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Patent 2933749 Summary

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Claims and Abstract availability

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(12) Patent: (11) CA 2933749
(54) English Title: USING A SECOND SCREEN AS A PRIVATE TRACKING HEADS-UP DISPLAY
(54) French Title: UTILISATION D'UN SECOND ECRAN EN TANT QU'AFFICHEUR TETE HAUTE DE POURSUITE PRIVE
Status: Granted
Bibliographic Data
(51) International Patent Classification (IPC):
  • G06F 3/01 (2006.01)
  • G06F 3/0346 (2013.01)
  • G06F 3/0486 (2013.01)
  • G02B 27/00 (2006.01)
  • G02B 27/01 (2006.01)
  • G06F 3/14 (2006.01)
  • G09G 5/14 (2006.01)
  • G06F 3/0484 (2013.01)
(72) Inventors :
  • CHRISTOPHER, NORDEN (United States of America)
(73) Owners :
  • SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (United States of America)
(71) Applicants :
  • SONY INTERACTIVE ENTERTAINMENT AMERICA LLC (United States of America)
(74) Agent: GOWLING WLG (CANADA) LLP
(74) Associate agent:
(45) Issued: 2018-12-04
(86) PCT Filing Date: 2015-01-13
(87) Open to Public Inspection: 2015-07-23
Examination requested: 2016-06-13
Availability of licence: N/A
(25) Language of filing: English

Patent Cooperation Treaty (PCT): Yes
(86) PCT Filing Number: PCT/US2015/011274
(87) International Publication Number: WO2015/108887
(85) National Entry: 2016-06-13

(30) Application Priority Data:
Application No. Country/Territory Date
14/158,771 United States of America 2014-01-17

Abstracts

English Abstract

Methods for extending a viewing area of a display device for displaying content include detecting presence of an eye glass computing device proximate to a primary computing device. The primary computing device has a primary display that is configured to render content. The eye glass computing device includes a secondary device. The eye glass computing device is linked to the primary computing device. A view direction of the eye glass computing device is detected relative to the primary display. Additional content is rendered in the secondary display that is in addition to the content rendered in the primary display. The secondary display is an extension of the primary display for viewing the content beyond the content rendered on the primary display.


French Abstract

La présente invention concerne des procédés permettant d'étendre une zone de visualisation d'un dispositif d'affichage pour afficher un contenu, consistant à détecter la présence d'un dispositif de calcul de verre oculaire proche d'un dispositif de calcul principal. Le dispositif de calcul principal comporte un afficheur principal qui est configuré pour effectuer le rendu d'un contenu. Le dispositif de calcul de verre oculaire comporte un dispositif secondaire. Le dispositif de calcul de verre oculaire est lié au dispositif de calcul principal. Une direction de vue du dispositif de calcul de verre oculaire est détectée par rapport à l'afficheur principal. Un contenu supplémentaire est soumis à un rendu sur l'afficheur secondaire, celui-ci s'ajoutant au contenu dont le rendu a été effectué sur l'afficheur principal. L'afficheur secondaire est une extension de l'afficheur principal permettant de visualiser le contenu au-delà du contenu dont le rendu est effectué sur l'afficheur principal.

Claims

Note: Claims are shown in the official language in which they were submitted.


30
CLAIMS
1. A method, comprising,
detecting presence of an eye glass computing device worn by a user, proximate
to
a primary computing device having a primary display, the primary display of
the primary
computing device configured to render content, and the eye glass computing
device
including a secondary display;
linking the eye glass computing device to the primary computing device, the
linking enables using the secondary display of the eye glass computing device
to view
content moved from the prirnary display into a virtual screen, a size of the
virtual screen
being adjusted to accommodate the content moved from the primary display;
detecting a view direction of the user wearing the eye glass computing device
relative to the primary display, wherein the view direction is computed by
tracking a
displacement offset of the eye glass computing device worn by the user from
the primary
display; and
providing the content for rendering in the secondary display based on the
detected
view direction of the user, the secondary display providing an extension of
the primary
display to enable viewing the content beyond the content rendered on the
primary
display,
wherein operations of the method are performed by a processor.
2. The method of claim 1, further cornprising,
continuing to detect changes in the view direction, such that the changes
detected
in the view direction causes a change in the content provided for rendering in
the
secondary display.
3. The method of claim 1, wherein the view direction is updated by tracking
the eye
glass computing device using a camera of the primary computing device.
4. The method of claim 1, wherein the eye glass computing device is
configured to
be worn on a head of a user, wherein the view direction is updated by tracking
movement

3 1
of the head of the user when the user is wearing the eye glass computing
device, using a
camera of the primary computing device.
5. The method of claim 1, wherein more or less of the content moved to the
virtual
screen cause dynamic expansion or shrinkage of the virtual screen to
accommodate the
content, the virtual screen extending to form a circular viewing area with the
primary
display.
6. The method of claim 1, wherein one or more of the content moved to the
virtual
screen are presented based on the displacement offset defined by the view
direction.
7. A method, comprising:
detecting a pair of glasses worn by a user, the pair of glasses identified
using an
identifier associated with a user account of the user, the pair of glasses
having a processor
for enabling wireless communication with a computing device and having a
glasses
display screen;
associating an initial view position of the pair of glasses worn by the user,
when
directed toward a main display screen of the computing device, the initial
view position
of the pair of glasses being associated with a reference point defined in
relation to the
main display screen;
detecting view direction of the pair of glasses during use, in relation to the

reference point by computing a displacement offset of the pair of glasses from
the
reference point associated with the main display screen; and
providing content for rendering on the glasses display screen based on the
detected view direction, wherein the glasses display screen enables viewing
content from
the main display screen and content moved from the main display screen in a
virtual
screen, thc glasses display screen being a virtual extension of the main
display screen,
wherein operations of the method are performed by the processor.

32
8. The method of claim 7, wherein the view direction is detected by
tracking the
view position of the pair of glasses worn by the user, in relation to the
reference point
using a camera of the primary computing device.
9. The method of claim 7, further comprising,
continuing to detect a change in the view direction of the pair of glasses
worn by
the user, the change in the view direction causes a change in the content
provided for
rendering in the glasses display screen, the content selected to correspond
with current
view direction.
10. The method of claim 7, wherein the view direction of the pair of
glasses is
determined by tracking the pair of glasses relative to the computing device,
using a
camera of the computing device.
11. The method of claim 7, wherein the content moved into the virtual
screen from
the main display screen is organized in the virtual screen in distinct
windows, in
accordance to direction and ordcr of movement from thc main display screen.
12. The method of claim 7, wherein the virtual screen defines a private
screen area for
rendering the content moved from the main display screen, the content in the
private
screen area providing access to only select ones of user accounts.
13. The method of claim 7, further includes,
detecting selection of a content moved into the virtual screen, the detection
causing the selected content maintained in the virtual screen to be
automatically moved
from the virtual screen to the main display screen so as to allow interaction
with the
selected content at the main display screen using controls provided at the
computing
device.
14. A method for extending a viewing area of a display device for
displaying content,
comprising:

33
synchronizing a pair of glasses with a computing device, the synchronizing
allowing a main display screen of the computing device to pair with a
secondary display
screen defined in the pair of glasses to enable movement of content from the
main display
screen to a virtual screen that can be viewed through the secondary display
screen,
wherein the computing device is configured to execute a plurality of
applications and
select a plurality of icons for rendering on the main display screen of the
computing
device, wherein the pair of glasses is configured to be worn on a head of a
user;
detecting movement of content out of the main display screen of the computing
device, wherein the detection causes the content moved out of the main display
screen to
be associated with a virtual screen instead of the main display screen; and
providing content for rendering on the secondary display screen of the pair of

glasses, the content selected for rendering correspond to a view direction
detected for the
pair of glasses worn by the user, the view direction computed by determining a

displacement offset of the pair of glasses worn by the user from the main
display screen,
thc sccondary display screen providing an extension of thc main display
screen,
wherein operations of the method are performed by a processor.
15. The method of claim 14, wherein the computing device is configured to
execute
the applications locally within the computing device.
16. The method of claim 14, wherein the computing device is configured to
execute
the applications on a cloud server within a cloud system.
17. The mcthod of claim 14, wherein the pair of glasses includes a
processor and a
network connection interface to communicatively connect to the computing
device,
wherein the network connection interface of the pair of glasses uses a
wireless connection
protocol for interacting with the computing device.
18. The method of claim 14, wherein the synchronizing allows use of input
and
output devices of the computing device for interacting with the content moved
into the
virtual screen.

34
19. The method of claim 14, wherein detecting includes identifying
direction and
sequence of movement of the one or more content from the main display screen,
the
direction and sequence used in organizing the one or more content in the
virtual screen,
the content being organized are associated with placement identifier.
20. The method of claim 14, wherein the one or more content moved out of
the main
display screen are organized in the virtual screen in accordance to one of a
chronological
order and a reverse chronological order of movement from the main display
screen.
21. The method of claim 14, further includes,
receiving selection of content rendered in the virtual screen, the selection
causing
the selected content to cease rendering in the virtual screen and begin
rendering in the
main display screen of the computing device.
22. The method of claim 21, wherein the selection is through a gesture
provided using
controls associated with the secondary display screen, the gesture includes
one or more of
a single click, a double-click, a drag-and-drop gesture, a voice command, an
eye gesture,
eye gaze detection and selection, or combinations of two or more thereof.
23. The method of claim 14, further includes,
receiving selection of content presented in a specific area of the virtual
screen, the
selection allowing interaction with the application providing the content
rendered in the
specific area while continuing to provide updates to the content rendered in
the specific
area of the virtual screen.
24. The method of claim 14, wherein the secondary display screen covers a
portion or
an entire area of one or both of the pair of glasses.
25. A method, comprising:

35
detecting a pair of glasses having an identifier associated with a user
account, the
pair of glasses having a processor for enabling wireless communication with a
computing
device and having a glasses display screen, the pair of glasses configured to
be worn on a
head of a user;
associating an initial view position for the pair of glasses when directed
toward a
main display screen of the computing device, the initial view position of thc
pair of
glasses being associated with a reference point defined in relation to the
main display
screen; and
providing content for rendering on the glasses display screen, wherein the
content
provided for rendering on the glasses display screen correspond to view
direction
computed for the pair of glasses worn by the user and is one of content
rendered on the
main display screen and content moved from the main display screen to a
virtual screen,
wherein the glasses display screen is a virtual extension of the main display
screen,
wherein the view direction is computed by tracking a change in view position
of
the pair of glasses relative to the reference point.
26. The method of claim 25, further includes performing a pairing of the
pair of
glasses to the computing device to enable detection of the pair of glasses.
27. The method of claim 26, wherein the pairing allows use of input and
output
devices of the computing device for interacting with the content rendered in
the
secondary display screen.
28. The method of claim 25, wherein the reference point is defined by one
or more
virtual position markers defined for the main display screen of the computing
device, the
initial view position defined using relative coordinates of the one or more
virtual position
markers.
29. The method of claim 25, wherein the content includes one of content
related to an
icon and content of an application, the content being rendered in distinct
windows.


36
30. The method of claim 25, wherein the additional content is organized in
the virtual
screen in accordance to an order and direction of movement from the main
display
screen.
31. The method of claim 25, further includes dynamically adjusting a
rendering size
of the virtual screen based on amount of content moved from the main display
screen.

Description

Note: Descriptions are shown in the official language in which they were submitted.


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USING A SECOND SCREEN AS A PRIVATE TRACKING HEADS-UP
DISPLAY
by Inventor
Christopher Norden
BACKGROUND
1. Field of the Invention
[0001] The present invention relates to methods and systems for
providing additional
screen area for presenting an interactive application.
2. Description of the Related Art
[0002] The computing world has seen many advances over the years. As
computing
power has expanded, so has the desire to multi-task. As part of multi-tasking,
users are able to
open up multiple windows of applications on a monitor connected to a computing
device and
work on the various applications simultaneously. As more and more applications
are being
opened in distinct windows, it is becoming increasingly evident that the
display region of the
monitor is in-sufficient to render all the windows simultaneously.
[0003] With the expansion of the computing power of mobile computing
devices and
rising popularity of these devices, mobile computing devices are in effect
increasingly becoming
the device of choice to access and interact with various applications, such as
interactive social
media applications, interactive gaming applications, search applications,
electronic mail
applications, etc.
[0004] Another growing trend is in the video gaming industry. As
computing power has
expanded, developers of video games have likewise created game software that
takes advantage
of these increases in computing power. To this end, video game developers have
been coding
games that incorporate sophisticated operations and mathematics to produce a
very realistic game
experience.
[0005] With the evolution of the video game industry and the
expansion of the computing
power of various computing devices, including the mobile devices, users are
able to increasingly
use the mobile computing devices to interact with video games. As a result,
the developers of

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video games are increasingly developing game software or game interface that
takes advantage
of the increase in computing power within the mobile computing devices (or
simply "mobile
devices") to enable the users to access and interact with the video games
executing locally on a
game console or executing remotely on a game server accessed over a cloud
gaming system.
Today's mobile devices include several different types of hardware integrated
into a single
device to enable the users to interact with the various applications. For
example, many of the
mobile devices include a color display, a camera, speakers, and an input
mechanism such as
buttons, a touch-screen or a stylus, etc., to allow such interaction.
[0006] With the growing trend in the video gaming industry and/or use
of
computing/mobile devices, it is desirable to supplement the limited screen
area provided in
computing devices, mobile devices, etc., so as to enable users to multitask.
[0007] It is in this context that embodiments of the invention arise.
SUMMARY
[0008] Embodiments of the present invention provide methods for
extending a viewing
area of a display device for rendering content selected on a computing device.
It should be
appreciated that the present invention can be implemented in numerous ways,
such as a process,
an apparatus, a system, a device or a method on a computer readable medium.
Several inventive
embodiments of the present invention are described below.
[0009] In one embodiment, a method is disclosed. The method includes
detecting
presence of an eye glass computing device proximate to a primary computing
device having a
primary display. The primary display of the primary computing device is
configured to render
content. The eye glass computing device includes a secondary display. The eye
glass computing
device is linked to the primary computing device. A view direction of the eye
glass computing
device relative to the primary display, is detected. In addition to the
content rendered in the
primary display, additional content is rendered in the secondary display. The
secondary display
acts as an extension of the primary display for viewing content beyond the
content rendered on
the primary display.
[0010] In one embodiment, changes to the view direction are detected
and are used to
define an extent of the additional content that has to be presented in the
secondary display.

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[0011] In one embodiment, the view direction is updated by tracking
the eye glass
computing device using a camera of the primary computing device.
[0012] In one embodiment, the eye glass computing device is
configured to be worn on a
head of a user and the view direction is updated by head tracking using a
camera of the primary
computing device.
[0013] In one embodiment, more or less of the additional content
cause dynamic
expansion or shrinkage of the secondary display to accommodate the virtual
display of the
additional content. The resulting secondary display extending to form a
circular viewing area
with the primary display to render the content and the additional content.
[0014] In one embodiment, more or less of the virtual display are presented
based on an
amount of view offset defined by the view direction.
[0015] In one embodiment, a method is disclosed. The method includes
detecting a pair
of glasses having an identifier associated with a user account. The pair of
glasses includes a
processor for enabling wireless communication with a computing device and a
glasses display
screen. A view position is associated with the pair of glasses when the pair
of glasses is directed
toward a main display screen of the computing device. The view position of the
pair of glasses is
associated with a reference point defined in relation to the main display
screen. View direction is
detected for the pair of glasses in relation to the reference point.
Additional content is rendered
on the glasses display screen based on the detected view direction. The
glasses display screen is
a virtual extension of the main display screen.
[0016] In one embodiment, a method for extending a viewing area of a
display device for
displaying content, is disclosed. According to the method, a pair of glasses
is synchronized with
a computing device. The computing device is configured to execute a plurality
of applications
and select a plurality of icons that are rendered in distinct windows on the
main display screen of
the computing device. The synchronizing allows the main display screen of the
computing
device to pair with a secondary display screen defined in the pair of glasses.
Movement of one or
more application windows out of the main display screen of the computing
device, is detected.
In response to the detection, the application windows moved out of the main
display screen of the

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computing device are automatically presented on the secondary display screen
of the pair of
glasses.
[0017] In one embodiment, the computing device is a base computing
device that
executes the application locally within the computing device.
[0018] In one embodiment, the computing device is configured to execute the
applications on a cloud server within a cloud system.
[0019] In one embodiment, the pair of glasses includes a processor
and a network
connection interface to interact with the computing device.
[0020] In one embodiment, the network connection interface of the
pair of glasses uses a
wireless connection protocol to interact with the computing device.
[0021] In one embodiment, the synchronizing allows use of input and
output devices of
the computing device for interacting with the windows moved into the secondary
display screen.
[0022] In one embodiment, the detecting includes identifying
direction and sequence of
movement of the one or more windows out of the main display screen. The
direction and
sequence defines placement of the respective windows in the secondary display
screen, wherein
the placement is associated with a placement identifier.
[0023] In one embodiment, the application windows moved out of the
main display
screen are presented in the secondary display screen in chronological order of
movement.
[0024] In one embodiment, the application windows moved out of the
main display
screen are presented in the secondary display screen in a reverse
chronological order of
movement.
[0025] In one embodiment, a selection of a window rendered in the
secondary display
screen is detected, and, in response, the selected window is moved out of the
secondary display
screen back to the main display screen of the computing device for user
interaction.
[0026] In one embodiment, a selection of a window presented in the
secondary display
screen is detected. In response to the detection, the application rendered in
the selected window
allows interaction while continuing to render the selected window in the
secondary display
screen.

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[0027] In one embodiment, the secondary display screen covers a
portion or an entire
area of one or both of the pair of glasses.
[0028] In another embodiment, a method is disclosed. The method
includes detecting a
pair of glasses having an identifier associated with a user account. The pair
of glasses having a
5 processor for enabling wireless communication with a computing device and
having a glasses
display screen. A view position is associated for the pair of glasses when the
pair of glasses is
directed toward a main display screen of the computing device. The view
position of the pair of
glasses is associated with a reference point provided in relation to the main
display screen.
Content is rendered on the main display screen and additional content is
rendered on the glasses
display screen. The additional content on the glasses display screen is
rendered upon detecting a
change in the view position of the pair of glasses that is away from the main
display screen. The
glasses display screen acts as a virtual extension of the main display screen.
[0029] In one embodiment, a pairing of the pair of glasses to the
computing device is
performed to enable detection of the pair of glasses.
[0030] In one embodiment, the reference point is defined by one or more
virtual position
markers defined for the main display screen of the computing device. The view
position is
defined using relative coordinates of the virtual position markers.
[0031] In one embodiment, the pairing allows use of input and output
devices of the
computing device for interacting with the content rendered in the secondary
display screen.
[0032] In one embodiment, the content includes an icon or content of an
application
executing in a window, wherein the content is rendered in distinct windows.
[0033] In one embodiment, the additional content rendered on the
glasses display screen
is moved from the main display screen.
[0034] In one embodiment, the additional content is organized on the
glasses display
screen in an order and direction of movement from the main display screen.
[0035] In one embodiment, the size of the secondary display screen is
dynamically
adjusted based on amount of additional content rendered in the secondary
display screen.

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[0036] Other aspects of the invention will become apparent from the
following detailed
description, taken in conjunction with the accompanying drawings, illustrating
by way of
example the principles of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0037] The invention may best be understood by reference to the following
description
taken in conjunction with the accompanying drawings in which:
[0038] Figure 1 illustrates simple block diagram of a computing
system used for
providing additional display area for rendering application windows, in
accordance with an
embodiment of the invention.
[0039] Figures 1A-1D illustrate location of a secondary display screen
within a pair of
glasses, in accordance to different embodiments of the invention.
[0040] Figures 1-1 and 1-2 illustrate view angle of a user and
corresponding line of view,
in accordance to an embodiment of the invention.
[0041] Figures 2A-2C illustrate screen renditions of application
windows in a main
display screen and a secondary display screen, in accordance to an embodiment
of the invention.
[0042] Figure 3 illustrates the various components of a rendering
area processor disposed
within a computing device that are used to provide additional screen area in a
pair of glasses
communicatively connected to the computing device for extending a viewing area
of a display
device associated with the computing device, in accordance with an embodiment
of the
invention.
[0043] Figures 4A-1 and 4A-2 illustrate view angle computation during
pairing of a pair
of glasses with a computing device for extending a viewing area of a display
device for
displaying content in application windows, in accordance with an embodiment of
the invention.
Figure 4A-3 illustrates a dynamically adjustable secondary display screen
based on content
moved into and out of the virtual screen area, in one embodiment of the
invention.
[0044] Figures 4B-4C illustrate the content rendered in accordance to
the view angle of a
user wearing the pair of glasses, in accordance with one embodiment of the
invention.
[0045] Figure 5 illustrates process flow within a system for
providing additional
rendering area for application windows, in accordance with an embodiment of
the invention.

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[0046] Figure 6 illustrates process flow within a system for
providing a virtual screen
area for rendering application windows moved out of a display area of a
computing device, in
accordance with an alternate embodiment of the invention.
[0047] Figure 7 schematically illustrates the overall system
architecture of the Sony
Playstation 3 entertainment device, a console that may be compatible for
interfacing a control
device and a handheld device with a computer program executing at a base
computing device in
accordance with embodiments of the present invention.
DETAILED DESCRIPTION
[0048] The following embodiments describe methods and system for
extending a viewing
area of a display device by providing additional display area within a pair of
glasses for rendering
content of application and icons in distinct windows selected for rendering by
a computing
device. In one embodiment of the invention, the pair of glasses is equipped
with a processor and
network interconnectivity to connect to a computing device. The computing
device includes a
monitor having a main display screen for displaying content of
applications/icons selected for
execution/rendering by a user of the computing device. The content is rendered
in distinct
windows. The connection allows synchronization of the main display screen of
the monitor
associated with the computing device with a secondary display screen defined
in the pair of
glasses. When a select one of the windows is moved out of the main display
screen of the
computing device, the movement is detected by the computing device and, in
response, the
computing device ceases rendering the selected window in the main display
screen of the
monitor. The pair of glasses detects the movement of the window out of the
display area of the
monitor and renders the moved window in the display area of the pair of
glasses. The secondary
display screen defined within the pair of glasses acts as a virtual extension
of the main display
screen by providing additional viewing and interaction area for a user.
Accordingly, methods
and apparatus in accordance with embodiments of the invention will now be
described with
reference to the drawings.
[0049] It will be obvious, however, to one skilled in the art, that
the present invention
may be practiced without some or all of these specific details. In other
instances, well known

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process operations have not been described in detail in order not to
unnecessarily obscure the
present invention.
[0050] Figure 1 illustrates a simple block diagram of a system for
providing additional
area for rendering application/icon windows in addition to the main display
screen of a monitor
of a computing device, in one embodiment of the invention. The system includes
a computing
device 10 that is configured to select and execute a plurality of interactive
applications. The
computing device 10 may be a base computing device, such as a desk top
computing device, a
lap top computing device, a tablet computing device or a mobile computing
device. In this
embodiment, the computing device may select icons or select and execute
interactive
applications locally within the computing device. In another embodiment, the
computing device
10 is configured to select icons or execute interactive applications available
on a cloud server 300
accessed over a network, such as the Internet 200, using an application
interface. In one
embodiment, the cloud server 300 may be accessed by the computing device 10
using an internet
access point, such as a router (not shown). The cloud server 300, in one
embodiment, may
include a plurality of servers, such as game servers 300a, application servers
300b, content
servers 300c, etc., executing a plurality of applications and providing a
plurality of icons. A
display monitor 100 is communicatively connected to the computing device 10
using a wired or
wireless connection and acts as a main display screen. The monitor 100 may be
any of various
types of display devices, such as a television, a projector, or any other kind
of display screen
which may be utilized to visually display the interactive applications in
distinct windows.
[0051] A pair of glasses 102 with a built-in processor (not shown)
and wireless
interconnectivity, is communicatively connected to the computing device 10 by
pairing. The pair
of glasses includes a display area, such as secondary display screen 102A. The
pair of glasses is
also equipped with a camera to capture the environment outside of the glasses.
In one
embodiment, the pair of glasses may be a heads-up display (HUD). In another
embodiment, the
pair of glasses may be a head mounted display (HMD). In yet another
embodiment, instead of a
pair of glasses, an eye glass computing device may be used to provide the same
functionality of
the various embodiments described herein. The display area of the glasses may
cover a portion
of one or both of the pair of glasses. In some embodiment, the portion of the
glass may cover an

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entire area of the glass. Figures 1A-1D illustrate the various location within
the pair of glasses
102 where the secondary display screen 102A is disposed. For example, as
illustrated in Figure
1A, the secondary display screen 102A is disposed at the top right corner of
the glass covering a
right eye when worn by a user. Alternately, the display area 102A may be
disposed at the center
of the glass covering one eye, (i.e., right eye) as illustrated in Figure 1B,
at the top left corner of
the right and left eye glasses, as illustrated in Figure 1C, or top left
corner of the right and left eye
glasses (not shown) or covering the entire surface of the pair of glasses 102,
as illustrated in
Figure 1D. In the case of Figure 1D, the display area may be a transparent
display that presents
data without requiring the users to look away from their viewpoint, in one
mode and switch to a
second mode to allow a user to view the images from different application/icon
windows. In this
case, the users will be able to transition between real world and virtual
world to view the
appropriate data projected by the processor of the glasses. The glasses may
include one or more
input devices, such as a touch-pad mounted on the side of the glasses, to
allow user
switching/transitioning from one mode to another. The touch-pad may also be
used for other
user interaction. For example, the touch-pad may be used to pair the glasses
with a computing
device and to synchronize the glasses with the computing device 10. The
synchronization, in one
embodiment, includes pairing the eye glass computing device or the pair of
glasses with the
primary computing device so as to synchronize the main display screen of the
monitor 100 with
the secondary display screen 102A defined in the glasses. In addition to
synchronizing the
display screens, the synchronization may allow usage of the input devices of
the computing
device 10 for interaction with the content rendered in the secondary display
screen of the glasses,
in one embodiment. In another embodiment, the synchronization may include
synchronizing the
input devices of the computing device 10 with the input devices of the
glasses.
[0052] Input devices associated with the computing device 10 are used
to select one or
more interactive applications for execution or icons for rendering. In
response to the
selection/execution of the application, content of the one or more
applications or icons may be
rendered in distinct "application" windows at the main display screen of the
monitor 100 to allow
the user to interact with any of the applications/icons rendered in the
application windows. Each
application window is designed to render content of an icon or content of an
application selected

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for execution at the computing device 10. The interactive applications/icons
may be available
locally in the computing device 10 or may be available on the cloud server. In
the case where the
application is available on the cloud, the computing device 10 may obtain a
copy of the
application and execute it locally within the computing device. Alternately,
the application may
5 be executed in the cloud and the application window may be provided at
the main display screen
of the monitor by the computing device to render content and to enable
interaction with the
application using an application interface. Similarly, the computing device
may obtain a copy of
the icons and render it at the main display screen of the monitor.
[0053] As part of the interaction, the user may select an application
window rendered in
10 the monitor 100 and move it out of the monitor's display screen. The
computing device detects
the movement and automatically removes the application window of the selected
interactive
application from the main display screen of the monitor 100. Simultaneously,
the pair of glasses
detects the movement of the application window into the display area (i.e.,
secondary display
screen) in the glasses. The secondary display screen acts as an extension of a
viewing area of the
monitor by providing additional display area for rendering the application
windows.
[0054] The display screen rendering application windows that is
presented to the user
based on the user's view point is illustrated with reference to Figures 1-1
and 1-2. When the
view point of the user is at normal (i.e., when the user is looking straight
ahead, as illustrated by
line 'Al'), the display area defined by the main display screen 100A of the
monitor 100
associated with the computing device is presented covering a normal view angle
'a'
encompassing the area between broken lines Al' and Al", as illustrated in
Figure 1-1. When the
user's view point shifts upward, as illustrated by line A2 in Figure 1-2, to
cover view angle '13'
encompassing the area between broken lines A2' and A2", the secondary display
screen 102A
defined in the display region of the glasses 102 is presented to the user. The
user is able to use
the display area 102A of the glasses 102 as a supplementary secondary display
screen in addition
to the main display area 100A of the monitor 100. In the embodiment
illustrated in Figures 1, 1-
1 and 1-2, the computing device is paired with the pair of glasses and the
direction of a user's
gaze is used to present the appropriate display screen area ¨ either the main
display screen area of
the monitor or the secondary display screen area of the glasses.

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[0055] The main display screen area of the monitor is primarily used
to present distinct
application windows for rendering icons and content of applications selected
for execution by or
for a user wearing the glasses. As the user executes more and more
applications and selects a
plurality of icons, content of each of the applications and/or icons is
presented in a distinct
window on the main display screen area of the monitor resulting in crowding
the main display
screen area of the monitor. The user may, in order to ease the crowding, move
select one or more
of the windows out of the main display screen area. In response to the
movement, the computing
device will cease the rendering of the select one or more windows in the main
display screen area
of the monitor and the pairing will cause the glasses to detect the movement
and render the
windows in the secondary display screen defined in the display portion of the
glasses. The user
may be able to interact with the application windows shifted to the secondary
display screen of
the glasses using the input devices associated with the computing device in a
manner similar to
the interaction when the application windows were rendered on the main display
screen area of
the monitor.
[0056] Figures 2A-2C illustrate simplified sample screen renditions of the
main display
screen area of a monitor and the secondary display screen of the pair of
glasses, in one
embodiment of the invention. As illustrated in Figure 2A, plurality of
windows, 120a, 120b,
120c, etc., are rendered on a main display screen area 100A of a monitor 100
of a computing
device 10. Each window renders content of an application that is selected for
execution either
locally on the computing device 10 or remotely on the cloud server by the
computing device or
content of an icon. In the case of remote execution of applications, the
computing device is
communicatively connected to the cloud server over a network, such as the
Internet, using
network connectivity. The computing device 10 is also communicatively
connected to a pair of
glasses used by a user on which a secondary display screen is disposed,
wherein the pair of
glasses includes a processor and network connectivity to pair with the
computing device 10. As
part of the communication connection, the secondary display screen defined in
the display
portion of the pair of glasses is synchronized with the main display screen
area of the monitor of
the computing device to allow user interaction at the respective display
screen areas.

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[0057] As part of user interaction, window 120b is moved out of the
main display screen
area 100A of the monitor 100, as illustrated in Figure 2A. Programming logic
executing at the
computing device 10 detects the movement of window 120b out of the main
display screen area
of the monitor, and, in response, automatically begins to move a portion of
the window 120b
from the main display screen area 100A of the monitor 100, as illustrated in
Figure 2B.
Simultaneously, the portion of the window that was moved out of the main
display screen area is
captured for rendering at the secondary display screen by the logic within the
pair of glasses, as
illustrated in Figure 2B. Figure 2C illustrates the completion of the movement
of the window
120b out of the monitor area by ceasing the rendering of the window 120b in
the main display
screen area 100A and simultaneously rendering the window 120b in the secondary
display screen
102A. The remaining windows 120a and 120c continue to render in the main
display screen area
100A of the monitor 100.
[0058] In one embodiment, as part of user's continued interaction, a
user selects a
particular window rendered on the secondary display screen of the glasses. In
this embodiment,
the user selection causes the selected window to cease rendering in the
secondary display screen
and instead begin rendering it in the main display screen area of the monitor.
Upon moving the
window to the main display screen area of the monitor, subsequent user
interactions are used as
input to the application executing in the selected window or the icon causing
changes to the
content, display or both. In another embodiment, as part of user's continued
interaction, a user
selection of a particular application or icon window will cause the selected
window to remain in
the secondary display screen of the glasses and the user interaction is used
as input to the
application executing therein or the icon to present changes to the content,
display or both at the
selected window.
[0059] In the various embodiments illustrated in Figures 1, 1-1, 1-2,
2A and 2B, the
computing device is synchronized with the pair of glasses and a user's eye
movement (either up
in accordance to the disposal location of the secondary display screen in the
pair of glasses or
straight) is used to view the appropriate screen area - either the main
display screen area of the
monitor or the secondary display screen area of the glasses.

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[0060] In one embodiment, instead of the user's eye movement,
movement of the user's
head in different directions may be used to present appropriate application or
icon windows from
a portion of the main display screen of a monitor or a portion of secondary
display screen defined
in a pair of glasses, to a user. A pair of glasses is first paired with the
computing device. The
pair of glasses has an identifier associated with a user account of a user.
The pair of glasses
includes a processor that is configured to provide wireless communication with
the computing
device. A glasses display screen is defined in at least a portion of the pair
of glasses. After the
computing device and the pair of glasses of the user are paired, a view
position of the pair of
glasses is determined. The view position defines the user's normal view angle
when the user is
wearing the glasses. The view position, and hence the normal view angle, of
the user wearing
the glasses is determined by a reference point provided in relation to the
main display screen.
The reference point may be defined by one or more virtual position markers
disposed in relation
to the main display screen and coordinates of the reference point in relation
to the main display
screen is used in determining the view position for the pair of glasses. The
normal view angle is
then used to compute view offsets in response to the shift in the user's view
angle as the user
moves his head away from the main display screen. Based on the computed view
offsets,
appropriate content from either the main screen area of the display portion of
the monitor or a
virtual screen area defined by the secondary display screen, is presented.
[0061] Figure 3 illustrates a computing device in which a rendering
area processor
module 150 executes to present main display screen area for rendering content
of icons or
applications selected for execution in a secondary display screen in distinct
application windows,
in accordance with one embodiment of the invention. In another embodiment, the
rendering
area processor module 150 may be disposed within a pair of glasses for
extending a viewing area
of a display device associated with a computing device. The rendering area
processor 150
includes additional modules, such as a device synchronizer module 152, an
interaction detection
module 158 and a view angle computation module 166.
[0062] The device synchronizer 152 includes a display screen
synchronizer 154 and an
input device synchronizer module 156. The device synchronizer 152 is first
used to synchronize
the computing device with a pair of glasses, wherein processor and internet
connectivity in the

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pair of glasses is used to pair with the computing device to enable wireless
communication. The
glasses includes a display area (i.e., a secondary display screen area)
defined in a portion of
either one or both of the glasses region. The display screen synchronizer 152
provides the
necessary configuration logic to synchronize the secondary display screen area
defined in the
glasses with the main display screen area of a monitor associated with the
computing device.
Similarly, the input device synchronizer 156 includes configuration logic to
synchronize/pair the
input devices of the computing device with the glasses. As part of the input
device
synchronization, in one embodiment, the input devices of the computing device
may be used to
interact with windows rendered in the secondary display screen area of the
glasses. In another
embodiment, as part of the synchronization/pairing, the input devices of the
glasses are
synchronized/paired with the input devices of the computing device. Once the
glasses and the
computing device are synchronized/paired, the rendering area processor
determines the normal
view angle for a user wearing the pair of glasses by computing a view position
of the pair of
glasses in relation to a main display screen of the computing device.
[0063] In one embodiment, the view computation module 166 determines the
view
position using a view angle computation module 168 and one or more reference
points, defined
by virtual markers or identifiers that are disposed in the direction or in
relation to a main display
screen. For example, a display reference marker processing (or simply "marker
processing")
module 168a within the view angle computation module 168 may determine the
view
initialization angle associated with a user wearing the glasses, in relation
to a virtual marker
provided in relation to a defined section of the monitor, such as a center,
associated with the
computing device. In another example, virtual marker corresponding to each
corner of the
monitor may be used to determine the view initialization angle. Additional
virtual markers
corresponding to the center of each side of the monitor or virtual markers
corresponding to other
sections of the monitor may be used by the marker processing module 168a to
determine the
view initialization angle. The marker processing module 168a uses the
coordinates of each of
the one or more virtual markers/virtual points in determining the view
initialization angle.
[0064] Figures 4A-1 and 4A-2 illustrates the view initialization
angle for computing the
view position that is determined using the marker processing module 168a. The
marker

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processing module 168a determines the view initialization angle with relation
to a single virtual
marker 100a that corresponds to the center of a display area of the monitor
100A of the
computing device, as illustrated in Figure 4A-1. Alternately, the marker
processing module 168a
may determine the view initialization angle in relation to a plurality of
virtual markers or virtual
5 point indicators, as illustrated in Figure 4A-2. In case of using the
plurality of virtual
markers/virtual point indicators, the marker processing module 168a may
determine the view
initialization angle in relation to virtual markers 100a, 100b, 100c, and 100d
that correspond to
each corner of the monitor display area. Additional virtual markers, such as
the virtual marker
100m corresponding to the center of the display area of the monitor and/or
virtual markers
10 corresponding to the center of each side, 100x, 100x', 100x", etc., may
also be used when trying
to compute the view initialization angle to determine the view position of the
user wearing the
glasses. The virtual markers in relation to the main display screen may be
provided at the pair of
glasses during view position initialization or the pair of glasses may use the
center or corners of
the main display screen of the computing device as the user wearing the pair
of glasses is
15 directed toward the main display screen.
[0065] A user may select to execute a plurality of applications that
are available locally
within the computing device or remotely on a cloud server. Each selected
application is
presented in a distinct interactive application window on the main display
screen area of the
monitor. As the user selects more and more applications for execution,
corresponding
application windows are presented in the main display screen area for user
interaction. During
the course of the interaction, the user may select to move some of the
application windows out of
the main display screen area. The moving causes the selected ones of the
application windows to
stop rendering on the main display screen area and instead begin rendering in
a secondary display
screen defined in the pair of glasses. In one embodiment, the secondary
display screen acts as a
virtual screen defining an endless circular loop of rendering area providing
the user with almost a
360 angle view-screen for rendering the application windows, as illustrated
in Figure 4A-3. The
size of the virtual screen defined by the secondary display screen dynamically
adjusts to
accommodate the application windows that are moved out of the main display
area. In addition
to applications selected for execution, the user may also select to render one
or more icons. The

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selected icons are rendered in distinct application windows on the main
display screen area of the
monitor and when moved out of the main display screen begin to render in the
secondary display
screen area.
[0066] Subsequent to the movement of the application windows from the
main display
screen area of the monitor to the secondary display screen, the rendering area
processor 150 may
present the appropriate application windows from either the main display
screen area or a
secondary display screen. In order to determine which of the application
windows to present to
the user, a view offset computation module 168b within the view angle
computation module 168
is used to determine the angle offset associated with the pair of glasses worn
by a user as the
user's head shifts in relation to the view initialization angle determined by
the reference marker
processing 168a. As shown in Figure 4A-3, when the angle offset is zero, the
user's view
position is at the view initialization angle in relation to the monitor of the
computing device and
the application windows rendered in the main display screen area are presented
in the secondary
screen area of the pair of glasses. As the user turns his head around, the
offset angle
correspondingly changes. The view angle computation module 166 computes the
offset angle,
'0', in relation to the view initialization angle and uses the offset angle 0
to determine the
corresponding portion of windows from the virtual screen for presenting in the
secondary display
screen for the user. As select ones of the application windows rendered on the
main display
screen area of the monitor are moved out, the selected application windows are
moved into the
virtual screen area and rendered in the secondary display screen based on the
view offset
recorded for the pair of glasses. The endless circular loop of rendering area
defined by the virtual
screen covers both the main display screen area and the secondary display
screen area, thus,
providing a seamless extension of the viewing area defined in the main display
screen.
[0067] Figure 4B illustrates a simple rendition of the main display
screen area 100A and
the secondary display screen 102A used for rendering the interactive
application windows. The
main display screen area 100A, for example, encompasses an area defined by the
normal
initialization angle of the user encompassing view angle 'a'. As the user's
head moves from the
normal initialization angle 'a' to view offset angles defined by angles '13',
'A', 'y', etc., content
from the virtual screen corresponding to the respective view offsets are
presented to the user in

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the secondary display screen. In the example illustrated in Figure 4B, the
view offset '13' may
identify a portion of the virtual screen that includes application window 120a
that was moved out
of the main display area of the monitor. As a result, the application window
120a will be
presented to the user at the display screen of the glasses (i.e., secondary
display screen area)
when the user's head moves to cover view offset `13'. Similarly, when the
user's head shifts to
cover view offset 'A', application window 120b may be rendered in the display
screen of the
glasses, and so on. Based on the view angle established by the user's head
movement,
appropriate application windows are presented to the user in the display
screen defined in the
glasses. It should be noted, as an example, that only one application window
has been identified
for each view offset and additional application windows may be presented at
each view offset.
The application windows rendered in the corresponding display areas present
content from one or
more interactive applications or icons. As a result, in addition to rendering
the appropriate
application windows, one or more input devices may be made available for user
interaction. For
example, input devices, such as a mouse, as illustrated by the cursor 121,
keyboard (not shown),
etc., associated with the computing device may be provided for user selection
and interaction.
[0068] User interaction may include user selection of an application
window rendered in
either the main display area or the virtual screen area. In one embodiment,
the user selection of
an application window in the virtual screen area causes the selected
application window to be
moved from the virtual screen area back to the main display area of the
monitor, as illustrated by
arrow 160. Subsequent user interactions at the selected application window are
used as input to
the application executing therein resulting in updates to the content and/or
display and such
updates are rendered in the application window in the main display area of the
monitor.
[0069] In another embodiment, the user interaction may result in
maintaining the selected
application window in the virtual screen area. In this embodiment, user
selection and interaction
of specific application window in the virtual screen area may be to keep the
selected application
window(s) for private viewing of the user. As a result, the virtual screen
area acts as a private
screen area for the user while the main display area acts as a publicly
viewable screen. In this
embodiment, further user interactions at the selected application window are
used as input to the
corresponding application resulting in updates to the content and/or display
and such updates are

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rendered within the respective application window and presented in the
secondary display screen
when the view offset corresponds to the location of the respective application
window. The
application windows continue to render in the virtual screen area and the user
interactions are
used as input to the application executing therein. Content of the
applications/icons, including
updates, are presented in the secondary screen area defined in the glasses as
the view offset of the
glasses matches the rendering location of the applications windows.
[0070] Figure 4C illustrates one such example of a simplified screen
representation of a
main display area and a virtual screen area at various view angles
corresponding to the user's
head movement, in one embodiment. In this embodiment, the pair of glasses are
configured to be
worn on a head of a user and the view direction of the pair of glasses is
determined by head
tracking using a camera of the computing device associated with the main
display screen. The
virtual screen area includes a plurality of application windows that have been
moved from the
main display screen area by a user and presented as virtual displays. It
should be noted that
although the embodiment is being described with reference to executing
interactive applications,
the teachings can be extended to icons or any other content that can be
rendered in a main or
virtual display screen area. In the embodiment illustrated in Figure 4C, for
example, each of the
applications that are rendered in the respective application windows
corresponds to a video game.
Alternately, the application can be a document rendering application. A user
T1' plays video
game 1 with game participant P2 when the user's view angle corresponds to
initialization angle
defined by angle 'a'. The video game 1 is rendered in application window 120a
in the main
display area defined in the monitor of the computing device. When the user's
head shifts to view
angle '13', the user may be presented with application window 120b
corresponding to video game
2. In application window 120b, the user may be playing video game 2 with game
participant P3.
When the user's head shifts to view angle '0', the user may be presented with
application
window 120c in which video game 3 is executing and the user may be playing
video game 3 with
game participant P4. It should be noted that the video games 1, 2, 3, etc.,
may be distinct video
games or may be different instances of the same video game played against
different players.
Alternately, each application window may present a distinct video game or
different instances of
a single video game and the user may play the interactive video game(s) on
his/her own. Video

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games 2, 3, 4, etc., may be rendering in the virtual screen area while video
game 1 is rendering in
the main display screen area of the monitor. In this embodiment, the user will
interact with the
respective game participants (if available) from within the corresponding
display screen area
where the games are being rendered.
[0071] In one embodiment, as the view angle of the user changes based on
the user's
head movement, appropriate application windows are presented to the user in
the display screen
area of the glasses. In one embodiment, the display screen area of the glasses
is used to present
the application windows that are presented in the monitor as well as the ones
that were moved to
the virtual screen area. The user may continue to interact with the various
application windows
using the input devices, such as mouse, keyboard, controllers, etc., that are
associated with the
computing device or may use the input devices defined in the glasses.
[0072] The application windows rendered in the main display area of
the monitor and the
virtual screen area may be of equal size or may be of varying size. As a
result, the rendering of
the application windows in the respective display areas may be adjusted to
accommodate the
varying sizes. Further, the virtual screen area is adjusted to accommodate the
number of
application windows that are moved from the main display screen area of the
monitor. As the
number of application windows increases or decreases, the virtual screen area
expands or shrinks
in size, providing an endless loop of display area for rendering the
application windows, as
illustrated in Figure 4A-3.
[0073] In one embodiment, the direction and sequence of movement of the
application
windows from the main display screen area of the monitor are used to define
rendering sequence
for the application windows as they are presented in the virtual screen area,
wherein the windows
in the virtual screen area may be presented in the display screen of the
glasses in the order and
direction of movement.
[0074] Continuing to refer to Figure 3, in one embodiment, an interaction
detection
module 158 is used to detect user interaction at specific one of the
application windows and to
update the specific application window rendered in either the main display
screen area of the
monitor or the virtual screen area. A selection sequence detector module 162
identifies the
sequence of movement of the application windows from the main display screen
area of the

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monitor to the virtual screen area and organizes the application windows moved
to the virtual
screen area in the order of movement. In one embodiment, based on the sequence
of movement
of the application windows from the main display screen area of the monitor,
the application
windows may be organized in the virtual screen area in a chronological order.
In another
5 embodiment, the application windows may be organized in a reverse
chronological order within
the virtual screen area.
[0075] In addition to the sequence of movement, a direction of
movement may also be
used to organize and present the application windows in the virtual screen
area. A direction
detector module 160 within the interaction detection module 158 may be used to
organize the
10 application windows in either chronological or reverse chronological
order based on the direction
of movement. For example, as illustrated in Figure 4B, application windows
120a, 120b, 120c,
120k, etc., are moved out of the main display screen area of the monitor from
the right side,
application windows 120f, 120j and 120x are moved out from the left side while
application
windows 120m and 120n are maintained in the main display screen area of the
monitor.
15 Accordingly, the application windows are organized in the virtual screen
area in accordance to
the side in either a chronological or a reverse chronological order, and the
organized windows are
presented at the secondary screen area based on the view offset.
[0076] User interaction at the respective application windows
rendered in the virtual
screen area and viewed in the secondary screen area, is detected by a window
selection detector
20 module 164. In one embodiment, the user interaction may be in the form
of a gesture provided at
the secondary display screen. For example, the gesture may include a single
click, a double-
click, a drag-and-drop gesture, a voice command, an eye gesture, eye gaze
detection and
selection, or combinations of two or more thereof. The list of gesture is
exemplary and should
not be considered restrictive. Additional selection gestures may be employed
at the application
window in the virtual screen area. In response to the user interaction, in one
embodiment, the
window selection detector module 164 may be configured to cease rendering of
the selected
application window in the virtual screen area and begin rendering the
application window at the
main display screen area of the monitor and using further interactions at the
selected application
window as input to the application executing within, causing changes to the
content and/or

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display that is rendered in the application window. In another embodiment, the
window selection
detector module 164 is configured to detect the selection of a specific
application window in the
virtual screen area and use subsequent user interactions as input to the
application rendered in the
specific application window to update the content and/or display presented
therein. In this
embodiment, the application window remains in the virtual screen area and is
not moved to the
main display screen area of the monitor. The respective application windows
[0077] Each of the application windows that are presented in the
virtual screen area is
associated with a position indicator. The position indicator may be indicative
of the movement
sequence or location placement that is predefined for the virtual screen area.
The position
indicator may be used during movement of the application from the virtual
screen area to the
main display screen area. For example, input tool, such as a voice recognition
application, may
be used as part of user interaction to move the application window between the
virtual screen
area and the main display screen area of the monitor using the position
indicator. Thus, the
various embodiments provide a seamless way of extending viewing area of the
main display
screen area of the monitor to allow the users to optimally use the screen area
of the glasses to
supplement the display area of the monitor.
[0078] In one embodiment, an eye glass computing device that is
present proximate to a
primary computing device is detected. The primary computing device is
associated with a
primary display, such as a main display screen, for rendering content. The eye
glass computing
device has a secondary display for rendering additional content. The eye glass
computing device
is linked to the primary computing device by pairing the two devices. The
pairing may cause the
pairing of input and output devices of the primary computing device with the
eye glass
computing device. A view direction of the eye glass computing device is
detected relative to the
primary computing device. In order to determine the view direction, the eye
glass computing
device is initialized in relation to the primary device.
[0079] The initialization results in determining the initial view
angle or view position of
the eye glass computing device when directed toward a primary display of the
primary
computing device using one or more virtual reference points defined in
relation to the primary
display. The view direction is then determined in relation to the one or more
virtual reference

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points. The view direction identifies a view offset of the eye glass computing
device based on
the head tracking of a user wearing the eye glass computing device. Based on
the determined
view direction, additional content is rendered in the secondary display of the
eye glass computing
device while the content continues to render in the primary display of the
primary computing
device. The secondary screen acts as a virtual extension of the primary
display providing an
increased area for rendering the content. In some embodiments, the additional
content may be
content that was moved from the primary display through user interaction. The
secondary
display, in some embodiments, may act as a private screen area for a user and
the additional
content may be content that the user wishes to keep private away from the
public eye. In these
embodiments, the additional content is rendered as private virtual displays.
The applications
whose content are rendered in the primary display or the secondary display may
be executed
locally within the primary computing device or remotely on an application
server. The
application server may be a cloud server that is part of a cloud system. In
some embodiments,
the view direction may be updated by continuous head tracking and using
changes (i.e., offsets)
in the view direction to determine extent of additional content that has to be
rendered in the
secondary display. Head tracking can be enabled using one or more cameras
provided at the
primary computing device.
[0080] Figure 5 illustrates a method for proving additional viewing
area for interactive
applications, in accordance with an embodiment of the invention. The method
begins at
operation 510 where a pair of glasses is synchronized/paired with a computing
device. The pair
of glasses is equipped with a processor and network interconnectivity that is
configured to
communicatively connect with the computing device. The computing device is
configured to
identify and select a plurality of icons or other content for rendering in
distinct application
windows. The computing device is also configured to execute a plurality of
applications that are
available locally within the computing device or available remotely in a cloud
server, wherein
each of the applications is rendered in a distinct application window. Toward
this end, the
computing device is equipped with internet connectivity to access the cloud
server over the
internet and such access may be enabled using an internet access point, such
as a router. The
synchronizing/pairing of the devices includes synchronizing main display
screen area of a

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monitor of the computing device with a secondary display screen defined in a
portion of at least
one of the pair of glasses. The synchronizing/pairing may also include
synchronizing input
devices such that the input devices of the computing device may be used for
interacting with the
application executing within the corresponding application windows rendered in
either the
display area of the monitor or the secondary display screen of the glasses.
[0081] In operation 520, user interaction at the one or more windows
is detected. The
user interaction may include movement of one or more windows out of the main
display screen
area of the monitor of the computing device. In one embodiment, the movement
of the window
may also identify sequence of movement and a direction or side from which the
window was
moved from the monitor. For example, the user interaction may identify the
movement of one or
more windows from the right side or from the left side of the monitor.
[0082] In operation 530, in response to movement of the one or more
windows from the
main display screen area of the monitor of the computing device, the windows
are removed from
the main display screen area of the computing device and presented in the
secondary display
screen defined in the pair of glasses. In one embodiment, the sequence of
movement and the side
from which the application windows are moved out of the main display screen
area of the
monitor are used to determine the organization of the application windows in
the secondary
display screen defined in the pair of glasses. The secondary display screen
acts as an extension
of the main display screen area for rendering the application windows.
[0083] Figure 6 illustrate method operations of a method, in accordance to
an
embodiment of the invention. The method begins at operation 610 wherein a pair
of glasses with
an identifier associated with a user account, is detected. The pair of glasses
includes a processor
wireless connectivity that is capable of communicating wireles sly with the
computing device.
The computing device is capable of selecting a plurality of icons as well as
executing a plurality
of applications available locally within the computing device or available
remotely on a cloud
server. The remote applications may be retrieved over a network, such as the
Internet, and
executed locally or may be executed at the cloud server using application
interface.
[0084] In operation 620, a view position is associated with the pair
of glasses. The view
position is computed by determining normal view angle of a user wearing the
pair of glasses,

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when the user is directed toward a main display screen of the computing
device. In one
embodiment, view position initialization may be performed using a camera
mounted on the
glasses or using one or more virtual reference points, markers or indicators
that are provided in
relation to the main display screen area of the monitor. Once the normal view
angle is computed,
view offset may be easily determined for a user wearing the glasses based on
position of the head
in relation to the normal view angle.
[0085] Content is rendered on the main display screen area of the
monitor and additional
content is rendered on the glasses display screen defined in the pair of
glasses, as illustrated in
operation 630. The additional content rendered on the glasses display screen
are adjusted based
on the detection of a change in the view position of the pair of glasses that
is away from the main
display screen. In one embodiment, the additional content is content that is
moved out of the
main display screen area of the computing device and into a virtual screen
area. The content in
the virtual screen area is rendered in the glasses display screen when a
change in the view
position of the pair of glasses away from the main display screen, is
detected. The virtual screen
area acts as a virtual extension of the main display screen and the glasses
display screen is used
to render the content that is moved to the virtual screen area.
[0086] The various embodiments discussed above provide a way to
define a virtual
heads-up display (HUD) in a pair of glasses for presenting application windows
for rendering
content of icons and applications that are selected for execution by a
computing device. The
applications may be video games, video files, word documents or any other
application. The
secondary display screen may act as a private screen that can track head
movement to make it a
virtual floating HUD. The secondary display screen enables a seamless
extension of a viewing
area defined in the main display screen of the computing device.
[0087] Figure 7 illustrates hardware and user interfaces that may be
used to execute and
render an interactive application, in accordance with one embodiment of the
present invention.
Figure 7 schematically illustrates the overall system architecture of the Sony
Playstation 3
entertainment device, a console that may be compatible for interfacing a
control device and a
handheld device with a computer program executing at a base computing device
in accordance
with embodiments of the present invention. Playstation 3 is one example of the
entertainment

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device used to execute and render an interactive application and that other
entertainment devices
may also be used in the execution and rendering of interactive application
including earlier and
later versions of the entertainment devices, such as PS4, PS Vita, etc., other
entertainment
devices, such as a personal computer, a smartphone, a tablet, etc. A system
unit 700 is provided,
5 with various peripheral devices connectable to the system unit 700. The
system unit 700
comprises: a Cell processor 728; a Rambus dynamic random access memory
(XDRAM) unit
726; a Reality Synthesizer graphics unit 730 with a dedicated video random
access memory
(VRAM) unit 732; and an I/0 bridge 734. The system unit 700 also comprises a
Blu Ray Disk
BD-ROM optical disk reader 740 for reading from a disk 740a and a removable
slot-in hard
10 disk drive (HDD) 736, accessible through the I/0 bridge 734. Optionally
the system unit 700 also
comprises a memory card reader 738 for reading compact flash memory cards,
Memory Stick
memory cards and the like, which is similarly accessible through the I/0
bridge 734.
[0088] The I/0 bridge 734 also connects to six Universal Serial Bus
(USB) 2.0 ports 724;
a gigabit Ethernet port 722; an IEEE 802.11b/g wireless network (Wi-Fi) port
720; and a
15 Bluetooth wireless link port 718 capable of supporting up to seven
Bluetooth connections.
[0089] In operation, the I/0 bridge 734 handles all wireless, USB and
Ethernet data,
including data from one or more game controllers 702-703. For example when a
user is playing
a game, the I/0 bridge 734 receives data from the game controller 702-703 via
a Bluetooth link
and directs it to the Cell processor 728, which updates the current state of
the game accordingly.
20 [0090] The wireless, USB and Ethernet ports also provide
connectivity for other
peripheral devices in addition to game controllers 702-703, such as: a remote
control 704; a
keyboard 706; a mouse 708; a portable entertainment device 710 such as a Sony
Playstation
Portable entertainment device; a video camera such as an EyeToy video camera
712; a
microphone headset 714; and a microphone 715. Such peripheral devices may
therefore in
25 principle be connected to the system unit 700 wirelessly; for example
the portable entertainment
device 710 may communicate via a Wi-Fi ad-hoc connection, whilst the
microphone headset 714
may communicate via a Bluetooth link.
[0091] The provision of these interfaces means that the Playstation 3
device is also
potentially compatible with other peripheral devices such as digital video
recorders (DVRs), set-

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top boxes, digital cameras, portable media players, Voice over IP telephones,
mobile telephones,
printers and scanners.
[0092] In addition, a legacy memory card reader 716 may be connected
to the system unit
via a USB port 724, enabling the reading of memory cards 748 of the kind used
by the
Playstation or Playstation 2 devices.
[0093] The game controllers 702-703 are operable to communicate
wirelessly with the
system unit 700 via the Bluetooth link, or to be connected to a USB port,
thereby also providing
power by which to charge the battery of the game controllers 702-703. Game
controllers 702-
703 can also include memory, a processor, a memory card reader, permanent
memory such as
flash memory, light emitters such as an illuminated spherical section, LEDs,
or infrared lights,
microphone and speaker for ultrasound communications, an acoustic chamber, a
digital camera,
an internal clock, a recognizable shape such as the spherical section facing
the game console, and
wireless communications using protocols such as Bluetooth , WiFiTM, etc.
[0094] Game controller 702 is a controller designed to be used with
two hands, and game
controller 703 is a single-hand controller with an attachment. In addition to
one or more analog
joysticks and conventional control buttons, the game controller is susceptible
to three-
dimensional location determination. Consequently gestures and movements by the
user of the
game controller may be translated as inputs to a game in addition to or
instead of conventional
button or joystick commands. Optionally, other wirelessly enabled peripheral
devices such as the
PlaystationTM Portable device may be used as a controller. In the case of the
PlaystationTM
Portable device, additional game or control information (for example, control
instructions or
number of lives) may be provided on the screen of the device. Other
alternative or supplementary
control devices may also be used, such as a dance mat (not shown), a light gun
(not shown), a
steering wheel and pedals (not shown) or bespoke controllers, such as a single
or several large
buttons for a rapid-response quiz game (also not shown).
[0095] The remote control 704 is also operable to communicate
wirelessly with the
system unit 700 via a Bluetooth link. The remote control 704 comprises
controls suitable for the
operation of the Blu Ray m4 Disk BD-ROM reader 740 and for the navigation of
disk content.

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[0096]TM
The Blu Ray Disk BD-ROM reader 740 is operable to read CD-ROMs
compatible with the Playstation and PlayStation 2 devices, in addition to
conventional pre-
recorded and recordable CDs, and so-called Super Audio CDs. The reader 740 is
also operable
to read DVD-ROMs compatible with the Playstation 2 and PlayStation 3 devices,
in addition to
conventional pre-recorded and recordable DVDs. The reader 740 is further
operable to read BD-
ROMs compatible with the Playstation 3 device, as well as conventional pre-
recorded and
recordable Blu-Ray Disks.
[0097] The system unit 700 is operable to supply audio and video,
either generated or
decoded by the Playstation 3 device via the Reality Synthesizer graphics unit
730, through audio
and video connectors to a display and sound output device 742 such as a
monitor or television set
having a display 744 and one or more loudspeakers 746. The audio connectors
750 may include
conventional analogue and digital outputs whilst the video connectors 752 may
variously include
component video, S-video, composite video and one or more High Definition
Multimedia
Interface (HDMI) outputs. Consequently, video output may be in formats such as
PAL or NTSC,
or in 720p, 1080i or 1080p high definition.
[0098] Audio processing (generation, decoding and so on) is performed
by the Cell
processor 728. The Playstation 3 device's operating system supports Dolby 5.1
surround sound,
Dolby Theatre Surround (DTS), and the decoding of 7.1 surround sound from Blu-
Ray disks.
[0099] In the present embodiment, the video camera 712 comprises a
single charge
coupled device (CCD), an LED indicator, and hardware-based real-time data
compression and
encoding apparatus so that compressed video data may be transmitted in an
appropriate format
such as an intra-image based MPEG (motion picture expert group) standard for
decoding by the
system unit 700. The camera LED indicator is arranged to illuminate in
response to appropriate
control data from the system unit 700, for example to signify adverse lighting
conditions.
Embodiments of the video camera 712 may variously connect to the system unit
700 via a USB,
Bluetooth or Wi-Fi communication port. Embodiments of the video camera may
include one or
more associated microphones and also is capable of transmitting audio data. In
embodiments of
the video camera, the CCD may have a resolution suitable for high-definition
video capture. In
use, images captured by the video camera may for example be incorporated
within a game or

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interpreted as game control inputs. In another embodiment the camera is an
infrared camera
suitable for detecting infrared light.
[00100] In general, in order for successful data communication to
occur with a peripheral
device such as a video camera or remote control via one of the communication
ports of the
system unit 700, an appropriate piece of software such as a device driver
should be provided.
Device driver technology is well-known and will not be described in detail
here, except to say
that the skilled man will be aware that a device driver or similar software
interface may be
required in the present embodiment described.
[00101] Embodiments of the present invention may be practiced with
various computer
system configurations including hand-held devices, microprocessor systems,
microprocessor-
based or programmable consumer electronics, minicomputers, mainframe computers
and the like.
The invention can also be practiced in distributed computing environments
where tasks are
performed by remote processing devices that are linked through a network.
[00102] With the above embodiments in mind, it should be understood
that the invention
can employ various computer-implemented operations involving data stored in
computer
systems. These operations are those requiring physical manipulation of
physical quantities. Any
of the operations described herein that form part of the invention are useful
machine operations.
The invention also relates to a device or an apparatus for performing these
operations. The
apparatus may be specially constructed for the required purpose, such as a
special purpose
computer. When defined as a special purpose computer, the computer can also
perform other
processing, program execution or routines that are not part of the special
purpose, while still
being capable of operating for the special purpose. Alternatively, the
operations may be
processed by a general purpose computer selectively activated or configured by
one or more
computer programs stored in the computer memory, cache, or obtained over a
network. When
data is obtained over a network the data maybe processed by other computers on
the network,
e.g., a cloud of computing resources.
[00103] The embodiments of the present invention can also be defined
as a machine that
transforms data from one state to another state. The transformed data can be
saved to storage and
then manipulated by a processor. The processor thus transforms the data from
one thing to

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another. Still further, the methods can be processed by one or more machines
or processors that
can be connected over a network. Each machine can transform data from one
state or thing to
another, and can also process data, save data to storage, transmit data over a
network, display the
result, or communicate the result to another machine.
[00104] One or more embodiments of the present invention can also be
fabricated as
computer readable code on a computer readable medium. The computer readable
medium is any
data storage device that can store data, which can be thereafter be read by a
computer system.
Examples of the computer readable medium include hard drives, network attached
storage
(NAS), read-only memory, random-access memory, CD-ROMs, CD-Rs, CD-RWs,
magnetic
tapes and other optical and non-optical data storage devices. The computer
readable medium can
include computer readable tangible medium distributed over a network-coupled
computer system
so that the computer readable code is stored and executed in a distributed
fashion.
[00105] Although the method operations were described in a specific
order, it should be
understood that other housekeeping operations may be performed in between
operations, or
operations may be adjusted so that they occur at slightly different times, or
may be distributed in
a system which allows the occurrence of the processing operations at various
intervals associated
with the processing, as long as the processing of the overlay operations are
performed in the
desired way.
[00106] Although the foregoing invention has been described in some
detail for purposes
of clarity of understanding, it will be apparent that certain changes and
modifications can be
practiced within the scope of the appended claims. Accordingly, the present
embodiments are to
be considered as illustrative and not restrictive, and the invention is not to
be limited to the
details given herein, but may be modified within the scope and equivalents of
the appended
claims.
What is claimed is:

Representative Drawing
A single figure which represents the drawing illustrating the invention.
Administrative Status

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Administrative Status

Title Date
Forecasted Issue Date 2018-12-04
(86) PCT Filing Date 2015-01-13
(87) PCT Publication Date 2015-07-23
(85) National Entry 2016-06-13
Examination Requested 2016-06-13
(45) Issued 2018-12-04

Abandonment History

There is no abandonment history.

Maintenance Fee

Last Payment of $277.00 was received on 2024-01-05


 Upcoming maintenance fee amounts

Description Date Amount
Next Payment if standard fee 2025-01-13 $347.00
Next Payment if small entity fee 2025-01-13 $125.00

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Patent fees are adjusted on the 1st of January every year. The amounts above are the current amounts if received by December 31 of the current year.
Please refer to the CIPO Patent Fees web page to see all current fee amounts.

Payment History

Fee Type Anniversary Year Due Date Amount Paid Paid Date
Request for Examination $800.00 2016-06-13
Application Fee $400.00 2016-06-13
Maintenance Fee - Application - New Act 2 2017-01-13 $100.00 2016-12-21
Maintenance Fee - Application - New Act 3 2018-01-15 $100.00 2017-12-21
Final Fee $300.00 2018-10-25
Maintenance Fee - Patent - New Act 4 2019-01-14 $100.00 2019-01-07
Maintenance Fee - Patent - New Act 5 2020-01-13 $200.00 2020-01-03
Maintenance Fee - Patent - New Act 6 2021-01-13 $204.00 2021-01-08
Maintenance Fee - Patent - New Act 7 2022-01-13 $203.59 2022-01-07
Maintenance Fee - Patent - New Act 8 2023-01-13 $210.51 2023-01-06
Maintenance Fee - Patent - New Act 9 2024-01-15 $277.00 2024-01-05
Owners on Record

Note: Records showing the ownership history in alphabetical order.

Current Owners on Record
SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
Past Owners on Record
None
Past Owners that do not appear in the "Owners on Record" listing will appear in other documentation within the application.
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Document
Description 
Date
(yyyy-mm-dd) 
Number of pages   Size of Image (KB) 
Abstract 2016-06-13 2 71
Claims 2016-06-13 6 217
Drawings 2016-06-13 14 335
Description 2016-06-13 29 1,602
Representative Drawing 2016-06-13 1 12
Cover Page 2016-07-12 1 47
Amendment 2017-10-26 21 855
Amendment 2017-10-26 39 1,983
Claims 2017-10-26 7 242
Final Fee 2018-10-25 2 49
Representative Drawing 2018-11-15 1 9
Cover Page 2018-11-15 1 45
Patent Cooperation Treaty (PCT) 2016-06-13 3 375
International Search Report 2016-06-13 5 152
National Entry Request 2016-06-13 3 84
Examiner Requisition 2017-04-26 4 225