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Patent 2838024 Summary

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Claims and Abstract availability

Any discrepancies in the text and image of the Claims and Abstract are due to differing posting times. Text of the Claims and Abstract are posted:

  • At the time the application is open to public inspection;
  • At the time of issue of the patent (grant).
(12) Patent: (11) CA 2838024
(54) English Title: VIRTUAL PERFORMANCE SYSTEM
(54) French Title: SYSTEME DE PERFORMANCE VIRTUELLE
Status: Granted
Bibliographic Data
(51) International Patent Classification (IPC):
  • A63F 13/65 (2014.01)
  • A63F 13/30 (2014.01)
  • A63F 13/45 (2014.01)
  • A63F 13/70 (2014.01)
(72) Inventors :
  • WALLING, WILLOUGHBY HAYDEN (United States of America)
(73) Owners :
  • NIKE INNOVATE C.V. (United States of America)
(71) Applicants :
  • NIKE INTERNATIONAL LTD. (United States of America)
(74) Agent: SMART & BIGGAR LP
(74) Associate agent:
(45) Issued: 2018-02-13
(86) PCT Filing Date: 2012-06-07
(87) Open to Public Inspection: 2012-12-13
Examination requested: 2013-12-02
Availability of licence: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): Yes
(86) PCT Filing Number: PCT/US2012/041370
(87) International Publication Number: WO2012/170698
(85) National Entry: 2013-12-02

(30) Application Priority Data:
Application No. Country/Territory Date
61/494,310 United States of America 2011-06-07

Abstracts

English Abstract

Aspects of this disclosure relate to rewarding users of an electronic game for real-world physical activity. Further aspects relate to altering virtual items based upon physical activity. An electronic game may comprise or otherwise relate to an online world (such as a "Virtual World"). Users may be represented through customized graphical representations, such as avatars. An account of a user (or entity) may be associated a "virtual region." A threshold level of real-world physical activity may result in obtaining a reward that may be associated with a virtual item. A reward may be configured to result in: (1) altering visual appearance of a virtual item within a virtual region; (2) altering a virtual characteristic of a virtual item, such that the first user may engage in at least one additional virtual activity using that virtual item; and/or (3) acquiring a new virtual item for a virtual region.


French Abstract

Les aspects de la présente invention concernent la récompense d'utilisateurs d'un jeu électronique pour une activité physique du monde réel. D'autres aspects concernent la modification d'objets virtuels sur la base d'une activité physique. Un jeu électronique peut comprendre ou autrement être apparenté à un monde en ligne (tel qu'un « monde virtuel »). Les utilisateurs peuvent être représentés par l'intermédiaire de représentations graphiques personnalisées, telles que des avatars. Un compte d'un utilisateur (ou entité) peut être associé à une « région virtuelle ». Un niveau de seuil d'une activité physique du monde réel peut conduire à l'obtention d'une récompense qui peut être associée à un objet virtuel. Une récompense peut être configurée pour conduire à : (1) la modification de l'aspect visuel d'un objet virtuel à l'intérieur d'une région virtuelle ; (2) la modification d'une caractéristique virtuelle d'un objet virtuel, de telle sorte que le premier utilisateur peut s'engager dans au moins une activité virtuelle supplémentaire à l'aide de cet objet virtuel ; et/ou (3) l'acquisition d'un nouvel objet virtuel pour une région virtuelle.

Claims

Note: Claims are shown in the official language in which they were submitted.


CLAIMS:
1. A computerized method comprising:
providing a virtual world comprising a plurality of virtual regions, wherein
at
least a first virtual region is associated with a first user and a second
virtual region is
associated with a second user;
determining, by a processor, from sensor data of at least a first sensor
configured to sense movement of the first user, that the first user is
performing a first real-
world athletic activity;
determining a real-world weather condition associated with an estimated
current location of the first user;
updating, by the processor, a virtual weather condition of the first virtual
regions associated with the first user to correspond to the real-world weather
condition;
presenting, in the first virtual region, an avatar of the first user, the
avatar
performing a virtual activity based upon the determined real-world athletic
activity;
determining an amount of points to award the first user based upon performing
a first threshold level of the first real-world athletic activity; and
adjusting the amount of points awarded responsive to determining that the real-

world weather condition is adverse to performance of the first real-world
athletic activity.
2. The method of claim 1, further comprising:
determining from sensor data from at least a second sensor that a second user
is
performing a second real-world athletic activity;
determining a second real-world weather condition associated with an
estimated current location of the second user;
44

updating a second virtual weather condition of the second virtual region
associated with the second user to correspond to the second real-world weather
condition; and
presenting an avatar of the second user in the virtual world performing a
virtual
activity that corresponds to the second real-world athletic activity.
3. The method of claim 1, further comprising determining that the real-
world
weather condition is adverse to performance of the first real-world athletic
activity.
4. The method of claim 1, wherein the adjusting of the amount of points
awarded
comprises increasing an amount of points awarded based on the determining that
the real-
world weather condition is adverse.
5. The method of claim 4, further comprising presenting the amount of
points
awarded on a virtual indicator associated with the first virtual region.
6. The method of claim 3, further comprising adjusting a reward awarded
based
on the determining that the real-world weather condition is adverse.
7. The method of claim 6, further comprising processing sensor data from at
least
the first sensor to determine that the first user has satisfied a criterion to
receive the reward.
8. The method of claim 7, further comprising altering a visual appearance
of a
virtual item included within the first virtual region based on determining
that the first user has
satisfied the criterion to receive the reward.
9. The method of claim 7, further comprising altering a characteristic of a
virtual
item included within the first virtual region, such that the first user may
engage in at least one
additional virtual activity with the virtual item, based on determining that
the first user has
satisfied the criterion to receive the reward.
10. A computerized method comprising:

providing a first virtual region of a virtual world in which the first virtual

region is associated with a first user;
presenting, to the first user, a challenge wherein the challenge comprises
changing a real-world elevation of the first user beyond an elevation change
threshold;
processing sensor data of at least a first sensor configured to sense movement

of the first user, the sensor data being associated with a physical activity
performed by the
first user to determine whether the sensor data indicates that the real-world
elevation of the
first user has changed beyond the elevation change threshold; and
awarding an amount of points to an avatar of the first user in the first
virtual
region in response to determining that the real-world elevation of the first
user has changed
beyond the elevation change threshold.
11. The method of claim 10, further comprising, in response to determining
that
the first user did not satisfy the activity threshold, altering the first
virtual region.
12. The method of claim 10, further comprising, in response to determining
that
the first user did not satisfy the activity threshold, altering a second
virtual region of the
virtual world, wherein the second virtual region is associated with a second
user that is
different from the first user.
13. The method of claim 10, further comprising, in response to determining
that
the first user did not satisfy the activity threshold, deducting points from a
points total
associated with the first user.
14. The method of claim 10, further comprising, in response to determining
that
the first user did not satisfy the activity threshold, presenting an avatar
associated with a
celebrity partially or completely destroying a virtual item included within
the first virtual
region.
46

15. The method of claim 10, further comprising, in response to determining
that
the first user did not satisfy the activity threshold, removing a virtual item
included within the
first virtual region.
16. The method of claim 10, further comprising, in response to determining
that
the first user did not satisfy the activity threshold, causing a virtual team
associated with the
first virtual region to perform less athletically during a virtual sporting
event.
17. A computerized method comprising:
providing a virtual world comprising a plurality of virtual regions, wherein
at
least a first virtual region is associated with a first user and a second
virtual region is
associated with a second user;
determining, by a processor, from first sensor data of at least a first sensor

configured to sense movement of the first user that the first user is
performing a first real-
world athletic activity;
determining, by a processor, from second sensor data of at least a second
sensor configured to sense movement of the second user that the second user is
performing the
first real-world athletic activity;
non-linearly awarding a first amount of points to the first user based upon
performing a first threshold level of the first real-world athletic activity
and adding the first
amount of points to a first score representing the first user's performance of
the first-real-
world athletic activity;
non-linearly awarding a second amount of points to the second user based upon
performing the first threshold level of the first real-world athletic activity
and adding the
second amount of points to a second score representing the second user's
performance of the
first real-world athletic activity; and
displaying on a virtual scoreboard in either the first or the second virtual
region, the first score and the second score.
47

18. The method of claim 17, further comprising:
determining a real-world weather condition associated with an estimated
current location of the first user;
updating, by the processor, a virtual weather condition of at least one of the

first virtual region or the second virtual region to correspond to the real-
world weather
condition; and
presenting an avatar of the first user in the first virtual region performing
a
virtual activity based upon the first real-world athletic activity.
19. The method of claim 17, further comprising:
determining from sensor data from at least the second sensor that a second
user
is performing a second real-world athletic activity;
determining a second real-world weather condition associated with an
estimated current location of the second user;
updating a second virtual weather condition of the second virtual region
associated with the second user to correspond to the second real-world weather
condition; and
presenting an avatar of the second user in the virtual world performing a
virtual
activity that corresponds to the second real-world athletic activity.
20. The method of claim 17, further comprising determining that the real-
world
weather condition is adverse to performance of the first real-world athletic
activity.
48

Description

Note: Descriptions are shown in the official language in which they were submitted.


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VIRTUAL PERFORMANCE SYSTEM
CROSS REFERENCE TO RELATED APPLICATIONS
[1] This application claims the benefit of, and priority to, U.S.
Provisional Patent
61/494,310 filed June 7, 2011 entitled "Virtual Performance System".
BACKGROUND
[2] Electronic forms of entertainment have drastically increased over the
last
decade. A large part of this increase is due to rising popularity of
electronic
games. Electronic games are no longer targeted to pre-teens and teenagers, but

rather are enjoyed by every possible demographic group. As individuals
increasingly engage electronic gaming, they may spend less time participating
in sports and other forms of physical activity. This is especially worrisome
as
the decline in physical activity has been associated with obesity and other
related health concerns. Moreover, sporting events and other forms of physical

activity historically provided a source of social interaction.
[3] Attempts to combat this have focused on electronic games that
require a user to
stand in front of a display and attempt to work out with sensors attached to
their body or in the confined area of an indoor room that is not suited for
physical performance.
SUMMARY
[4] The following presents a simplified summary in order to provide a
basic
understanding of some aspects of the disclosure. The summary is not an
extensive overview of the disclosure. It is neither intended to identify key
or
critical elements of the disclosure nor to delineate the scope of the
disclosure.
The following summary merely presents some concepts of the disclosure in a
simplified form as a prelude to the description below.
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[5] Aspects of this disclosure relate to processing of data taken while a
user performs
an athletic activity. Certain embodiments relate to determining whether a user

performs a threshold level of physical activity (e.g., athletic activity). In
certain
embodiments, determinations of athletic activity may comprise estimating
energy
expenditure such as, for example, an amount of calories burned. In certain
embodiments, energy expenditure calculations comprise determinations relating
to: effort, oxygen consumed, and/or oxygen kinetics of the user.
[6] Example embodiments may relate to a system, method, apparatus, and non-
transitory computer readable media configured for prompting a user to perform
an exercise, monitoring form of the user while performing the exercise, and
calculating an energy expenditure estimate for the user performing the
exercise
based on a type of the exercise and on the form of the user. In various
aspects, a
system, method, apparatus, and/or computer readable media may be configured
for processing data captured of a user performing an athletic activity over a
time
interval, and determining a location of a center of mass of a body part, body
region, or entire body of the user at a first time instant and at a second
time
instant within the time interval. In further aspects, a system, method,
apparatus,
and/or computer readable media may be configured for identifying a change in
the location of the center of mass from the first time instant to the second
time
instant, and calculating an energy expenditure estimate for the user due to
the
change.
[7] Aspects of this disclosure relate to rewarding users of an electronic
game for real-
world physical activity and/or movements. Further aspects relate to altering
virtual items based upon physical activity. In various implementations, the
electronic game may comprise or otherwise relate to an online world (such as a

"Virtual Universe" or a "Virtual World"). Users, which may be individuals
and/or entities, may be represented through customized graphical
representations,
such as avatars. In accordance with various embodiments, an account of a user
(or entity) of a virtual world 300 may be associated a "virtual region."
Certain
embodiments may identify a first threshold level of real-world physical
activity to
obtain a first reward associated with the virtual item. In one embodiment,
based
upon characteristics of a virtual item of a virtual region, a reward may be
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generated for real-world activity. In one embodiment, the reward may be
configured to result in at least one of: (1) altering visual appearance of a
virtual
item within the first virtual region; (2) altering a virtual characteristic of
a virtual
item with the first virtual region, such that the first user may engage in at
least
one additional virtual activity using the virtual item; and/or (3) acquiring a
new
virtual item for the first virtual region.
[8] in one embodiment, a first threshold activity may be based up
determinations
selected from the group consisting of: energy expenditure, distance, pace and
combinations thereof. In various implementations, upon determining that a user

performed the first threshold of activity and before providing a reward, the
user
may be prompted to a select a reward from a plurality of rewards. In further
aspects of the embodiment, upon determining that the user has the first
threshold
activity, the user may be awarded a first quantity of points of a first point
system
that may be used to perform a virtual activity within the virtual world. The
points
may be a second award in addition to another award.
[9] Certain embodiments may estimate a geographic location of a user and
determine
an environmental condition of the estimated geographic location. In one
embodiment, a reward may be altered based on at least one environmental
condition. In one embodiment, the virtual region may be altered to visually
reflect a quality of an environmental condition. According to one embodiment,
a
second reward having criteria requiring the first user to perform a second
threshold level of physical activity may be implemented.
[1 0] In further embodiments, an avatar may be presented in the virtual
world
performing a virtual activity based upon a determined real-world athletic
activity.
In certain embodiments, it may be determined that the real-world weather
condition is adverse to performance of the first real-world athletic activity.
In
one embodiment, a quantity of points, virtual goods or services, or any reward

may be adjusted based on the determining that the real-world weather condition

is adverse to the performance of the first real-world athletic activity.
[1 1 ] in certain embodiments, a determination that that the first user did
not satisfy the
activity threshold may result in the alteration of virtual region associated
with a
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second user that is different from the first user. Points may also be deducted

from one or more users. In further embodiments, an avatar associated with a
celebrity may partially or completely destroy a virtual item included within
the
virtual world. A virtual item may be removed. In yet another embodiment, a
virtual team associated with the first virtual region to perform less
athletically
during a virtual sporting event.
[12] In yet other embodiments, one or more processors may
determine, from sensor
data, that at least a first user and a second user are performing a first real-
world
athletic activity and display on a virtual scoreboard a first score
representing
the first user's performance of the first real-world activity and a second
score
representing the second user's performance of the first real-world activity.
In
some embodiments, a virtual weather condition of at least one of the first
virtual region or the second virtual region may be adjusted.
[12a] According to one aspect of the present invention, there is
provided a
computerized method comprising: providing a virtual world comprising a
plurality of virtual regions, wherein at least a first virtual region is
associated
with a first user and a second virtual region is associated with a second
user;
determining, by a processor, from sensor data of at least a first sensor
configured to sense movement of the first user, that the first user is
performing
a first real-world athletic activity; determining a real-world weather
condition
associated with an estimated current location of the first user; updating, by
the
processor, a virtual weather condition of the first virtual regions associated

with the first user to correspond to the real-world weather condition;
presenting, in the first virtual region, an avatar of the -first user, the
avatar
performing a virtual activity based upon the determined real-world athletic
activity; determining an amount of points to award the first user based upon
performing a first threshold level of the first real-world athletic activity;
and
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adjusting the amount of points awarded responsive to determining that the real-

world weather condition is adverse to performance of the first real-world
athletic activity.
[1211 According to another aspect of the present invention, there is
provided a
computerized method comprising: providing a first virtual region of a virtual
world in which the first virtual region is associated with a first user;
presenting,
to the first user, a challenge wherein the challenge comprises changing a real-

world elevation of the first user beyond an elevation change threshold;
processing sensor data of at least a first sensor configured to sense movement
of the first user, the sensor data being associated with a physical activity
performed by the first user to determine whether the sensor data indicates
that
the real-world elevation of the first user has changed beyond the elevation
change threshold; and awarding an amount of points to an avatar of the -first
user in the first virtual region in response to determining that the real-
world
elevation of the first user has changed beyond the elevation change threshold.
[12c] According to still another aspect of the present invention,
there is provided a
computerized method comprising: providing a virtual world comprising a
plurality of virtual regions, wherein at least a first virtual region is
associated
with a first user and a second virtual region is associated with a second
user;
determining, by a processor, from first sensor data of at least a first sensor
configured to sense movement of the first user that the first user is
performing
a first real-world athletic activity; determining, by a processor, from second

sensor data of at least a second sensor configured to sense movement of the
second user that the second user is performing the first real-world athletic
activity; non-linearly awarding a first amount of points to the first user
based
upon performing a first threshold level of the first real-world athletic
activity
and adding the first amount of points to a first score representing the first
user's performance of the first-real-world athletic activity; non-linearly
awarding a second amount of points to the second user based upon performing
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the first threshold level of the first real-world athletic activity and adding
the
second amount of points to a second score representing the second user's
performance of the first real-world athletic activity; and displaying on a
virtual
scoreboard in either the first or the second virtual region, the first score
and the
second score.
[13] These and other aspects of the embodiments are discussed in greater
detail
throughout this disclosure, including the accompanying drawings.
BRIEF DESCRIPTION
[14] FIG. 1 depicts an illustrative network environment that may be
utilized in
accordance with various embodiments of the invention;
[15] FIG. 2 illustrates an example client device that may be used in a
network
environment, such as the network environment of FIG. 1, in accordance with
one embodiment of the invention;
[16] FIG. 3 shows an exemplary simplified virtual world to illustrate
various
aspects of this disclosure;
[17] FIG. 4 shows illustrative features of an example virtual region that
may be
within a virtual world in accordance with various embodiments of the
invention. Specifically, FIG. 4 shows an illustrative virtual region; FIG. 4B
shows exemplary virtual assets that may be located within the virtual region
of
FIG. 4A;
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and FIG. 4C shows an enlarged depiction of an illustrative example shown in
FIG. 4A;
[18] FIG. 5 is a flowchart showing an exemplary method that may be utilized
in the
alteration of features of a virtual world in accordance with various aspects
of this
disclosure;
[19] FIG. 6 is a flowchart showing an exemplary method for awarding virtual
points
or rewards (or adjusting the amount of points or rewards) for physical
activity
based upon real world variables in accordance with one embodiment of this
disclosure;
[20] FIG. 7 shows a flowchart of an illustrative method for adjusting or
altering
virtual assets in accordance with one embodiment of this disclosure;
[21] FIG. 8 is a flowchart showing an illustrative method that may be used
to update a
user's account in accordance with various embodiments of this disclosure;
[22] FIG. 9 shows exemplary icons that may be used in the designation of
one or more
illustrative reward systems in accordance with various embodiments of this
disclosure;
[23] FIG. 10 A-B illustrate an example of a system for capturing and/or
measuring
physical movements in accordance with example embodiments, wherein FIG.
10A illustrates an example network configured to monitor athletic activity,
and
FIG. 10B illustrates an example computing device in accordance with example
embodiments;
[24] FIGS. 11A-B illustrate example sensor assemblies that may be worn by a
user in
accordance with example embodiments;
[25] FIG. 12 illustrates an example flow diagram of a method for
calculating an
energy expenditure estimate for a user that accounts for a user's form while
exercising as part of the estimate, in accordance with example embodiments;
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[26] FIG. 13 illustrates example points on a user's body for monitoring
during
exercising in accordance with example embodiments.
DETAILED DESCRIPTION
[27] In the following description of the various embodiments, reference is
made to the
accompanying drawings, which form a part hereof, and in which are shown by
way of illustration various embodiments in which the invention may be
practiced.
It is to be understood that other embodiments may be utilized and structural
and
functional modifications may be made without departing from the scope of the
present invention. Further, headings within this disclosure should not be
considered as limiting aspects of the disclosure. Those skilled in the art
with the
benefit of this disclosure will appreciate that the example embodiments are
not
limited to the example headings.
[28] FIG. 1 illustrates an illustrative network environment that may be
utilized in
accordance with various embodiments. The illustrated environment of FIG. 1
may be used to transmit and/or receive electronic information during the
operation of a virtual world. As seen in FIG. 1, a plurality of clients (101a-
101d,
collectively 101) may interact with virtual world servers (105a -105b,
collectively 105). Clients 101 may include a variety of devices including any
generic data processing device 101a, personal computer (PC) 101b, laptop,
portable, or netbook computer 101c, personal data assistant or mobile device
101d, or any mobile communication device. Each of clients 101 may have a
network adapter or transceiver that allows clients 101 to connect to virtual
world
servers 106 through network 100. In one example, network 100 may include an
Internet Protocol (IP) based network, e.g., the Internet. Other networks may
include, but are not limited to: cellular networks, cable networks, fiber
optic
networks, wireless networks, wired network and/or combinations thereof.
Network 100 may further include one or more sub-networks such as wired or
wireless local area networks (LANs) and the like.
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[29] One or more physical servers 105 may be used to run one or more
instances of
the virtual world server soft-ware 106. Each physical server may be a similar
data
processing device as clients 101, and/or may include specialized server
hardware.
In one embodiment, each virtual server is at the same physical location, yet
in
other embodiments, one or more server 105 may be located remotely from
another server and operatively connected through network 100 or another
network (not shown). In other embodiments, a single powerful server 105a could

run multiple virtual worlds 106a and 106b, or several less powerful servers
105c
and 105d could be connected in a cluster to work together to run one large
virtual
world 106d. As described herein 'server' is used to refer to a single instance
of
the server software 106, (i.e., a single stand-alone instance of the virtual
world).
A server does not necessarily refer to the underlying hardware server 105.
However, those skilled in the art will appreciate that a single server 105a or
105b
may comprise a processor and a tangible non-transitory computer-readable
medium that may contain computer-executable instructions. The instructions
may be executed by the processor on the server 105 or by any other processor
within the environment. Computer-implemented instruction on one more non-
transitory memories on server 105 may include account information, user
preferences, payment information, user identification information, character
definitions, and the like. Further instructions may store rules, algorithms
and
other data for interactions that are available in the virtual world. Exemplary

hardware and software for an example client device of the network environment
is shown in FIG. 2.
[30] FIG. 2 illustrates an example client device 200 such as PC 101d (FIG.
1) that
may be used to access and interact with a virtual world provided by a virtual
world server such as server 106a of FIG. 1. Client device 200 may include a
variety of components and modules including a processor 217, random access
memory (RAM) 215, read only memory (ROM) 213, databases 201 and 203,
renderer 205, output adapter 211, input interface 209 and communication
interface 207. Processor 217 may include a graphics processing unit (GPU) or a

separate GPU may be included in the output adapter 211. Memory 201 may be
configured to store data defining and otherwise associated with a user
account,
including information regarding an avatar used by a user of device 200 to
explore
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and interact with a virtual world. Avatar information may include avatar
characteristics (e.g., strength, skin color, eye color, hair length, height,
weight,
intelligence), avatar position/location information, objects associated with
the
avatar (e.g., inventory, clothes, fitness equipment, accessories) and the
like.
Avatars will be explained in further detail below, including in reference to
FIG.
3. Memory 203, on the other hand, may be configured to store data for defining

and generating the environment in which the avatars exist. For example, memory

203 may store texture maps for rendering a fitness arena, a hiking trail, and
the
like. In another example, memory 203 may store simulated weather data,
accessible versus non-accessible areas, colors, interactive components of the
world (vs. non-interactive components), data defining inanimate objects
existing
in the world, data defining computer controlled characters and the like. In
one
embodiment, memories 201 and 203 may be a single, non-transitory computer-
readable medium. Each memory 201, 203 may or may not include a database to
store data or include data stored in RAM memory, accessed as needed by the
client software. Data associated with an avatar or the virtual world may be
communicated between client device 200 and a virtual world server (such as
server(s) 105) through a transceiver or network interface, such as
communication
interface 207. For example, avatar positions, attributes and status may be
updated or environments may be changed by communicating such data through
interface 207.
[31] One or more tangible, non-transitory computer-readable mediums, such
as
medium 201 or 203 may be configured to contain client software (graphically
shown as software 205). The world and the avatars may be rendered by client
software 205 and subsequently sent to output adapter 211 and display 219. The
client software 205 may, in one or more arrangements, be configured to
generated three dimensional (3-D) models of a virtual world and components
thereof as well as the avatar corresponding to a user. A user may control the
avatar and interact with the world through input interface 209 using various
types
of input devices including keyboard 223 and mouse 225. Other types of input
devices may include a microphone (e.g., for voice communications over the
network), joysticks, motion sensing devices and/or combinations thereof. In
one
or more arrangements, music or other audio such as speech may be included as
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part of the virtual world. In such instances, the audio may be outputted
through
speaker 221.
[32] Client software 205, computer executable instructions, and other data
used by
processor 217 and other components of client device 200 may be stored in
memories, 201, 203, RAM 215, ROM 213 or a combination thereof. Other types
of memory may also be used, including both volatile and nonvolatile memory.
Software 205 may be stored within RAM 215, ROM 213 and/or databases 201
and 203 to provide instructions to processor 217 such that when the
instructions
are executed, processor 217, client device 200 and/or other components thereof

are caused to perform functions and methods described herein. In one example,
instructions for generating a user interface for interfacing with the virtual
world
server may be stored in RAM 215, ROM 213 and/or databases 201 and 203.
Client software 205 may include both applications and operating system
software, and may include code segments, instructions, applets, pre-compiled
code, compiled code, computer programs, program modules, engines, program
logic, and combinations thereof. Computer executable instructions and data may

further be stored on some physical form of computer readable storage media
(referred to herein as "computer memory") including, e.g., electrically
erasable
programmable read-only memory (EEPROM), flash memory or other memory
technology, CD-ROM, DVD or other optical disk storage, magnetic cassettes,
magnetic tape, magnetic storage and the like.
[33] Aspects of this disclosure relate to rewarding users of an electronic
game for real-
world physical activity and/or movements. In various implementations, the
electronic game may comprise or otherwise relate to an online world (such as a

"Virtual Universe" or a "Virtual World"). As used herein, the terms "Virtual
Universe" or "Virtual World" are synonymous and refer to any electronic
environment in which one or more individuals (or entities) may interact
through
virtual representations. A virtual world may be a graphically rendered or
graphically simulated environment in which many users can interact with each
other, against each other, for either a common purpose or a competing purpose.

FIG. 3 shows a simplified virtual world 300 to illustrate various aspects of
this
disclosure. Users, which may be individuals and/or entities, may be
represented
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through customized graphical representations, such as avatars (i.e., avatars
302,
304, 306, 308, and 310). An avatar 302 may be a graphical representation
having
one or more features of the specific user. For example, a user of virtual
world
300 may be able to select one or more features of the avatar 302, including,
but
not limited to: facial features, size, body shape, clothing, and/or
accessories.
Thus, avatars (i.e., avatars 302, 304, 306, 308, and 310), may serve as a
virtual
identities for the respective users of virtual world 300.
[34] In accordance with various embodiments, an account of each user (or
entity)
using virtual world 300 may be associated a "virtual region." As used herein,
the
term "virtual region" refers to a virtual or graphically-depicted 3-
dimenstional
space within a virtual universe or world 300. As seen in FIG. 3, each avatar
302-
310 may be associated with a specific virtual region (see, e.g., regions 312,
314,
316, 318, 320 respectively). In certain embodiments, various virtual regions
312-
320 may be traversed by other user's avatars 302-310. For example, avatar 302
may be permitted to leave region 312 and traverse onto one or more of regions
314-320. Yet in other embodiments, users may limit the actions of other
avatars
on their specific virtual region. For example, the owner of region 314 may
prevent avatar 302 from travelling onto region 314. In another embodiment,
avatar 302 may be permitted to travel onto region 314, however, could be
prevented from conducting certain activities on region 314. For example,
avatar
302 may be able to travel through region 314 to region 316, however, may not
alter or utilize certain items that are associated with region 314. Further
aspects
of user interactions will be described later in this disclosure.
[35] Virtual world 300 may be graphically depicted to resemble a real-life
location, a
science fiction environment, a fantasy environment, or any other setting on as

desired. In this regard, one virtual region, such as region 302, may have an
entirely different environment than a second region, such as region 304. In
one
embodiment, each avatar 302-310 may control one or more virtual features of
their respective virtual region 312-320. The orientation of virtual regions
(such
as regions 312-320 of FIG. 3) may be fixed, such as a physical landmass. Yet,
in
other embodiments, the orientation and/or placement of regions 312-320 may be
relative. For example, it may be different based upon a user's preference,

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settings, or rule-based logic. In one embodiment, the user of avatar 302 may
be
"virtual friends" with the users of avatars 304-310, or otherwise have account

settings indicating that they would like to be associated with those users.
Therefore, virtual regions 312-320 of those users may be visually depicted as
being in close proximity to avatar's 302 for one or more users of the virtual
world
300. As another example, the user of avatar 312 may have a different setting
(such as not "friends" with or otherwise not associated with avatar 302),
therefore, at least to the visual indication provided to the user of avatar
312,
avatar 302 as well as its region 312 may not be visually depicted in the
visual
world 300.
[36] Those skilled in the art will readily appreciate that world 300 is a
simplified
depiction that is shown for illustrative purposes only and other virtual
worlds
may be more complex without departing from the scope of this disclosure.
Further, there may be many more regions found in a typical virtual universe,
or
even only one region in a small virtual universe. Further, like the real
world, each
virtual region 312-320 within virtual universe 300 may comprise landscape
having either alterable or unalterable features. Examples of illustrative
features
are shown in FIG. 4.
[37] FIG. 4A shows an illustrative region 402 that may include one or more
alterable
features. In one embodiment, region 402 may be substantially identical to
region
302 of FIG. 3. As seen in FIG. 4, region 402 comprises virtual content, such
as
an illustrative arena 404, gym 406, buildings 408, and trees 410. In certain
embodiments, region 402 may be preconfigured, such that the orientation and/or

placements of one or more objects of virtual content may be positioned for the

user's first use. In other embodiments, a user may be able to move or alter
the
arrangement (including removing) of one or more objects. Those skilled in the
art will appreciate that content 404-410 are shown for illustrative purposes
only
and that other content, such as natural elements (e.g., rivers, mountains,
lakes,
etc.), stores, sporting structures, parks, and the like may be created by
administrators or residents of the universe that are represented by avatars.
Further, as will be explained later in this disclosure, the performance of
physical
motions in the physical world (i.e., the real world) as well as virtual
activities
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within virtual world 300 may permit the alteration of one or more features of
a
region, such as region 402.
[38] In certain embodiments, virtual world 300 may provide a simulated
environment
in which many users interact with each other, against each other, for a common

purpose, or for a competing purpose. This may be accomplished through
interactions between avatars (such as avatars 302 and 304) as well as the
interaction of an avatar with virtual content, such as sporting arena 404 or
hiking
trail 412. For example, users may navigate (such through the electronic
transmission of one or more user inputs) their respective avatars to travel
and
interact with each other within illustrative virtual world 300. For example,
an
avatar, such as avatar 302, may be rendered and placed within virtual world
300
at a specified position. Using controls as described above with respect to
FIG. 2,
a user may move their respective avatar 302 to modify avatar 302's position.
For
example, the user may move avatar 302 closer to arena 404 or closer to gym
406.
Further, in certain embodiments, arena 404 and/or gym 406 (as well as one or
more other objects within region 402) may be interactive. That is, a user may
transmit user inputs to control his or her avatar 302 to, for example, open
the
doors of gym 406 to enter the gym 406 and be presented a visual depiction of
additional objects, such as gym equipment within the gym 406. FIG. 4B shows
exemplary gym equipment (see, weights 414 and treadmill 414) that may be
visually presented to a user upon entering gym 406. Although some aspects of
virtual region 400 are illustrated as two dimensional (2-D), those aspects may

also be generated as 34) objects with, optionally, various texture and colors.
[39] Aspects of the application relate to an altering one or more features
of an online
game comprising a virtual world, such as virtual world 300 shown in FIG. 3.
FIG. 5 is a flowchart 500 showing an exemplary method that may be utilized in
the alteration of features of a virtual world in accordance with various
aspects of
this disclosure. In one embodiment, changes or opportunities to change
features
of virtual world 300 may be based on real-world physical activity of a user
associated with an avatar (such as avatar 302-310). Those skilled in the art
will
readily appreciate that the ordering of flowchart 500 or any other flowchart
disclosed herein is merely for explanatory purposes unless dictated otherwise.
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Further, it is not a requirement that each block or decision within a
flowchart be
executed.
[40] In one embodiment of flowchart 500, block 502 may be implemented to
receive
electronic data representing a user's physical activity. Physical activity may
be
measured across several disparate systems and devices. For example, a first
sensor may be worn by a user and measure the user's total movements
throughout their daily activities while a second sensor may be associated with
an
exercise device, such as a treadmill, and be may measure movements, time
spent,
and/or performance of a user on a particular machine or type of machine.
Example systems, sensors, and methods that may be utilized in the collection
or
reception of physical data are provided later in this disclosure including
FIGS.
10-12. As explained throughout this disclosure, inclusive of at least FIG. 10,

athletic performance monitoring device(s) may be configured to detect and
collect information from multiple sensors.
[41] Physical activity or movement by the user in the real-world (such as
received at
block 502) may be converted or otherwise translated into virtual points or
rewards (see, e.g., block 504). In this regard, in accordance with certain
embodiments, physical activity may be measured by energy expenditure, such as
for example, caloric expenditure. Example embodiments of calculating energy
expenditure are discussed in relation to FIG. 13. In this regard, aspects of
this
disclosure relate to methods and systems that may reward players with virtual
goods or services for their physical activity in the real world. In one
embodiment, points may be awarded on a numeric scale. Methods and systems
may permit virtual points to be spent or transferred by a user to: obtain new
virtual content for their virtual region, grant virtual points to another
user,
improve functionality or the appearance of their virtual content or region, as
well
as alter the usability of the virtual world. Those skilled in the art with the
benefit
of this disclosure will readily appreciate that these are merely examples and
other
virtual uses are within the scope of this disclosure. In yet other
embodiments, a
user may be able to obtain physical goods or service with one or more types of

points.
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[42] Certain embodiments may convert physical actions to a plurality of
virtual point
systems. For example, a first point system may award the user for a first type
of
user activity while a second point system rewards the same user for different
actions or activity. For example, if at block 502, it was determined a user
ran 5
miles, then certain embodiments may credit that user's account or otherwise
reward that user with a predetermined quantity of points for each mile. The
reward may be non-linear such that a user who runs 5 miles gets 10 times the
reward than if they just ran 1 mile. In one embodiment, a GPS or other
position
locating device may track a user's movement and points or awards may be
provided based upon the user's movement.
[43] As will be appreciated by those skilled in the art, participating in
other activities,
such as team sports, may involve running. Thus a user may be awarded "miles"
for running during the sporting activity, as well as being rewarded for
participating in the sporting activity. The reward for the sporting activity
may be
under the same point system as the running reward, or in other embodiments,
the
points may be provided under a different point system. Thus, in certain
embodiments, a user may be compensated under two virtual point systems for the

same virtual world for a single performance (i.e., participating in a football

game). Illustrative examples of possible point systems are provided below in
FIG. 9.
44] In other embodiments, rewarding of time may consider the time spent
by a user
conducting certain activities or performing certain motions. Thus, a quantity
of
time a user spends conducting a physical activity or movement may be utilized
in
determinations of rewards. In one embodiment, the award (such as with virtual
points or virtual assets) may be directly related to the quantity of time a
user
spends conducting the physical activity. For example, in one embodiment, a
user
may be awarded 5 points for every 20 minutes of playing in a specified team
sport. In yet other embodiments, time may be utilized in conjunction with
other
criteria. In one embodiment, a reward may only be given if a physiological
and/or biometric parameter reaches a certain threshold. For example, in one
embodiment, a user's heart rate may have to be retained above a threshold for
a
predetermined amount of time to receive the reward. In another embodiment, a
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user must have to physically travel a predefined distance during a window of
time to receive a quantity of points. In one embodiment, a location
positioning
sensor (such as a GPS) may track a user's physical movement throughout the
day, regardless whether the user is at a gym or playing in an arena. Certain
embodiments may take one or more physiological or biometric parameter readers
from the user from a sensor operatively connected to the user. Such sensors
may
be worn to a user, attached to apparel, such as a watch, hat, shoes, or the
like, or
incorporated as part of an electronic device, such as a mobile telephony
device,
that may be carried by the user. Although the term "reward" has been utilized
herein, certain embodiments, may distinguish between rewards given for a first

physical activity and a second physical activity. Thus, embodiments envision
the
utilization of multiple rewards for different virtual goals.
45] At block 506, virtual points may be applied to the user's virtual
world account.
As will be appreciated by those skilled in the art, some point values may be
stored on a computer-readable medium, such that the user may selectively
"spend" the points like a virtual currency during their usage of the
electronic
game. Yet, in other embodiments, upon the points being associated with a
specific account of the virtual world 300, certain features will be
automatically
unlocked. For example, hiking trail 412 may be unlocked or available for
placement by the user in their virtual region upon running a predefined
distance.
In another embodiment, if a user physically runs 5 miles within a twenty-four
hour period, they may be automatically rewarded with a reward of a virtual
running track for their virtual region.
[46] FIG. 4C shows some examples of additional illustrative rewards that
may be
provided to a user in accordance with various embodiments. In certain
embodiments, users may be rewarded with the ability to modify or improve
virtual objects. For example, gym 406 may be modified by replacing it with a
bigger structure, such as gym 418. In another embodiment, a user may be
rewarded by permitting them to conduct virtual activities in the gym 406 that
they previously could not perform before the award. For example, gym 406
could be modified to include an indoor track, or a rock-climbing structure. In
yet
another embodiment, a trophy or monument may be placed in the gym 418 or any

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other structure or portion of their virtual region. Yet in other embodiments,
the
user could be rewarded with a score board, such as scoreboard 405 for arena
404.
[47] FIG. 4C shows an enlarged depiction of an illustrative example of
scoreboard
405. In certain embodiments, features of scoreboard may be obtained or
otherwise activated upon being awarded a virtual reward. As discussed later in

this disclosure, other embodiments may provide scoreboard 405 or other virtual

assets as a reward for completing a challenge, such as a competitive game that

requires physical activity from at least two participants. In yet another
embodiment, scoreboard 405 may virtually display real world activity, such as
the result of the sporting or physical activity that was the result of them
being
awarded the reward. In another embodiment, it may display other results of the

user's past physical performance. In yet another embodiment, scoreboard 405
may provide updated or live data from a user's physical activity.
[48] Scoreboard 405 is merely an example, and those skilled in the art with
the benefit
of this disclosure will appreciate that other virtual rewards may display data
from
the user's (or other user's physical activities. For example, vehicle 420 may
virtually display physical data, such as data display 422. Data display may be

provided on the vehicle or, as shown in FIG. 4C, it may be connected to it,
such
as being dragged behind it in a banner-like form. In one embodiment, vehicle
422 may travel around the user's virtual world advertising the user's physical

accomplishments. In other embodiments, vehicle may travel to other user's
virtual regions to gloat about that user's accomplishments. In one embodiment,

vehicle 420 may travel to another user's virtual region to deliver a challenge
to
perform a physical activity.
[49] As discussed above, virtual displays, such as data display 422, may
provide
virtual indications of a user's real-world physical data. Further aspects of
this
disclosure allow for virtual representations of physical activity. For
example, if a
user is physically running in the rain, then their virtual region may be
updated to
show their avatar running in the rain. If the user is swimming, their virtual
avatar
may be shown swimming in a body of water, such as a pool or in a lake.
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Likewise if the user is playing in a team event, a crowd may be shown at arena

404.
[50] In other embodiments, a reward or accumulation of points may include
making
the user's virtual region more popular or attract better sporting teams. For
example, arena 404 of FIG. 4A may be upgraded to hold more people, attract
better teams, or have improved facilities. In other embodiment, a virtual
representation of a well-known athlete can visit their virtual region, and use
the
virtual assets (i.e., such as gym 406 or arena 404). In certain embodiments,
information regarding these rewards may be broadcasted other individuals, both

through the virtual world and the real world.
[51] Certain aspects relate to awarding virtual points or rewards (or
adjusting the
amount of points or rewards) for physical activity based upon real world
variables. Turning briefly to FIG. 6, block 602 may be implemented to
determine a non-physiological or biometric parameter of the real-world. For
example, in one embodiment, a user's location may be obtained and utilized to
determine one or more aspects of the weather. Often, adverse weather
(including
rain, snow, or excessive heat) discourages individuals from exercising. Thus,
detection of the weather conditions for a specific user may be utilized to
determine or adjust an award and/or establish a previously non-existent point
or
reward opportunity. (See, e.g., block 604, and adjust award or points for
conducting exercise).
[52] In other embodiments, virtual rewards may be modified or created to
mimic a
real world feature, such as a feature deduced or detected from block 602. In
this
regard, one or more real-world variables may be utilized to provide new (or
adjust existing) virtual points or rewards that are associated with real-world

structures or locations. For example, block 606 may be implemented to detect
real-world attributes to reward a user with a virtual replica or
representation of a
structure or location. In one embodiment, a GPS (or other position locating
device) may determine a user's physical location, such through block 602
and/or
block 502. For example, a user who visits their favorite football stadium may
be
rewarded with a virtual replica of that stadium to place on their virtual
region.
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For example, existing arena 404 may be modified or replaced with a new arena
having one or more features of the actual physical structure or location.
[53] In one embodiment, the location may include a natural structure, such
as a
mountain; thus, the user will may be awarded with a virtual mountain. In one
embodiment, the virtual asset (i.e., mountain) may be associated with physical

attributes of the actual physical mountain. For example, if the user is
detected on
the summit of a 5,115 foot mountain, then their virtual mountain may be
indicated to be about that tall. Yet in other embodiments, it may be
identified as
being correlated to the physical structure or location of the user.
[54] In other embodiments, one or more real-world variables may be utilized
to
provide new (or adjust existing) opportunities to earn virtual points or
rewards
(see, e.g., block 608). For example, if the user is visiting a mountainous
region, a
new challenge to hike a virtual mountain trail may be provided or an existing
challenge to hike a mountain may be associated with an increased reward or
point
amount. In certain embodiments, the new activity or challenge may be
associated with a new virtual content structure or object, such as one awarded
as
part of block 512 of FIG. 5.
[55] it goes from the foregoing that physical activity outside the game may
be
correlated with conducting certain activities within the virtual world. Unlike

prior art methods, certain aspects of this disclosure do not require a user to
be
positioned in front of a display during the physical activity. For example,
the
user may be hiking up a physical mountain, and their physical activity during
that
event may be correlated to hiking up their virtual mountain or other virtual
structure. In another embodiment, the user may be running or walking during an

actual sporting event, such as like during a soccer game or football game, and

their physical activity during that event may be correlated to presenting an
avatar
playing a corresponding virtual sporting event.
[56] Goals, objectives, opportunities, and rewards may correspond to
physical
landmarks or location-specific items. For example, the Statue of Liberty, the
Empire State Building, Museum of Modern Art (MoMA), and/or a "Big Apple"
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may all be considered symbolic of or particularly representative of New York
City.
Thus, in accordance with certain embodiments, a real-world geographic location
may
be selected. It may be selected upon the user's detected physical location, a
user
input, the style of their virtual region, rules of an objective, or any other
reason. In
one embodiment in which New York City is the geographic location, an objective
may
relate to the Empire State Building. The specific objective may be one of many

objectives the user may select for that geographic area. Yet in other
embodiments,
other objectives may be locked and/or hidden until a required number of other
objectives have been completed, an amount of athletic activity has been
performed
and/or an immediately preceding objective has been completed.
[57] The objective relating to the Empire State Building may require the
user to burn a
target number of calories, a target number of steps, a distance requirement or
a
combination thereof among other criteria for the successful completion. A
virtual
indicator, such as for example, scoreboard 405 or data display 522 may
virtually
indicate progress toward completing the goal. The progress may be based on
steps or
calories burned already completed in excess of the previous goal. Exemplary
systems
and methods are described in U.S. Pat. App. No. 12/855,304 filed August 12,
2010.
[58] As would be appreciated by one skilled in the art with the benefit of
this disclosure,
one or more real-world variables may be combined. For example, temperature and
location data may both be used, either simultaneously or separately in any
determinations, including any of the processes described in relation to blocks
shown in
FIG. 6 (alone or in combination with other processes, such as those described
in
relation to FIG. 5). Further, although certain embodiments have been described
in
relation to non-biometric or physiological variables, other embodiments may
utilize
biometric and/or physiological variables in any systems and methods disclosed
herein.
In certain embodiments, at least one biometric or physiological variable may
be
utilized in conjunction with one or more non-biometric parameter. For example,
in
one embodiment, block 508 (which may be the same as or similar to block 602)
may
be
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implemented to receive non-biometric or physiological data. In one embodiment,

at least one non-biometriciphysiological attribute may be combined with data
representing a user's physical activity (such as through block 502 of FIG. 5).

One or more parameters received in any of blocks FIG.6 may be provided as an
input to 502 as shown in the exemplary embodiment. Yet in other embodiments,
information gathered at any process shown in FIG. 6 may be utilized in other
processes, including at both blocks 504 and 506, as well as any other
processes.
[59] Further embodiments may remove, destroy, or alter virtual assets based
upon a
user's inactivity. FIG. 7 shows a flowchart of an illustrative method for
adjusting
or altering virtual assets in accordance with one embodiment. In one
implementation, block 702 may be implemented to receive electronic data
representing a user's activity. In certain embodiments, block 702 may comprise

one or more systems and/or methods of block 502 of FIG. 5. For example, data
collected at block 502 may include motion data that indicates a user is
running.
A user's activities may be measured across several disparate systems and
devices. For example, a first sensor may be worn by a user and measure the
user's total movements during the day and a second sensor may be associated
with an exercise device, such as a treadmill, may measure a user utilizing a
particular machine or type of machine.
[60] Yet, in other embodiments, block 702 may consist of one or more
processes
entirely isolated from block 502 or other processes described herein. In one
embodiment, data received at block 702 may include timing data indicative of
inactivity of the user. For example, certain systems may utilize a sensor to
detect
motion of the user or portions thereof. Timing data may be associated with the

sensor data that is indicative of a pace, acceleration, force, and/or any
other
attributes.
[61] At block 704, it may be determined whether the user was inactive. As
would be
appreciated by those skilled in the art, the determinations of block 704 as
well as
any other method described herein may occur, before, during, or after one or
more methods described in any other flowchart, including at least FIGS. 5 and
6.
In one embodiment, block 704 may comprise a determination whether the user

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was active enough to trigger at least one threshold. In one embodiment, block
704 may consider whether one or more thresholds were met during a time period.

The time period may be fixed, such as within a 24-hour period, yet in other
embodiments, the time period may be a relative and/or rolling time period. The

time period may be triggered upon the occurrence of an event, such as an event
in
the real world or the virtual world. In certain embodiments, one or more
thresholds may be distinct and separate from any thresholds or requirements
utilized to earn points or rewards in the virtual world (such as disclosed in
FIG.
5). As an example, an exemplary system may reward the user for running 10
miles within a 24 hour period (see, e.g. block 504 of FIG. 5), however, it may
be
determined that the same user was "inactive" for a week because they did not
run
at least 50 miles that week. Thus, although the user may have been "rewarded"
for running at least 10 miles for 2 days that week, one or more processes at
block
704 may deem that user inactive that week because they did not run at least 50

miles for that week. In another embodiment, they may have met all the
thresholds for running, however, failed to meet other criteria set forth in
block
704 and, thus be deemed "inactive" for at least one criterion. Those skilled
in the
art will readily appreciate that the determination of threshold and timing of
activity measurements is not limited to the above examples.
[62] Block 706 may be implemented to alter the virtual world 300 based
upon an
indication of inactivity. In one embodiment, that user's specific virtual
region is
altered. In another embodiment, other regions, such as a teammate or friend's
region may be altered. In one embodiment, inactivity may be determined from
one or more thresholds that may have been exceeded (or failed to have been
exceeded) from block 704. In one embodiment, the points deducted or the
alteration to the user's virtual world may be scaled based upon the level of
inactivity. For example, a user who fails a goal by 10% may not get as many
points deducted as a user who is 25% deficient. The scale is not required to
be
linear. Other alterations besides deduction of points are within the scope of
this
disclosure. For example, a well-known celebrity athlete may come and destroy
their gym (i.e., gym 406) if the user doesn't conduct a certain amount of
physical
activity or a certain type of activity. The alteration may include the
complete
destruction of the asset, however, in other embodiments, it may be partially
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destroyed. In one embodiment, certain features or attributes of a virtual
asset
may be removed. For example, a swimming pool may be removed from the gym
406. In another embodiment, an arena (such as arena 404) be downgraded to
hold less people, attract less known sports teams, or otherwise altered. In
one
embodiment, real-world inactivity in a specific sporting event may cause a
virtual
team associated with the virtual region to lose a game or otherwise perform
less
athletically. In this regard, if the user fails to conduct certain soccer
drills, their
virtual soccer team (who may play virtual games at arena 404) may perform
poorly, attract fewer fans, lose games, or otherwise be adversely affected.
[63] Thus, in accordance with certain aspects of the invention, multiple
for
designating experience points in accordance with one embodiment of the
invention. In certain embodiments, experience points may be virtual points
that
permit a user to reach certain levels or milestones in the virtual game. For
example, in one embodiment, a certain asset, such as an Olympic-sized virtual
swimming pool may only be available upon the user accumulating a certain
number of experience points or reached a certain level. In this regard, points
may
be for performing virtual activities, such as improving or maintaining a
virtual
region.
[64] in another embodiment, virtual rewards or points may comprise a
virtual
currency. Exemplary coin icon 904 shows an illustrative icon that may be used
to designate a virtual currency. Virtual currency 904 may be earned through
virtual activities within the virtual world. In one embodiment, a player may
earn
virtual currency from virtual actions of others. For example, looking back to
FIG. 3, a first user or player may control avatar 304 to utilize the virtual
region
312 of a second player (who is associated with avatar 302). For example,
virtual
region 312 may comprise a world-class gym, thus if avatar 304 uses the gym of
region 312, then the first player may be awarded a quantity of virtual
currency,
such as currency 904. In one embodiment, players may help each other stay
motivated by assisting the accumulation of virtual currency. Those skilled in
the
art will readily appreciate that other points/rewards may also be transferred
like
currency.
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[65] Further embodiments may utilize a virtual energy system. In one
embodiment,
an energy system may be based on a real-world attribute. For example, a
predetermined quantity of energy may be awarded for every predefined interval
of time in the real world. Icon 906 is an exemplary icon that may represent
virtual energy in accordance with one embodiment of the invention. In one
embodiment, building virtual structures requires virtual energy.
[66] In other embodiments, a user may receive points or rewards as a gift.
For
example, another player may give a gift of energy points, currency, experience

points, or any other source of virtual rewards or points. In one embodiment,
receiving messages of encouragement or motivation may provide a source of
points or rewards. In other embodiments, transmitting motivational or
encouraging messages may provide a source of points or rewards. In this
regard,
aspects of this disclosure relate to systems and methods for permitting users
to
transmit virtual gifts and other items to other players. In one
implementation, the
transfer of gifts may encourage social interaction in the virtual world as
well as
the physical world.
[67] FIG. 8 is a flowchart showing an illustrative method that may be used
to update a
user's account in accordance with various embodiments. In one implementation,
virtual activities (Such as those discussed above as well as those to be
described
later in this disclosure) may result in the awarding of virtual points.
Decision 804
may be implemented to determine whether the user's ability to earn virtual
points
or rewards has been altered. For example, upon awarding points (i.e.,
experience
points) to a user based upon virtual activities, decision 804 may be
implemented
to see if a user has unlocked a new asset, or can complete a new objective. As

discussed above, completion of certain physical activities may unlock further
abilities to earn virtual points/rewards. Likewise, the user's failure to
conduct
certain actions may remove an ability to earn points/rewards. Thus, decision
804
may consider information from a plurality of sources. In on embodiment, block
806 may be implemented to collect or aggregate information. The information
collected or aggregated by include: earned points (i.e., block 504), the
application
of points to rewards (i.e., block 506), information obtained from real-world
values (including non-biometric or physiological attributes at block 602 of
FIG.
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6), and/or the alteration of the user's world through inactivity (see block
706 of
FIG. 7) may have altered the user's ability to earn virtual points or rewards
from
virtual activity and/or physical activity. Those skilled in the art will
readily
appreciate that the examples of information provided (as well as the ordering
of
the information) in the context of block 806 is merely for illustrative
purposes
and that the invention is not limited to the information provided in FIG. 8.
In
certain embodiments, the determination at decision 804 may consider previously

collected information in combination with initiating the gathering of
additional
information.
[68] An affirmative finding at decision 804 may result in updating the
user's account
with pertinent information relating to the new abilities (see block 808). In
one
embodiment, the information may unlock the ability to build a virtual
structure
(such as an. arena) or a virtual natural feature (such as a mountain, lake,
forest), or
a combination of both (such as a lake with a ski boat). The user may have the
opportunity to construct a hiking trail, invite virtual players to their
region (or
places such as gym 406) within a region 402 or other possibilities.
[69] Instead of providing virtual assets or points to users, further
embodiments relate
to unlocking objectives which may require the user to perform real-world
physical activities. For example, a new objective may require a user to
conduct a
specific type or quantity of physical activity. In one embodiment, an
objective
may require at least two users to conduct a physical activity to unlock
virtual
content, such as for example, an arena. In one embodiment, a multi-user game
may include multiple game types. In one embodiment, the opportunity is a
challenge that pits two or more users against each other. Depending on the
implementation, less than all of the participants may be awarded with a
virtual
reward or points. In one embodiment, a game may require users to avoid
registering the shortest run of all participants. In another example, the game
may
require users to exercise as much as possible. In yet another example, the
game
may require the users to avoid being the last to complete an activity. Other
game
types may also be defined. For example, users may customize their own game
types including defining an objective, a game time period, a
punishment/consequence and the like. In certain embodiments, one or more
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users may wager virtual points or rewards. Exemplary systems and methods are
described in U.S. Prov. Pat. App. No. 61/423,723, filed December 16, 2010.
[70] In another embodiment, the user may have to physically run a distance
(such as 1
mile) to unlock a virtual scoreboard for an arena. Yet, in other embodiments,
the
types of real-world physical activities that may be performed by a user to
earn
virtual points or rewards may depend on the user's virtual assets. For
example, if
a user's region (e.g., region 302) has been built up to include a large hiking
trail up
a mountain, the user may be able to conduct physical activity that counts
towards
running up the mountain. In another embodiment, certain soccer-related
physical
movements or activities may not be considered in the awarding of virtual goods
or
points, unless the user has a virtual soccer arena.
Illustrative Computing Devices
[71] FIG. 10A illustrates an example of a personal training system 1000 in
accordance
with example embodiments. Example system 1000 may include one or more
electronic devices, such as computer 1002. Computer 1002 may comprise a mobile
terminal, such as a telephone, music player, tablet, netbook or any portable
device.
In other embodiments, computer 1002 may comprise a set-top box (STB), desktop
computer, digital video recorder(s) (DVR), computer server(s), and/or any
other
desired computing device. In certain configurations, computer 1002 may
comprise a gaming console, such as for example, a Microsoft XBOX, Sony
Playstation, and/or a Nintendo Wii gaming consoles. Those skilled in the art
will appreciate that these are merely example consoles for descriptive
purposes
and this disclosure is not limited to any console or device.
[72] Turning briefly to FIG. 10B, computer 1002 may include computing unit
1004,
which may comprise at least one processing unit 1006. Processing unit 1006 may
be any type of processing device for executing software instructions, such as
for
example, a microprocessor device. Computer 1002 may include a variety of non-

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transitory computer readable media, such as memory 1008. Memory 1008 may
include, but is not limited to, random access memory (RAM) such as RAM 1010,
and/or read only memory (ROM), such as ROM 1012. Memory 1008 may
include any of: electronically erasable programmable read only memory
(EEPROM), flash memory or other memory technology, CD-ROM, digital
versatile disks (DVD) or other optical disk storage, magnetic storage devices,
or
any other medium that can be used to store the desired information and that
can
be accessed by computer 1002.
[73] The processing unit 1006 and the system memory 1008 may be connected,
either
directly or indirectly, through a bus 1014 or alternate communication
structure to
one or more peripheral devices. For example, the processing unit 1006 or the
system memory 1008 may be directly or indirectly connected to additional
memory storage, such as a hard disk drive 1016, a removable magnetic disk
drive, an optical disk drive 1018, and a flash memory card. The processing
unit
1006 and the system memory 1008 also may be directly or indirectly connected
to one or more input devices 1020 and one or more output devices 1022. The
output devices 1022 may include, for example, a display device 1036,
television,
printer, stereo, or speakers. In some embodiments one or more display devices
may be incorporated into eyewear. The display devices incorporated into
eyewear may provide feedback to users. Eyewear incorporating one or more
display devices also provides for a portable display system. The input devices

1020 may include, for example, a keyboard, touch screen, a remote control pad,
a
pointing device (such as a mouse, touchpad, stylus, trackball, or joystick), a

scanner, a camera or a microphone. In this regard, input devices 1020 may
comprise one or more sensors configured to sense, detect, and/or measure
athletic
movement from a user, such as user 1024, shown in FIG. 10A.
[74] Looking again to FIG. 10A, image-capturing device 1026 and/or sensor
1028
may be utilized in detecting and/or measuring athletic movements of user 1024.

In one embodiment, data obtained from image-capturing device 1026 or sensor
1028 may directly detect athletic movements, such that the data obtained from
image-capturing device 1026 or sensor 1028 is directly correlated to a motion
parameter. For example, and with reference to FIG. 13, image data from image-
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capturing device 1026 may detect that the distance between sensor locations
1302g and 1302i has decreased and therefore, image-capturing device 1026 alone

may be configured to detect that user's 1024 right arm has moved. Yet, in
other
embodiments, data from image-capturing device 1026 and/or sensor 1028 may be
utilized in combination, either with each other or with other sensors to
detect
and/or measure movements. Thus, certain measurements may be determined
from combining data obtained from two or more devices. Image-capturing
device 1026 and/or sensor 1028 may include or be operatively connected to one
or more sensors, including but not limited to: an accelerometer, a gyroscope,
a
location-determining device (e.g., GPS), light sensor, temperature sensor
(including ambient temperature and/or body temperature), heart rate monitor,
image-capturing sensor, moisture sensor and/or combinations thereof. Example
uses of illustrative sensors 1026, 1028 are provided below in Section I.C,
entitled
"Illustrative Sensors." Computer 1002 may also use touch screens or image
capturing device to determine where a user is pointing to make selections from
a
graphical user interface. One or more embodiments may utilize one or more
wired and/or wireless technologies, alone or in combination, wherein examples
of
wireless technologies include Bluetooth technologies, Bluetooth low energy
technologies, and/or ANT technologies.
Illustrative Network
[75] Still further, computer 1002, computing unit 1004, and/or any other
electronic
devices may be directly or indirectly connected to one or more network
interfaces, such as example interface 1030 (shown in FIG. 10B) for
communicating with a network, such as network 1032. In the example of FIG.
10B, network interface 1030, may comprise a network adapter or network
interface card (NIC) configured to translate data and control signals from the

computing unit 1004 into network messages according to one or more
communication protocols, such as the Transmission Control Protocol (TCP), the
Internet Protocol (IP), and the User Datagram Protocol (UDP). These protocols
are well known in the art, and thus will not be discussed here in more detail.
An
interface 1030 may employ any suitable connection agent for connecting to a
network, including, for example, a wireless transceiver, a power line adapter,
a
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modem, or an Ethernet connection. Network 1032, however, may be any one or
more information distribution network(s), of any type(s) or topology(s), alone
or
in combination(s), such as intemet(s), intranet(s), cloud(s), LAN(s). Network
1032 may be any one or more of cable, fiber, satellite, telephone, cellular,
wireless, etc. Networks are well known in the art, and thus will not be
discussed
here in more detail. Network 1032 may be variously configured such as having
one or more wired or wireless communication channels to connect one or more
locations (e.g., schools, businesses, homes, consumer dwellings, network
resources, etc.), to one or more remote servers 1034, or to other computers,
such
as similar or identical to computer 1002. Indeed, system 1000 may include more

than one instance of each component (e.g., more than one computer 1002, more
than one display 1036, etc.). Those skilled in the art will appreciate that
the
network architecture (or any components thereof) shown in FIG. 1 may be used
instead of or in addition to the network architecture (or any components
thereof)
shown in FIGS. 10 or 11.
[76] Regardless of whether computer 1002 or other electronic device within
network
1032 is portable or at a fixed location, it should be appreciated that, in
addition to
the input, output and storage peripheral devices specifically listed above,
the
computing device may be connected, such as either directly, or through network

1032 to a variety of other peripheral devices, including some that may perform

input, output and storage functions, or some combination thereof. In certain
embodiments, a single device may integrate one or more components shown in
FIG. 10A. For example, a single device may include computer 1002, image-
capturing device 1026, sensor 1028, display 1036 and/or additional components.

In one embodiment, sensor device 1038 may comprise a mobile terminal having a
display 1036, image-capturing device 1026, and one or more sensors 1028. Yet,
in another embodiment, image-capturing device 1026, and/or sensor 1028 may be
peripherals configured to be operatively connected to a media device,
including
for example, a gaining or media system. Thus, it goes from the foregoing that
this disclosure is not limited to stationary systems and methods. Rather,
certain
embodiments may be carried out by a user 1024 in almost any location.
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Illustrative Sensors
[77] Computer 1002 and/or other devices may comprise one or more sensors
1026,
1028 configured to detect and/or monitor at least one fitness parameter of a
user
1024. Sensors 1026 and/or 1028 may include, but are not limited to: an
accelerometer, a gyroscope, a location-determining device (e.g., GPS), light
sensor, temperature sensor (including ambient temperature and/or body
temperature), sleep pattern sensors, heart rate monitor, image-capturing
sensor,
moisture sensor and/or combinations thereof. Network 1032 and/or computer
1002 may be in communication with one or more electronic devices of system
1000, including for example, display 1036, an image capturing device 1026
(e.g.,
one or more video cameras), and sensor 1028, which may be an infrared (IR)
device. In one embodiment sensor 1028 may comprise an IR transceiver. For
example, sensors 1026, and/or 1028 may transmit waveforms into the
environment, including towards the direction of user 1024 and receive a
"reflection" or otherwise detect alterations of those released waveforms. In
yet
another embodiment, image-capturing device 1026 and/or sensor 1028 may be
configured to transmit and/or receive other wireless signals, such as radar,
sonar,
and/or audible information. Those skilled in the art will readily appreciate
that
signals corresponding to a multitude of different data spectrums may be
utilized
in accordance with various embodiments. In this regard, sensors 1026 and/or
1028 may detect waveforms emitted from external sources (e.g., not system
1000). For example, sensors 1026 and/or 1028 may detect heat being emitted
from user 1024 and/or the surrounding environment. Thus, image-capturing
device 1026 and/or sensor 1028 may comprise one or more thermal imaging
devices. In one embodiment, image-capturing device 1026 and/or sensor 1028
may comprise an IR device configured to perform range phenomenology. As a
non-limited example, image-capturing devices configured to perform range
phenomenology are commercially available from Flir Systems, Inc. of Portland,
Oregon. Although image capturing device 1026 and sensor 1028 and display
1036 are shown in direct (wirelessly or wired) communication with computer
1002, those skilled in the art will appreciate that any may directly
communicate
(wirelessly or wired) with network 1032.
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Multi-Purpose Electronic Devices
[78] User 1024 may possess, carry, and/or wear any number of
electronic devices,
including sensory devices 1038, 1040, 1042, and/or 1044. In certain
embodiments, one or more devices 1038, 1040, 1042, 1044 may not be specially
manufactured for fitness or athletic purposes. Indeed, aspects of this
disclosure
relate to utilizing data from a plurality of devices, some of which are not
fitness
devices, to collect, detect, and/or measure athletic data. In one embodiment,
device
1038 may comprise a portable electronic device, such as a telephone or digital

music player, including an IPOD , IPAD , or iPhonet, brand devices available
from Apple, Inc. of Cupertino, California or Zunee or Microsoft Windows
devices available from Microsoft of Redmond, Washington. As known in the art,
digital media players can serve as both an output device for a computer (e.g.,

outputting music from a sound file or pictures from an image file) and a
storage
device. In one embodiment, device 1038 may be computer 1002, yet in other
embodiments, computer 1002 may be entirely distinct from device 1038.
Regardless of whether device 1038 is configured to provide certain output, it
may
serve as an input device for receiving sensory information. Devices 1038,
1040,
1042, and/or 1044 may include one or more sensors, including but not limited
to:
an accelerometer, a gyroscope, a location-determining device (e.g., GPS),
light
sensor, temperature sensor (including ambient temperature and/or body
temperature), heart rate monitor, image-capturing sensor, moisture sensor
and/or
combinations thereof. In certain embodiments, sensors may be passive, such as
reflective materials that may be detected by image-capturing device 1026
and/or
sensor 1028 (among others). In certain embodiments, sensors 1044 may be
integrated into apparel, such as athletic clothing. For instance, the user
1024 may
wear one or more on-body sensors 1044a-b. Sensors 1044 may be incorporated
into the clothing of user 1024 and/or placed at any desired location of the
body of
user 1024. Sensors 1044 may communicate (e.g., wirelessly) with computer 1002,

sensors 1028, 1038, 1040, and 1042, and/or camera 1026. Examples of
interactive
gaming apparel are described in U.S. Pat. App. No. 10/286,396, filed October
30,
2002, and published as U.S. Pat. Pub, No. 2004/0087366. In certain
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passive sensing surfaces may reflect waveforms, such as infrared light,
emitted by
image-capturing device 1026 and/or sensor 1028. In one embodiment, passive
sensors located on user's 1024 apparel may comprise generally spherical
structures made of glass or other transparent or translucent surfaces which
may
reflect waveforms. Different classes of apparel may be utilized in which a
given
class of apparel has specific sensors configured to be located proximate to a
specific portion of the user's 1024 body when properly worn. For example, golf

apparel may include one or more sensors positioned on the apparel in a first
configuration and yet soccer apparel may include one or more sensors
positioned
on apparel in a second configuration.
[79] Devices 1038-1044 may communicate with each other, either
directly or through a
network, such as network 1032. Communication between one or more of devices
1038-1044 may communicate through computer 1002. For example, two or more
of devices 1038-1044 may be peripherals operatively connected to bus 1014 of
computer 1002. In yet another embodiment, a first device, such as device 1038
may communicate with a first computer, such as computer 1002 as well as
another
device, such as device 1042, however, device 1042 may not be configured to
connect to computer 1002 but may communicate with device 1038. Those skilled
in the art will appreciate that other configurations are possible.
[80] Some implementations of the example embodiments may alternately or
additionally employ computing devices that are intended to be capable of a
wide
variety of functions, such as a desktop or laptop personal computer. These
computing devices may have any combination of peripheral devices or additional

components as desired. Also, the components shown in FIG. 10B may be
included in the server 1034, other computers, apparatuses, etc.
Illustrative Apparel / Accessory Sensors
[81] In certain embodiments, sensory devices 1038, 1040, 1042
and/or 1044 may be
formed within or otherwise associated with user's 1024 clothing or
accessories,
including a watch, armband, wristband, necklace, shirt, shoe, or the like.
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Examples of shoe-mounted and wrist-worn devices (devices 1040 and 1042,
respectively) are described immediately below, however, these are merely
example embodiments and this disclosure should not be limited to such.
Shoe-mounted device
[82] in certain embodiments, sensory device 1040 may comprise footwear
which may
include one or more sensors, including but not limited to: an accelerometer,
location-sensing components, such as GPS, and/or a force sensor system. FIG.
11A illustrates one example embodiment of a sensor system 1102. In certain
embodiments, system 1102 may include a sensor assembly 1104. Assembly 1104
may comprise one or more sensors, such as for example, an accelerometer,
location-determining components, and/or force sensors. In the illustrated
embodiment, assembly 1104 incorporates a plurality of sensors, which may
include force-sensitive resistor (FSR) sensors 1106. In yet other embodiments,

other sensor(s) may be utilized. Port 1108 may be positioned within a sole
structure 1109 of a shoe. Port 1108 may optionally be provided to be in
communication with an electronic module 1110 (which may be in a housing
1111) and a plurality of leads 1112 connecting the FSR sensors 1106 to the
port
1108. Module 1110 may be contained within a well or cavity in a sole structure

of a shoe. The port 1108 and the module 1110 include complementary interfaces
1114, 1116 for connection and communication.
[83] In certain embodiments, at least one force-sensitive resistor 1106
shown in FIG.
11A may contain first and second electrodes or electrical contacts 1118, 1120
and
a force-sensitive resistive material 1122 disposed between the electrodes
1118,
1120 to electrically connect the electrodes 1118, 1120 together. When pressure
is
applied to the force-sensitive material 1122, the resistivity and/or
conductivity of
the force-sensitive material 1122 changes, which changes the electrical
potential
between the electrodes 1118, 1120. The change in resistance can be detected by

the sensor system 1102 to detect the force applied on the sensor 1116. The
force-
sensitive resistive material 1122 may change its resistance under pressure in
a
variety of ways. For example, the force-sensitive material 1122 may have an
internal resistance that decreases when the material is compressed, similar to
the
quantum tunneling composites described in greater detail below. Further
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compression of this material may further decrease the resistance, allowing
quantitative measurements, as well as binary (on/off) measurements. In some
circumstances, this type of force-sensitive resistive behavior may be
described as
"volume-based resistance," and materials exhibiting this behavior may be
referred to as "smart materials." As another example, the material 1122 may
change the resistance by changing the degree of surface-to-surface contact.
This
can be achieved in several ways, such as by using micro-projections on the
surface that raise the surface resistance in an uncompressed condition, where
the
surface resistance decreases when the microprojections are compressed, or by
using a flexible electrode that can be deformed to create increased surface-to-

surface contact with another electrode. This surface resistance may be the
resistance between the material 1122 and the electrode 1118, 1120 1122 and/or
the surface resistance between a conducting layer (e.g., carbon/graphite) and
a
force-sensitive layer (e.g., a semiconductor) of a multi-layer material 1122.
The
greater the compression, the greater the surface-to-surface contact, resulting
in
lower resistance and enabling quantitative measurement. In some circumstances,

this type of force-sensitive resistive behavior may be described as "contact-
based
resistance." It is understood that the force-sensitive resistive material
1122, as
defined herein, may be or include a doped or non-doped semiconducting
material.
[84] The electrodes 1118, 1120 of the FSR sensor 1116 can be formed of any
conductive material, including metals, carbon/graphite fibers or composites,
other
conductive composites, conductive polymers or polymers containing a
conductive material, conductive ceramics, doped semiconductors, or any other
conductive material. The leads 1112 can be connected to the electrodes 1118,
1120 by any suitable method, including welding, soldering, brazing, adhesively

joining, fasteners, or any other integral or non-integral joining method.
Alternately, the electrode 1118, 1120 and associated lead 1112 may be formed
of
a single piece of the same material.
Wrist-worn device
[85] As shown in FIG. 1113, device 1126 (which may resemble or be sensory
device
1042 shown in FIG. 10A) may be configured to be worn by user 1024, such as
around a wrist, arm, ankle or the like. Device 1126 may monitor athletic
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movements of a user, including all-day activity of user 1024. In this regard,
device assembly 1126 may detect athletic movement during user's 1024
interactions with computer 1002 and/or operate independently of computer 1002.

For example, in one embodiment, device 1126 may be an-all day activity monitor

that measures activity regardless of the user's proximity or interactions with

computer 1002. Device 1126 may communicate directly with network 1032
and/or other devices, such as devices 1038 and/or 1040. In other embodiments,
athletic data obtained from device 1126 may be utilized in determinations
conducted by computer 1002, such as determinations relating to which exercise
programs are presented to user 1024. In one embodiment, device 1126 may also
wirelessly interact with a mobile device, such as device 1038 associated with
user
1024 or a remote website such as a site dedicated to fitness or health related

subject matter. At some predetermined time, the user may wish to transfer data

from the device 1126 to another location.
[86] As shown in FIG. 11B, device 1126 may include an input mechanism,
such as a
depressible input button 1128 assist in operation of the device 1126. The
input
button 1128 may be operably connected to a controller 1130 and/or any other
electronic components, such as one or more of the elements discussed in
relation
to computer 1002 shown in FIG. 10B. Controller 11230 may be embedded or
otherwise part of housing 1132. Housing 1132 may be formed of one or more
materials, including elastomeric components and comprise one or more displays,

such as display 1134. The display may be considered an illuminable portion of
the device 1126. The display 1134 may include a series of individual lighting
elements or light members such as LED lights 1134 in an exemplary
embodiment. The LED lights may be formed in an array and operably connected
to the controller 1130. Device 1126 may include an indicator system 1136,
which may also be considered a portion or component of the overall display
1134. It is understood that the indicator system 1136 can operate and
illuminate
in conjunction with the display 1134 (which may have pixel member 1135) or
completely separate from the display 1134. The indicator system 1136 may also
include a plurality of additional lighting elements or light members 1138,
which
may also take the form of LED lights in an exemplary embodiment. In certain
embodiments, indicator system may provide a visual indication of goals, such
as
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by illuminating a portion of lighting members 1138 to represent accomplishment

towards one or more goals.
[87] A fastening mechanism 1140 can be unlatched wherein the device 1126
can be
positioned around a wrist of the user 1024 and the fastening mechanism 1140
can
be subsequently placed in a latched position. The user can wear the device
1126
at all times if desired. In one embodiment, fastening mechanism 1140 may
comprise an interface, including but not limited to a USB port, for operative
interaction with computer 1002 and/or devices 1038, 1040.
[88] In certain embodiments, device 1126 may comprise a sensor assembly
(not
show-n. in FIG. 118). The sensor assembly may comprise a plurality of
different
sensors. In an example embodiment, the sensor assembly may comprise or
permit operative connection to an accelerometer (including in the form of a
multi-
axis accelerometer), heart rate sensor, location-determining sensor, such as a
UPS
sensor, and/or other sensors. Detected movements or parameters from device's
1042 sensor(s), may include (or be used to form) a variety of different
parameters, metrics or physiological characteristics including but not limited
to
speed, distance, steps taken, and energy expenditure such as calories, heart
rate,
sweat detection, effort, oxygen consumed, and/or oxygen kinetics. Such
parameters may also be expressed in terms of activity points or currency
earned
by the user based on the activity of the user.
Illustrative Athletic Monitoring Methods
[89] One or more components of system 1000 may prompt a user to perform one
or
more exercises, monitor user movement while performing the exercises, and
provide the user with an energy expenditure estimate based on their movement.
System 1000 may analyze a user's form to determine if the user is making an
exercise more or less difficult, and adjust the energy expenditure estimate
accordingly. Energy expenditure estimates may be, or comprise, an estimate of
calories burned by the user. In certain embodiments, energy expenditure
determinations may be based on, and/or conveyed as a point system. In one
embodiment, calories may be converted to a point system, yet in other
embodiments, measurements may be directly obtained in one or more point

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systems. In one implementation, activity points may be based upon: form, body
movements, and/or completion of certain activities. In further embodiments,
energy expenditure calculations may comprise determinations relating to:
effort,
oxygen consumed, and/or oxygen kinetics of the user. In one embodiment,
computer 1002, camera 1026, sensor 1028, and display 1036 may be
implemented within the confines of a user's residence, although other
locations,
including gyms and/or businesses are contemplated. Further, as discussed
above,
computer 1002 may be a portable device, such as a cellular telephone,
therefore,
one or more aspects discussed herein may be conducted in almost any location.
In this regard, the example embodiments of this disclosure are discussed in
the
context of being implemented with one or more of the example components of
system 1000. Those skilled in the art will appreciate that reference(s) to a
particular component, such as computer 1002, is not meant to be limiting, but
rather to provide an illustrative example of one of many possible
implementations. Thus, although certain components may be referenced, it is to

be assumed that other components of system 1000 may be utilized unless
expressly disclaimed or physically impossible. Further, aspects disclosed
herein
are not limited to example system 1000.
Monitoring User Movements
[90] While exercising, the system 1000 may use one or more techniques to
monitor
user movement. FIG. 12 illustrates an example flow diagram of a method for
calculating an energy expenditure estimate for a user that accounts for a
user's
form while exercising as part of the estimate, in accordance with example
embodiments. The method may be implemented by a computer, such as, for
example, computer 1002, device 1038, 1040 and/or 1042, as well as or other
apparatuses. The blocks shown in FIG. 12 may be rearranged, some blocks may
be removed, additional blocks may be added, each block may be repeated one or
more times, and the flow diagram may be repeated one or more times. The flow
diagram may begin at block 1202.
Perform User Assessment
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[91] In block 1202, the method may include performing an initial assessment
of the
user. A user, such as user 1024, may be positioned in range of a sensor, such
as
in front of the image capturing device 1026 and/or sensor 1028, which may
comprise an infrared transceiver. Display 1036 may present a representation of

user 1024 that may be a "mirror-image" or depict a virtual avatar, such as a
user
avatar, that moves to correspond with user movement. Computer 1002 may
prompt the user to move into a certain region relative to the image capturing
device 1026 and/or relative to the infrared transceiver 1028 so that the user
is
within frame and/or range. When properly positioned, system 1000 may process
movement of the user. Although the term "initial" has been utilized, this
assessment may occur each time the user initiates system 1000, performs
certain
movements, upon passage of time, or for any other reason. Thus, references to
assessments herein are not limited to a single assessment.
Identify sensory locations
[92] One or more components shown in FIG. 1 or Fig. 10, such as system 1000
shown
in FIG. 10 may process sensory data to identify user movement data. In one
embodiment, sensory locations on a user's body may be identified. With
reference to FIG. 13, sensory locations 1302a-1302o may correspond to
locations
of interest on the user's 1024 body (e.g., ankles, elbows, shoulders, etc.).
For
example, images of recorded video, such as from camera 1026, may be utilized
in
an identification of the sensory locations 1302a-1302o. For example, the user
may stand a certain distance, which may or may not be predefined, from the
camera 1026, and system 1000 may process the images to identify the user 1024
within the video, for example, using disparity mapping techniques. In an
example, image capturing device 1026 may be a stereo camera having two or
more lenses that are spatially offset from one another and that simultaneously

capture two or more images of the user. System 1000 may process the two or
more images taken at a same time instant to generate a disparity map for
determining a location of certain parts of the user's body in each image (or
at
least some of the images) in the video using a coordinate system (e.g.,
Cartesian
coordinates). The disparity map may indicate a difference between an image
taken by each of the offset lenses.
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[93] In a second example, one or more sensors may be located on or
proximate to the
user's 1024 body at the sensory locations 1302a-1302o or the user 1024 may
wear a suit having sensors situated at various locations. Yet, in other
embodiments, sensor locations may be determined from other sensory devices,
such as devices 1038, 1040 and/or 1042. In this regard, sensors may be
physical
sensors located on a user's clothing, yet in other embodiments, sensor
locations
1302a-1302o may be based upon identification of relationships between two
moving body parts. For example, sensor location 1302a may be determined by
identifying motions of user 1024. In this regard, the overall shape or portion
of a
user's body may permit identification of certain body parts. Regardless of
whether a camera, such as camera 1026, is utilized and/or a physical sensor
located on the user 1024, such as sensors within device(s) 1038, 1040, 1042
are
utilized, the sensors may sense a current location of a body part and/or track

movement of the body part.
[94] In certain embodiments, a time stamp may be added to the data
collected (such as
collected part of block 1202 in FIG. 12) indicating a specific time when a
body
part was at a certain location. Sensor data may be received at computer 1002
(or
other device) via wireless or wired transmission. A computer, such as computer

1002 and/or devices 1038, 1040, 1042, may process the time stamps to determine

the locations of the body parts using a coordinate system (e.g., Cartesian
coordinates) within each (or at least some of the images in the video. Data
received from camera 1026 may be corrected, modified, and/or combined with
data received from one or more other devices 1038, 1040, and 1042.
[95] In a third example, system 1000 may use infrared pattern recognition
to detect
user movement and locations of body parts of the user 1024. For example,
sensor
1028 may include an infrared transceiver, which may be part of camera 1026, or

another device, that may emit an infrared signal to illuminate the user's 1024

body using infrared signals. The infrared transceiver 1028 may capture a
reflection of the infrared signal from the body of user 1024. Based on the
reflection, the system 1000 may identify a location of certain parts of the
user's
body using a coordinate system (e.g., Cartesian coordinates) at particular
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instances in time. Which and how body parts are identified may be
predetermined based on a type or types of exercise a user is requested to
perform.
[96] As part of a workout routine, system 1000 may make an initial postural

assessment of the user 1024 as part of the initial user assessment in block
1202 of
MG. 12. System 1000 may analyze front and side images of a user 1024 to
determine a location of one or more of a user's shoulders, upper back, lower
back, hips, knees, and ankles. On-body sensors and/or infrared techniques may
also be used, either alone or in conjunction with camera 1026, to determine
the
locations of various body parts for the postural assessment. For example,
system
1000 may determine assessment lines 1024a-g to determine the locations of a
various points on a user's body, such as, for example, ankles, knees, hips,
upper
back, lower back, and shoulders.
Energy Expenditure
[97] Certain aspects measure a user's performance based at least partially
on energy
expenditure, such as but not limited to a quantity of calaories burned. The
following provides an example equation for calculating an amount of calories
burned by a user during a workout.
[98] Equation (1): Calories burned = BMR * (Activity modifier) *
(Completeness
modifier).
[99] In equation (1), BMR is an acronym for Basal Metabolic Rate. The
system 1000
may calculate the BMR using the Mifflin-St. Jeor Equation, BMR = (10 * w) +
(6.25 * h) - (5.0 * a) + (5 for men, -161 for women), where "*" is the
multiplication symbol, "w" = weight in kilograms, "h" = height in centimeters,

"a" = age in years. The system 100 may also use the Harris-Benedict equation
instead of or, in addition to, the Mifflin-St. Jeor Equation.
[100] The activity modifier may be an adjustment corresponding to a type of
exercise
being performed by a user. The activity modifier may be larger for more
strenuous exercises, and smaller for less strenuous. System 1000 may store a
file
containing activity modifiers, where each activity modifier may have a value
for
a particular exercise type. Two or more exercises may have activity modifiers
with a sam.e value, or certain exercise may have a unique value for the
activity
modifier. The activity modifier may have a default value. In one example
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embodiment, the default value may be 0.1. In a second embodiment, the default
value may be 1Ø The default value may be any value, including 0Ø System
1000 may update the default value to correspond to the activity modifier for
an
exercise currently being performed by the user. Over a duration of the
workout,
system 1000 may use different ones of the activity modifiers to calculate
calories
burned using equation (1) corresponding to different exercises the user is
prompted to perform. One or more factors may contribute to the activity
modifier and/or adjustment of the modifier. Examples include, but are not
limited to: pace, type of exercise, duration, and combinations thereof.
Further,
activity modifiers and/or variation of activity modifiers may be determined
from
predetermined values (such as a value assigned to an exercise or movement that
a
user is prompted to perform), the user's performance, information from a MET
table on a particular exercise, and combinations thereof.
[101] The completeness modifier may be used for adjusting the I3MR based on
bow
well a user's form corresponds to a desired form when performing an exercise.
In an example, the completeness modifier may indicate what percentage of full
movement was achieved for each repetition when performing an exercise (e.g.,
determine a percentage of a measured angle between the user's torso and thighs

for a particular repetition of an exercise relative to a desired angle), or
may be an
average of the percentage of full movement for a predetermined number of
repetitions (e.g., last three exercises, last five exercises, all exercises,
etc.). The
completeness modifier may have a default value. In one example embodiment,
the default value may be 0.1. In a second embodiment, the default value may be

1Ø The default value may be any value, including 0Ø System 1000 may
update the completeness modifier over time based on how well the user's form
conforms to a desired form. One or more factors may contribute to the activity

modifier and/or adjustment of the modifier. Examples include, but are not
limited to: pace, type of exercise, duration, and combinations thereof.
Further,
activity modifiers and/or variation of activity modifiers may be determined
from
predetermined values (such as a value assigned to an exercise or movement that
a
user is prompted to perform), the user's performance, and combinations
thereof.
[102] Equation (2), provided below, may be utilized in further embodiments.

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Equation (2): Calories burned = BMR * (Activity modifier) *
(Completeness
modifier) * (Multiply Modifier) + (Addition Modifier)
[103] Values for BMR, Activity Modifier, and/or Completeness Modifier of
Equation
(2) may be determined in accordance with one or more embodiments described
above in reference to Equation (1). In one embodiment, the value of the
Multiply Modifier may be defmed for each type of exercise. In one example
embodiment, the default value may be 0.1. In a second embodiment, the default
value may be 1Ø The default value may be any value, including 0Ø System
1000 may update the Multiply Modifier during a workout to correspond to a type

of exercise the user is prompted to perform. In certain embodiments, the
Activity
Modifier may be obtained (either partially or entirely) from empirical data.
[104] In certain embodiments, the value of the Addition Modifier may be
defined for
each type of exercise. In one example embodiment, the default value may be
0.1.
In a second embodiment, the default value may be 1Ø The default value may be

any value, including 0Ø System 1000 may update the Addition Modifier during
a workout to correspond to a type of exercise the user is prompted to perform.
In
certain embodiments, the Activity Modifier may be obtained (either partially
or
entirely) from empirical data.
[105] System 1000 may calculate the calories burned over a duration of a
workout,
which may incorporate the utilization of equations (1) or (2). System 1000 may

cause the display 1036 to display a running total of calories burned. In
certain
embodiments, the total may be determined for one or more completed repetitions

and one or more completed sets of each exercise. System 1000 may also
calculate and cause display of calories burned by type of exercise performed.
Other information such as, for example, peak/minimum/average calorie burning
rate by workout, by repetition, by set, or by exercise type may also be
calculated
and displayed. System 1000 may periodically determine an amount of calories
burned by the user while exercising using equation (1). System 1000 may
indicate a current amount of calories burned that is continually updated over
a
workout (e.g., a running total), or may update the calories burned amount at
predetermined times (e.g., user completes a set of a first type of exercise
and
begins a set of second type of exercise, at the end of the workout session,
etc.).
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System 1000 may also inform the user how many calories were burned during
each repetition as well as in each set of an exercise.
[106] One or more of the inputs and/or variables used in the determination
of caloric
expenditure (such as with equation (1)) may remain the same regardless of the
type of exercise being performed by the user, yet others may vary. For
example,
the BMR may be the same over the entire workout as a user's weight, height,
and
age do not change appreciably over the course of a workout. Further, one or
more of the Activity modifier, Completeness modifier, Multiply Modifier, and
Addition Modifier may vary over the workout. The values (and/or variation) of
the values may depend on the type exercise currently being performed by the
user.
[107] The Completeness modifier may vary from repetition to repetition. As
noted
above, system 1000 may generate the Completeness modifier based on
monitoring a user's form while they perform an exercise. Generally, an
exercise
includes a sequence of motions to perform one repetition, and a user typically

performs a set that includes two or more repetitions. A user's form may vary
from repetition to repetition, and so may the Completeness modifier.
[108] System 1000 may determine calories burned using equation (1) based on
a
Completeness modifier that varies from repetition to repetition, or based on a

filtered version of the Completeness modifier. To filter the Completeness
modifier, the system 1000 may, for example, determine a Completeness modifier
for one or more repetitions, may average some or all of the Completeness
modifiers, and may use the average in equation (1). Also, system 1000 may
generate the Completeness modifier as a weighted average, where Completeness
modifiers of some repetitions may be given greater weight than others. For
example, system 1000 may apply a decaying function where more recent
Completeness modifiers are weighted more heavily than less recent when
generating an average.
[109] System 1000 may also allow a user to make desired movements, and
calculate an
amount of calories burned for such movement. In one embodiment, all detected
movements may be utilized in calculations. Yet in other embodiments, only
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certain (e.g., system supported and/or those prompted to be performed)
movements may be considered. System 1000 may process data from image
capturing device 1026 and/or from various sensors to attempt to classify a
user's
movement. For example, system 1000 may compare the user's movement to
other known movements for which a MET table has been defined. If a user's
movement corresponds to a lcnown movement for which a MET table has been
defined, then system 1000 may use the identified MET table for calculating an
amount of calories burned.
[110] If the user's movement does not match an exercise defined by a MET
table, the
system 1000 may identify one or more exercises that include movements similar
to the movement being performed by the user. For example, system 1000 may
determine that the user's lower body moves similar to a squat and upper body
moves similar to a pushup. System 1000 may calculate the number of calories
the user would burn using the identified MET tables as if the users were doing
a
squat, and as if they were doing a pushup, as approximations for the amount of

calories burned by the user. In further embodiments, a new entry may be
created.
In this regard, certain embodiments may permit the entry and later
identification
of new movements and/or exercises. In certain embodiments, the user may
provide inputs regarding an approximate caloric expenditure for an
unidentified
movement/exercise. Yet in other embodiments, system 1000 may calculate
caloric expenditure, such as from one or more sensors as discussed herein. In
still yet further embodiments, system 1000 may utilize one or more sensor
readings as well as an input from a user (and/or third-party) in determining
attributes, such as caloric expenditure, for previously unknown movements or
exercises. Examples of estimating caloric expenditure without MET tables, may
include but are not limited to, determining changes in potential energy.
Examples of using changes in potential energy are provided in the next
section.
[111] System 1000 may be configured to transmit calories burned estimates
to a social
networking website. The users may be ranked based on their total number of
calories burned for a desired time interval (e.g., rank by day, week, month,
year,
etc.). With reference again. to FIG. 12, the method may end or may return to
any
of the preceding blocks.
43

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

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Administrative Status

Title Date
Forecasted Issue Date 2018-02-13
(86) PCT Filing Date 2012-06-07
(87) PCT Publication Date 2012-12-13
(85) National Entry 2013-12-02
Examination Requested 2013-12-02
(45) Issued 2018-02-13

Abandonment History

There is no abandonment history.

Maintenance Fee

Last Payment of $347.00 was received on 2024-04-16


 Upcoming maintenance fee amounts

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Please refer to the CIPO Patent Fees web page to see all current fee amounts.

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Request for Examination $800.00 2013-12-02
Registration of a document - section 124 $100.00 2013-12-02
Registration of a document - section 124 $100.00 2013-12-02
Application Fee $400.00 2013-12-02
Maintenance Fee - Application - New Act 2 2014-06-09 $100.00 2013-12-02
Registration of a document - section 124 $100.00 2014-07-02
Maintenance Fee - Application - New Act 3 2015-06-08 $100.00 2015-04-09
Maintenance Fee - Application - New Act 4 2016-06-07 $100.00 2016-04-12
Maintenance Fee - Application - New Act 5 2017-06-07 $200.00 2017-04-11
Final Fee $300.00 2017-12-18
Maintenance Fee - Patent - New Act 6 2018-06-07 $200.00 2018-04-10
Maintenance Fee - Patent - New Act 7 2019-06-07 $200.00 2019-05-15
Maintenance Fee - Patent - New Act 8 2020-06-08 $200.00 2020-05-13
Maintenance Fee - Patent - New Act 9 2021-06-07 $204.00 2021-05-12
Maintenance Fee - Patent - New Act 10 2022-06-07 $254.49 2022-05-05
Maintenance Fee - Patent - New Act 11 2023-06-07 $263.14 2023-04-19
Maintenance Fee - Patent - New Act 12 2024-06-07 $347.00 2024-04-16
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
NIKE INNOVATE C.V.
Past Owners on Record
NIKE INTERNATIONAL LTD.
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
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Abstract 2013-12-02 1 110
Claims 2013-12-02 4 221
Drawings 2013-12-02 15 575
Description 2013-12-02 43 3,071
Representative Drawing 2013-12-02 1 79
Cover Page 2014-03-05 1 98
Claims 2015-11-06 5 180
Description 2015-11-06 45 3,020
Description 2017-02-15 45 3,023
Claims 2017-02-15 5 182
Amendment after Allowance 2017-09-21 2 71
Final Fee 2017-12-18 2 63
Representative Drawing 2018-01-22 1 80
Cover Page 2018-01-22 1 117
Amendment after Allowance 2018-01-24 3 89
PCT 2013-12-02 9 308
Assignment 2013-12-02 8 353
Prosecution-Amendment 2014-03-06 2 76
Prosecution-Amendment 2014-06-06 2 79
Assignment 2014-07-02 20 1,139
Prosecution-Amendment 2015-05-11 5 289
Correspondence 2015-01-15 2 63
Amendment 2015-11-03 6 187
Amendment 2015-11-06 23 950
Examiner Requisition 2016-08-29 4 231
Amendment 2017-02-15 18 728