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Sommaire du brevet 2226123 

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Disponibilité de l'Abrégé et des Revendications

L'apparition de différences dans le texte et l'image des Revendications et de l'Abrégé dépend du moment auquel le document est publié. Les textes des Revendications et de l'Abrégé sont affichés :

  • lorsque la demande peut être examinée par le public;
  • lorsque le brevet est émis (délivrance).
(12) Demande de brevet: (11) CA 2226123
(54) Titre français: JEU D'ATTRACTION AVEC CARTE MAGNETIQUE ET DISPOSITIF CORRESPONDANT
(54) Titre anglais: MAGNETIC CARD PICK-UP GAME AND APPARATUS
Statut: Réputée abandonnée et au-delà du délai pour le rétablissement - en attente de la réponse à l’avis de communication rejetée
Données bibliographiques
(51) Classification internationale des brevets (CIB):
  • A63F 1/06 (2006.01)
  • A63F 9/00 (2006.01)
  • A63H 33/36 (2006.01)
(72) Inventeurs :
  • AVIGAL, SHLOMI (Israël)
  • KEDMI, YAKOV (Israël)
  • MANOR, NIR (Israël)
  • PIRCHI, AVRAHAM (Israël)
(73) Titulaires :
  • SHLOMI AVIGAL
  • YAKOV KEDMI
  • NIR MANOR
  • AVRAHAM PIRCHI
(71) Demandeurs :
  • SHLOMI AVIGAL (Israël)
  • YAKOV KEDMI (Israël)
  • NIR MANOR (Israël)
  • AVRAHAM PIRCHI (Israël)
(74) Agent: SMART & BIGGAR LP
(74) Co-agent:
(45) Délivré:
(86) Date de dépôt PCT: 1997-07-08
(87) Mise à la disponibilité du public: 1998-01-15
Licence disponible: S.O.
Cédé au domaine public: S.O.
(25) Langue des documents déposés: Anglais

Traité de coopération en matière de brevets (PCT): Oui
(86) Numéro de la demande PCT: PCT/US1997/011709
(87) Numéro de publication internationale PCT: WO 1998001195
(85) Entrée nationale: 1998-01-05

(30) Données de priorité de la demande:
Numéro de la demande Pays / territoire Date
08/677,067 (Etats-Unis d'Amérique) 1996-07-08

Abrégés

Abrégé français

L'invention concerne un jeu comportant un aimant attaché à un fil élastique et plusieurs cartes pouvant être attirées par l'aimant. Le joueur tient le fil élastique et lance l'aimant de façon à ce qu'il touche une ou plusieurs des cartes, faisant ainsi exercer à l'aimant une attraction magnétique sur au moins une des cartes pour l'extraire.


Abrégé anglais


This invention is a game apparatus which includes a magnet (10) tied to an
elastic cable (12), and a number of cards (16) which are attractive to the
magnet. To play the game, the player holds the elastic cable (12) and throws
the magnet (10) so as to cause the magnet to impact one or more of the cards
(16) so as to magnetically attract and retrieve at least one of them.

Revendications

Note : Les revendications sont présentées dans la langue officielle dans laquelle elles ont été soumises.


8
WHAT IS CLAIMED IS:
1. A game apparatus, comprising:
(a) a magnet,
(b) an elastic cable connected near one end to said magnet, and
(c) a plurality of cards attractive to said magnet, each of said
cards including a metallic layer selected from the group
consisting of substantially solid and mesh.
2. The game apparatus of claim 1, wherein said magnet is
connected to a figure, said figure being connected to said elastic cable.
3. The game apparatus of claim 2, wherein said figure is a face.
4. The game apparatus of claim 1, wherein said elastic cable
features a loop near an opposite end.
5. A game comprising the steps of:
(a) providing a game apparatus which includes:
(i) a magnet;
(ii) an elastic cable connected near one of its end to said
magnet; and

9
(iii) a plurality of cards attractive to said magnet, each of
said cards featuring a metallic layer selected from the
group consisting of substantially solid and mesh; and
(b) while holding only said elastic cable, causing said magnet to
proximally approach at least one of said plurality of cards so
as to magnetically attract and retrieve at least one of said
cards.
6. The game of claim 5, further comprising:
(c) catching said magnet with said retrieved card.
7. The game of claim 5, wherein said magnet is connected to a
figure, said figure being connected to said elastic cable.
8. The game of claim 5, wherein said elastic cable features a
loop near an opposing end and wherein said holding of said elastic cable is
effected by inserting a finger through said loop.
9. A game apparatus, comprising:
(a) a magnet;
(b) an elastic cable connected near one end to said magnet; and

(c) a plurality of cards attractive to said magnet, each of said
cards featuring metallic paint for attracting said magnet.
10. The game apparatus of claim 9, wherein said magnet is
connected to a figure, said figure being connected to said elastic cable.
11 . The game apparatus of claim 10, wherein said figure is a face.
12. The game apparatus of claim 9, wherein said elastic cable
features a loop near an opposing end.
13. A game comprising the steps of:
(a) providing a game apparatus which includes:
(i) a magnet,
(ii) an elastic cable connected near one of its end to said
magnet; and
(iii) a plurality of cards attractive to said magnet, each of
said cards featuring a metallic paint for attracting said
magnet; and
(b) while holding only said elastic cable, causing said magnet to
proximally approach at least one of said plurality of cards so

11
as to magnetically attract and retrieve at least one of said
cards.
14. The game of claim 13, further comprising:
(c) catching said magnet with said retrieved card.
15. The game of claim 13, wherein said magnet is connected to a
figure, said figure being connected to said elastic cable.
16. The game of claim 13, wherein said elastic cable features a
loop near an opposing end and wherein said holding of said elastic cable is
effected by inserting a finger through said loop.

Description

Note : Les descriptions sont présentées dans la langue officielle dans laquelle elles ont été soumises.


CA 02226123 1998-01-05
WO 98/0119S PCT/US97/11709
MAGNETIC (: ARD PICK-UP GAME AND APPARATUS
FIFT n AND P~ACKGROUND OF THE INVENTION
5 The present invention relates to games and game apparatus, and,
more particularly, to games and associated apparatus for picking up cards
from a surface vvith the help of a device without the direct use of the hands.
Various games are available wherein the user is required to pick up
one or more objects Iying on a surface without directly using his or her
1 Ohands. For example, in typical 'fishing' games the pla~ er uses a rod at the
end of which is suspended a line which ends in a hook. A number of objects
having a suitable hoop or ring are arranged on a surface. The player is
required to slowly move the rod so as to cause the hool; to engage the hoop
or ring and then to pick up one of the items. The game tests the hand-eye
1 5coordination and the patience of the player. A shortcoming of fishing games
is that the act of fishing items is relatively slow and not conducive to play by
a group of players.
Various games are available wherein the player is required to throw
an iLem at a target. The game of darts is typical. Here. the player is required
20to throw a dart at a target, typically hanging on the wall, and to cause the
dart to hit as near as possible to the very center of the target. A shortcoming
of dart games is that the dart ends up on a faraway board and needs to be
retrieved.

CA 02226123 1998-01-0~
WO 98/01195 PCT/US97/11709
Still other games involve the throwing of an item which remains
somehow attached to the player's hand and, as a result, returns to the user. A
classic example of this is a yo-yo. A shortcoming of yo-yo's is that they are
not conducive to competitive or multi-player games.
It would be highly advantageous to have a game suitable for fast
multi-person competition and associated apparatus wherein the player is
called upon to accurately throw a device at a target objcct so as to retrieve
the target object.
SUMMAR~ C)~ THF 1 NVFNT~ON
According to the present invention therc is provided a game
apparatus, comprising: (a) a magnet; (b) an elastic cable connected near one
of its end to the magnet, and (c) a plurality of cards attract;ve to the magnet.
Also according to the present invention, there is provided a game
comprising the steps of: (a) providing a game apparatus which includes: (i) a
1 5magnet; (ii) an elastic cable connected near one of its end to the magnet; and
(iii) a plurality of cards attractive to the magnet; and (b) while holding only
the elastic cable, causing the magnet to proximally approach at least one of
the plurality of cards so as to magnetically attract and retrieve at least one of
the cards.
According to further features in preferred cmbodiments of the
invention described below, the cards include a metallic paint, preferably
interposed between two portions of the card.

CA 02226l23 l998-0l-05
WO 98/01195 PCT/US97/11709
According to still further features in the described preferred
embodiments, the game fùrther includes catching the magnet with the
retrieved card.
The present invention successfully addresses the shortcomings of
5presently known games and game apparatus by providing a game and
apparatus which makes it possible to throw a device with the aim of
magnetically attracting and retrieving a certain object.
l~RTFF DFSCRIPTION OF THF DRAWINGS
The invention is herein described, by way of example only, with
1 Oreference to the accompanying drawings, wherein:
FI(~. 1 is an overall depiction of a magnetic card pick-up game and
apparatus acGording to the present invention,
FIG. 2 shows an illustrative card according to the present invention;
FIG. 3 is an exploded view of several possible configuration of the
1 5card of ~igure 2.
DFSCRTPTION 0~ THF; PRF.FF.RRED EMBODIMENTS
The present invention is of a magnetic card pick-up game and
apparatus which can be used to pick up cards as part of a competitive or
solitary game.
~ 20 The principles and operation of a game and game apparatus
according to the present invention may be better understood with reference
to the drawings and the accompanying description.

CA 02226123 1998-01-0~
WO 98/01195 PCT/US97/11709
Referring now to the drawings, Figure 1 illuskates the overall
concept. The game apparatus includes a magnet 10 which is directly or
indirectly connected near one end of an elastic cable 12. Magnet 10 may be
any suitable permanent magnet of proper dimensions and strength. Elastic
5cable 12 may be any cable, wire, line, thread, rope, band, and the like, (any
and all of which are, for convenience, termed 'cable' in the specification and
claims) provided that it has the ability to support magnct 10 and to stretch to
a significant extcnt and return to its former length. Thc elasticity of elastic
cable 12 should allow it to increase in length to at least 110% of its
10unstressed length, preferably it should be able to stretch to at least 150% of
its unstressed length.
Preferably, magnet 10 is not connected directly to elastic cable 12 but
is rather mounted in a body, most preferably. a figure 14, which is, in turn,
connected to elastic cable 12, as shown in Figure 1. Most prefcrably, figurc
1514 is in the form of a face. Figure 14 serves at least two functions. First, it
provides suitable weight so that ensemble of figure 14 and magnet lQ have
the proper total weight for suitable play action. Second, the appearance of
rlgure 14 adds aesthetic value to the game apparatus, for example, allowing
the player to envision that it is the figure which is picking up the cards? as
20described below.
The game apparatus further includes a number of cards 16 which are
attractive to magnet 10 and which, under certain circumstances, can be

CA 02226123 1998-01-05
WO 98/01195 PCTIUS97/11709
picked up by magnet 10. Cards 16 may be of virtually any shape and may
have virtually any printing or m~rking on one or both of their faces (Figure
2). Pre~erably, cards 16 are substantially flat so that, when placed or thrown
on a reasonably flat surface, such as a floor 18, they lie sub~t~nti~lly
5horizontal, albeit with some deviation whenever cards 16 pile on top of one
another, as shown in cross-section in Figure 1.
Elastic cable 12 is preferably of suff~lcient length that a player
standing up is able to throw magnet 10 (with attendant figure 14, if any)
downward so as to cause magnet 10, after suitable stretching of elastic cable
1012, to impact, or come very near, cards 16 Iying on floor 18. Preferably,
elastic cable 12 features a loop 20 near its top end ~~hich can be f1tted
around one or more of the player's fingers prior to use. For shorter players,
or for play when the surface on which cards 18 are arrayed is higher than the
floor, the player may wrap a suitable portion of elastic cable 12 around his
15finger or fingers so as to effectively shorten elastic cable 12 to the proper
length.
Cards 16 are rendered attractive to magnet 10 through the inclusion
in cards 16 of a metal, such as iron, for example, which is attracted to
magnets. The metal in question can be included in cards 16 through a
20variety of means. For example, cards 16 may include a metallic layer 30
(Figure 3), preferably interposed between an upper portion 32 and a lower
portion 34 o~ card 16, possibly held together with a suitable adhesive (not

CA 02226123 1998-01-0~
WO 98/01195 PCT/US97111709
shown). Metallic layer 30 rnay be in the form of a solid layer, such as a foil,
or in the form of a mesh of ap~ iate design.
Preferably, cards 16 include metal which is attractive to magnet 10
which is dispersed in a paint. The metallic paint can be used to paint one or
5both outside faces of card 16 (e.g., Figure 2~ or, preferably, metallic paint
(depicted schematically as 30 in Figure 3) can be painted on one or both of
upper portion 32 and lower portion 34 of card 16 and thc two portions are
combined, with or without the use of a suitable adhesive (not shown) to
form the complete card 16 (Figure 2).
To play a game using the apparatus of the prcscnt invention, the
player holds on to one end of elastic cable 12, preferably by inserting one or
more of his or her fingers through loop 20. A number of cards 16 are places
or thrown onto a surface, such as floor 18. The player now aims and
releases and/or throws magnet 10 (or the combined structure including
15magnet 10 and figure 14) downward toward cards 16. The player attempts
to avoid giving magnet 10 insufficient force to reach cards 16 but not too
much forcc which will result in too large an impact of magnet 10 with one or
more card 16. The aim is to give magnet 10 just enou~h force to closely
approach or lightly impact (referred to hereinafter as "proximally approach")
20card 16 so as to maximize the time the magnet 10 is in close proximity of
card 16 which will maximize the chance of picking up, or retrieving, card 16
with magnet 10.

CA 02226123 1998-01-0~
WO 98/01195 PCT/US97/11709
Various rules may be applied for solitary and competitive group play.
For example, it may be a requ;rement to catch magnet 10 and the retrieved
card 16 as they come up after a successful retrieval.
For group play, it may be desirable for each player to throw in a
5number of cards. The player then take turns attempting to retrieve the cards,
as described above. The cards may have different point value depending on
their size, shape, markings, and the like. One or more unsuccessfùl attempts
at retrieval may obligate the player to throw in another card. Successfully
retrieving a certain card may provide
10the player with another turn. Many other rules and game configurations
may be envisioned using the basic game apparatus of the present invention.
While the invention has been described with respect to a limited
number of embodiments, it will be appreciated that many variations,
1 5modifications and other applications of the invention may be made.

Dessin représentatif
Une figure unique qui représente un dessin illustrant l'invention.
États administratifs

2024-08-01 : Dans le cadre de la transition vers les Brevets de nouvelle génération (BNG), la base de données sur les brevets canadiens (BDBC) contient désormais un Historique d'événement plus détaillé, qui reproduit le Journal des événements de notre nouvelle solution interne.

Veuillez noter que les événements débutant par « Inactive : » se réfèrent à des événements qui ne sont plus utilisés dans notre nouvelle solution interne.

Pour une meilleure compréhension de l'état de la demande ou brevet qui figure sur cette page, la rubrique Mise en garde , et les descriptions de Brevet , Historique d'événement , Taxes périodiques et Historique des paiements devraient être consultées.

Historique d'événement

Description Date
Demande non rétablie avant l'échéance 2000-07-10
Le délai pour l'annulation est expiré 2000-07-10
Réputée abandonnée - omission de répondre à un avis sur les taxes pour le maintien en état 1999-07-08
Inactive : CIB attribuée 1998-04-15
Inactive : CIB en 1re position 1998-04-15
Inactive : CIB attribuée 1998-04-15
Inactive : CIB attribuée 1998-04-15
Symbole de classement modifié 1998-04-15
Inactive : Inventeur supprimé 1998-03-30
Inactive : Inventeur supprimé 1998-03-30
Inactive : Inventeur supprimé 1998-03-30
Inactive : Inventeur supprimé 1998-03-30
Inactive : Notice - Entrée phase nat. - Pas de RE 1998-03-30
Demande reçue - PCT 1998-03-27
Demande publiée (accessible au public) 1998-01-15

Historique d'abandonnement

Date d'abandonnement Raison Date de rétablissement
1999-07-08

Historique des taxes

Type de taxes Anniversaire Échéance Date payée
Taxe nationale de base - petite 1998-01-05
Titulaires au dossier

Les titulaires actuels et antérieures au dossier sont affichés en ordre alphabétique.

Titulaires actuels au dossier
SHLOMI AVIGAL
YAKOV KEDMI
NIR MANOR
AVRAHAM PIRCHI
Titulaires antérieures au dossier
S.O.
Les propriétaires antérieurs qui ne figurent pas dans la liste des « Propriétaires au dossier » apparaîtront dans d'autres documents au dossier.
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Description du
Document 
Date
(aaaa-mm-jj) 
Nombre de pages   Taille de l'image (Ko) 
Page couverture 1998-04-16 1 32
Abrégé 1998-01-05 1 43
Description 1998-01-05 7 253
Revendications 1998-01-05 4 83
Dessins 1998-01-05 2 21
Dessin représentatif 1998-04-16 1 3
Avis d'entree dans la phase nationale 1998-03-30 1 193
Rappel de taxe de maintien due 1999-03-09 1 111
Courtoisie - Lettre d'abandon (taxe de maintien en état) 1999-08-05 1 187
PCT 1998-01-05 1 40
PCT 1998-03-12 4 140
PCT 1998-03-13 1 30
PCT 1998-04-21 4 115