Note : Les descriptions sont présentées dans la langue officielle dans laquelle elles ont été soumises.
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NUMERICAL HI/LOw DICE GAME
BACKGROUND OF THE INVENTION
1. FIELD OF THE INVENTION
This invention relates to games of chance in general, but more
specifically to a dice game which begins with at least one die and
at least one consecutive series of blocks and integers; with each
of the blocks used to selectively display or conceal as integer
from a prearranged minimum/maximum score. The object of the game is
to conceal or display an integer(s) from the at least one
consecutive series of integers to achieve the lowest or highest
score by; tossing at least one die to generate a random number, and
using the random number for concealing or displaying an integers)
in the series that adds up to the random number. Each round of play
ends when a player can no longer conceal or display at least one
integer from those remaining from the at least one consecutive
series of integers. Scores are determined by adding the remaining
displayed integer(s) from the at least one consecutive series of
integers.
(E.g. 3,4 = 7)
2. DESCRIPTION OF THE RELATED ART
Chance games have been known for many years amongst different
age groups and have always been popular entertainment amongst
family and friends. Therefore, numerous types of chance games have
been developed over the years, from random number generating
devices such as the numerical spinner, to a conventional playing
die . Numerous games have been developed over the years that use a
die to generate a random cumber means. These types of games are
usually scored by advancing a player s marker according to the
numeric value of the die or dice by a player. Very few, if any
chance games have been developed over the years which use the die
method to conceal or display an integers) from at least one
prearranged consecutive series of integers, and use the remaining
displayed integers) in the at least one consecutive series of
integers to determine a players score. Any related art form known
to the present inventor and its differences are described below.
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Canadian Patent Application No. 02,246,944 on September 11 1998
to Clinton H Mace Jr., discloses a game apparatus in which utilize
a consecutive series of integers, and three different types of die
(cube, dodecahedron, and icosahedron) to conceal or flip down
numbers which have been used in the course of play to achieve the
lowest score. This is a single player low score game with only one
method and level of play and is played with players taking turns
canceling numbers to achieve the lowest score as the game is passed
on from player to player. This game is not like the present
invention that may be played by a plurality of players
simultaneously. The present invention comprises at least one method
and level of play, with at least one consecutive series of integers
and blocks, with the blocks being used to conceal or display at
least one integer in the course of play. The present invention also
utilizes all of the regular polyhedron die or dice e.g.,
(tetrahedron, cube, octahedron, dodecahedron, icosahedrons) to
generate a random number means for displaying or concealing
integers) in the series which have been used in the course of play
to achieve the lowest or highest score.
SUMMARY OF THE INVENTION
The numerical hi/low dice game includes at least. one
consecutive series of blocks and integers, (e. g. one through nine)
and a playing surface for at least one die to be tossed thereupon.
The object of the game is to achieve the highest or lowest score
by; tossing at least one die and use the blocks to conceal or
display at least one of the integers) in the at least one
consecutive series of integers, which add up to the numeric value
displayed by the die or dice. Each player then continues play by
tossing at least one die until the player can no longer achieve any
numerical matches on the die or dice with any integer or
combination of integers remaining in at least one consecutive
series of integers, whereupon the remaining displayed integers) in
the series are then added to determine a score for that player.
Each player begins with either a completely displayed or concealed
set of at least one consecutive series of integers. The players
continue their turn by tossing at least one die until that player
can no longer achieve any additive numeric matches with any
integers) remaining in the series, whereupon the remaining
displayed integers in the series are added-up to determine the
players score. Play then passes to the next player who begins with
either completely displayed or concealed integers and continues
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playing the same game and method as the previous player. The player
achieving the lowest or highest score determines the winner of the
game.
If two or more players have reached the highest or lowest
score, these players will continue playing until a single player
has the highest or lowest score, therefore being the winner of the
game. The present game may also be played in a casino environment
against predetermined odds established by the casino.
The present numerical hi/low dice game also includes different
embodiments of a playing apparatus. comprising of a game board with
a plurality of peripheral walls surrounding storage compartments
and a plurality of peripheral walls surrounding at least one
consecutive series of blocks and integers. The blocks are mounted
individually pivotally and separately from each other on a
horizontal shaft along a peripheral wall of said game board. The
integers are positioned on at least one face of said blocks. The
apparatus further comprises a plurality of peripheral walls
surrounding a playing surface for tossing at least one die thereon,
and said playing surface is also used as a cover for game board;
which is pivotally secured to game board.
The blocks and integer series maybe actuated by means of
electronic, electrical, mechanical, or other suitable means
available. The integers in the series are either concealed or
displayed by at least one block in the course of play until no
further play maybe made. The remaining displayed integer(s) in the
series are added-up to determine the player s score. E.g.(3,4 = 7)
Therefore, it is a most important object of the present
invention to provide a numerical hi/low dice game which comprises a
playing surface, storage compartments, at least one consecutive
series of blocks, integers, and at least one die. The playing
surface is used as a die tossing surface as well as a game cover
and a means to retain position of the blocks and integers (for when
the game is not in use). The storage compartments are used for
storing at least one die, writing utensils, etc. The die being used
to generate a random number means, and using the random number to
conceal or display one or more integers from the series that add-up
to the total value of the die or dice until no further play is
possible. The remaining displayed integer(s) in the series are
added-up to provide a score for player.
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The apparatus further includes a game board with at least one
die and a plurality of peripheral walls surrounding at least one
consecutive series of blocks and integers. The blocks and integers
are mounted separately, pivotally, and independently from each
other on a horizontal shaft. The integers of the at least one
consecutive series of integers are selectively displayed or
concealed according to means of play, and positioned on at least
one face of said blocks.
Another object of the present invention is to provide a
numerical hi/low dice game is which play may continue through one
or more levels of play until a single player remains that has
achieved the most levels of play, thereby achieving the highest or
lowest score and becomes the winner of the game.
Another object of the present invention is to provide a game
upon which two or more players may play simultaneously. Wherein the
first player tosses the die or dice once, and either conceals or
displays at least one integers) in the series of his/her choice,
(according to rules of play) and passes the die or dice to the next
player whom chooses a series that is available and continues the
same game as the first player. When all players have completed
his/her turn, the players add-up his/her series to determine who
has the lowest or highest score, and therefore determining the
winner of game.
It is therefore an object of the present invention to provide a
new improved dice game which is of reliable construction, durable
and dependable. It may be manufactured from wood, plastic, alloy,
or any other suitable material available, including electronically.
As such, the general purpose of the present invention, which
shall be described subsequently in detail, is to provide a new
improved dice game which has all the advantages of the prior art
and none of the disadvantages.
These, and other objects of the present invention together with
its understanding, operating advantages, and the specific objects
attained by its uses, references shall be made to the accompanying
drawings, and descriptive matter in which there are illustrated
preferred embodiments of the invention with various features of
novelty, which characterize the invention described with
particularity in the claims that are annexed to and forming a part
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of this disclosure.
BRIEF DESCRIPTION OF T8E DRAWINGS
Figure 1: is a perspective view of a first embodiment of the
present numerical hi/low dice game board showing its various
features displaying at least one consecutive series of integers,
with at least one consecutive series of blocks aad storage
compartments for storing at least one die and writing utensils, and
two blocks concealing two integers in the course of play, with at
least one die tossed upon the playing surface, which is secured
pivotally along a peripheral wall of game board.
Figure la: is a perspective view of a first embodiment of the
present numerical hi/low dice game board showing its various
features displaying at least one consecutive series of integers,
with at least one consecutive series of blocks and storage
compartments for storing at least one die and writiag utensils, and
seven blocks displaying seven integers in the course of play, with
at least one die tossed upon the playing surface, which is secured
pivotally along a peripheral wall of game board.
Figure 2: is a perspective view of a second embodiment of the
present numerical hi/low dice game board for two players showing
its various features displaying at least one consecutive series of
integers and at least one consecutive series of blocks with two
blocks concealing two integers in the course of play, and at least
one die tossed upon the playing surface, which is secured pivotally
along a peripheral wall of game board, and storage compartments for
storing at least one die and writing utensils.
Figure 3: is a perspective view of a block with an integer and
a chamfered lip or edge oa at least one face of said block, which,
may be used, in the present board game for displaying or concealing
an integer.
Figure 4: is a flow chart showing the means of play of the
present numerical hi/low dice game.
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
The present invention comprises a means of playing a numerical
hi/low dice game, wherein at least one die may be used to generate
a random number means which correspond with at least one integer of
the at least one prearranged consecutive series of integers
provided with the game. The object of the game is to achieve the
lowest or highest score by; tossing at least one die, and conceal
or display one or more integers, which add up to the total value of
the die or dice. Each player continues playing until the random
numbers) generated by the at least one die does not additively
correspond with any remaining integers) of the at least one
consecutive series of integers, at which point the remaining
displayed integers) are added to provide a score for that player.
Play then passes on to next player with all integers in the at
least one consecutive series of integers either displayed or
concealed and repeats the process of playing the same game as the
previous player. The winner of the round of play is the player who
is able to display or conceal the most integers during the course
of play, thereby achieving the lowest or highest possible score.
The game may be continued over many rounds of play, with players
being eliminated from the game as the players not achieving a lower
score than the lowest recorded score, or a higher score than the
highest score recorded. The single player remaining who has the
highest or lowest score is the winner of the game.
Figure l: Shows a view of the first embodiment of a game board.
The game board (1) includes a plurality of peripheral walls (2)
surrounding at least one consecutive series of blocks (8) and
integers (4) e.g. (one through nine) and storage compartments (13
and 13a). The game board (1) further includes a cover (9) and a
plurality of peripheral walls (5) surrounding a playing surface (3)
for tossing at least one die (6) thereon. Each of the blocks (7)
are pivotally mounted on a horizontal shaft (not shown)
independently of every other, so each integer (4) may be
individually displayed (10b) or concealed (10a). Each of the blocks
(7), may include at least one chamfered lip or edge (7a) more
clearly shown in Figure 3 for ease of manipulation. The cover (9)
and a plurality of peripheral walls (5) surrounding a playing
surface ( 3 ) for tossing at least one die ( 6 ) thereon is pivotally
securely to one of the said peripheral walls (2) of game board (1).
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The game may be played by; determining a means and order of
play (high or low score) by two or more players and by setting the
minimum or maximum score. Each player tosses at least one die (6)
upon the playing surface (3) two or more times to generate a random
numbers) for displaying or concealing at least one integer (4) in
the series (8) that add-up to the total value of the die or dice
until no further concealing or displaying of integers (4) is
allowed, whereupon player adds the remaining displayed integers in
the series (8) to arrive at a score for that player. Play than
passes on to the next player who starts the process over again by;
tossing at least one die (6) upon the playing surface (3) to
generate a random number(s), and displaying or concealing at least
one integer (4) from the at least one consecutive series of
integers (8). Each player must continua playing until no further
displaying or concealing of integers) (4) from the at least one
consecutive series of integers (8) are allowed before play passes
on to the next player who repeats the above process.
Play is accomplished by tossing at least one die (6) on the
playing surface (3) to generate a random number(s), and concealing
or displaying at least one integer (4) in the at least one
consecutive series of integers (8), which add-up to the value
displayed by the die or dice. The object of the game is to conceal
(10a) or display (10b) as many integers (4) as possible. When the
integers (4) in the at least one consecutive series of integers (8)
do not add-up to the value of the players die or dice, that players
turn is over and play is passed on to the next player who starts
with all the integers (4) in the series (8) either completely
displayed (10b) or concealed (10a) (depending on method of play)
and starts the process over again.
As an example refer to Figure l: The means of play is to
achieve the lowest score. The first player tosses the die (6) and
(6a) upon the playing surface (3), and the die (6) and (6a)
displays a numeric value of twelve. The player would have a choice
of concealing any integers) in the at least one consecutive series
of integers (8) which add up to twelve. In the example shown, the
player has selected integer 9, and 3 (shown as reference 10a) to
conceal leaving the integers 1,2,4,5,6,7,8 still displayed. As the
game continues, the player tosses the die (6) and (6a) on the
playing surface (3) to display a value of six. The player may have
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chosen to conceal integer 6 from the at least one consecutive
series of integers (8) or nay combination still available, which
add up to a total of six, e.g. (5, and 1, 4, and 2) since the 3 was
used in the previous play and can no longer be used with the 2 and
1.
When the player can no longer match any numeric value from the
at least one consecutive series of integers (8) by tossing the die
(6) and (6a), that player s turn is over and the remaining
displayed integers of the at least one consecutive series of
integers (8) would be added up to arrive at a score for that
player. i.e. (if cumbers 1 and 4 are still displayed, the player
would add 1 and 4 to arrive at a score of 5)
As an example refer to Figure la: The means of play is to
achieve the highest score. The first player tosses the die (6) and
(6a) upon the playing surface (3) to generate a random number of
five. The player would have a choice of displaying any integer (s)
(4) in the at least one consecutive series of integers (8) , which
add up to five. In the example shown, the player has selected
integers 1 and 4 to display as in reference lOb leaving the
integers 3 and 9 concealed as in reference 10a. As the game
continues, the player tosses the die (6) and (6a) on the playing
surface (3) to display a numeric value of three. The player would
have no choice but to display the integer 3 from the at least one
consecutive series of integers (8), because it is the only one
concealed (10a) cad available. When the player can no longer match
any numeric value from the at least one consecutive series of
integers (8) by the die (6) and (6a) , that players turn is over,
cad the remaining displayed integers) (10b) of the at least one
consecutive series of integers (8) would be added up to arrive at a
score for that player. i.e. (if numbers 1,2,4,5,6,7 cad 8 are
displayed, the player would add these numbers to arrive at a score
of 33 ) .
The rules of the game allow at least one die (6) to be tossed
at nay time during the course of play; with the other die, or dice
if a plurality of dice are used, to be placed is one of the storage
compartments. The player may choose any integer (4) or combination
of integers which total the value indicated by the die or dice (6)
and (6a) to conceal or display those integers from the at least one
consecutive series of integers (8). Therefore the player in example
#1 may have selected to conceal the integers 9, 2, and 1 from the
at least one consecutive series of integers (8). instead of nine
and three to equal twelve. In addition, the player is example #1a
may have selected to display the integers 3 and 2 of the at least
one consecutive integer series (8), instead of four and one to
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equal five.
Alternately, many levels of play may be achieved, with the
players each being limited by successfully displaying or concealing
all integers is the series at each level of play to arrive at a
predetermined score limit, i.e. (forty five points or some other
predetermined limit). When player can no longer conceal or display
any integer(s), play then passes to next player in order of play
and plays same method as previous player. Players must display or
conceal all integers in the first level before proceeding to the
second level of the next round of play etc. Players may start play
at any level agreed upon, i.e. (level 5, 6, or 7 etc.) The first
player to successfully achieve the last level of play determines
winner and ends the game.
$xample of 10 levels of play using a pair of cube die, and
twelve integers to conceal or display are listed below:
Level 1: Integers one through three, utilizing one cube die.
Players need to achieve six on die in order
to conceal or display all integers, thereby advancing
to the next level of play.
Level 2: Integers one through four utilizing one cube die.
Players need to achieve tea with multiple tosses of the
die in order to conceal or display all integers,
thereby advancing to the next level of play.
Level 3: Integers one through five utilizing one cube die.
Players need to achieve fifteen with multiple tosses of
the die in order to conceal or display all integers,
thereby advancing to the next level of play.
Level 4: Integers one through six utilizing one cube die.
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Players need to achieve twenty-one with multiple tosses
of the die in order to conceal or display all integers,
thereby advancing to the next level of play.
Level 5: Integers one through seven utilizing two cube dice.
Players need to achieve twenty-eight with multiple
tosses of the dice in order to conceal or display all
integers, thereby advancing to the next level of play.
Level 6: Integers one through eight utilizing two cube dice.
Players need to achieve thirty-six with multiple tosses
of the dice in order to conceal or display all
integers, thereby advancing to the next level of play.
Level 7: Integers one through nine utilizing two cube dice.
Players need to achieve forty-five with multiple tosses
of the dice in order to conceal or display all
integers, thereby advancing to the next level of play.
Level 8: Integers one through ten utilizing two cube dice.
Players need to achieve fifty-five with multiple tosses
of the dice in order to conceal or display all
integers, thereby advancing to the next level of play.
Level 9: Integers oae through eleven utilizing two cube dice.
Players need to achieve sixty-six with multiple tosses
of the dice in order to conceal or display all
iategers, thereby advancing to the next level of play.
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Level 10: Integers one through twelve utilizing two cube dice.
Players need to achieve seventy-two with multiple
tosses of the dice in order to conceal or display all
integers, thereby advancing to the next level of play.
It shall also be noted, that it is possible for a player to
generate random number means with at least one die (6), which allow
the player to conceal or display all of the integers (4) of the at
least one consecutive series of integers (8), therefore achieving
the lowest or highest score.
In addition to the above structure of the game board, the
playing surface (3) and its peripheral walls (5) shall be used as a
cover (9) as shown in Figure l, la, 2, when the game is not in use,
which is secured pivotally to one of the said peripheral walls of
game board (1). If there is a pause in play for whatever known
reason while playing the game, the player may pivotally close the
cover (9) over the game board (1) with out re-positioning the
blocks) (7) in the series (8), as the cover (9) will prevent the
block(s)(7) in the series (8) from re-positioning themselves until
play continues at a later time and/or date, therefore, players
score at time of pause in play is unchanged.
The present game and means of play is shows in the flow chart of
Figure 4. The game board is initially set up with the integers in
the series either concealed or displayed and positioned to-be
viewed by all players. Depending on the degree of difficulty of the
game, and the die or dice, and series selected, as with the
optional second and third step, respectively 9 and 10 of Figure 4,
the means of play; as in accordance to step two of Figure 4,
setting the minimum or maximum score for game; as in accordance to
step three of Figure 4; wherein the players not achieving the
minimum or maximum score being eliminated from the game, levels of
play; as in accordance to step four of Figure 4, players and order
of play; as in accordance to step five of Figure 4 has been
determined.
The first player tosses at least one die upon the playing
surface, as in accordance with step six of Figure 4 to generate a
random number means, and to either display or conceal at least one
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integer from the at least one consecutive series of integers, which
add up to the value of the die or dice. The player continues
playing until no further integers) from the at least one
consecutive series of integers may be displayed or concealed and
then adds the remaining displayed integers) of the at least one
consecutive series of integers to arrive at a score; as in
accordance with step seven of Figure 4. Play then passes to the
next player, who returns all the integers to their perspective
location, i.e., (up for concealing, down for displaying) and plays
in the same manner described above for the first player in
accordance with the above rules.
After all players have completed play, the players may compare
their scores, with the winner of the game being determined by; the
player whom which has achieved the lowest or highest score; as in
accordance to the eight step of Figure 4.
It shall also be noted that more than one die may be used in
the present game as desired, with the block and integer series
adjusted appropriately, so that the highest integer in the series
does not exceed the highest total on the dice used.
It shall also be noted that the term ~~die or dice" refers to a
single or plural polyhedron die, with each die having a plurality
of equally sized and shaped faces upon which numbers are placed
equal to the number of faces of the die.
In conclusion, the present numerical hi/low dice game and its
numerous embodiments provide a most educational and challenging
game, utilizing at least one die of any regular polyhedron shape,
and at least one consecutive series of blocks and integers,
appropriate for play by the whole family. The game may-be played by
unlimited players and at least two players simultaneously. It would
attract many different age groups, as the only requirement for
participation would be the ability to recognize numbers, and to be
able to perform simple mathematical calculations.
It shall also be known that the present numerical hi/low die
game is adaptable to use as a wagering or gambling game, with
wagers being placed before the game is in play. A player that
achieves the lowest or highest score, depending on method and/or
levels of play, will determine the winner.
Those skilled in the art will appreciate from the abovementioned
description, that the present dice game has all the advantages of
the prior art and none of the disadvantages, is extremely
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versatile, and perhaps enjoyed by individuals of all ages and
interests.
In summary, the present dice game and its various embodiments
provides a means of playing a game, utilizing die of various
configurations. A more advaaced play may utilize two or more dice
of various configurations or combinations of, with both the
consecutive integer series, and consecutive block series of the
game limited only by practicality, and that a particular
educational, and entertaining board game is provided by the preseat
invention.
Therefore, the foregoing shall be considered as illustrative
only of the principals of the invention. Further, since numerous
modifications and changes will readily occur to those skilled in
the art, it is not preferred to limit the invention to the exact
construction and operation shown and described, and accordingly,
all suitable modifications and equivalents may be resorted to
falling within the scope of the following claims.
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