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Sommaire du brevet 2203250 

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L'apparition de différences dans le texte et l'image des Revendications et de l'Abrégé dépend du moment auquel le document est publié. Les textes des Revendications et de l'Abrégé sont affichés :

  • lorsque la demande peut être examinée par le public;
  • lorsque le brevet est émis (délivrance).
(12) Brevet: (11) CA 2203250
(54) Titre français: PROCEDE DE MAINTIEN HARMONIEUX D'UNE ORIENTATION VERTICALE PENDANT UNE ANIMATION INFORMATIQUE
(54) Titre anglais: METHOD FOR SMOOTHLY MAINTAINING A VERTICAL ORIENTATION DURING COMPUTER ANIMATION
Statut: Durée expirée - au-delà du délai suivant l'octroi
Données bibliographiques
(51) Classification internationale des brevets (CIB):
  • G06T 15/10 (2011.01)
(72) Inventeurs :
  • BRECHNER, ERIC L. (Etats-Unis d'Amérique)
(73) Titulaires :
  • THE BOEING COMPANY
(71) Demandeurs :
  • THE BOEING COMPANY (Etats-Unis d'Amérique)
(74) Agent: SMART & BIGGAR LP
(74) Co-agent:
(45) Délivré: 2006-05-02
(86) Date de dépôt PCT: 1995-10-26
(87) Mise à la disponibilité du public: 1996-05-09
Requête d'examen: 2002-09-30
Licence disponible: S.O.
Cédé au domaine public: S.O.
(25) Langue des documents déposés: Anglais

Traité de coopération en matière de brevets (PCT): Oui
(86) Numéro de la demande PCT: PCT/EP1995/004250
(87) Numéro de publication internationale PCT: WO 1996013809
(85) Entrée nationale: 1997-04-21

(30) Données de priorité de la demande:
Numéro de la demande Pays / territoire Date
08/329,350 (Etats-Unis d'Amérique) 1994-10-26

Abrégés

Abrégé français

On décrit un procédé qui permet de maintenir harmonieusement l'orientation verticale adoptée par un utilisateur pendant une animation informatique, tout en évitant des effets verticaux et ceux produisant une désorientation. Ce procédé consiste à: a) fixer des directions initiales, celle du regard (L), et celles, montante (U) et verticale (V), concernant une scène initiale produite par ordinateur; b) déterminer la direction ponctuelle du regard (L) en fonction des données introduites par l'utilisateur; c) déterminer la moyenne pondérée des directions montante et verticale selon la formule: alpha V + (1- alpha V, où alpha représente une valeur prédéterminée située entre zéro et un; d) fixer une nouvelle direction horizontale H' selon la formule: H' = L' &cir& [ alpha V + (1- alpha ) V]; e) fixer une nouvelle direction verticale V' selon la formule: V' = H' &cir& L'; et f) redessiner la scène produite par ordinateur en fonction des nouvelles directions horizontale et verticale H' et V' respectivement.


Abrégé anglais


A method is described which smoothly maintains a vertical orientation of a
user during a computer animation while avoiding both
vertical and disorientation effects. The method includes the steps of: a)
setting initial look, L, up, U, and vertical, V, directions for an
initial computer generated scene; b) determining the current look, L ,
direction based on user input; c) determining the weighted average of
the up and vertical directions in accordance with: .alpha. V + (1-.alpha.) V,
where a is a predetermined value between zero and one; d) setting a
new horizontal H' direction in accordance with: H' = L'~[.alpha. V + (1-
.alpha.) V]; e) setting a new vertical V' direction in accordance with: V'=
H'~L'; and f) redrawing the computer generated scene in accordance with the
new horizontal and vertical directions H', V', respectively.

Revendications

Note : Les revendications sont présentées dans la langue officielle dans laquelle elles ont été soumises.


CLAIMS:
1. A method of smoothly maintaining a vertical
orientation during a computer animation, comprising the
steps of:
(a) setting initial look, L, up, U, and vertical,
V, directions for an initial computer generated scene, the
orientation of the viewer being described by H = L ~ U and
V = H ~ L, where H and V are the viewer's initial horizontal
and vertical directions, respectively, and where ~ indicates
a vector cross product;
(b) determining the current look, L', direction
based on user input;
(c) determining the weighted average of the up U
and vertical V directions in accordance with:
.alpha.U + (1-.alpha.) V, where .alpha. is a predetermined value
greater than zero and less than one;
(d) setting a new horizontal H' direction in
accordance with:
H' = L' ~ [.alpha.U + (1-.alpha.) V];
(e) setting a new vertical V' direction in
accordance with:
V' = H' ~ Z'; and
(f) redrawing the computer generated scene in
accordance with the new horizontal and vertical directions
H', V', respectively, thereby enabling the viewer to
smoothly maintain vertical orientation.
10

2. The method of claim 1, including the further step
of:
(g) repeating steps of b) through f) for each
change in look direction.
3. The method of claim 1 wherein
.alpha. = 0.5.
4. The method of claim 2 wherein
.alpha. = 0.5.
11

Description

Note : Les descriptions sont présentées dans la langue officielle dans laquelle elles ont été soumises.


CA 02203250 1997-04-21
WO 96/13809 PCT/EP95/04250
METHOD FOR SMOOTHLY MAINTAINING
A VERTICAL ORIENTATION
DURING COMPUTER ANIMATION
Background of the Invention
The present invention relates to interactive computer visualization systems
wherein a user defines a point of view with respect to computer generated
graphics and, in particular, to a method for smoothly maintaining a vertical
orientation during a computer anirr~ation.
From the beginning of work on computer animation, maintaining a vertical
orientation has been a key aspect of motion control. As long as the viewer
does
not attempt to look straight up or down, maintaining vertical is easy to
accomplish. However, if the viewer does attempt to look straight up or down,
he
can become quickly disoriented, and smoothly reorienting the viewer can
become difficult.
~ The cause of the orientation problem is due to the human perception of up
and
down and its manifestation in modeling viewer movements. Although people are
often told to look in a particular direction, it is usually assumed that the
orientation of one's head should be vertical and not sideways. Thus, when
SUBSTITUTE SHEET (RULE 2G)

CA 02203250 2005-06-22
21766-760
specifying viewer movements in a computer animation, the natural tendency is
to
only specify "look" direction and assume a vertical orientation.
S Referring to Fig. 1, the above translates into the following equations to
describe
the orientation of the viewer:
L = the current look direction
H = L~U
V = H ~L,
where the ~ symbol indicates a vector cross-product, U is the upward
direction,
H is the horizontal direction, and V is the vertical direction.
The problem with this definition occurs when L = ~ U, i.e., when one is
looking
straight up or down. In this case, H and V are both identically zero. This is
due
to the lack of a defined vertical direction when one is looking straight up or
down and results in what is commonly referred to as vertigo.
To solve this problem, one can either always specify a vertical direction as
well
as a look direction or invent an approach which avoids vertigo. Many
commercial animation packages rely on the user specifying vertical and look
directions at a series of key frames. However, for systems that define the
animation sequences on the fly, like walk through systems, it is not desirable
for
users to stop and indicate vertical directions.
Therefore, a scheme must be developed to avoid vertigo.
2

CA 02203250 1997-04-21
w0 96/13809 PCT/EP95/04250
One known approach has been to use the old vertical direction as the new
definition of the upward direction, i.e.,
L = the cluTent look direction
H'= L~'V
V' = H~L
where H' and V' are the new values of H and V, respectively. This method
avoids the vertigo singularity, but never enforces the notion of a natural,
global
upward direction. Because of this, the vertical direction can quickly rotate
away
from the upward direction and the viewer can become disoriented.
One can combine the two methods described using the first scheme when the
viewer is not looking directly up or down, and the second scheme when the
viewer is. The trouble with this approach occurs when switching from the
second scheme back to the first, e.g., when the viewer stops looking straight
up
or down. At this point, there is an abrupt change in the vertical direction
which
disrupts smooth motion.
A fourth scheme is to base the look, vertical and horizontal directions on
three
rotation angles, namely roll, pitch and yaw (or heading). These three angles
are
commonly used for orienting airplanes and ships, and in simulations of those
a vehicles. The heading describes rotation about the vertical direction or Z-
axis,
the pitch describes rotation about the horizontal direction or X-axis, and the
roll
describes rotation about the look direction or Y-axis, (see Figure 2 which
depicts
an aircraft 18 and its associated angles of position). The orientation is
3
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CA 02203250 1997-04-21 .
WO 96!13809 PCT/EP95/04250
determined by rotating first about the Y-axis, then the X-axis, and then the Z-
axis, i.e. the total rotation matrix, R, is given by,
R = RotY(roll) * RotX(pitch) * RotZ(heading) 4
To find the new horizontal direction, transform the X-axis by R, to find the
new
vertical transform the Z-axis, and to find the new look direction transform
the Y-
axis.
To maintain a sense of up in this scheme, simply eliminate roll (set roll
equal to
zero). The heading and pitch are given from user input (often through the x
and
y position of the mouse). This does maintain up, but as with the other
schemes,
it only works for as long as the viewer does not look straight up or down. To
show this, consider the transformed vertical direction when roll = 0,
V = (sin(pitch) sin(heading), -sin(pitch) cos(heading), cos(pitch))
As the pitch goes from 0 to 90 the z-component of V is positive, and the
viewer
has a proper sense of up. When the pitch reaches 90 degrees the z-component of
V is zero, the viewer loses up, but that is expected because the look
direction is
pointed straight up. However, as soon as the pitch increases beyond 90
degrees,
the z-component of V is negative, the viewer's sense of up has flipped and the
viewer becomes disoriented. This is exactly the sensation one experiences in a
loop on a roller-coaster.
4
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CA 02203250 2005-06-22
21766-760
All four of these schemes either cause the viewer
to become disoriented when the look direction moves through
the up direction, or cause a sudden change in orientation to
"snap" the viewer back into a well-oriented position.
In summary, there is a clear need in the computer
animation art for a method to smoothly maintain a vertical
orientation during a computer animation while avoiding the
problem of vertigo or of abrupt changes.
Summary of the Invention
It is an object of this invention, therefore, to
provide a method for smoothly maintaining a vertical
orientation during computer animation while avoiding vertigo
and abrupt changes in the perceived "upward" direction.
Briefly, according to the invention, a method for
smoothly maintaining a vertical orientation during a
computer animation comprises the steps of:
(a) setting initial look, L, up, U, and vertical,
V, directions for an initial computer generated scene, the
orientation of the viewer being described by H = L ~ U and
V = H ~ L, where H and V are the viewer's initial horizontal
and vertical directions, respectively, and where ~ indicates
a vector cross product;
(b) determining the current look, L', direction
based on user input;
(c) determining the weighted average of the up U
and vertical V directions in accordance with:
aU + (1-a) V, where a is a predetermined value
greater than zero and less than one;
5

CA 02203250 2005-06-22
21766-760
(d) setting a new horizontal H' direction in
accordance with:
H' - L' ~ [aU + (1-a) V];
(e) setting a new vertical V' direction in
accordance with:
V' - H' ~ L'; and
(f) redrawing the computer generated scene in
accordance with the new horizontal and vertical directions
H', V', respectively, thereby enabling the viewer to
smoothly maintain vertical orientation.
In a further aspect of the invention, the above
method further includes the step of:
(g) repeating steps b) through f) for each change
in look direction.
In a particular aspect of the invention, the value
of a was selected as 0.5.
Brief Description of the Drawings
Figure 1 illustrates the computer animation user
and depicts his look direction L, vertical direction V,
horizontal direction H and upward direction U;
6

CA 02203250 1997-04-21
WU 96!13809 PCT/EP95/04250
Figure 2 depicts an alternative orientation scheme dependent on three rotation
angles; and
Figure 3 is a detailed logic flow diagram setting forth the preferred method
for
smoothly maintaining a vertical orientation during computer animation.
Detailed Description
Figure 1 depicts a user 10 in the process of viewing a computer generated
animation. The user is symbolic of the point of view set by a user as viewing
a
computer animated sequence, such as a walkthrough program. The user 10 is
looking along a vector 12 which defines the user's look direction, L. The
horizontal direction, H, is determined by the vector 14 and the vertical
direction,
V, by the vector 16. The orientation of the viewer 10 is then mathematically
described as:
H=L~U
V= H" L,
where ~ indicates a vector cross product. As described hereinabove, the
problem
with this definition occurs when L = +/- U, i.e., when one is loolang straight
up
or down. In this case, H and V are both identically zero. This results from
the
. fact that no defined vertical direction exists when one is looking straight
up or
down and creates an effect commonly referred to as vertigo.
7
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CA 02203250 2005-06-22
21766-760
The present invention solves the vertigo problem and provides a smooth
vertical
orientation during a computer animation in accordance with the preferred
method set forth in Figure 3. Here, the method begins at step 20. At step 22
initial look, L, up, U, and vertical, V, directions are set for an initial
computer
generated scene.
Next, at step 24, the system determines the current look direction and eye
position based on user provided input. In the normal manner, the user provided
input can be via user controls such as a mouse or joy stick type input device
or
IO can be determined via commercially available head and eye positioning
sensors.
Next, at step 26, the system computes the weighted average of the up and
vertical directions in accordance with:
aU+(1-a)V,
where a is a predetemnined constant between zero and one. In this, the
preferred
embodiment of the invention, a = 0.5.
Next, in step 28, the system sets the new horizontal direction to the cross
product
of the look direction with the computer weighted average in accordance with:
H' = L' ~ [a U +(1-a) V].
At step 30, the new vertical direction is set equal to the cross product of
the
horizontal direction with the look direction in accordance with:
8

CA 02203250 1997-04-21
WO 96/13809 PCT/EP95/04250
V' = H' ~ L'.
Next, at step 32, the computer generated scene is redrawn in accordance with
the
new horizontal and vertical directions H', V', respectively.
The process then repeats via feedback loop 34 to determine the new look,
horizontal and vertical directions via steps 24, 26, 28, 30, and 32, in
sequence as
set forth above.
Note that in the expression H' = L' ~ [oc U +(1-oc) V], when of is set to one
the
aforedescribed vertigo problem arises. However, when oc is set to zero, the
second scheme described above is encountered with no global upward direction,
and thus a lack of orientation. When alpha is set somewhere between zero and
one, there is no lack of direction orientation resulting in vertigo. As the
viewer
looks straight up or down the old vertical direction dominates the cross
product.
When the viewer looks away from directly up or down, the upward direction is
smoothly filtered into the vertical direction at a speed related to the value
of a.
The closer ac is to one, the faster the viewer is reoriented to the upward
direction.
In summary, a method has been described which smoothly maintains a vertical
orientation during computer animation, which method avoids vertigo and a Iack
of orientation and abrupt transitions.
While a preferred embodiment of the invention has been described in detail, it
should be apparent that many modifications and variations thereto are
possible,
all of which fall within the true spirit and scope of the invention.
9
SUBST(TUl'E SHEET (RULE 26)

Dessin représentatif
Une figure unique qui représente un dessin illustrant l'invention.
États administratifs

2024-08-01 : Dans le cadre de la transition vers les Brevets de nouvelle génération (BNG), la base de données sur les brevets canadiens (BDBC) contient désormais un Historique d'événement plus détaillé, qui reproduit le Journal des événements de notre nouvelle solution interne.

Veuillez noter que les événements débutant par « Inactive : » se réfèrent à des événements qui ne sont plus utilisés dans notre nouvelle solution interne.

Pour une meilleure compréhension de l'état de la demande ou brevet qui figure sur cette page, la rubrique Mise en garde , et les descriptions de Brevet , Historique d'événement , Taxes périodiques et Historique des paiements devraient être consultées.

Historique d'événement

Description Date
Inactive : CIB du SCB 2022-09-10
Inactive : Symbole CIB 1re pos de SCB 2022-09-10
Inactive : Périmé (brevet - nouvelle loi) 2015-10-26
Inactive : CIB expirée 2011-01-01
Inactive : CIB expirée 2011-01-01
Accordé par délivrance 2006-05-02
Inactive : Page couverture publiée 2006-05-01
Préoctroi 2006-02-15
Inactive : Taxe finale reçue 2006-02-15
Un avis d'acceptation est envoyé 2005-12-09
Lettre envoyée 2005-12-09
Un avis d'acceptation est envoyé 2005-12-09
Inactive : CIB attribuée 2005-12-06
Inactive : CIB enlevée 2005-12-06
Inactive : Approuvée aux fins d'acceptation (AFA) 2005-11-25
Modification reçue - modification volontaire 2005-06-22
Inactive : Dem. de l'examinateur par.30(2) Règles 2004-12-22
Lettre envoyée 2002-11-20
Exigences pour une requête d'examen - jugée conforme 2002-09-30
Toutes les exigences pour l'examen - jugée conforme 2002-09-30
Requête d'examen reçue 2002-09-30
Lettre envoyée 1997-12-09
Exigences de rétablissement - réputé conforme pour tous les motifs d'abandon 1997-12-01
Lettre envoyée 1997-11-03
Réputée abandonnée - omission de répondre à un avis sur les taxes pour le maintien en état 1997-10-27
Inactive : CIB en 1re position 1997-08-04
Inactive : CIB attribuée 1997-08-04
Inactive : CIB attribuée 1997-08-04
Inactive : Notice - Entrée phase nat. - Pas de RE 1997-07-17
Inactive : Transfert individuel 1997-07-08
Inactive : Lettre de courtoisie - Preuve 1997-05-20
Demande publiée (accessible au public) 1996-05-09

Historique d'abandonnement

Date d'abandonnement Raison Date de rétablissement
1997-10-27

Taxes périodiques

Le dernier paiement a été reçu le 2005-10-03

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Titulaires au dossier

Les titulaires actuels et antérieures au dossier sont affichés en ordre alphabétique.

Titulaires actuels au dossier
THE BOEING COMPANY
Titulaires antérieures au dossier
ERIC L. BRECHNER
Les propriétaires antérieurs qui ne figurent pas dans la liste des « Propriétaires au dossier » apparaîtront dans d'autres documents au dossier.
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Description du
Document 
Date
(aaaa-mm-jj) 
Nombre de pages   Taille de l'image (Ko) 
Dessin représentatif 1997-08-06 1 5
Abrégé 1997-04-20 1 51
Revendications 1997-04-20 3 53
Description 1997-04-20 9 282
Dessins 1997-04-20 2 44
Description 2005-06-21 9 283
Revendications 2005-06-21 2 36
Dessin représentatif 2005-11-27 1 12
Avis d'entree dans la phase nationale 1997-07-16 1 193
Courtoisie - Lettre d'abandon (taxe de maintien en état) 1997-11-23 1 185
Avis de retablissement 1997-12-08 1 171
Courtoisie - Certificat d'enregistrement (document(s) connexe(s)) 1997-11-02 1 116
Rappel - requête d'examen 2002-06-26 1 128
Accusé de réception de la requête d'examen 2002-11-19 1 176
Avis du commissaire - Demande jugée acceptable 2005-12-08 1 161
PCT 1997-04-20 9 289
Correspondance 1997-05-19 1 38
Correspondance 2006-02-14 1 38