Note: Descriptions are shown in the official language in which they were submitted.
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METHOD AND SYSTEM FOR DISTRIBUTED COLLABORATIVE
COMMUNICATIONS
BACKGROUND OF THE INVENTION
1. Field of the Invention
[0001] The present invention relates to communication applications and, more
particularly, to a method and system for distributed collaborative
communications.
2. Description of the Background Art
[0002] Currently, there are many collaborative communications methods.
However, most of the current collaborative communications methods have
critical
drawbacks. For example, users may communicate collaboratively over an audio
teleconferencing system. However, each user is not visible and data is not
easily
exchanged amongst remote participants.
[0003] Another collaborative communications method includes video
teleconferencing via a television or computer. However, video teleconferencing
is
not centrally controlled, which makes data exchange inefficient and
cumbersome.
Moreover, video teleconferencing requires that each participant have similar
equipment to participate. Accordingly, there exists a need in the art for a
better
method and system of collaborative communications.
SUMMARY OF THE INVENTION
[0004] A method and system for distributed collaborative communications is
described. In one embodiment, a central virtual reality communications
environment
is created. A plurality of client communication devices are connected to the
central
virtual reality communications environment. Each one of the connected
plurality of
client communication devices is represented as an avatar present in the
central
virtual reality communications environment. A data object is received from any
one
of the connected plurality of client communication devices. Finally, the data
object is
displayed in the central virtual reality communications environment to the
connected
plurality of client communication devices.
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BRIEF DESCRIPTION OF DRAWINGS
[0005] So that the manner in which the above recited features of the present
invention can be understood in detail, a more particular description of the
invention,
briefly summarized above, may be had by reference to embodiments, some of
which
are illustrated in the appended drawings. It is to be noted, however, that the
appended drawings illustrate only typical embodiments of this invention and
are
therefore not to be considered limiting of its scope, for the invention may
admit to
other equally effective embodiments.
[0006] FIG. 1 is an illustration depicting an exemplary embodiment of a
central
virtual reality communications environment;
[0007] FIG. 2 is a block diagram depicting an exemplary embodiment of system
components for implementing the present invention;
[0008] FIG. 3 is a flow diagram depicting an exemplary embodiment of a method
of collaborative communications in accordance with one or more aspects of the
invention; and
[0009] FIG. 4 is a block diagram depicting a computer suitable for
implementing
the processes and methods described herein.
[0010] To facilitate understanding, identical reference numerals have been
used,
where possible, to designate identical elements that are common to the
figures.
DETAILED DESCRIPTION OF THE INVENTION
[0011] FIG. 1 is an illustration depicting an exemplary embodiment of a
central
virtual reality communications environment 100 in accordance with one or more
aspects of the invention. The central virtual reality communications
environment
100 may illustrate a room, for example, as illustrated in FIG. 1. However,
central
virtual reality communications environment 100 may illustrate any environment
suitable for distributed collaborative communications.
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[0012] In one embodiment, the central virtual reality communications
environment 100 is a real-time environment. Each user's view in the central
virtual
reality communications environment 100 is synchronized to every other user. In
other words, any action by one user is seen by every other user and affects
the
other user's view.
[0013] Each one of the users is represented in the central virtual reality
communications environment 100 as an avatar. Avatars may be video avatars,
such
as for example avatars 110 and 120, fully animated avatars, such as for
example
avatar 130 or audio avatars, such as for example avatar 140. Video avatars 110
and 120 may include streaming video of a user at the user's respective client
communication device. Client communication devices are described in further
detail
herein below with reference to FIG. 2. Fully animated avatar 130 may include a
full
virtual reality graphical image of a user at the user's respective client
communication
device. Audio avatar 140 may include a symbolic representation with only audio
output of a user at the user's respective client communication device. Audio
avatar
140 may be, for example, any three dimensional shape ranging from a simple
cube
or sphere to a more complex three dimensional symbol such as a microphone or
other objects. Any number of avatars or combinations of different types of
avatars
may be present in the virtual reality communications environment 100 at any
time,
simultaneously.
[0014] In an embodiment of the present invention, each one of the avatars is
capable of mimicking the actual gestures of the respective users. For example,
if a
user turns to the right or left to look at an image, the respective avatar
will also turn
to the left or right in the central virtual reality communications environment
100.
More specifically, the avatars will follow the sightline of a respective user
located at
a respective client communication device.
[0015] In another embodiment of the present invention, each one of the avatars
is capable of mimicking expressions of the respective users. For example,
video
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avatars 110 and 120 and fully animated avatar 130 may mimic facial expressions
of
the respective users. For example, video avatars 110 and 120 may mimic facial
expressions of the respective users directly by displaying video of the
respective
user. Fully animated avatar 130 may mimic facial expressions of the respective
user
by using a virtual reality head/facial tracking device. Audio avatar 140 may
mimic
vocal expressions by changing colors or patterns according to a pre-determined
association of colors to various expressions, the respective user's tone or
the way
the respective user speaks.
[0016] The avatars also present a unique viewpoint or perspective to each of
the
respective users. For example, video avatar 110 may be able to see a data
object
on screens 152 and 153, but be unable to see a data object on screen 151,
while
video avatar 120 may be able to see screens 151 and 152, but be unable to see
screen 153. Moreover, if video avatar 110 turns around to see screen 151,
video
avatar 120 and fully animated avatar 130 will actually see in real time that
video
avatar 110 has rotated to look at screen 151. While video avatar 110 is
rotating, the
front of video avatar 110 would disappear in progression from the sightline of
fully
animated avatar 130 first, and then video avatar 120.
[0017] To further illustrate the unique viewpoint or perspective of each of
the
users, if fully animated avatar 130 grabs a data object 150 in the central
virtual
reality communications environment 100, the data object will appear to be
moving
closer to fully animated avatar 130. Simultaneously, the data object 150 will
appear
to be moving farther away from video avatars 110, 120 and audio avatar 140.
Notably, when an avatar has control of a data object, other avatars will not
be able
to control the same data object simultaneously. For example, if fully animated
avatar 130 grabs data object 150 to move it closer to him, video avatar 120
would
not be able to simultaneously grab data object 150 to move it closer to her.
[0018] The central virtual reality communications environment 100 includes
various data objects. Data objects may be various types of multimedia, for
example,
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a live streaming video, MPEG video, photographs, documents or content
retrieved
from the World Wide Web. The multimedia may be displayed in the central
virtual
reality communications environment 100 for example, on screens 151, 152 and
153.
In an exemplary embodiment, screen 151 may display content retrieved from the
World Wide Web, screen 152 may display photographs and screen 153 may display
live streaming video. In the central virtual reality communications
environment 100,
each screen 151, 152 and 153 may support various manipulations, such as for
example, pan, zoom and refresh depending on what type of data object is
displayed.
Although three screens are shown in FIG. 1, those skilled in the art will
recognize
that the central virtual reality communications environment 100 may include
any
number of screens.
[0019] Data objects may also be created externally by any user. For example, a
user may create a model at their respective client communication device before
connecting to the central virtual reality communications environment 100 then
subsequently, upload the model into the central virtual reality communications
environment 100. Data objects that are created externally by any user may also
be
displayed to all other users by placing them as physical objects or models in
the
central virtual reality communications environment 100. For example, data
object
150 may be created externally by a user represented by video avatar 110. The
data
object 150 may be, for example, a three dimensional model of an object, such
as for
example a building that may be rotated in a manner as shown by arrow 154.
Although the present example shows a three dimensional model of an object, it
is
within the scope of the present invention for the data object to be any
physical object
including documents, videos, still images, schematic diagrams, an audio file
and the
like.
[0020] Once data object 150 is placed in the central virtual reality
communications environment 100, any user may request to manipulate data object
150 via the respective avatars. For example, because each user has a unique
viewpoint or perspective, video avatar 110 may not be able to see the backside
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data object 150. Therefore, to get a better view, the user may request to
rotate data
object 150 via video avatar 110 to view the backside of data object 150. Other
manipulations of physical data objects, such as data object 150, placed in
central
virtual reality communications environment 100 may be for example, but not
limited
to, picking up the object, moving the object, rotating the object and deleting
the
object from the central virtual reality communications environment 100.
[0021] Notably, the data objects described above are all in the central
virtual
reality communications environment 100. They are all displayed as part of the
central virtual reality communications environment 100 such that any user may
manipulate the data objects, even if the data objects are created externally
by any
user at a respective client communication device. In one embodiment, the data
objects are not owned by any particular user. For example, if data object 150
is
externally created and uploaded by video avatar 110 and video avatar 110
leaves
the central virtual reality communications environment 100, the data object
150
would still remain in the central virtual reality communications environment
100 for
viewing and manipulation by other avatars, or even new avatars that enter the
central virtual reality communications environment 100.
[0022] In other embodiments of the present invention, the central virtual
reality
communications environment 100 may be completely configurable. For example,
the aesthetics of the central virtual reality communications environment may
be
customized to the liking of any user. Customizable options may be for example,
but
not limited to, changing the number of screens in the central virtual reality
communications environment 100, the color scheme of the central virtual
reality
communications environment 100 and what data objects, including externally
created data objects, can be placed in the central virtual reality
communications
environment 100.
[0023] In further embodiments of the present invention, the central virtual
reality
communications environment 100 may include multiple rooms. Each room may
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represent a different team of a collaborative project or a disaster response
team. A
user, via the user's respective avatar, may enter and leave any one of the
rooms of
the central virtual reality communications environment 100. Each room would
include the characteristics of the central virtual reality communications
environment
100, as discussed above. However, each room may define its own set of unique
characteristics or requirements, for example, video avatars only, audio
capability
only and so on, customized for each user.
[0024] Consequently, a high level of information exchange can occur between
multiple users using the present central virtual reality communications
environment
100. For example, situations can be assessed quickly and decisions can be made
soon thereafter, e.g. during a crisis situation where a plurality of users,
e.g. a police
department, a fire department, a hospital, a mayoral office and the like, can
quickly
join a communication session in the central virtual reality communications
environment 100, irrespective of each user's communication capabilities. The
invention advantageously allows users at remote, as well as local, locations
to
gather in the virtual reality communications environment 100 and analyze and
manipulate any data object e.g., a live video clip of a disaster or a data
object
created and uploaded by any user. Thus, an improved and more efficient
distributed
collaborative communication is achieved that can be applicable to for example,
but
not limited to, public safety and emergency response applications.
[0025] FIG. 2 is a high level system block diagram depicting an exemplary
embodiment of a system 200 having a plurality of system components for
implementing the present invention. System 200 includes client communication
devices 220, to 220n (hereinafter referred to collectively also as client
communication devices 220), client data update server 230, application server
240,
Session Initiation Protocol (SIP) gateway 250 and content server 260. At a
minimum, system 200 includes the components inside dashed line 210, i.e.
client
communication devices 220, client data update server 230 and application
server
240. Although FIG. 2 depicts only one client data update server 230,
application
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server 240, SIP gateway 250 and content server 260, those skilled in the art
will
recognize that system 200 may include a plurality of client data update
servers,
application servers, SIP gateways and/or content servers. In an exemplary
embodiment of the present invention, there is a plurality of client
communication
devices 220, to 220n in system 200.
[0026] In one embodiment, client communication devices 220 may comprise a
land line telephone, a mobile phone, a personal digital assistant (PDA), a
laptop
computer, a desktop computer, an IP phone, a netcam/webcam, a full virtual
reality
suit and the like. Client communication devices 220 communicate with client
data
update server 230 via communication link 202 and application server 240 via
communication link 203. Client data update server 230 may also communicate
with
application server 240 via communication link 201. All the communication links
201-
206 may be, for example, an internet protocol (IP), Ethernet or wireless
connection.
[0027] In one embodiment, client data update server 230 may be for example, a
streaming media server. One responsibility of client data update server 230 is
to
distribute the data objects to client communication devices 220 and to ensure
that
data objects distributed are synchronized with respect to each one of the
client
communication devices 220. The client data update server 230 implements
synchronization by any acceptable method of synchronization. One method of
synchronization is by having client data update server 230 "throttle" (i.e.
select the
proper resolution and/or size of the data object to be displayed) the data
objects to
the client communication devices 220. For example if client communication
device
220, is on a high bandwidth connection and client communication device 220n is
on
a low bandwidth connection, client data update server 230 will keep both
client
communication devices synchronized with respect to the data object being
viewed
by proper "throttling", i.e. lower resolution and/or size of the data object
will be sent
to client communication device 220, on a low bandwidth connection and higher
resolution and/or size of the data object will be sent to the client
communication
device 220n on a high bandwidth connection.
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[0028] Another exemplary method of keeping the data objects distributed to
client
communication devices 220 synchronized is a timing method. For example, in one
embodiment, the client data update server 230 implements synchronization of
the
data objects being viewed by implementing a timing model that keeps an
individual
data clock of each client communication device and the data object time
aligned.
[0029] Moreover, client data update server 230 serves to encode the data
objects. For example, client communication device 220, may be a small hand
held
device with a very small screen and client communication device 220n may be a
large plasma television screen. Prior to transmitting the data object to
client
communication device 220, and client communication device 220n, the client
data
update server 230 will recognize the proper format of the data object that
will be
required to be displayed by the small screen of client communication device
220, or
the large plasma television screen of client communication device 220n. In
other
words, the data objects are encoded with the proper size and resolution before
being sent to the client communication devices 220, rather than sending the
data
objects to the client communication devices 220 and requiring transcoding of
the
data objects by the client communication devices 220.
[0030] In one embodiment, client data update server 230 also provides client
communication device management. Client data update server 230 detects new
client communication devices 220 that join or client communication devices 220
that
exit the central virtual reality communications environment 100. Client data
update
server 230 then notifies application server 240 of their existence for state
management by the application server 240, as discussed below.
[0031] Regarding application server 240, one exemplary responsibility of the
application server 240 is to manage a state (i.e. active or inactive) of the
client
communication devices 220 connected to the central virtual reality
communications
environment 100. Application server 240 uses a distributed database
architecture to
help manage the state of the client communication devices 220 connected to the
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central virtual reality communications environment 100. The distributed
database
architecture comprises a local database in each one of the client
communication
devices 220. Moreover, each local database contains a copy of a scene tree of
the
central virtual reality communications environment 100 stored in a main
database
located at application server 240.
[0032] The application server 240 manages the state of the client
communication
devices 220 connected to the central virtual reality communications
environment 100
by synchronizing the scene trees on each of the distributed local databases of
client
communication devices 220. For example, if client communication device 2201 is
disconnected from the central virtual reality communications environment 100
(i.e.
inactive) and tries to re-connect to the central virtual reality
communications
environment 100 (i.e. become active), application server 240 may bring client
communication device 2201 to a current state of the central virtual reality
communications environment 100 by updating the local database at client
communication device 2201 rather than re-building the entire scene tree at the
main
database located at application server 240. Thereby, a peer-to-peer
synchronization
is achieved.
[0033] Application server 240 also arbitrates client communication device
requests to manipulate data objects in the central virtual reality
communications
environment 100. As discussed above, a data object may not be manipulated by
two avatars simultaneously. Referring to FIG. 1, if video avatar 110 and fully
animated avatar 130 requests to manipulate data object 150 simultaneously, a
conflict arises. Application server 240 resolves the conflict by arbitrating
which
request to grant.
[0034] Finally, application server 240 also manages the configurability of the
central virtual reality communications environment 100. When any one of the
client
communication devices 220 requests to change an element of the central virtual
reality communications environment 100, the changes are maintained and updated
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in the main database. In addition, when any data objects created by any of the
users from client communication devices 220 is requested to be placed in the
central
virtual reality communications environment 100, the requests are received by
the
application server 240, uploaded to the main database and then propagated out
to
the other client communication devices 220 through communication link 203.
[0035] In one embodiment, system 200 may also include SIP gateway 250 and
content server 260. Client communication devices 220 may be connected to SIP
gateway 250 via communication link 205. SIP gateway 250 allows connections to
be made by client communication devices 220 using SIP to the central virtual
reality
communications environment 100. SIP gateway 250 may be connected to
application server 240 via communication link 204.
[0036] Client communication devices 220 may be connected to content server
260 via communication link 206. In an exemplary embodiment, content server 260
allows content to be retrieved directly in to the central virtual reality
communications
environment 100. The content can be locally stored, or if the content is not
available, it can be obtained via a public network, e.g. the World Wide Web
(WWW)
or a Virtual Private Network (VPN).
[0037] Each user uses a respective client communication device 2201 to 220n to
enter the central virtual reality communications environment 100. Client
communication devices 220 may be located either locally or remotely. Each
user's
unique viewpoint or perspective is displayed by respective client
communication
devices 2201 to 220n. For example, a first user using client communication
device
2201 to enter the central virtual reality communications environment 100 will
not see
his respective avatar. The first user using client communication device 2201
will only
see a unique viewpoint or perspective as if the first user is actually in the
central
virtual reality communications environment 100. Moreover, as the first user
looks
around at various data objects in the central virtual reality communications
environment 100, other users' viewpoint or perspective, via their respective
client
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communication device 2201 to 220n, will display the first user's avatar as
looking at
the various data objects in the central virtual reality communications
environment
100. The first user may interact in the central virtual reality communications
environment 100 via his respective avatar by using a device at the first
user's client
communication device 2201 such as, for example a mouse, a keyboard, a pointing
device, a track ball or a virtual reality head/facial/body tracking device.
[0038] In addition, each one of the client communication devices 220 may be
heterogeneous. For example, one client communication device may only have
audio capabilities. Another client communication device may have audio and
video
capabilities. Yet another client communication device may have full virtual
reality
capabilities with full body tracking.
[0039] As discussed above referring to FIG. 1, data objects may be displayed
by
placing them as physical objects or models in the central virtual reality
communications environment 100 that are created externally by any user. Each
one
of the client communication devices 220 may be used to upload data objects to
the
system to be incorporated into the central virtual reality communications
environment 100. Moreover, each one of the client communication devices 220 is
capable of downloading all elements of the central virtual reality
communications
environment 100 to a local database for customization.
[0040] FIG. 3 is a flow diagram depicting an exemplary embodiment of a method
300 of collaborative communications. The method 300 begins at step 302, where
after receiving a request from a plurality of client communication devices
2201 to
220n to connect to a central virtual reality communications environment 100,
the
plurality of client communication devices 2201 to 220n are connected to the
central
virtual reality communications environment 100. The central virtual reality
communications environment 100 may be created and stored, for example, as
scene trees stored at the main database located at application server 240. As
discussed above, using a distributed database architecture, a local copy of
the
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scene tree may be kept on each one of the client communication devices 220 in
a
local database. It should be noted that the central virtual reality
communications
environment 100 is capable of supporting at minimum, voice communications
between the client communication devices 220.
[0041] At step 304, after being connected to the central virtual reality
communications environment 100, each one of the connected plurality of client
communication devices 2201 to 220n are represented as an avatar present in the
central virtual reality communications environment 100. The type of avatar
(i.e.
video, fully animated or audio) representing each one of the connected
plurality of
client communication devices 2201 to 220n depends on what type of client
communication device is used (i.e. audio only, audio and video or full virtual
reality
capabilities with full body tracking).
[0042] At step 306, an uploaded data object created externally by at least one
of
the connected plurality of client communication devices 2201 to 220n, as
discussed
above, may be received.
[0043] At step 308, the data object is displayed in the central virtual
reality
communications environment 100 to the connected plurality of client
communication
devices 2201 to 220n. Once the data object is displayed in the central virtual
reality
communications environment 100, each one of the connected plurality of client
communication devices 2201 to 220n may request to manipulate the data object.
Simultaneous requests to manipulate the data object are resolved by the
application
server 240, as described above.
[0044] FIG. 4 depicts a high level block diagram of a general purpose
computer suitable for use in performing the functions described herein. As
depicted in FIG. 4, the system 400 comprises a processor element 402 (e.g., a
CPU), a memory 404, e.g., random access memory (RAM) and/or read only
memory (ROM) and/or persistent memory (Flash) and various input/output
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devices 406 (e.g., storage devices, including but not limited to, a tape
drive, a
floppy drive, a hard disk drive, a compact disk drive, a receiver, a
transmitter, a
speaker, a display, a speech synthesizer, an output port, and a user input
device
(such as a keyboard, a keypad, a mouse, etc.) and the like.
[0045] It should be noted that the present invention can be implemented in
software and/or in a combination of software and hardware, e.g., using
application specific integrated circuits (ASIC), a general purpose computer or
any
other hardware equivalents. In one embodiment, program instructions for
executing the functionality of any of the components of system 200 can be
loaded into memory 404 and executed by processor 402 to implement the
functions as discussed above. As such, the program instructions for executing
the functionality of any of the components of system 200 can be stored on a
computer readable medium or carrier, e.g., RAM memory, magnetic or optical
drive or diskette and the like.
[0046] While the foregoing is directed to illustrative embodiments of the
present
invention, other and further embodiments of the invention may be devised
without
departing from the basic scope thereof, and the scope thereof is determined by
the
claims that follow.
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