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Patent 2747810 Summary

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(12) Patent Application: (11) CA 2747810
(54) English Title: ADVENTURE CARD GAME
(54) French Title: JEU DE CARTES D'AVENTURE
Status: Dead
Bibliographic Data
Abstracts

English Abstract



Provided herein is a novel method of game play and game components.
The invention is a card game consisting of a single deck containing one
hundred and thirty five cards. However the game may take other forms, such
as board games or the game may be played in different media, such as
electronic
games, video games, computer games, and interactive network. In one
version the game is operated between at least four players. The game
components
are comprised of a number of rule cards and a plurality of thirty three
different
specially designed game cards combined to form the complete deck.
During the game players will need to interact with the other players in the
hope
of gaining the necessary cards "to end the adventure" and collect enough
treasure
to win the game.


Claims

Note: Claims are shown in the official language in which they were submitted.




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CLAIMS

THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE
PROPERTY OR PRIVILEGE IS CLAIMED ARE DEFINED AS FOLLOWS:

1 A game for four or more players, comprising rules of play and a plurality
of game elements, said plurality of game elements comprising multiple copies
of
unique individual game elements, with one or more of said unique game elements
hav-
ing fewer copies than the other of said unique individual game elements
whereby play-
ers obtain game elements from said plurality of game elements to thereby form
a hand
of game elements and freely select single game elements from the hand of game
ele-
ments to be used to compete against the set of game elements of every other
player
2 The game in claim 1 wherein said plurality of game elements comprises
a deck of hand-hold able cards.
3 The game in claim 2 wherein said deck of hand-hold able cards said ele-
ments may be identified as game cards.
4 The game in claim 2 whereby from said deck of game cards players re-
ceive a random selection of singular game cards to form each players hand.
The game in claim 4 whereby any card from each said players hand of
cards may be chosen to be used to trade between players.
6 The game in claim 5 specify that any said trade of cards between players
must always be of a single card.
7 The game in claim 5 further stipulate that said single card must be
passed face down between trading players.
8 The game in claim 5 further stipulate that only during the turn of any
player may they ask any or all other players to trade cards with them.
9 The game in claim 5 further stipulate that cards traded between said
players must always be from each players hand and not from a their collection.
The game in claim 8 specify that any said player asked to trade cards
may decline said offer.
11 The game in claim 4 specify that said game cards from said hand are to
be placed onto a flat surface as a game table.
12 The game in claim 11 further stipulate that cards form said hand are to



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be placed onto specific areas of said game table.
13 The game in claim 3 wherein said game cards being categorized into
singular groups may further containing indicia identifying specific
information including
monetary values.
14 The game in claim13 whereby said game cards may be used to replace
specific cards contained in a players collection.
15 The game in claim 13 whereby said game cards categorized into singu-
lar groups may be used to further the progress of game players.
16 The game in claim 13 whereby said elements categorized into singular
groups may be used to hinder the progress of game players.
17 The game in claim 4 wherein a player may receive a singular game card
identified as Begin Your Adventure.
18. The game in claim17 specify that all players must place said Begin Your
Adventure card from their hand face up on the game table in front of them,
before
they can begin their collection of treasure.
19 The game in claim 18 further stipulate that following the placement of
said Begin Your Adventure card a player must immediately take free turn.
20 The game in claim 18 further stipulate that a player may not end the
round of play on their said free turn.
21 The game in claim 4 wherein a player may receive a singular game
card identified as Treasure.
22 The game in claim 21 wherein said Treasure is comprised of multiple
cards having a variety of monetary values.
23 The game in claim 21 whereby said Treasure cards are to be amassed
as a collection by each player.
24 The game in claim 23 specify that said collected Treasure cards are
to be placed face up in rows on the game table.
25 The game in claim 24 further stipulate that said rows of collected Treas-
ure cards are to be separated by denomination.
26 The game in claim 25 further stipulate that said rows of collected Treas-
ure cards are further to be placed beside a players Begin Your Adventure card.



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27 The game in claim 4 wherein a player may receive a singular game card
identified as Stash.
28 The game in claim 27 wherein said Stashes are comprised of multiple
cards having a variety of monetary values.
29 The game in claim 27 whereby said Stash cards protect a players col-
lected treasure cards from most types of theft.
30 The game in claim 29 specify that said collected Treasure cards are to
be switched for a single equal or lower valued Stash card.
31 The game in claim 30 further stipulate that single or multiple tabled
Treasure cards may be switched for single said Stash card.
32 The game in claim 30 further stipulate that when a said lower valued
Stash card is used to stash a higher value of collected treasure, the higher
value of
the treasure is lost during the trade.
33 The game in claim 30 further stipulate that switched Treasure cards are
to be discarded.
34 The game in claim 30 further stipulate that said switched Stash cards
may never be used to pay for Hired Help.
35 The game in claim 4 wherein a player may receive a singular game card
identified as Snatch a Stash.
36 The game in claim 35 specify that discarding a said Snatch A Stash card
allows a player to remove one Stash card from the collection belonging to any
one
player of their choice that owns one.
37 The game in claim 35 further stipulate that the said Stash card that has
been snatched is then placed face up beside the Begin Your Adventure card of
the
player using said Snatch A Stash card.
38 The game in claim 35 further stipulate that the Stash card that has been
snatched is then owned by the player using said Snatch A Stash card.
39 The game in claim 4 wherein a player may receive a singular game card
identified as Pick a Pocket.
40 The game in claim 39 specify that discarding a said Pick a Pocket card
allows a player to remove one Treasure card from the collection belonging to
any one



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player of their choice that owns one.
41 The game in claim 40 further stipulate that the said Treasure card that
has been removed is then owned by the player using said Pick a Pocket card.
42 The game in claim 40 further stipulate that If there are no tabled Treasure

cards then said Pick a Pocket card may be discarded without effect.
43 The game in claim 4 wherein a player may receive a singular game card
identified as Forced Trade.
44 The game in claim 43 specify that discarding a said Forced Trade
card allows a player to switch one low valued Treasure card from their collec-
tion with a Treasure card of a higher value from the collection belonging to
any
one player of their choice that owns one.
45 The game in claim 44 further stipulate that the said Treasure card
that has been switched is then owned by the player using said Forced Trade
card.
46 The game in claim 4 wherein a player may receive a singular
game card identified as Blind Swap.
47 The game in claim 46 specify that discarding a said Blind Swap card al-
lows a player to blindly choose one card from the hand of any one player of
their
choice.
48 The game in claim 47 further stipulate that the chosen player must then
blindly choose a card from the hand of the player using the Blind Swap card.
49 The game in claim 4 wherein a player may receive a singular game card
identified as Double Trouble.
50 The game in claim 49 specify that discarding a said Double Trouble card
allows a player to remove a matching pair of Treasure cards from any one
player of
their choice that has two or more matching Treasure cards in their collection.
51 The game in claim 50 further stipulates that the said matching pair of
Treasure cards that have been removed are then owned by the player using said
Dou-
ble Trouble card.
52 The game in claim 4 wherein a player may receive a singular game card
identified as Chaos.



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53 The game in claim 52 specify that discarding a said Chaos card forces
all players to blindly choose one card from the hand of the player on their
right.
54 The game in claim 53 further specify that the chosen card then becomes
a part of each choosing players hand.
55 The game in claim 4 wherein a player may receive a singular game card
identified as Winfall.
56 The game in claim 55 specify that discarding a said Winfall card allows
a player to (if necessary) remove any Mishap card that is on top of their
Begin Your
Adventure card.
57 The game in claim 55 further stipulate that discarding a said Winfall card
allows a player to remove one lowest denomination Treasure card from the
collection
of every player that has one.
58 The game in claim 55 further stipulate that any said Treasure cards re-
moved then become part of the said Winfall users collected treasure.
59 The game in claim 55 further stipulate that discarding a said Winfall card
allows a player to take a free turn.
60 The game in claim 4 wherein a player may receive a singular game card
identified as Mother Load.
61 The game in claim 60 specify that discarding a said Mother Load card
allows a player to (if necessary) remove any Mishap card that is on their
Begin Your
Adventure card.
62 The game in claim 60 further stipulates that discarding a said Mother
Load card allows a player to collect one highest denomination Treasure card
from the
collection of every player that has one.
63 The game in claim 60 further stipulate that discarding a Mother Load
card allows a player to take free turn.
64 The game in claim 4 wherein a player may receive a singular game card
identified as Mishap.
65 The game in claim 64 wherein said Mishap represents a complete sub-
set of game cards identified in claim16.
66 The game in claim 65 further specify that therein each said subset are a



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group of singular cards with specific unfavorable results.
67 The game in claim 65 further that therein each said subset are singular
game cards with specific titles.
68 The game in claim 64 specifies that a player may place any said Mishap
card from their hand, face up on top of any other players Begin Your Adventure
card.
69 The game in claim 68 further stipulates that a player may use any said
Mishap card from their hand, and switch it with an already existing said
Mishap card
that has previously been placed on top of their own or any other players Begin
Your
Adventure card.
70 The game in claim 68 specifies said players who have received a said
Mishap card may not continue to add any Treasure cards to their collection.
71 The game in claim 68 further stipulates said players who have received
a said Mishap card may not use a Double Trouble card.
72 The game in claim 68 further stipulates said players who have received
a said Mishap card may not use a Stash card.
73 The game in claim 68 further stipulates said players who have received
a said Mishap card may not use a Snatch A Stash card.
74 The game in claim 68 further stipulates said players who have received
a said Mishap card may not use a Pick A Pocket card.
75 The game in claim 68 further stipulates said players who have received
a said Mishap card may not use a Forced Trade card.
76 The game in claim 4 wherein a player may receive a singular game card
identified as Rescue.
77 The game in claim 76 wherein said Rescue represents a complete sub-
set of game cards identified in claim 15.
78 The game in claim 77 further specify that therein each said subset are a
group of singular cards with specific favorable results.
79 The game in claim 77 further specify that therein each said subset are
singular game cards with specific titles.
80 The game in claim 76 specifies that a player may remove a said Rescue
card from their hand and place it face up on top of its corresponding Mishap
card that



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is on top of their own Begin Your Adventure card.
81 The game in claim 76 further stipulates that said Mishap card and its
corresponding said Rescue card are then to be both removed from said Begin
Your
Adventure card and placed face up onto the discard pile.
82 The game in claim 80 wherein said Mishap card and its said corre-
sponding Rescue card further specifies a direct connection of:
(a) Mishap card identified as Cave In is to be nullified and removed by
said Rescue card identified as Shore Up Cave.
(b) Mishap card identified as Sudden Darkness is to be nullified and
removed by said Rescue card identified as Light A Torch.
(c) Mishap card identified as Snake Bite is to be nullified and removed
by said Rescue card identified as Anti Venom.
(d) Mishap card identified as Bridge Out is to be nullified and removed
by said Rescue card identified as Repair Bridge.
(e) Mishap card identified as Confused is to be nullified and removed
by said Rescue card identified as any card identified as Rescue.
(f) All cards identified as Mishap are to be nullified by said Rescue
card identified as Hired Help.
83 The game in claim 82, (f) wherein said Rescue card identified as said
Hired Help further stipulate that the implementation of said Hired Help
requires that
the player using the said Hired Help card make a mandatory payment.
84 The game in claim 83 stipulate that the mandatory payment required is
to be from their collected treasure.
85 The game in claim 83, further specify that said mandatory payment re-
quired is to be of a single collected Treasure card.
86 The game in claim 83, further specify that said mandatory payment re-
quired is to be of the lowest value collected Treasure card.
87 The game in claim 83, further specify that any player not owning any
collected treasure may not use a said Hired Help Rescue card.
88 The game in claim 4 wherein a player may receive a singular game card
identified as Treachery.



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89 The game in claim 88 wherein said Treachery represents a complete
subset of game cards identified in claim16.
90 The game in claim 89 specify that therein each said subset are a group
of singular cards with specific unfavorable results.
91 The game in claim 89 further stipulate that therein each said subset are
singular game cards with specific titles.
92 The game in claim 88 specify that the total value of all said Treachery
cards are subtracted from the score of the player holding them in their hand
at the
end of any round of play.
93 The game in claim 88 specify that each time that any player discards
a said Treachery card from their hand they are required to pay a penalty.
94 The game in claim 93 further stipulates that the said penalty to be
paid shall consist of a specified amount of the discarding players collected
Treas-
ure cards.
95 The game in claim 94 further stipulates that said Treasure cards are
to be discarded along with the said Treachery card.
96 The game in claim 94 further stipulates that if the player discarding
the said Treachery card has no collected Treasure cards the payment of said
Treasure cards are not required.
97 The game in claim 94 further stipulate that the amount of collected
treasure to be discarded is as follows:
(a) 25 k Treachery - player must discard all lowest denomination of
collected treasure.
(b) 50k Treachery - player must discard all two lowest denomina-
tions of collected treasures.
(c) 75k Treachery - player must discard all three lowest denomi-
nations of collected treasures.
(d) 100k Treachery- player must discard all four lowest denomina-
tions of collected treasures.
98 The game in claim 93 specify that each time that any player discards a
said Treachery card that player must miss a require number of future turns.



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99 The game in claim 98 further stipulate that the number of turns to be
missed are as follows:
(a) 25k and 50k - miss one turn.
(b) 75k and 100k - miss two turns.
100 The game in claim 98 further specify that any player that discards a
Treachery card and thereby is forced to miss a required number of future turns
is
further required to remove to equal number of cards from their hand and place
said
cards face down on the game table as a reminder that said future turns are to
be
missed.
101 The game in claim100 further stipulate that each time that said turn is
missed one said reminder card is removed from the game table and replaced back

into said players hand.
102 The game claim 93 specify that each time that any player discards a
said Treachery card all players must take a single card from each of their
hands
and pass it face down to the player on their left.
103 The game in claim 100 further stipulate that each said passed card is
then to be added to each said receiving players hand.
The game in claim 4 wherein a player may receive a singular game card
identified as
Treachery.
104 The game in claim 4 wherein a player may receive a singular game card
identified as End Your Adventure.
105 The game in claim 104 specify that a player may discard a said End
Your Adventure card at any time with out penalty.
106 The game in claim 104 further stipulate that a player may not use a said
End Your Adventure card while any said Mishap card is on top of their Begin
Your Ad-
venture card.
107 The game in claim 104 specify that a player may remove a said End
Your Adventure card from their hand a place it on top of their tabled said
Begin Your
Adventure card to end the round of play.
108 The game in claim 105 further stipulate that following the end of said
round of play each player must do the following:



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(a) Add up all Stashed Treasure cards in their collection.
(b) Add up all Treasure cards in their collection.
(c) Subtract all Treachery cards in their hands.
(d) Subtract the one highest denomination Treasure card in their hand.
109 The game in claim 105 further stipulate that the total score is then re-
corded.
110 The game in claim 106 further stipulate that a player must accumulate
500k in total treasure points to win the game.
111 The game in claim 106 further stipulate that if no said players have accu-
mulated said treasure point total the game cards are to be reshuffled and a
new round
of play is to begin.
112 The game in claim 1 wherein said rules of play may be contained in a
group of said singular elements.
113 The game in claim 112 further stipulate that said elements that contain
said rules of play may be identified as a notation contained on each said game
card to
be easily located by game players.
114 The game in claim 112 further stipulate that said notation be in the form
of a rule card (R.C.) number located on the face of each said game card.

Description

Note: Descriptions are shown in the official language in which they were submitted.



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ADVENTURE CARD GAME
Background Of The Invention
Traditional playing cards have been in existence for centuries. A tra-
ditional deck of playing cards includes four suits, namely clubs, diamonds,
spades and hearts. Each suit comprises an Ace, Two, Three, Four, Five, Six,
Seven, Eight, Nine, Ten, Jack, Queen and King for a total deck of 52 cards.
Traditional cards have facilitated many games of chance including
Poker, Blackjack, Cribbage, Pinochle, etc. In each instance, the rank and suit
of
the card is depicted on its face. While it is understood that new games of
chance
utilizing traditional cards may be developed, the ability to create
corresponding
new and unique game enhancements is quite limited. That is, traditional cards
no longer provide a great deal of versatility. The ability to provide
versatility is
more important given the proliferation of electronic gaming devices, namely
video poker machines. Indeed, video poker machines are now more popular
than live games of chance. Correspondingly, there is a need for modified
playing
cards which benefit both live games of chance and wagering games facilitated
by electronic gaming devices.
Summary of the Invention
A card game that simulates a excursion by a group of players to ac-
quire various types of treasure.
In accordance with one aspect of the invention the game is com-
prised of a deck of cards having indicia printed of the face of each card.
In accordance with yet another aspect of the invention, a number of
cards are treasure cards that indicate the type and value of the treasure to
be
collected.
In accordance with yet another aspect of the invention, a number of
cards are stash card to be used to protect the treasure that a player has ac-
quired.
In accordance with yet another aspect of the invention, a number of
cards are mishap cards that indicate the hazards that players may need to over-

come during the excursion.


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In accordance with yet another aspect of the invention, a number of cards are
rescue
cards to be used by players to repair or remedy a mishap that has occurred.
In accordance with yet another aspect of the invention, a number of
cards are treachery cards that players do not want to be in possession of when
cards are Treachery cards that players do not want to be in possession of
when the time comes to tally up the score.
In accordance with yet another aspect of the invention, a number of
cards are to be used to sidetrack and annoy the other players during the
excursion.
The present invention thus provides a card game that allows players to
go on a journey in search of treasure and to overcome unforeseen obstacles to
win
the game.
Brief Description Of The Drawings
The drawings illustrate the best mode presently contemplated of carry-
ing out the present invention.
In the drawings:
Fig. 1 illustrates the face of a Begin Your Adventure card utilized in a
card game played according to the present invention;
Fig. 2 illustrates the face of a End Your Adventure card utilized in a
card game played according to the present invention;
Fig. 3 illustrates the face of a Treasure 10k card utilized in a card
game played according to the present invention;
Fig. 4 illustrates the face of a Treasure 25k card utilized in a card
game played according to the present invention;
Fig. 5 illustrates the face of a Treasure 50k card utilized in a card
game played according to the present invention;
Fig. 6 illustrates the face of a Treasure 75k card utilized in a card
game played according to the present invention;
Fig. 7 illustrates the face of a Treasure 100k card utilized in a card
game played according to the present invention;
Fig. 8 illustrates the face of a Stash 25k card utilized in a card game
played according to the present invention;


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Fig. 9 illustrates the face of a Stash 50k card utilized in a card game
played according to the present invention;
Fig. 10 illustrates the face of a Stash 75k card utilized in a card game
played according to the present invention;
Fig. 11 illustrates the face of a Stash 100k card utilized in a card game
played according to the present invention;
Fig. 12 illustrates the face of a Snatch A Stash card utilized in a card
game played according to the present invention;
Fig. 13 illustrates the face of a Pick A Pocket card utilized in a card
game played according to the present invention;
Fig. 14 illustrates the face of a Forced Trade card utilized in a card
game played according to the present invention;
Fig. 15 illustrates the face of a Blind Swap card utilized in a card game
played according to the present invention;
Fig. 16 illustrates the face of a Chaos card utilized in a card game
played according to the present invention;
Fig. 17 illustrates the face of a Double Trouble card utilized in a card
game played according to the present invention;
Fig. 18 illustrates the face of a Winfall card utilized in a card game
played according to the present invention;
Fig. 19 illustrates the face of a Mother Load card utilized in a card
game played according to the present invention;
Fig. 20 illustrates the face of a Mishap card further identified as Cave
In utilized in a card game played according to the present invention;
Fig. 21 illustrates the face of a Mishap card further identified as Snake
Bite utilized in a card game played according to the present invention;
Fig. 22 illustrates the face of a Mishap card further identified as Sud-
den Darkness utilized in a card game played according to the present
invention;
Fig. 23 illustrates the face of a Mishap card further identified as Bridge
Out utilized in a card game played according to the present invention;


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Fig. 24 illustrates the face of a Mishap card further identified as Con-
fused utilized in a card game played according to the present invention;
Fig. 25 illustrates the face of a Rescue card further identified as Shore
Up Cave utilized in a card game played according to the present invention;
Fig. 26 illustrates the face of a Rescue card further identified as Anti
Venom utilized in a card game played according to the present invention;
Venom utilized in a card game played according to the present invention;
Fig. 27 illustrates the face of a Rescue card further identified as Light
A Torch utilized in a card game played according to the present invention;
Fig. 28 illustrates the face of a Rescue card further identified as Re-
pair Bridge utilized in a card game played according to the present invention;
Fig. 29 illustrates the face of a Rescue card further identified as
Hired Help utilized in a card game played according to the present invention;
Fig. 30 illustrates the face of a Treachery 25k card utilized in a card
game played according to the present invention;
Fig. 31 illustrates the face of a Treachery 50k card utilized in a card
game played according to the present invention;
Fig. 32 illustrates the face of a Treachery 75k card utilized in a card
game played according to the present invention;
Fig. 33 illustrates the face of a Treachery 100k card utilized in a card
game played according to the present invention;
Fig. 34a illustrates page one of a flow chart style graphic containing a
general multistage break down of the method of play according to the present
in-
vention.
Fig. 34b illustrates page two of a flow chart style graphic containing a
general multistage break down of the method of play according to the present
in-
vention.



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ADVENTURE CARD GAME
Detailed Description of the Invention
The present invention is comprised of but not limited to a single deck of
cards with indicia on the face of each card allowing players to simulate a
search for
treasure.
Accordingly the card deck of is operated between at least four to a plu-
rality of players.
While the number of cards in the deck can vary, the method of the card
game is a six card game using at least one deck of 135 cards. Each deck of
cards
include multiples of thirty three different cards, each having its own unique
title and
purpose.
The thirty three cards are further identified as being:
Treasure Mishap, Rescue, Begin Your Adventure, End Your Adventure, Stash, Pick
A Pocket, Blind Swap, Treachery, Hired Help, Winfall, Mother Load, Snatch A
Stash, Forced Trade, Chaos and Double Trouble.
The subsets of card titled "Treasure" with cards identified with values of
10k, 25k, 50k, 75k, 100k as well as "Treachery" and "Stash" cards that are
further
broken into sets and identified with values including: 25k, 50k, 75k, 100k.
The subset of cards titled "Mishap" are further identified as: Cave In,
Confused, Bridge Out, Snake Bite and Sudden Darkness.
The subset of cards titled "Rescue" include cards identified as: Shore Up
Cave, Repair Bridge, Anti Venom and Light a Torch.
In the present invention the number value on the cards are used to determine
an
overall score.
To start the 135 cards of the present invention are shuffled into a ran-
dom order and six cards are dealt face down to each player. The remaining
cards
are placed face down in the center of the playing table to be used as the Draw
deck.
The player on the dealers left begins play by removing the top card from the
Draw
deck and placing it with the other six cards that they were dealt. The player
must
then inspect their hand of cards in a private manner to determine which single
card


CA 02747810 2011-07-27

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from their hand will be placed somewhere on the table. Information specific to
each card is as follows:
The indicia on the face of each game card in Fig. 1 to 33 contain infor-
mation necessary to assist players to identify and properly employ each card
throughout the game. The indicia numbered 35 represents the rule card
identifica-
tion number (R.C.). The indicia numbered 36 represents basic information perti-

nent to each card. The indicia numbered 37 represents the title of each card.
The
indicia numbered 38 represents the border area of each card. The indicia num-
bered 39 represents the subtitle of each card. The indicia numbered 40
represents
monetary value of each card.
In this deck there are fifteen Begin Your Adventure cards as shown in
Fig. 1. All players must place a Begin Your Adventure card face up in front of
them before they can collect any treasure. A player is allowed a free turn
following
the placement of their Begin Your Adventure card.
In this deck there are six End Your Adventure cards as shown in Fig.
2. To end a round of play an End Your Adventure card must be placed of top of
a
players own Begin Your Adventure card. Players may not use an End Your Ad-
venture card while a Mishap card is on their Begin Your Adventure card.
In this deck there are four Stash 25k cards as shown in Fig 8, three
Stash 50k as identified in Fig. 9, two Stash 75k as identified in Fig. 10 and
one
Stash 100k as identified in Fig. 11. Stash cards are used to protect a players
col-
lected treasure from all types of theft (except one) Single of multiple tabled
Treas-
ure cards may be switched for a single Stash card. The value of the treasure
to be
stashed must be equal or higher than the value of the Stash card replacing it.
The
higher value of the treasure is lost during the trade. The switched Treasure
card
(s) are then discarded and the Stash card is placed face up beside your Begin
Your Adventure card. Stashed treasure may never be used to pay for Hired Help
or to be used in a trade between players.
In this deck there are two Snatch a Stash cards as identified in Fig. 12.
Using a
Snatch a Stash card allows you to remove one tabled Stash card from any one
player of your choice.


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The Stash card is then placed face up beside your Begin Your Adven-
ture card. You now own that Stashed treasure.
In this deck there are three Pick a Pocket cards as identified in Fig. 13.
Using a Pick a Pocket card allows you to remove one unstashed tabled Treasure
card from any one other player that has one. If there are no tabled Treasure
cards
then this card may be discarded without effect.
In this deck there are three Forced Trade cards as identified in Fig.
14. Using a Forced Trade card allows you to switch one of your unstashed
tabled
Treasure cards of low value for an unstashed tabled Treasure card of a higher
value belonging to any one player of your choice.
In this deck there are three Blind Swap cards identified in Fig. 15. Us-
ing a Blind Swap card allows you to blindly choose one card from the hand of
any
one player of your choice. The chosen player must then do the same to you.
In this deck there are three Double Trouble cards as identified in Fig.
17 Using a Double Trouble card allows you to remove a matching pair of un-
stashed Treasure cards from any one player of your choice that has two or more
matching Treasure cards in their collection.
In this deck there are three Chaos cards as identified in Fig. 16. Using
a Chaos card forces all players to blindly choose one card from the hand of
the
player on their right.
In this deck there are three Winfall cards as identified in Fig. 18 - Us-
ing a Winfall card allows you to collect one lowest denomination unstashed
tabled
Treasure card from every player that has one. You may (if necessary) remove
any Mishap card that is on your Begin Your Adventure card. You may also take
an-
other turn .
In this deck there is one Mother Load card as identified in Fig 19. Us-
ing a Mother Load card allows you to remove one highest denomination unstashed
tabled Treasure card from every player that has one. You may (if necessary )
re-
move any Mishap card that is on your Begin Your Adventure card. You may also
take another turn.


CA 02747810 2011-07-27

-8-
In this deck there are groups of cards titled Mishap. Mishap cards
consist of five subgroups: Cave In, as identified in Fig 25, three cards in
deck.
Confused, as identified in Fig. 24, four cards in deck. Bridge Out, as
identified in
Fig 23, three cards in deck. Sudden Darkness, as identified in Fig 22, three
cards
in deck. Snake Bite, as identified in Fig 21, three cards in deck.
You may place any Mishap card from your hand face up on top of any
other players Begin Your Adventure card. Players who have received a Mishap
card may not continue to collect any treasure, or use Double Trouble, Stash,
Snatch a Stash, Pick a Pocket or Forced Trade cards.
In this deck there are groups of cards titled Rescue. Rescue cards
consist of five subgroups titled Anti-Venom, as identified in Fig 26, four
cards in
deck. Light a Torch, as identified in Fig 27, four cards in deck. Repair
Bridge, as
identified in Fig 28, four cards in deck. Shore Up Cave, as identified in Fig.
25, four
cards in deck. Hired Help, as identified in Fig. 29, seven cards in deck. Any
player receiving a Mishap card must get it removed ( Rescued ). There are four
methods of removing a Mishap card from on top of your Begin Your Adventure
card.
(1) Discarding the Mishap card along with its matching Rescue
card.
(2) Discarding this Mishap card a long with a Hired Help Res-
cue card and one of your tabled treasure cards.
(3) Discarding the Mishap card along with a Mother Load card.
(4) Discarding the Mishap card along with a Winfall card. Any
tabled Mishap card may be exchanged for a different Mishap card. The re-
placed Mishap card is then discarded.
Mishap cards Rescues cards
Cave In Shore Up Cave
Snake Bite Anti Venom
Sudden Darkness Light a Torch
Bridge Out Repair Bridge
Confused Use any Rescue card.


CA 02747810 2011-07-27

-9-
Hired Help-Discarding this card along with your lowest valued
unstashed tabled Treasure card allows you to remove any Mishap card that is on
your Begin Your Adventure card. If you have no tabled treasure you may not use
this card.
In this deck there are four Treachery 25k cards, as identified in Fig
30, three Treachery 50k cards, as identified in Fig. 31, two Treachery 75k
cards, as identified in Fig. 32 and one Treachery 100k cards, as identified in
Fig. 33. These are undesirable cards. If you are holding any of these cards in
your hand when a round of play ends you must subtract the value of each card
from your score. To discard these cards from your hand is costly.
Discarded Treachery card payments:
Treachery 25k-all unstashed treasure cards ( lowest denomination )
& one missed turn.
Treachery 50k-all unstashed treasure cards (two lowest denomina-
tions) & one missed turns.
Treachery 75k - all unstashed treasure cards (three lowest denomi-
nations) & two missed turns.
Treachery 100k - all unstashed treasure cards (four lowest denomi-
nations) & two missed turns.
Each time that a Treachery card is discarded, all players must pass
the worst card from their hands face down to the player on their left.
Missing a turn reminders - Each time you are required to miss a fu-
ture turn. You must remove the equal number of cards from your hand and place
them face down in front of you as a reminder. Each time that a missed turn has
passed, one of these cards is replaced into your hand .
In this deck there are fifteen Treasure 10k cards as identified in Fig.
3, nine Treasure 25k cards as identified in Fig. 4, six Treasure 50k cards as
identi-
fied in Fig.5, three Treasure 75k cards as identified in Fig. 6 and one
Treasure
100k card as identified in Fig.7.
The game progresses as each player in turn draws and places game
cards on the table.


CA 02747810 2011-07-27

-10-
Players must utilize the cards they are holding while recognizing the
treasure cards, as identified in Fig. 3 to 7, that they and the other players
have col-
lected. When the time comes, that they or another player uses an End Your Ad-
venture card, as recognized in Fig. 2, and the scores are recorded, One player
will
be recognized as the winner.


Representative Drawing

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Administrative Status

For a clearer understanding of the status of the application/patent presented on this page, the site Disclaimer , as well as the definitions for Patent , Administrative Status , Maintenance Fee  and Payment History  should be consulted.

Administrative Status

Title Date
Forecasted Issue Date Unavailable
(22) Filed 2011-07-27
(41) Open to Public Inspection 2013-01-27
Examination Requested 2013-05-31
Dead Application 2016-06-06

Abandonment History

Abandonment Date Reason Reinstatement Date
2015-06-05 R30(2) - Failure to Respond

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Application Fee $200.00 2011-07-27
Expired 2019 - The completion of the application $200.00 2012-12-24
Request for Examination $400.00 2013-05-31
Maintenance Fee - Application - New Act 2 2013-07-29 $50.00 2013-05-31
Maintenance Fee - Application - New Act 3 2014-07-28 $50.00 2014-07-19
Maintenance Fee - Application - New Act 4 2015-07-27 $150.00 2015-07-21
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
BASSANI, ROY J.
Past Owners on Record
None
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Abstract 2011-07-27 1 22
Description 2011-07-27 10 437
Drawings 2011-07-27 11 1,456
Cover Page 2013-01-16 1 28
Claims 2012-12-24 10 431
Correspondence 2011-08-16 1 26
Assignment 2011-07-27 4 322
Correspondence 2012-11-20 2 30
Correspondence 2012-12-24 12 481
Fees 2013-05-31 1 74
Prosecution-Amendment 2013-05-31 1 14
Prosecution-Amendment 2014-12-05 5 322
Fees 2014-07-19 1 76
Maintenance Fee Payment 2015-07-21 2 98