Language selection

Search

Patent 2747151 Summary

Third-party information liability

Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.

Claims and Abstract availability

Any discrepancies in the text and image of the Claims and Abstract are due to differing posting times. Text of the Claims and Abstract are posted:

  • At the time the application is open to public inspection;
  • At the time of issue of the patent (grant).
(12) Patent: (11) CA 2747151
(54) English Title: GAME CONTROLLER SYSTEM
(54) French Title: SYSTEME DE COMMANDE DE JEU
Status: Deemed expired
Bibliographic Data
(51) International Patent Classification (IPC):
  • A63F 13/22 (2014.01)
  • A63F 13/24 (2014.01)
  • A63F 13/837 (2014.01)
(72) Inventors :
  • ALI, DARREN (Canada)
  • DORNBUSH, KEN (Canada)
(73) Owners :
  • COLLECTIVE MINDS GAMING CO. LTD. (Canada)
(71) Applicants :
  • COLLECTIVE MINDS GAMING CO. LTD. (Canada)
(74) Agent: BENNETT JONES LLP
(74) Associate agent:
(45) Issued: 2015-11-24
(22) Filed Date: 2011-07-22
(41) Open to Public Inspection: 2013-01-22
Examination requested: 2012-02-02
Availability of licence: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): No

(30) Application Priority Data: None

Abstracts

English Abstract

A rapid fire game controller which is configured to be operatively connected to a video game includes a rapid fire shot rate component; a shot rate preset component, and a display for showing a user information about rapid fire rate and preset selection.


French Abstract

Une commande de jeu de tir rapide qui est conçue pour être branchée de manière fonctionnelle à un jeu vidéo comprend un composant de vitesse de tir rapide, un composant préréglé de vitesse de tir et un affichage pour afficher les informations dun utilisateur sur la vitesse de tir rapide et la sélection préréglée.

Claims

Note: Claims are shown in the official language in which they were submitted.



WHAT IS CLAIMED IS:

1. A rapid fire game controller, configured to be operatively connected to
a game console or
a computer operating game software, the controller comprising:
(a) a rapid fire shot rate adjustment component for allowing a user to
adjust or set the
shot rate to a desired shot rate value, independently of a firing operation,
and to
store the desired shot rate value as a preset shot rate value;
(b) a shot rate preset component for allowing the user to select one of a
plurality of
stored preset shot rate values; and
(c) a display integrated with the controller for showing the user
information about
rapid fire shot rate and preset selection.
2. The game controller of claim 1 wherein the rapid fire shot rate
adjustment component is
operative in a shot rate adjustment mode to select a shot rate in increments
of 0.1 shots per
second, and wherein the shot rate is shown in the display.
3. The game controller of claim 1 wherein the shot rate preset component is
operative in a
preset selection mode to select one of a plurality of preset shot rate values,
and wherein a preset
identifier and the associated shot rate is shown in the display.
4. The game controller of claim 1 wherein the shot rate preset component is
responsive to a
user input to adjust the associated shot rate for any one preset shot rate
value.
5. The game controller of claim 4 wherein the current shot rate is shown in
the display as it
is adjusted.
6. The game controller of claim 1 wherein the shot rate adjustment
component allows a user
to test fire at the selected shot rate while in shot rate adjustment mode.
7. A modification kit comprising a rapid fire module which comprises a shot
rate
adjustment component for allowing a user to adjust or set the shot rate to a
preset shot rate value,

8


independently of a fire operation, and to store the preset shot rate value, a
shot rate preset
component for allowing the user to select one of a plurality of preset shot
rate values, and a
display for showing the user information about rapid fire rate and preset
selection, which kit may
be used to modify an existing game controller.

9

Description

Note: Descriptions are shown in the official language in which they were submitted.



CA 02747151 2011-07-22

Game Controller System
Field of the Invention

[0001] The present invention is directed to a game controller, and in
particular, a game
controller with user controlled parameters for rapid fire use.

Background
[0002] Many video games are shooter games, where the player controls a gun or
other
projectile weapon, and the object of the game includes targetted shooting. In
a first person
shooter game, the game shows the action from the visual perspective of the
character being

controlled by the player. In a third person shooter game, the player character
is shown at a
distance.

[0003] Many shooter games have evolved to be played online, against known or
unknown
players over the Internet. These games have become very competitive, and there
is always the
desire to be better, and to gain any competitive edge possible.

[0004] Many game controllers may be modified to be "rapid fire" controllers.
As the name
suggests, the modification permits a significant increase in the rate of
firing of the weapon,
which may of course provide a significant advantage in game play.

[0005] While stock controllers provided with such game consoles such as
Playstation 3 (PS3)
or XboxTM do not have rapid fire capability, numerous off-the-shelf
modifications are

commercially available to convert the stock controller into a rapid fire
controller. The
i


CA 02747151 2011-07-22

modification typically involves a hardware upgrade which involves disassembly
and
reassembly of the controller with replacement of controller chips.

[00061 There remains a need in the art for a controller which has rapid fire
capability, but with
user controllable parameters that can optimize the controller for various
games and scenarios,
preferably in a user-friendly and intuitive control scheme.

Summary Of The Invention

[00071 In one aspect, the invention comprises a game controller which has, or
has been
modified to have, rapid fire capability. The controller comprises rapid fire
module which
comprises a shot rate adjustment component and a multiple preset component,
and a display.
[00081 In another aspect, the invention comprises a modification kit which
comprises a rapid

fire module which comprises a shot rate adjustment component and a multiple
preset
component, and a display, which kit may be used to modify a game controller.

Brief Description Of The Drawings

[00091 In the drawings, like elements are assigned like reference numerals.
The drawings are
not necessarily to scale, with the emphasis instead placed upon the principles
of the present
invention. Additionally, each of the embodiments depicted are but one of a
number of

possible arrangements utilizing the fundamental concepts of the present
invention. The
drawings are briefly described as follows:

[00101 Figure 1 shows a game controller of the present invention.
2


CA 02747151 2011-07-22

[0011] Figure 2 shows a schematic of a hardware component configured to
implement the
methods of one embodiment of the invention.

[0012] Figure 3 shows a schematic flowchart of one embodiment of a method of
adjusting
shot rate.

[0013] Figure 4 shows a schematic flowchart of one embodiment of a method of
setting preset
shot rate values.

Detailed Description Of Preferred Embodiments

[0014] The invention relates to a game controller with user-controllable rapid
fire capability.
When describing the present invention, all terms not defined herein have their
common art-
recognized meanings. To the extent that the following description is of a
specific embodiment

or a particular use of the invention, it is intended to be illustrative only,
and not limiting of the
claimed invention. The following description is intended to cover all
alternatives,
modifications and equivalents that are included in the spirit and scope of the
invention, as
defined in the appended claims.

[0015] As used herein, the term "rapid fire" means the ability to shoot at an
appreciably faster
rate than a "stock" (standard unmodified) game controller for any given game.
Although rapid
fire game controllers are conventionally made by modifying standard game
controllers, it is
possible that game console manufacturers may build in such capability to the
stock controller,
which would still be considered a rapid fire controller for the purposes of
the present
invention.

3


CA 02747151 2011-07-22

[00161 In one embodiment, the invention comprises a rapid fire game controller
(10) with a
shot rate adjustment component, a user preset component, and a display (12).
The game
controller may be adapted to be operatively connected to any game console,
such as XboxTM,
PlaystationTM, NintendoTM, as is well known in the art. The game controller
may also be
adapted to be operatively connected to a game being played on a general
purpose computer or
a handheld portable gaming device.

[00171 In one aspect, the invention may comprise a modification kit comprising
a rapid fire
module which comprises a shot rate adjustment component and a multiple preset
component,
and a display, which kit may be used to modify an existing game controller.

[00181 The shot rate adjustment component allows the user to adjust or set the
shot rate

(typically expressed as shots per minute or shots per second) to a desired
level. For example,
the component may permit the user to select any shot rate between 1 shot per
second, and 100
shots per second. The currently selected shot rate will display in the LED
display (12) on the
controller shown in Figure 1.

[0019] The shot rate adjustment component and the user preset component may be

implemented in the controller in firmware, software, hardware, or combinations
thereof. In
one embodiment, as shown schematically in Figure 2, the components are
embedded in a chip
which is configured to replace the chip provided in the stock controller, to
duplicate the
functionality of the stock controller, but with added rapid fire capability,
and with the shot rate
adjustment component and the user preset component.

4


CA 02747151 2011-07-22

[0020] The shot rate adjustment component is responsive to user input. In one
embodiment, a
rate adjustment button (14) is provided. A single press of the rate adjustment
button places
the controller in rate adjustment mode. The user can then adjust the shot rate
upwards or
downwards using, for example, the right analog stick (16), and the shot rate
value is shown in
the display. Once the desired shot rate has been selected, pressing the rate
adjustment button

(14) stores the shot rate and exits the rate adjustment mode. The selected and
stored shot rate
is shown in the display (12). A schematic flowchart of one embodiment of the
process is
shown in Figure 3.

[0021] In one embodiment, the shot rate can be adjusted in 0.1 shots per
second increments,
although any incremental value may be implemented.

[0022] In one embodiment, the shot rate adjustment component may allow a user
to test fire
the selected shot rate while still in rate adjustment mode.

[0023] The user preset component allows a user to quickly choose one of a
plurality of preset
shot rate values, and is also responsive to user input. In one embodiment, a
preset button (18)
is provided. A single press of the preset button places the controller in
preset selection mode

and the current preset selection, if any, is shown. A preset may be indicated
with a code such
as PO1, P02 etc. In one embodiment, the display will alternate between the
preset number and
the shot rate which is stored in that preset. The user can then toggle through
the stored presets
using, for example, the right analog stick (16), and the preset number and
shot rate is shown in
the display. Once the desired preset is selected, another press of the preset
button selects the
desired preset.

5


CA 02747151 2011-07-22

[0024] A user can adjust the shot rate which is stored in a preset by pressing
the preset button
(18) to select preset selection mode, and toggle to the desired preset and
adjust the preset shot
rate value by, for example using the left analog stick (20) or any other
control (22) which is
responsive to adjust the shot rate value for that preset. As the shot rate is
adjusted, the value
may be shown in the display. Once the desired value is reached, another press
of the preset

button stores the adjusted shot rate value and exits the preset selection
mode.

[0025] In another embodiment, the controller may have one or more light
indicators which
may switched to display different colors. The colors may be chosen to be
indicative of
selected modes of operation, or may be simply decorative. For example, the
controller shown
in Figure 1 may have lighting on each of the analog thumbstick controls. A
dedicated light

button (20) may scroll between different light modes. For example, both
thumbsticks may be
set to show a solid green color, or an alternative color, or alternate between
two or more
colors, or flash colors in a predetermined sequence or randomly. In one
embodiment, the
colors may flash synchronously with the rapid fire shot rate. The current or
selected color
mode may be displayed in the display with a code such as Cl, C2 etc.

[0026] In one embodiment, the controller may further comprise a component and
a dedicated
button to accomplish a task or action in the game. For example, in one
embodiment, the
controller may comprise an active reload component. In many video games, such
as Gear of
War, ammunition is limited, and periodic reloading is necessary. A dedicated
active reload
button may be provided which allows a user to choose and switch between active
reload

6


CA 02747151 2011-07-22

modes may be provided. In other examples, a dedicated bullet spray, drop shot
or quick scope
button may be provided to activate those actions in the Call of Duty game.

[00271 As will be apparent to those skilled in the art, various modifications,
adaptations and
variations of the foregoing specific disclosure can be made without departing
from the scope
of the invention claimed herein.


7

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

For a clearer understanding of the status of the application/patent presented on this page, the site Disclaimer , as well as the definitions for Patent , Administrative Status , Maintenance Fee  and Payment History  should be consulted.

Administrative Status

Title Date
Forecasted Issue Date 2015-11-24
(22) Filed 2011-07-22
Examination Requested 2012-02-02
(41) Open to Public Inspection 2013-01-22
(45) Issued 2015-11-24
Deemed Expired 2019-07-22

Abandonment History

There is no abandonment history.

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Application Fee $400.00 2011-07-22
Request for Examination $800.00 2012-02-02
Maintenance Fee - Application - New Act 2 2013-07-22 $100.00 2013-07-22
Maintenance Fee - Application - New Act 3 2014-07-22 $100.00 2014-04-04
Maintenance Fee - Application - New Act 4 2015-07-22 $100.00 2015-07-09
Final Fee $300.00 2015-08-20
Maintenance Fee - Patent - New Act 5 2016-07-22 $200.00 2016-06-16
Maintenance Fee - Patent - New Act 6 2017-07-24 $200.00 2017-04-04
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
COLLECTIVE MINDS GAMING CO. LTD.
Past Owners on Record
None
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
Documents

To view selected files, please enter reCAPTCHA code :



To view images, click a link in the Document Description column. To download the documents, select one or more checkboxes in the first column and then click the "Download Selected in PDF format (Zip Archive)" or the "Download Selected as Single PDF" button.

List of published and non-published patent-specific documents on the CPD .

If you have any difficulty accessing content, you can call the Client Service Centre at 1-866-997-1936 or send them an e-mail at CIPO Client Service Centre.


Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Drawings 2011-07-22 4 152
Claims 2011-07-22 2 37
Description 2011-07-22 7 247
Abstract 2011-07-22 1 8
Representative Drawing 2012-09-21 1 14
Cover Page 2013-01-15 1 34
Claims 2014-05-15 2 52
Representative Drawing 2015-10-27 1 15
Cover Page 2015-10-27 1 36
Assignment 2011-07-22 7 189
Prosecution-Amendment 2012-02-02 2 84
Returned mail 2018-11-05 2 84
Fees 2013-07-22 1 33
Prosecution-Amendment 2014-01-16 3 89
Fees 2014-04-04 1 33
Prosecution-Amendment 2014-05-15 10 323
Fees 2015-07-09 1 33
Final Fee 2015-08-20 1 27
Maintenance Fee Payment 2017-04-04 1 33