A method as claimed in claim 30 which includes a step of enabling only
the winner of each online instance of the multiplayer game in any
elimination round to participate in an immediately succeeding online
elimination round.

32. A method as claimed in claim 31 which includes a further step of
conducting a semi-final round of the multiplayer game, the semi-final
round including a plurality of instances of the multiplayer game.

33. A method as claimed in claim 32 in which only the winner of each online
instance of the multiplayer game in the last online elimination round is
enabled to participate in the semi-final round of the multiplayer game.



23


34. A method as claimed in claim 33 in which only the winner of each instance
of the multiplayer game in the semi-final round is enabled to participate in
the final round of the multiplayer game.

35. A method as claimed in claim 34 that includes a step of broadcasting a
video image of the progress of each instance of the multiplayer game in
the semi-final round.

36. A method as claimed in claim 35 in which the finishing order of players in
each instance of every online elimination round of the multiplayer game is
determined.

37. A method as claimed in claim 36 in which a corresponding prize is
awarded to each player in the final online elimination round of the
multiplayer game, the prize being inversely proportional to the finishing
order of that player in the instance of the final online elimination round.

38. A method as claimed in claim 37 in which the finishing order of players in
the semi-final and final rounds of the multiplayer game is determined.

39. A method as claimed in claim 38 in which a corresponding prize is
awarded to each player in the semi-final and final rounds of the multiplayer
game, the prize being inversely proportional to the finishing order of that
player in the instance of the particular semi-final or final round.

40. A method as claimed in claim 39 in which a jackpot prize is awarded to the
winner of the final round.

Description

Note: Descriptions are shown in the official language in which they were submitted.



CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
1
TOURNAMENT SYSTEM AND METHOD OF OPERATION THEREOF
Field of the Invention
This invention relates to a tournament system and, more particularly, to a
tournament system that is operable to conduct a multiplayer tournament, more
specifically a multiplayer game tournament. The invention extends to a method
of operation of the tournament system and to a method of conducting a
tournament.
Background to the Invention
Multiplayer tournaments, such as bridge tournaments are well known and widely
supported in many jurisdictions.
Such multiplayer tournaments generally consist of a number of different rounds
of
play, starting with a qualifying round from which a number of the best players
emerge and proceeded to play in subsequent rounds of the tournament. At each
round of the tournament, the number of participating players is further
reduced
until a predetermined number of players remain, who then participate in a
final
round from which a winner of the tournament emerges.
Tournaments of this type have a disadvantage in that all of the rounds of the
tournament must be played at the same venue or, alternatively, the qualifying
rounds must be played at different predetermined venues in the form of
district or
regional tournaments, thus necessitating all players to be present at the
CONFIRMATION COPY


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
2
respective venues, which is unnecessarily costly and logistically difficult to
administer.
Object of the Invention
It is an object of this invention to provide a tournament system, a method of
operation of the tournament system, and a method of conducting a tournament
that will, at least partially, alleviate the abovementioned difficulties and
disadvantages
Summary of the Invention
In accordance with this invention there is provided a tournament system for
conducting a multiplayer tournament in which a plurality of players compete in
a
multiplayer game to determine a winner thereof, comprising:
online means for conducting at least one online elimination round of the
multiplayer game, the at least one online elimination round including a
plurality of
online instances of the multiplayer game, the online means being arranged to
determine a winner for each online instance of the multiplayer game; and
adjudication means for conducting at least one final round of the multiplayer
game, the at least one final round consisting of a single instance of the
multiplayer game in which the winner of this instance of the multiplayer game
is
determined as the winner of the tournament; and
broadcasting means associated with the adjudication means, the broadcasting
means being operable to broadcast a video image of the progress of the at
least
one final round of the tournament.
Further features of the invention provide for the online means to conduct a
plurality of successive online elimination rounds of the multiplayer game,
each
one of the plurality of online elimination rounds including a plurality of
online


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
3
instances of the multiplayer game, and for the online means to enable only the
winner of each instance of the multiplayer game in any online elimination
round
to participate in an immediately succeeding online elimination round.
Still further features of the invention provide for the adjudication means to
also
conduct a semi-final round of the multiplayer game, the semi-final round
including
a plurality of instances of the multiplayer game, for the adjudication means
to
enable only the winner of each online instance of the multiplayer game in tfye
last
online elimination round to participate in the semi-final round, for the
adjudication
means to enable only the winner of each instance of the multiplayer game in
the
semi-final round to participate in the final round of the multiplayer game,
and for
the broadcasting means to be operable to also broadcast a video image of the
progress of each instance of the multiplayer game in the semi-final round.
Yet further features of the invention provide for the online means to
determine the
finishing order of players in each online instance of every online elimination
round
of the multiplayer game, for the online means to award a corresponding prize
to
each player in fihe final online elimination round of the multiplayer game,
the prize
being inversely proportional to the finishing order of that player in the
online
instance of the final online elimination round, for the adjudication means to
determine the finishing order of players in the semi-final and final rounds of
the
multiplayer game, for the adjudication means to award a corresponding prize to
each player in the semi-final and final rounds of the multiplayer game, the
prize
being inversely proportional to the finishing order of that player in the
instance of
the particular semi-final or final round, and for the adjudication means to
award a
jackpot prize to a winner of the final round.
There is also provided for the online means to include:
a gaming server operable under program control to regulate the progress of at
least one instance of the multiplayer game, the gaming server enabling
participation in the at least one instance of the multiplayer game by a
predetermined plurality of players;


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
4
a user access facility communicable with the gaming server by means of a
communication network and being operable by the respective player to access
the gaming server along the communication network;
a register of players participating in the at least one instance of the game,
the
register including, for at each participating player, data representative of
the at
least one instance of the multiplayer game in which the player is
participating;
wagering means operable by each player to place a wager on the at least one
instance of the multiplayer game; and
discrimination means responsive to progress of the at least one instance of
the
multiplayer game to determine whether a wager placed thereon by any one of the
participating players is successful or unsuccessful.
There is further provided for the communication network to be the Internet,
for the
user access facility to be a computer workstation connectable to the World
Wide
Web of the Internet, and for the multiplayer game to be a game of multiplayer
poker.
The invention extends to a method of operation of a 'tournament system for
conducting a multiplayer tournament in which a plurality of players compete in
a
multiplayer game to determine a winner, comprising the steps of:
conducting at least one online elimination round of the multiplayer game, the
at
least one online elimination round including a plurality of online instances
of the
multiplayer game;
determining a winner for each online instance of the multiplayer game;
conducting at least one final round of the multiplayer game, consisting of a
single
instance of the multiplayer game in which the winner of this instance of the
multiplayer game is determined as the winner of the tournament; and
broadcasting a video image of the progress of the at least one final round of
the
tournament.
There is further provided for conducting a plurality of successive online
elimination rounds of the multiplayer game, each one of the plurality of
online


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
elimination rounds including a plurality of instances of the multiplayer game,
and
enabling only the winner of each online instance of the multiplayer game in
any
online elimination round to participate in an immediately succeeding online
elimination round.
5
There is still further provided for the method to include the step of
conducting a
semi-final round of the multiplayer game, the semi-final round including a
plurality
of instances of the multiplayer game, for enabling only the winner of each
online
instance of the multiplayer game in the last online elimination round to
participate
in the semi-final round of the multiplayer game, for enabling only the winner
of
each instance of the multiplayer game in the semi-final round to participate
in the
final round of the multiplayer game, and for broadcasting a video image of the
progress of each instance of the multiplayer game in the semi-final round.
There is yet further provided for determining the finishing order of players
in each
online instance of every online elimination round of the multiplayer game, for
awarding a corresponding prize to each player in the final online elimination
round of the multiplayer game, the prize being inversely proportional to the
finishing order of that player in the instance of the final online elimination
round,
for determining the finishing order of players in the semi-final and final
rounds of
the multiplayer game, for awarding a corresponding prize to each player in the
semi-final and final rounds of the multiplayer game, the prize being inversely
proportional to the finishing order of that player in the instance of the
particular
semi-final or final round, and for awarding a jackpot prize to a winner of the
final
round.
The invention extends to a method of conducting a multiplayer tournament in
which a plurality of players compefie in a multiplayer game to determine a
winner
thereof, comprising the steps of:
conducting at (east one online elimination round of the multiplayer game, the
at
least one online elimination round including a plurality of online instances
of the
multiplayer game;


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
6
determining a winner for each online instance of the multiplayer game;
conducting at least one final round of the multiplayer game consisting of a
single
instance of the multiplayer game;
determining the winner of the single instance of the multiplayer game in the
final
round to be the winner of the tournament; and
broadcasting a video image of the progress of the final round of the
tournament.
There is further provided for conducting online a plurality of successive
elimination rounds of the multiplayer game, each one of the plurality of
elimination rounds including a plurality of online instances of the
multiplayer
game, and enabling only the winner of each online instance of the multiplayer
game in any online elimination round to participate in an immediately
succeeding
online elimination round.
There is still further provided for the method to include the step of
conducting a
semi-final round of the multiplayer game, the semi-final round including a
plurality
of instances of the multiplayer game, for enabling only the winner of each
online
instance of the multiplayer game in the last online elimination round to
participate
in the semi-final round of the multiplayer game, for enabling only the winner
of
each instance of the multiplayer game in the semi-final round to participate
in the
final round of the multiplayer game, and for broadcasting a video image of the
progress of each instance of the multiplayer game in the semi-final round.
There is further provided for determining the finishing order of players in
each
instance of every online elimination round of the multiplayer game, for
awarding a
corresponding prize to each player in the final online elimination round of
the
multiplayer game, the prize being inversely proportional to the finishing
order of
that player in the instance of the final online elimination round, for
determining the
finishing order of players in the semi-final and final rounds of the
multiplayer
game, for awarding a corresponding prize to each player in the semi-final and
final rounds of the multiplayer game, the prize being inversely proportional
to the


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
7
finishing order of that player in the instance of the particular semi-final or
final
round, and for awarding a jackpot prize to the winner of the final round.
Brief Description of the Drawings
One embodiment of the invention is described below, by way of example only,
and with reference to the abovementioned drawings, in which:
Figure 1 is a functional representation of a tournament system according to
the
invention;
Figure 2 is an online means of the tournament system of Figure 1; and
Figure 3 is an adjudication facility of the tournament system of Figure 1.
Detailed Description of the Invention
Referring to Figures 1 to 3, in which like features of the invention are
indicated by
like numerals, a tournament system for conducting a multiplayer tournament is
indicated that generally by reference numeral (1 ). The tournament system (1 )
is
used to conduct a multiplayer tournament in which a plurality of players
compete
in a multipiayer game to determine a winner thereof. In this embodiment of the
invention, the multiplayer game is multiplayer poker but it is to be clearly
understood that the scope of this invention is not limited to this particular
multiplayer game, but extends to include other multiplayer games such as, for
example, multiplayer blackjack, punto banco, baccarat or craps.
The tournament system (1 ) includes an online means, indicated generally by
reference numeral (2), for conducting two online elimination rounds of the
multiplayer poker game. Every online elimination round consists of a plurality
of


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
8
distinct instances of the multiplayer poker game depending on how many players
participate in the tournament. Alternatively, the online means (2) may conduct
three or more elimination rounds of the multiplayer poker game if this is
warranted by a sufficiently large number of players wishing to participate in
the
tournament. For convenience, in this description, the first online elimination
round
of the tournament will be referred to as the preliminary round and the second
online elimination round will be referred to as the satellite round.
The tournament system also includes adjudication means, indicated generally by
reference numeral (3), for conducting a semi-final round and a final round of
the
multiplayer game. The semi-final round consists of multiple instances of the
multiplayer game, while the final round consists of a single instance of the
multiplayer game in which the winner of this instance of the game is
determined
as being the winner of the multiplayer tournament. The adjudication means (3)
consists of one or more physical playing tables (4) that can be located at a
predetermined venue, a supervisory computer workstation (5) and an associated
broadcasting means in the form of a television broadcast unit (6) and one or
more television cameras (16) that is operable to broadcast a television image
of
the progress of the semi-final and the final rounds of the multiplayer
tournament.
The online means (2) includes a gaming server (7) connected to a
communication network (8) that is, in this embodiment, the Internet. The
gaming
server (7) is accessible by a would-be poker player (not shown) through a user
access facility (9) in the form of an Internet-enabled computer workstation
having
a display monitor (10) and an associated pointing device (11 ), such as a
mouse
or, alternatively, a touchpad. In this embodiment, the gaming server (7) is
shown
as being logically connected to two computer workstations (9). It will be
appreciated by those skilled in the art of the invention that the gaming
server (7)
can be logically connected to any desired number of such computer workstations
(9) simultaneously, which number is physically limited only by considerations
of
processing power and Internet access bandwidth.


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
9
The gaming server (7) operates under control of a server-stored program (not
shown) capable of enabling a predetermined maximum number, say 10, of
players to play an instance of the game of multiplayer poker. When the number
of players reaches this predetermined maximum number, the server-stored
program causes a further instance of the game to be initiated, the new
instance
of the game also being capable of accommodating a further 10 players. In this
manner, the gaming server (7) is capable, under server-stored program control,
of spawning as many separate instances of the game of multiplayer poker as
required in order to accommodate the pool of players who desired to
participate
in the tournament, in groups of a maximum of 10. Each instance of the game of
multiplayer poker spawned in this manner is treated as totally independent of
the
other instances of the multiplayer game.
The gaming server (7) enables a player who desires to join the tournament to
request, by means of one of the computer workstations (9) participation in the
tournament and, once admitted to an instance of the game in the preliminary
round, to place a wager on the turn of that instance of the game. Each
participating player is presented with an identical graphical user interface
(GUI)
on his respective computer workstation (9) by a separate workstation-stored
program (not shown) in the workstation. The GUI presents to the player a
suitable display of a poker game (not shown) with appropriate activatable
icons
that enable the player to make his own desired game play decisions and to
monitor the progress of the multiplayer poker game by viewing the game play
decisions of the other participating players in the same instance of the
multiplayer
game.
The server-stored program also provides a wagering means (12) operable by any
participating player to place a wager on the turn of the game, as well as
discrimination means (13) capable of determining whether any wager placed by
any one of the participating players on the turn of the instance of the game
of
multiplayer poker is successful or unsuccessful. The stored program in the
gaming server (7) also maintains a dynamic register (14) of all players
admitted


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
to, and actively participating in, all fihe spawned instances of the
multiplayer
poker game, together with data identifying the particular insfiance of the
multiplayer poker game in which each player is participating. The gaming
server
(7) also settles the wagers of the participating players after the completion
of
5 every turn of any instance of the multiplayer poker game.
Each computer workstation (9) is a conventional personal computer operating
under a Windows 2000 operating system, which is well-known and commercially
available from the Microsoft Corporation of Seattle, Washington, USA. The
10 gaming server (7) operates under the Windows NT operating. system that is
also
available from the Microsoft Corporation. The game of multiplayer poker
consists
of the workstation-stored program (not shown) referred to, for convenience, as
a
client process that is executable on a computer worksfiation (9), and the
corresponding server-stored program (not shown), or server process, that is
executable on the gaming server (7). The server process (not shown) generates
one or more random events that affect the outcome of the game of multiplayer
poker, such as the dealing of cards to participating players. The client
process
(not shown) obtains the result of the random events from the gaming server
(7),
across the communication network (8) and displays the outcome of the game on
the display monitor (10) in an intelligible manner. In order to play the game
of
multiplayer poker from any computer workstation (9), the client process (not
shown) must first be downloaded from the gaming server (7) to that computer
workstation.
In use, a player wishing to participate in the multiplayer poker tournament
uses a
computer workstation (9) fio access the gaming server (7). The player is
presented with an icon (not shown) on the display monitor (10) of the computer
workstation (9), which the user can activate in order to request participation
in the
poker tournament and to register for it. The user's request for participation
is
submitted to the gaming server (7), which adjudicates and processes the
request
in the following manner:


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
11
1. If all existing instances of the poker game are currently being played by
10
players, the existing instances of the game are all fully occupied and the
request in player cannot be admitted to any instance of the game. The
user is notified of the situation and added to the list of would-be players.
2. When the waiting list has grown to 10 would-be players, the gaming server
(7) spawns a new instance of the game to accommodate the players in the
waiting list, and the list is flushed.
3. When the gaming server (7) spawns a new instance of the poker, each
participating player is assigned a predetermined quantity of credit as a
stake with which to play the game.
4. The gaming server (7) may only spawn a predetermined maximum
number, namely 360, of separate instances of the poker game for
purposes of the tournament. The gaming server (7) advises any player
wishing to participate in the tournament once this number of instances has
been spawned that the tournament is fully subscribed and is closed. Such
player will be required to wait until a subsequent poker tournament is
established and opened by the gaming server (7).
It will be appreciated by those skilled in the art that, in the embodiment
described
above, separate instances of the poker game are launched asynchronously by
the gaming server (7) as and when necessitated by player demand. In a
variation of this embodiment, player registration can take place
asynchronously
according to player demand, and the gaming server (7) could spawn all 360
instances of the game simultaneously at an appointed date and time once the
poker tournament has become fully subscribed. In this variation, registered
players would be issued with user names and passwords and would be required
to log in to the gaming server (7) by means of respective computer
workstations
(9) at the appointed date and time.


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
12
In each instance of the poker game, repeated turns of the game are played
until
a winner is determined. Any player who loses his entire stake at any time
during
the repeated turns of the game is eliminated from the instance of the game,
and
hence from the tournament. The gaming server (7) records an order in which the
participating players are eliminated from each instance of the game. The
gaming
server (7) determines the winner of any instance of the poker game as that
player
who survives when all other players are eliminated from that instance of the
game by losing their respective stakes.
The winners of each of the 360 different instances of the game in the
preliminary
round progress to, and are admitted to, to the satellite round of the
tournament.
The satellite round consists of 36 separate instances of the game, each
accommodating 10 winning players from the preliminary round. The satellite
round is played online in a similar manner to that of the preliminary round.
The
gaming server (7) spawns the 36 separate instances of the game at an appointed
time and date and allows the winning players from the previous round to log in
from their respective computer workstations (9) by means of respective user
names and passwords. As in the preceding round of the tournament, the gaming
server (7) records an order in which participating players are eliminated from
each instance of the poker game in the satellite round, and determines the
winner of each instance to be that participating player who survives when all
the
other participating players are eliminated from that instance of the game by
losing
their respective stakes.
The winners of each of the 36 different instances of the game in the satellite
round progress to a semi-final round of the tournament. Prizes are awarded to
all
participating players in each instance of the game in the satellite round as a
function of their respective finishing positions, as illustrated in the
following table:
ResuIt~Satellite) Prize
1St $1000


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
13
2nd $500


3rd $300


4t" $200


5t" $100


6t" -10~" $50


The semi-final round of the tournament is held at a predetermined land-based
venue at which all 36 players who have qualified appear in person. The semi-
final round is arranged as six separate table games, each taking place at a
physical playing table (4) that accommodates six players. As with the online
elimination rounds of the tournament, each player is provided with an equal
stake
in order to participate.
The supervisory computer workstation (5) contains a register (15) in the form
of a
database of all 36 players participating in the semi-final round of the
tournament.
The supervisory computer workstation (5) is operable by an operator of the
tournament, from time to time, to update each player's status in the
tournament.
In particular, the register (15) is updated whenever a player loses his stake
to
indicate that the player has been eliminated from the tournament. The
supervisory computer workstation (5) derives, from the register (15), an order
in
which the parfiicipating players are eliminated from each one of the physical
playing tables (4).
In contradistinction with the preliminary and satellite rounds of the
tournament,
which are conducted online, and are thus not generally visible, television
coverage of the semi-final round is provided. The television broadcast unit
(6)
and the television cameras (16) that are present at the land-based venue
provide
live coverage of the round. Live coverage of sporting and other events is
commonplace in the art and will not, for this reason, be discussed here in
detail.


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
14
The winners of each of the six table games in the semi-final round of the
tournament qualify for a final round, while prizes are awarded to players
according to their respective finishing positions at the various tables, as
follows:
Result Semi-final) Prize
1St $10,000


2"d $10,000


3rd $7,500


4tn $6,000


5t" $4500


6tn $2500


The final round of the tournament
is also held at a land-based
venue, which may



be the same venue as that of the semi-final round, or a different venue
altogether. All six qualifiers from the semi-final round appear in person and
compete at a single table and are each provided with an equal stake in order
to
participate. As with the semi-final round, live coverage of the final round is
provided by means of the television broadcast unit (6).
The winner of the final round is the overall winner of the tournament, and
prizes
are awarded to the remaining players according to the finishing positions at
the
table, as per the following prize table:
Result Final) Prize
1 St $100,000


2"d $50,000


3rd $30,000


4t" $20,000


Stn $10,000


6tn $5,000




CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
1S
It is envisaged that an operator of the poker tournament will derive revenue
from
several different streams such as, for example:
1. fees from television broadcasters for rights to broadcast live coverage of
the semi-final and final rounds of the tournament;
S 2. fees from online networks for rights to host the online rounds of the
tournament;
3. advertising revenue; and
4. sponsorship income.
Numerous modifications are possible to this embodiment without departing from
the scope of the invention. For example, the system (1 ) may be applied to any
multiplayer game on which participating players may place wagers. Furfiher
examples of such games are backgammon, bridge, gin rummy, canasta, whist or
mah jong. Further, the tournament may be increased in size to accommodate a
greater number of players than that described in this embodiment. Where the
tournament accommodates more players than described above, it may be
necessary to increase the number of online rounds and the number of "live"
rounds of the tournament relative to the two online rounds and to live rounds
described in this embodiment.
The technical problem solved by this invention is to enable implementation of
a
distributed multiplayer tournament, based on multiplayer games such as those
listed above, that draws players from different geographical locations,
without the
need for conducting district and regional competitions to determine progress
of
2S successful participants to later stages of the tournament. The invention
can
spawn online instances of the multiplayer game asynchronously as sufficient
players enter and register for the tournament. Any player who was unsuccessful
in a first round of the tournament is permitted to re-enter and re-register
for a
second or subsequent attempt in the tournament.
The invention therefore provides a flexible system for conducting rapid
multiplayer tournaments that can accommodate players from different locations


CA 02563942 2006-10-20
WO 2005/102480 PCT/IB2005/001105
16
and jurisdictions, and that is both convenient for player participation and
attractive to sponsors and advertisers because of broadcast publicity.

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

For a clearer understanding of the status of the application/patent presented on this page, the site Disclaimer , as well as the definitions for Patent , Administrative Status , Maintenance Fee  and Payment History  should be consulted.

Administrative Status

Title Date
Forecasted Issue Date Unavailable
(86) PCT Filing Date 2005-04-25
(87) PCT Publication Date 2005-11-03
(85) National Entry 2006-10-20
Examination Requested 2006-10-20
Dead Application 2013-04-19

Abandonment History

Abandonment Date Reason Reinstatement Date
2012-04-19 R30(2) - Failure to Respond
2012-04-25 FAILURE TO PAY APPLICATION MAINTENANCE FEE

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Request for Examination $800.00 2006-10-20
Application Fee $400.00 2006-10-20
Registration of a document - section 124 $100.00 2007-01-10
Maintenance Fee - Application - New Act 2 2007-04-25 $100.00 2007-01-22
Maintenance Fee - Application - New Act 3 2008-04-25 $100.00 2008-02-07
Maintenance Fee - Application - New Act 4 2009-04-27 $100.00 2009-03-09
Maintenance Fee - Application - New Act 5 2010-04-26 $200.00 2010-03-31
Maintenance Fee - Application - New Act 6 2011-04-25 $200.00 2011-04-13
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
WATERLEAF LIMITED
Past Owners on Record
MOSHAL, PAUL MARTIN
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
Documents

To view selected files, please enter reCAPTCHA code :



To view images, click a link in the Document Description column. To download the documents, select one or more checkboxes in the first column and then click the "Download Selected in PDF format (Zip Archive)" or the "Download Selected as Single PDF" button.

List of published and non-published patent-specific documents on the CPD .

If you have any difficulty accessing content, you can call the Client Service Centre at 1-866-997-1936 or send them an e-mail at CIPO Client Service Centre.


Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Claims 2010-02-03 6 226
Abstract 2006-10-20 2 68
Claims 2006-10-20 7 276
Drawings 2006-10-20 3 32
Description 2006-10-20 16 707
Representative Drawing 2006-10-20 1 8
Cover Page 2006-12-21 1 38
Claims 2006-10-21 6 315
PCT 2006-10-20 3 85
Assignment 2006-10-20 3 92
Correspondence 2006-12-18 1 27
Assignment 2007-01-10 2 75
Fees 2007-01-22 1 33
PCT 2006-10-21 9 478
Fees 2011-04-13 1 38
Fees 2008-02-07 1 33
Prosecution-Amendment 2010-03-15 1 33
Prosecution-Amendment 2009-08-07 5 140
Fees 2009-03-09 1 34
Prosecution-Amendment 2010-02-03 15 685
Fees 2010-03-31 1 38
Prosecution-Amendment 2011-10-19 4 162