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Sommaire du brevet 2420680 

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  • lorsque la demande peut être examinée par le public;
  • lorsque le brevet est émis (délivrance).
(12) Brevet: (11) CA 2420680
(54) Titre français: JEU D'ALERTES D'INCENDIE, MARQUE DEPOSEE
(54) Titre anglais: FIRE CALL TM BOARD GAME
Statut: Périmé et au-delà du délai pour l’annulation
Données bibliographiques
Abrégés

Abrégé français

Jeu de société sur le thème des pompiers. Les joueurs parcourent le plateau en collectant des équipements de pompier pendant leur progression, qui serviront à répondre aux alertes incendie. Les joueurs qui répondent bien à une alerte incendie obtiennent un district. Le but du jeu est d'obtenir le plus de districts possible. Les joueurs peuvent changer de grade, du plus modeste (pompier) au plus élevé (chef des pompiers), en sachant qu'il est plus simple de répondre aux alertes incendie lorsque les joueurs ont un grade plus élevé. Les joueurs peuvent également pénétrer dans l'hôpital, envoyer leur équipement au garage et connaître d'autres résultats positifs et négatifs selon la progression du jeu en fonction des cases sur lesquelles ils tombent ou des cartes qu'ils tirent.


Abrégé anglais

A board game with a firefighter theme. Players navigate the board picking up fire equipment along the way which is used to answer fire calls. Players who successfully answer a fire call obtain a district. The goal of the game is to obtain the most districts. Players can change ranks from lowest (Firefighter) to highest (Fire Chief) where fire calls are more easily answered by those players of higher rank. Players also may enter the hospital, have their equipment sent to the garage and experience other positive and negative results as the game progresses based on the squares on which they land and the cards which they draw.

Revendications

Note : Les revendications sont présentées dans la langue officielle dans laquelle elles ont été soumises.


THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE PROPERTY OR
PRIVILEGE IS CLAIMED ARE DEFINED AS FOLLOWS:
1. A board game comprising:
a plurality of player markers;
a game board having a plurality of spaces thereon for movement of player
markers, said
plurality of spaces including:
a plurality of equipment spaces, whereby a player obtains an equipment card
indicated by a landed-on equipment space;
a plurality of task spaces, whereby a player takes a task card at random from
a collection thereof upon landing an a task space and attempts to complete a
task which is
indicated on the task card by turning in at least one equipment card in their
possession; and
random number generating means for determining movement of the player markers
about
the board;
wherein the game board further comprises a plurality of district spots,
separate from the
plurality of spaces, obtainable upon successful completion of a task and
wherein the game
further comprises a plurality of district markers for placement on an obtained
district to indicate
ownership thereof, regardless of whether the district was previously owned or
not.
2. A board game according to claim 1, wherein districts represent firefighting
districts.
3. A board game according to claim 1 or 2, wherein the player pieces,
equipment cards,
and/or district markers are marked to indicate the player associated
therewith.
4. A board game according to claim 3, wherein the player pieces, equipment
cards, and/or
district markers are colour-coded to indicate the player associated therewith.
27

5. A board game according to claim 3 or 4, wherein the player pieces equipment
cards,
and/or district markers are indicated with a city name to indicate the player
associated
therewith.
6. A board game according to any one of claims 1 to 5, wherein said game board
further
comprises a plurality of duty spaces, whereby a player landing thereon takes a
duty card at
random from a collection thereof and follows instructions for playing the
board game indicated
on the duty card.
7. A board game according to claim 6, wherein duty cards indicate firefighting-
related
instructions.
8. A board game according to claim 6 or 7, wherein duty cards include cards
having
instruction to place a particular equipment card on a garage space on the
board resulting in the
particular equipment card being temporarily unusable.
9. A board game according to claim 8, wherein the game board further comprises
at least
one back-in-service space, whereby a player landing thereon may return any or
all of their
equipment cards which are on a garage space to their possession.
10. A board game according to any one of claims 6 to 9, wherein the game board
further
comprises at least one injury space, whereby a player landing thereon must
proceed to a
hospital space on the board where the player remains until liberated.
11. A board game according to any one of claims 1 to 10, wherein task cards
indicate either
a specific district to be obtained or a choice of districts.
28

12. A board game according to claim 10, wherein a player may be liberated from
a hospital
space by obtaining a preselected number using the random number generating
means or by
use of a particular duty card.
13. A board game according to any one of claims 1 to 12, further comprising
rank badges
which may be obtained by a player either landing on a promotion space of the
board or as a
result of instructions indicated on a duty card, wherein the rank cards reduce
the number of
equipment cards needed for completion of the tasks.
14. A board game according to claim 13, wherein the rank badges represent a
rank of
firefighting.
15. A board game according to claim 14, wherein the ranks include, from lowest
to highest,
some or all of firefighter, lieutenant, captain, deputy chief, and fire chief
16. A board game according to any one of claims 1 to 15, wherein the game
board further
comprises at least ones mutual aid space, whereby a player landing thereon is
permitted to turn
in, in addition to any of their own equipment cards, one or more equipment
cards from another
player in order to complete a task.
17. A board game according to any one of claims 1 to 16, wherein the game
board further
comprises at least one start space upon which players may place their playing
piece at the
game's outset.
18. A board game according to any one of claims 1 to 17, wherein the plurality
of spaces is
in the configuration of a maltese cross.
29

19. A board game according to any one of claims 1 to 18, wherein said random
number
generating means comprises at least one die.
20. A board game according to any one of claims 1 to 19, wherein equipment
cards indicate
a piece of equipment useful for fighting a fire.
21. A board game according to any one of claims 1 to 20, wherein task cards
indicate a
firefighting task.
30

Description

Note : Les descriptions sont présentées dans la langue officielle dans laquelle elles ont été soumises.


CA 02420680 2003-06-27
FIRE CALLT"" BOARD GAME
The present invention relates to a board game and more particularly to a
firefighter
themed board game.
The following patents are considered to be of general relevance to the subject
matter of the
present invention and are not believed to anticipate or render the present
invention obvious,
whether taken alone or in combination.
to Canadian Patent No. 1,288,787 (Ironside et al.) OIL EXPLORATION Ironside et
al. teach an oil
exploration game using a 3-dimensional game box having a playing surface
around the periphery
of the top surface and a central play area. Players attempt to gain ownership
of parts of the
central play area. Cards are provided which indicate rewards and punishments.
The object of
the game is to accumulate the most money through oil exploration beneath the
play areas which
the players own.
United States Patent No. 1,085,202 (Gingras) GAME Gingras describes a game
purposed to
simulate certain aspects of real estate management. Players attempt to
accumulate property,
maintain, and build upon that property. Players also incur expenses in order
to keep up their
2 0 property. At the point when any one player has occupied each of their
spaces, the game is over
and the winner is determined by the player having the highest point value of
their cards on their
spaces.
Canadian Patent No. 1,285,583 (Ingles et al.) BOARD GAME AND COMPONENTS
THEREFOR
Ingles et al. disclose a game in which players attempt to control a simulated
wild fire. The
conditions of the fired are determined randomly at the game's outset and
change during play
according to game cards. The players use various equipment to combat the fire
and attempt to
predict the fire's future status based on information available. The game is
purposed to provide
teaching and enjoyment.
1

CA 02420680 2003-06-27
United States Patent No. 5,139,269 (Peterson) FINANCIAL GAME APPARATUS
Peterson
teaches a game in which players buy and sell stocks while moving around a
board. Penalties
and rewards are handed out based on where the player lands on the board.
Stocks may be
bought when the player lands on the square indicating that stock. The stock
prices are
determined randomly by an external electronic source.
United States Patent No. 5,183,25' (Shore) FIRE SAFETY AND HAZARDS GAME Shore
describes a board game purposed to teach fire safety in which players
circulate around the board
l0 and attempt to accumulate awards and money. Players may attempt to take
short cuts but may
be penalized for landing on squares which indicate that an unsafe activity has
been performed
which increases the risk of a fire. The object of the game is to circulate the
board more times
than the other players.
According to an aspect of the present invention there is provided a board game
comprising: a
plurality of player markers; a game board having a plurality of spaces thereon
for movement of
player markers, said plurality of spaces including: a plurality of equipment
spaces, whereby a
player obtains an equipment card indicated by a landed-on equipment space; a
plurality of task
spaces, whereby a player takes a task card at random from a collection thereof
upon landing on
2 o a task space and attempts to complete a task which is indicated on the
task card by turning in
at least one equipment card in their possession; and random number generating
means for
determining movement of the player markers about the board; wherein the game
board further
comprises a plurality of district spots, separate from the plurality of
spaces, obtainable upon
successful completion of a task and wherein the game further comprises a
plurality of district
markers for placement on an ootained district to indicate ownership thereof,
regardless of
whether the district was previously owned or not.
The equipment cards may indicate a piece of equipment useful for fighting a
fire. The tasks cards
may indicate a fire~ghting task. The districts may represent firefighting
districts.
2

CA 02420680 2003-03-19
The equipment cards may indicate a piece of equipment useful for fighting a
fire. The tasks cards
may indicate a firefighting task. The districts may represent firefighting
districts.
The board may further comprise a plurality of district spots, separate from
the plurality of spaces,
obtainable upon successful completion of a task and the game may further
comprise a plurality
of district markers for placement on an obtained district to indicate
ownership thereof, regardless
of whether the district was previously owned or not. Task cards may indicate
either a specific
district to be obtained or a choice of districts.
1 o The player pieces, equipment cards, and/or district markers may be marked
to indicate the player
associated therewith by indicia, for instance a city name, andlor by colour-
coding.
The game board may further comprise a plurality of duty spaces, whereby a
player landing
thereon takes a duty card at random from a collection thereof and follows
instructions for playing
the board game indicated on the duty card. For simplicity, players playing the
game may pick
cards from the top of a pile to achieve a random selection. Duty cards may
indicate firefighting-
related instructions and various instructions for moving about the board,
picking cards, etc.
The duty cards may include cards having instruction to place a particular
equipment card on a
2 o garage space on the board resulting in the particular equipment cards
being temporarily
unusable.
The game board may further comprise at least one back-in-service space,
whereby a player
landing thereon may return any or all of their equipment cards which are on a
garage space to
2 5 their possession.
3

CA 02420680 2003-03-19
The game board may further comprise at feast one injury space, whereby a
player landing
thereon must proceed to a hospital space on the board where the player remains
until liberated.
A player may be liberated from a hospital space by any player obtaining a
preselected number
by the random number generating means or by use of a particular duty card.
The game may further comprise rank badges which may be obtained by a player by
landing on
a promotion space of the board or as a result of instructians indicated on a
duty card, wherein the
rank cards reduce the number of equipment cards needed for completion of the
tasks. The rank
badges may represent a rank of firefighting including, from lowest to highest,
some or all of
firefighter, lieutenant, captain, deputy chief, and fire chief.
The game board may further comprise at least one mutual aid space, whereby a
player landing
thereon is permitted to turn in, in addition to any of their own equipment
cards, one or more
equipment cards from another player in order to complete a task.
The game board may further comprise at least one start space upon which
players may place
their playing piece at the game's outset.
The game board path may be in the configuration of a maltese cross. The random
number
generating means may comprise a die.
In an advantageous embodiment of the invention, the board game may be
described as including:
a game board with playing spaces preferably configured as a maltese cross for
navigation by
Player Pieces using a die, Equipment Cards to be accumulated by each player
and useful in
attending to Fire Calls indicated on Fire Call cards; Station Duty Cards
providing instructions to
2 5 be followed by each player; District Markers for use in designating the
Districts held by each
player upon successful completion of a Fire Call; Fire Service Badges to be
gained by each

CA 02420680 2003-03-19
player in order to increase their rank, thereby helping them to attend to Fire
Calls; additional
features of the game include instructions to enter and exit a Hospital and
Garage. The object of
the game is to hold the most Districts at the time at which all Districts are
covered. Embodiments
of the invention will now be described, by way of example, with reference to
the accompanying
drawings, in which:
Figure 1 is a plan view of a board constituted by an embodiment of the present
invention;
Figures 2a and 2b are plan views of Station Duty cards for use in the
embodiment of Figure 1;
Figures 3a and 3b are plan views of Fire Call cards for use in an embodiment
of the present
invention;
Figures 4a and 4b are plan views of Equipment cards for use in an embodiment
of the present
invention;
Figures 4c and 4d are plan views of Mutual Aid cards for use in an embodiment
of the present
invention;
Figure 5 is a plan view of a Playing Piece for use in an embodiment of the
present invention;
Figure 6 is a District Marker for use in an embodiment of the present
invention;
Figure 7 is a die for use in an embodiment of the present invention;
Figure 8 is a plan view of a Fire Service Badge for use in an embodiment of
the present invention;
Figure 9 is a set of Fire Call cards for an embodiment of the present
invention; and
2 o Figure 10 is a simplified version of the game board according to another
embodiment of the
present invention.
A preferred theme of the present invention is that of firefighting and the
specific
features according to preferred embodiments are directed to this theme,
however, the game
2 5 board is not limited to this theme.

CA 02420680 2003-03-19
A game board (1 ) illustrated in Figure 1 comprises a maltese cross shaped
path with
four points of entry into the main path, namely fire station 8, fire station
8a, garage 13 and
hospital 15. A simplified version of the board (1a) is depicted in Figure 10
which illustrates the
permitted direction of movement of player markers. The outer circle of the
path and radial
branches are composed of equipment spaces (11 a) each designated in Figure 1
by the letter "E".
A player who lands on this type of space takes the equipment card (shown in
Figures 4a and 4b)
which is indicated on the space. The inner circle is mostly composed of
alternating "Fire Call"
(FC) spaces (18) and "Station Duty" (SD) spaces (12). A player who lands on a
Fire Call space
(18) takes a "Fire Call" card (3) from the top of a stack thereof and attempts
to answer that call.
1 o A player who lands on a Station Duty space (12) takes a "Station Duty"
card (2) and follows the
instructions indicated thereon. The inner circle also includes four additional
spaces, namely a
Mutual Aid space (11b), a Back-in-Service space (10), an On-the-Job Injury
space (14), and a
Fire Service Promotion space (9), each of which are described below in the
Rules of the Game.
Four spaces are provided outside of the main path which enter to the four
additional spaces
(11 b,10,14,9) mentioned above, namely, two Fire Station spaces (8, 8a) from
which players begin
the game, a Garage space (13) and a Hospital space (15) both of which are
described below in
the Rules of the Game. The board also comprises a center region (17) showing a
map and
having district spaces (16), preferably ten, located therein.
2 0 The board may include photographs and/or pictures relating to the theme of
the game.
The game may be preferably suitable for ages 8 to adult. Trae game may
preferably be played
by 2 to 4 players.
2 5 The four portions separating the outer and inner rings of the maltese
cross may be marked with,
for instance, colours, numbers or symbols.

CA 02420680 2003-03-19
GAME RULES
Preferred embodiments of the present invention are described within the
following Game Rules
according to an embodiment of the present invention:
FIRE CALLT~"
Are You Ready To Take Command
In the early days of firefighting, firefighters were provided with buckets and
together they grouped
in brigades to extinguish fires that threatened the life, property and
environment of those that
lived in that era. Today, modern firefighting has improved dramatically with
the development of
new methods and technology, but it still takes an individual with great
dedication, determination
and bravery to accomplish the many jobs of a firefighter. So the one question
I must ask you
before you begin, "ARE YOU READY TO TAKE COMMAND?"
AGE: 8 TO ADULT
2 TO 4 PLAYERS
OBJECT
To become the Fire Department with the most districts by gathering up the
necessary equipment
to complete each fire call.
EQUIPMENT
Game board (1 ) - 40 Station Duties cards (2) - 72 Fire Call cards (3) - 25
Chicago Fire Dept.
Equipment cards (4a, 4b) - 25 Calgary Fire Dept. Equipment cards (4a, 4b) - 25
Toronto Fire
Dept. Equipment cards (4a, 4b) - 25 Halifax Fire Dept. Equipment cards (4a,
4b) - 4 colour coded
2 5 playing pieces (5) - 10 colour coded District Markers for each station (40
total) (6) -1 die (7) - 20
colour coded Fire Service Badges (19).

CA 02420680 2003-03-19
PREPARATION
Place the game board (1 ) on a playing area, and put the Fire Call Cards (3)
and the Station
Duties cards (2) face down accessible to al! players. Each player chooses a
color playing piece
(5) along with 10 matching District Markers (6) which represents a certain
fire department.
Toronto ( BLUE ) Halifax ( YELLOW )
Chicago ( RED ) Calgary ( GREEN )
1 o Separate each of the 4 sets of Fire Department Equipment cards (4a, 4b)
and get each player
to act as Dispatcher for the player to their left, or an individual Dispatcher
could be appointed to
distribute these cards as well as fire service badges (19) throughout the play
of the game. Each
player starts at the rank of Firefighter, and receives a Firefighter Badge
before play begins.
Throughout the game, players can be promoted or demoted; no lower then
Firefighter and no
higher than Fire Chief.
DISPATCHER
The individual selected for this job is responsible for the distribution of
al! the Fire Department
equipment cards (4a, 4b) and badges (19) for each of the players involved in
the game. If the
2 o Dispatcher is also playing the game they must keep their acquired
equipment cards and badges
separate from those not yet obtained. Each player could also act as Dispatcher
for one of their
opponents, which is probably the best way to go.
PLAYING THE GAME
Each player places their playing piece (5) on alternate Fire Station spaces
(8, 8a) on the board

CA 02420680 2003-03-19
(1 ) and takes their turn rolling the die (7), the player with the highest
roll goes first continuing in
a clockwise fashion around the board (1 ). Play then moves to the player on
their left.
Players may move their playing pieces (5) in and around any of the four wings
of the maltese
cross, in order to collect their equipment cards (4a, 4b). However, they may
only move their
playing piece (5) in the directions shown in Figure 10. The inner circle is
where players should
focus if they believe they have collected enough equipment cards (4a, 4b) to
complete a Fire Call.
A player holding the rank of Firefighter far example needs a minimum of nine
pieces of
equipment. (Hint: This includes the 6 pieces in one of the 4 wings, plus 3
others from around the
l0 board. The more equipment you collect, the greater your chances are to
succeed.)
The playing pieces (5) remain on the spaces occupied and proceed from that
point on the players
next turn. Two or more playing pieces (5) may remain on the same space at the
same time.
According to the space your playing piece (5) reaches, you may be required to
collect a piece of
Fire Service Equipment (4a), follow the instructions of a Station Duties card
(2), attempt to
complete a Fire Call in order to obtain a District, report to the Hospital due
to an On-the-Job
injury, receive a Fire Service Promotion or remove your equipment from the out-
of-service
Garage by landing on a Back-in-Service space (10). The game is over once all
the Districts are
2 o covered and one Fire Department holds a majority of the Districts. In the
event of a tie, play
continues until ONE Fire Department gains control of more Districts then any
other opponent.
This player is then declared the winner.
FIRE STATION
2 5 Each of the two Fire Station spaces {8, 8a) in the game will be the
starting positions for each of
the participating Fire Departments at the start of the game. Each playing
piece (5) corresponds
9

CA 02420680 2003-03-19
to a Fire Department. You may be asked to return to your own Fire Station (8,
8a) for a much
needed piece of Fire Service Equopment. In this situation you would continue
play from your Fire
Station location. The first space counted when exiting your Fire Department is
the one at the end
of the driveway. The Fire Service Promotion space (9) and E3ack-in-Service
space (10), are the
first counted spaces out of each of the two available Fire Stations.
FIRE SERVICE EQUIPMENT
This is the much needed equipment that you must continually collect throughout
the game in
orderto complete a FIRE CALL. Fire Service Equipment is collected when a
player lands on one
of the Fire Service Equipment spaces (11a) located in each of the four wings
of the MALTESE
CROSS; these wings are categorized by the numbers 1, 2, 3 and 4. These
categories are created
because it requires each of the six pieces in one of the four wings of the
MALTESE CROSS, plus
three others from around the board when you hold the rank of Firefighter, to
complete a FIRE
CALL.
In the event of landing on a piece of Fire Service Equipment that you already
own, you get to Roll
Again, until you land on a piece of Fire Service Equipment not yet owned or
any other space on
the board. The maximum amount of additional rolls a player receives to do this
is 3. Play then
continues to the next player.
Each of the four Fire Departments has a total of 24 Fire Service Equipment
cards (4a) and one
Mutual Aid card (4b) which are collected when a player lands on the respective
Fire Service
Equipment spaces (11 a) and Mutual Aid space (11 b). Once these cards are used
to complete
a FIRE CALL, they must be passed in and collected again. This also includes
the opponents
cards used by way of Mutual Aid. If you are instructed to coalect a much
needed piece of Fire
Service Equipment, this does not include your Mutual Aid card (4b).

CA 02420680 2003-03-19
STATION DUTIES
When a player lands on a Station Duties space (12), they must pick a Station
Duties card (2) and
follow the instructions given. The players turn is not over until all the
instructions on the card are
followed. if a player is asked to use a piece of Fire Service Equipment they
do not return it to their
Dispatcher as they would during a Fire Call. However, they must place their
equipment on the
out-of-service Garage on the Garage space (13) if they are instructed to do
so.
(The discarded Station Duties cards are to be placed face up in a pile next to
the Station Duties
stack, and reshuffled when the draw pile is depleted to be used again.)
HOSPITAL
If you land on a Station Duties space (12) and you are informed that you
received an injury and
you have been instructed to go to the Hospital, or you land on the square that
says On-the-Job
Injury (14), you must report to the Hospital immediately which is found on the
Hospital space (15).
There are two ways to get out of the Hospital, either YOU or ANY of your
opponents must roll a
six or by way of a Band Aid indicated on a Station Duties card (2). Also, if
you are in the Hospital,
your Fire Service Equipment MAY NOT be used by way of Mutual Aid.
ON-THE-JOB INJURY
When a player lands on the On-the-Job Injury space (14), they have sustained
an On-the-Job
Injury, and must move their playing piece (5) to the Hospital immediately. The
only way a player
can get out of the Hospital is by that player or one of their opponents
rolling a six, unless
otherwise stated or by using a Band Aid card which is one of the Station
Duties cards (2). The
first space counted when leaving the Hospital is the Mutual Aid space (11 b).
11

CA 02420680 2003-03-19
FIRE CALL
When a player lands on a Fire Call space (1$), it is their chance to win a
District. When landing
here you must pick a FIRE CALL card (2) and attempt to complete the call,
unless you already
own the District.
On each FIRE CALL card (3) a District number or District choice will be
indicated at the top, this
is the District you are attempting to win. There wilt also be a list of
different pieces of Fire Service
Equipment which you will need in order to complete the FIRE CALL. The number
of pieces you
need however, totally depends on your rank. Each rank on the FIRE CALL card
(3) is indicated
by a colour striped arrow.
FIRE CHIEF - ftED & UP
DEPUTY CHIEF - YELLOW & UP
CAPTAIN - BLUE & UP
LIEUTENANT - WHITE & UP
FIREFIGHTER - BLACK ~ UP
For example if you were to pick the following card and your Fire Service Badge
(19) was that
of "LIEUTENANT", you would need a Rescue Truck, Roof Ladder, Salvage Cover,
Man Down
Alarm, Pamper Truck, Defibrillator, Class B Foam and a Tanker Truck in order
to complete
the FIRE CALL. If you were successful in completing this FIRE CALL, you would
then place
one of your Fire Departments coloured District Markers (6) over District # 7.
The ten districts
(16) numbered 1 through 10 are identified in the centre region (17) of the
board (1).
12

CA 02420680 2003-07-09
ATTENTION ALL UNIT;: Please respond to alarms activated
at 11 Thornhill Drive, Caller indicates heavy smoke coming from
the rear of the building.
District # 7 n
RESCUE TRUCK
ROOF LADDER
SALVAGE COVER
MAN DOWN ALARM
FIRE CHIEF PUMPER TRUCK
DEPUTY CHIEF DEFIBRILLATOR
CAPTAIN CLASS B FOAM
LIEUTENANT TANKER TRUCK
FIREFIGHTER HAZ-MAT OPERATION EQUIP
If the District has already been covered by another opponent's District Marker
(6), you would
replace their District Marker (6) with one of your own. To do this you must
pass in the necessary
Fire Service Equipment card (4a) to complete the FIRE CALL and earn your right
for the
2 o District.
(The discarded FIRE CALL cards are to be placed face up in a pile next to the
FIRE CALL
stack, and reshuffled when the draw pile is depleted to be used again.)
MUTUAL AID
2 5 The Mutual Aid card (4b) can be used when a player does not have all the
necessary Fire
Service Equipment to complete a f=IRE CALL. This card (4b) enables you to get
ONE of your
opponents to assist you in completing a FIRE CALL. This enables you to use the
Fire Service
Equipment from the opponent you choose as long as your Fire Department doesn't
already own
it. This card (4b) CANNOT be used on any player in the Hospital.
For example if you were a Deputy Chief of the Halifax Fire Department and you
had your Mutual
Aid card (4b), a Roof Ladder, Man Down Alarm and a Defibrillator, and you drew
the Fire Call
card (3) from the pile, you could a se your Mutual Aid card (4b) to get a
Rescue Truck, a
I3

CA 02420680 2003-03-19
Salvage Gover and a Pumper Truck from one of your opponents to complete the
FIRE CALL.
The Fire Service Equipment and Mutual Aid cards (4a,4b) used however, must be
returned to
their Dispatcher, including the equipment used from the other opponent by way
of Mutual Aid.
Mutual Aid card (4b) can only be used on ONE of your opponents at a time and
all players must
reveal their collected equipment to each of their opponents.
ATTENTION ALL UNITS: Please respond to alarms activated
at 11 Thornhill Drive, Caller indicates heavy smoke coming from
the rear of the building.
District # 7
IR E RESCUE TRUCK
I ROOF LADDER
SALVAGE COVER
MAN DOWN ALARM
FIRE CHIEF PUMPER TRUCK
DEPUTY CHIEF DEFIBRILLATOR
CAPTAIN CLASS B FOAM
LIEUTENANT TANKER TRUCK
FIREFIGHTER HAZ-MAT OPERATION EQUIP
OUT-OF-SERVICE
Throughout the game a Station Duties card (2) may instruct you to place a
piece of Fire Service
Equipment out-of-service. Place it an the out-af-service Garage space (13). It
cannot be used
to complete a FIRE CALL in any way, until it is Back-in-Service. The only
pieces of Fire Service
Equipment that can be placed in the out-of-service Garage, are those that have
already been
3 0 collected by the players.
There are two ways to bring a piece of Fire Service Equipment back into the
game. A player can
take "ALL" of their Fire Service Equipment, back into the game, by landing on
the space "Back-

CA 02420680 2003-03-19
in-Service" (10). Or, a player rolling a six may remove "ONE" piece of Fire
Service Equipment
from the out-of-service Garage. if that player forgets to remove a piece of
Fire Service
Equipment from the Garage after they roll a six, and the next player has gone
already, it stays
in the Garage until you receive another chance to get it out. Mutual Aid is
NOT considered Fire
Service Equipment.
FIRE SERVICE PROMOTION
Throughout this game a Firefighter can climb several ranks. The higher the
rank, the more
importance you have in the Fire Service. At the start of the game you should
have received a
Firefighter Badge (19). This means you would need all the Fire Service
Equipment asked for
on the FIRE CALL card (3), if you remained at that rank. As you climb in rank,
you must not
forget to pass in your Fire Service Badge (19) for the one with the higher
rank. If you forget to
do so and are attempting to complete a FIRE CALL, you may be asked to provide
the
necessary equipment for that of the badge (19) you have.
Throughout the game, players can be promoted or demoted; no lower than
Firefighter or higher
than Fire Chief. The rank order is as follows.
Lowest - Firefighter Lieutenant Captain Deputy Chief Fire Chief - Highest
Once a player obtains the rank of Fire Chief, any Fire Service Promotion
received when they
hold this status will enable the player to collect any ONE of their
uncollected Fire Service
Equipment cards (4a) or their Mutual Aid card (4b).
2 5 There are two ways in which a player can climb in rank. One is to land on
the space (9) that
says "Fire Service Promotion", and the other is by the Station Duties cards
(2). If at anytime you

CA 02420680 2003-03-19
receive a Fire Service Promotion, pass in your old badge (19) for that of the
next highest rank.
Keep in mind however, "What Goes Up, Can Come Down".
BACK-IN-SERVICE
Once you land on the Back-in-Service space (10), it entitles you to remove ALL
of your Fire
Service Equipment from the out-of-service Garage, to be put back in the game.
In order for a
player to put a piece of Fire Service Equipment back in the game, the player
just places it back
with the rest of their collected equipment.
1o BAND AID
These are Station Duties cards (2) that can be collected and kept from the
Station Duties card
(2) stacks, which enable you to be relieved of your injuries and released from
the Hospital
immediately. Once these Band Aid cards are used, they must be returned to the
Station Duties
card (2) stacks right away.
DISTRICT CHOICE
l'his allows you to choose the district of your choice when you are completing
a Fire Call, even
if it is already covered with a District Marker (6). Word of advice from one
Firefighter to another
however, WHAT GOES AROUND. COMES AROUND.
ROLLING A SIX
When a player rolls a six, many different things may be accomplished on top of
advancing 6
spaces. A player can also get back 1 piece of their Fire Service Equipment
that has been
placed in the out-of-service Garage "or" a player may release themselves or
one of their
2 5 opponents from the Hospital.
1~

CA 02420680 2003-03-19
SHORTENED VERSION
If players wish to shorten the length of a FIRE CALL game, they may begin the
game by
awarding each team a certain number of Districts andlor a certain number of
Fire Service
Equipment cards (4a,4b) before play begins.
'**FIRE SAFETY TIP***
NEVER PLAY WITH MATCHES
WHEN YOU CHANGE YOUR CLOCKS,
CHANGE YOUR BATTERIES IN YOUR
SMOKE DETECTORS
-- end of game rules ~~-
The following pieces of equipment may be indicated on the equipment spaces and
each
of the players' equipment cards:
HIGH ANGLE RESCUE EQUIPMENT
~ This equipment enables firefighters to help victims in rescue situations,
that are located
2 0 above or below grade. High angle rescue equipment is used to protect the
firefighter and
victims as they move and/or work in elevated locations where a fall could
cause injury or
death. Victims stranded on a rock ledge or on an upper floor of a partially
collapsed
building, would be good examples of where this equipment would be used.
2 5 AERIAL TRUCK
~ The main difference between this truck and any other, is the large hydraulic
ladder that
can be used to give firefighters access to elevated areas. This apparatus
enables
firefighters to perform such tasks as ventilation, fire attacks from an
elevated hose stream,
1'7

CA 02420680 2003-03-19
or even a rescue from a floor of the building the extension ladders won't
reach. This truck
comes in really handy in areas or districts with high rise buildings.
MUTUAL AID
~~ This card enables you to get assistance from any of your opponents. During
a firecall this
card enables you to utilize the equipment of any one opponent far that which
you have not
received yet. If you have all the necessary tools needed except for (X) and
one other
station has (X), this card enables you to call on them for mutual aid. Once it
is used, you
must pass it in and land on it again, in order to use it.
CLASS "A" FOAM
~ This is a concentrated liquid that when mixed with water creates a foam
solution, that
when exposed to the air develops foam. This particular foam is used on class
"A" fires,
which consist of fires involving ordinary combustibles. Class "A" foam coats
and insulates
these combustibles, protecting them from ignition.
CLASS "B" FOAM
~ This is a concentrated liquid that when mixed with water creates a foam
solution, that
when exposed to the air develops foam. This particular foam is used on class
"B" fires,
2 o which consist of fires involving flammable and combustible liquids. Class
"B" foam is also
used to suppress vapors from unignited spills of these liquids.
DUMPER TRUCK
~ Due to its ability to pump large amounts of water, this apparatus is usually
your front line
attack engine. When this truck arrives on scene, water can be supplied to it
through
various methods such as lakes, streams, porta tanks, tanker trucks and
hydrants. Attack
18

CA 02420680 2003-03-19
teams use the hose lines on the pumper truck to attach and extinguish the
fire, while the
apparatus is constantly supplying the hose lines with water from one or more
of its various
sources.
SALVAGE COVER
These covers are mainly used in the loss control stage of a fire call to
prevent further
damage. Today, salvage covers are commonly made from waterproof canvas
materials
or vinyl and come in various sizes. They are used to protect items, cover
holes, or even
to catch and direct water.
MASTER STREAM DEVICE
~ These devices see much less use than other types of nozzles. However, when
the need
arises for their use, they are usually the fast method used in order to
control and extinguish
the fire. Master Stream Devices or Monitor Guns are deployed in situations
where the fire
is beyond the control of hand lines, or in locations that are no longer safe
for firefighters.
MAN DOWN ALARMS
~ Also known as a "PASS" or Personal Alert Safety System, these devices are
designed to
aid in the rescue of a downed or disoriented firefighter. If a firefighter
should collapse or
2 o remain motionless for approximately ~0 seconds, the "PASS" device will
send out a loud,
pulsating shriek, which helps firefighters in finding the firefighter that
needs help.
TANKER TRUCK
~ This apparatus is more commonly used in rural areas, outside of a
municipality's water
supply or grid system. Tanker trucks are used to provide a direct water supply
to a
pumper, or through an indirect method by way of ports tanks. The Aorta tank
method
19

CA 02420680 2003-03-19
allows the tanker to dump its water supply and go refill. Due to the
unavailability of
hydrants in most rural areas for the pumper to hook up to, the tanker is a
very important
and necessary piece of equipment.
DEFIBRILLATOR
~ The "Automated External Defibrillator" is widely used in the fire service
today. This tool
is used to aid individuals in cardiac arrest. At the cardiac arrest stage, the
patient's heart
is not working properly and beating at an irregular pace. This tool is like a
big reset button
which actually stops the irregular heark beat, in order to allow the normal
pacemaker of the
1o heart to kick back in at its normal rhythm.
\/EHICLE EXTRICATION EQUIPMENT
~ This equipment is highly used in the fire service, due to the high number of
motor vehicle
accidents that occur each year. Vehicle extrication involves the removal of a
man made,
motorized vehicle from around a trapped and/or injured victim. Many accidents
today
involve people or pets that have been trapped, and this equipment enables
firefighters to
free the trapped victim.
100 FEET OF HOSE
2 0 ~ This is the device used to transport water from one source such as a
hydrant to the fire.
It can come in a variety of colours, diameters and lengths, most commonly
ranging from
1'1/2 to 5' and 50 to 100 feet in length.
ROOF LADDER
2 5 ~ These are generally single ladders equipped with folding hooks that
provide a means of
anchoring the ladder over the roofs ridge. This type of ladder lies flat on
the roof's

CA 02420680 2003-03-19
surface, providing firefighters a more stable area to work from. Their lengths
range from
12 to 24 feet.
I=OAM EDUCTOR
~~ The in-line foam eductor is the most common device used for foam
proportioning. The
eductor can be either attached to the discharge on the pump panel or in the
hose lay itself.
The small pick up tube is then placed in the container of foam concentrate.
Once water
begins to flow through the eductor, a suction effect is created in the pick up
tube, causing
the foam concentrate to go up the tube and mix with the water flow.
to
;i.C.B.A.
~ A Self Contained Breathing Apparatus. This device is used by firefighters to
enter into
hazardous areas with low levels of breathable air. It consists of an air
cylinder, backpack
and harness, face piece and a regulator.
F'ORTA TANK
~ This Portable Tank allows firefighters in rural areas without hydrants, to
provide their attack
truck with a water supply, while they go to refill their tanker truck. The
most common porta
tank is the collapsible or folding type that uses a square metal frame and
liner.
VENTILATION FAN
~ Ventilation is the removal of heated air, smoke and gases, replacing them
with cooler air,
which allows for safer working conditions and better visibility for
firefighters. These fans
assist in the removal of the above by creating positive pressure ventilation
(pushing smoke
2 5 outside by creating a higher pressure inside the building) or negative
pressure ventilation
(pulling smoke out by turning the fan in the opening outward).
21

CA 02420680 2003-03-19
RESCUE TRUCK
This truck carries with it various types of rescue equipment for a variety of
different jobs.
Such equipment may include high angle rescue, haz-mat operation, vehicle
extrication and
ice and water rescue. The rescue truck could also carry medical equipment,
extra
cylinders, generators or even a cascade system to refill cylinders on scene.
ICE & WATER RESCUE EQUIPMENT
~ This equipment could be used in various bodies of water such as pools,
lakes, rivers and
ponds. In rescue situations such as this, the victim is stranded, floundering,
or has been
submerged for a short period of time. Some of this equipment would include a
water
rescue helmet, life line, a personal flotation device and a thermal protective
suit when
working in or around ice or cold water.
\VENTILATION SAWS
~ Ventilation is the removal of heated air, smoke and gases, replacing them
with cooler air,
which allows for safer working conditions and better visibility for
firefighters. These saws
are used to cut holes in buildings, usually in the roof, allowing the heated
air, smoke and
gases to escape. Without ventilation, the temperature inside the structure
would increase
resulting in flashover.
CASCADE SYSTEM
~ This device is used to refill air cylinders for your SCBA. It consists of a
series of at least
three, 300 cubic-foot cylinders. The way you fill air cylinders for Self
Contained Breathing
Apparatuses, is by opening the valve of the cascade cylinder that has the
least pressure,
2 5 but that has more pressure than the SCBA cylinder. Once the two cylinders
balance out,
you move to the next highest cascade cylinder.
22

CA 02420680 2003-03-19
MEDICAL 1ST RESPONDERS
This is a particular level of medical training far specific personnel who are
called upon to
provide Emergency Pre-Hospital Care to the sick and injured. Being
firefighters you are
often called upon first (First Responders), so this training allows you to
provide a level of
medical aid to individuals in need, until they can be looked at by someone
with a higher
level of medical training such as a paramedic or doctor.
EXTENSION LADDER
~ These ladders are adjustable in length which generally range from 12 to 39
feet. It
consists of a "Bed Section", which is the widest section of the ladder and one
or more "Fly
Sections". These are the sections of the ladder that extend, giving the ladder
a greater
length. These ladders provide firefighters access to windows and roofs within
its
extendable limit.
HAZ-MAT OPERATION EQUIPMENT
~ This particular equipment requires a lot of knowledge in dealing with
hazardous materials.
This equipment provides trained firefighters with the necessary tools in
dealing with a
hazardous material that has spilled or leaked, possibly becoming immediately
dangerous
to someone's life and/or health. This equipment helps firefighters to contain
the hazardous
2 0 material, preventing further danger.
T'he following 'instructions may be indicated on duty cards (2), preferably
called "Station Duty"
cards in line with the firefighting theme.
2 5 ~ ALARMS ACTIVATED, PLEASE RESPOND: Advance to the next fire call space to
try and
complete the fire call.
23

CA 02420680 2003-03-19
~ DISTRICT CHOICE: This card allows you to change the District number on a
Fire Call card
your Fire Department is trying to complete, to a District number of your
choice. This card
must be returned to the bottom of its stack once it is used.
~ CONGRATULATIONS on rolling a perfect hose roll, Move to 100 feet of hose to
collect
your card and roll again.
~ Your new Pumper Truck has arrived. Advance to that space to collect your
card and roll
again.
~ !t has been a bad day and now it's even worse. You have been demoted to the
rank of
firefighter. Exchange your badge and miss your next turn.
~ Replace one of your DISTRICT MARKERS with one of your Opponents. If you do
not own
a district, CONGRATULATIONS, you do now. Place One of your District Markers on
one
of the unoccupied Districts.
~ CONGRATULATIONS on being a gaol team player. Move your playing piece to the
Mutual Aid space and collect your card if you don't already have it.
~ ALARMS ACTIVATED: Proceed to the nearest Fire Call space. If you can
successfully
complete this Fire Call, receive a Fire Service Promotion. If not, you are
demoted one
rank.
2 5 ~ Due to being consistently late for work, you have been demoted one rank.
Exchange your
badge and miss your next turn.
2~

CA 02420680 2003-03-19
~ Your SCBA is out of air. Fill it with your Cascade System. If you do not
have a Cascade
System, place your SCBA in the out-of service GARAGE. If you do not have an
SCBA,
report to the HOSPITAL. YOU must roll a six to get out.
~ While performing your station duties, you sprain your ankle. Report to the
HOSPITAL.
You can not move until you or one of your opponents rolls a six.
~ A boy has fallen through the ice. Use your Ice & Water Rescue Equipment to
get him out.
If your Fire Department does not have this equipment, you are frozen to this
spot and must
MISS THE NEXT 3 TURNS.
~ CONGRATULATIONS on completing your Haz-Mat Operations training. Move to Haz-
Mat
Operations Equipment to collect your card and roll again.
~ Switch game piece positions with any opponent and complete the rules of the
space. The
player you switched with however is promoted one rank.
~ Today's your lucky day. Move your playing piece to BACK-IN-SERVICE and
collect all of
your Fire Department's equipment placed out-of-service.
~ CONGRATULATIONS: You have been awarded District coverage by the city on a
District
not yet protected by a Fire Department. Place one of your DISTRICT MARKERS on
one
of the uncovered Districts.
2 5 ~ MOVE AHEAD 4 SPACES and roil again.

CA 02420680 2003-03-19
You have walked into a hazardous atmosphere. Use your Haz-Mat Operations
Equipment
to protect yourself. If you do not have your Haz-Mat Operations Equipment,
report to the
HOSPITAL and someone must roll a six to get you out.
~ Your Fire Department has just received a new fleet of Fire Service Equipment
due to an
increased tax base. Collect your Aerial Truck, Pumper Truck, Tanker Truck and
Rescue
Truck if you don't already have them.
~ Your Fire Departments Class'A' Foam and Class'B' Foam have expired. If you
have any
of them place them in the out-~of-service GARAGE.
~ Due to your poor performance as a team player you LOSE your Mutual Aid Card.
~ The structure fire you have been called to requires vertical ventilation.
Use your Roof
Ladder and Extension Ladder to accamplish this task. If you do not have both
ladders,
place your Ventilation Fan and Saw in the out-of-service GARAGE.
~ Due to your exemplary fire service, the city rewards you with a FIRE SERVICE
PROMOTION. Exchange your badge and roll again.
~ FALSE ALARM: Return to your starting Fire Station and collect a piece of
Fire Service
Equipment that your Fire Department needs.
~ One of your opponents was touching the patient while you were using the
Defibrillator on
2 5 a Mutual Aid Call. Choose one of your opponents to be put in the HOSPITAL.
Someone
must roll a six in order for them to be released.
26

CA 02420680 2003-03-19
LOSE A DISTRICT: Remove the DISTRICT MARKER your opponents choose. Now your
opponents must take turns rolling the dice. The opponent who rolls the highest
replaces
the removed DISTRICT MARKER with one of their own.
~ Your Porta Tank sprung a leak. Place it in the out-of-service GARAGE.
~ You have been called to a Motor Vehicle Accident. Use your Vehicle
Extrication
Equipment. If you do not have it, the player to your left must place a piece
of your
equipment in the out-of-service GARAGE.
~ STATION TOUR: Move your playing piece to any space on the board and roll
again.
~ MUTUAL AID BLOCK: This card allows you to remove a Mutual Aid card from a
player
trying to use it. This card may be kept until it is used, then the opponents
Mutual Aid card
and this card must be returned to the bottom of their stacks.
~ While performing a High Angle Rescue, you were injured. Report to the
HOSPITAL. You
can not move until you or one of your opponents roils a six.
~ BAND AID: This card may be kept and used to relieve you of any injury. Once
it is used
it must be returned to the bottom of the Station Duties pile.
~ Due to your poor evaluation you have been demoted one rank. Exchange your
badge.
2 5 ~ During your daily inspection you discover your Extension Ladder is
damaged. Place it in
the out-of-service GARAGE for repairs.
27

CA 02420680 2003-03-19
~ Due to your bravery receive a FIRE SERVICE PROMOT10N and roll again.
~ During your daily vehicle inspection you discover one of your Fire Trucks is
leaking oil.
Place one of your Fire Department Trucks in the out-of-service GARAGE.
~ CONGRATULATIONS on completing your Medical First Responders Training.
Advance
to that space to collect your card and roll again.
~ Your new Aerial Truck has arrived. Advance to that space to collect your
card and roll
1 o again.
28

Dessin représentatif
Une figure unique qui représente un dessin illustrant l'invention.
États administratifs

2024-08-01 : Dans le cadre de la transition vers les Brevets de nouvelle génération (BNG), la base de données sur les brevets canadiens (BDBC) contient désormais un Historique d'événement plus détaillé, qui reproduit le Journal des événements de notre nouvelle solution interne.

Veuillez noter que les événements débutant par « Inactive : » se réfèrent à des événements qui ne sont plus utilisés dans notre nouvelle solution interne.

Pour une meilleure compréhension de l'état de la demande ou brevet qui figure sur cette page, la rubrique Mise en garde , et les descriptions de Brevet , Historique d'événement , Taxes périodiques et Historique des paiements devraient être consultées.

Historique d'événement

Description Date
Le délai pour l'annulation est expiré 2014-03-19
Lettre envoyée 2013-03-19
Déclaration du statut de petite entité jugée conforme 2008-02-29
Requête visant une déclaration du statut de petite entité reçue 2008-02-29
Inactive : CIB de MCD 2006-03-12
Lettre envoyée 2004-05-27
Inactive : Transfert individuel 2004-04-26
Accordé par délivrance 2003-12-02
Inactive : Page couverture publiée 2003-12-01
Demande de publication de la disponibilité d'une licence 2003-09-09
Préoctroi 2003-09-09
Inactive : Taxe finale reçue 2003-09-09
Un avis d'acceptation est envoyé 2003-07-28
Un avis d'acceptation est envoyé 2003-07-28
Lettre envoyée 2003-07-28
Inactive : Approuvée aux fins d'acceptation (AFA) 2003-07-17
Modification reçue - modification volontaire 2003-07-09
Modification reçue - modification volontaire 2003-06-27
Inactive : Dem. de l'examinateur par.30(2) Règles 2003-06-13
Demande publiée (accessible au public) 2003-05-27
Inactive : Page couverture publiée 2003-05-26
Lettre envoyée 2003-04-03
Avancement de l'examen jugé conforme - alinéa 84(1)a) des Règles sur les brevets 2003-04-03
Inactive : CIB en 1re position 2003-03-28
Lettre envoyée 2003-03-27
Inactive : Certificat de dépôt - RE (Anglais) 2003-03-27
Demande reçue - nationale ordinaire 2003-03-27
Toutes les exigences pour l'examen - jugée conforme 2003-03-19
Inactive : Taxe de devanc. d'examen (OS) traitée 2003-03-19
Exigences pour une requête d'examen - jugée conforme 2003-03-19

Historique d'abandonnement

Il n'y a pas d'historique d'abandonnement

Historique des taxes

Type de taxes Anniversaire Échéance Date payée
Taxe pour le dépôt - petite 2003-03-19
Avancement de l'examen 2003-03-19
Requête d'examen - petite 2003-03-19
Taxe finale - petite 2003-09-09
Enregistrement d'un document 2004-04-26
TM (brevet, 2e anniv.) - petite 2005-03-21 2005-02-25
TM (brevet, 3e anniv.) - petite 2006-03-20 2005-11-30
TM (brevet, 4e anniv.) - petite 2007-03-19 2007-03-14
TM (brevet, 5e anniv.) - petite 2008-03-19 2008-02-29
TM (brevet, 6e anniv.) - petite 2009-03-19 2009-01-30
TM (brevet, 7e anniv.) - petite 2010-03-19 2010-02-10
TM (brevet, 8e anniv.) - petite 2011-03-21 2011-03-11
TM (brevet, 9e anniv.) - petite 2012-03-19 2012-03-12
Titulaires au dossier

Les titulaires actuels et antérieures au dossier sont affichés en ordre alphabétique.

Titulaires actuels au dossier
MATTIE GAMES INCORPORATED
Titulaires antérieures au dossier
BLAISE MATTIE
Les propriétaires antérieurs qui ne figurent pas dans la liste des « Propriétaires au dossier » apparaîtront dans d'autres documents au dossier.
Documents

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Liste des documents de brevet publiés et non publiés sur la BDBC .

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Description du
Document 
Date
(aaaa-mm-jj) 
Nombre de pages   Taille de l'image (Ko) 
Description 2003-03-18 28 1 126
Dessins 2003-03-18 7 202
Abrégé 2003-03-18 1 19
Revendications 2003-03-18 4 135
Dessin représentatif 2003-03-27 1 13
Abrégé 2003-06-26 1 16
Description 2003-06-26 28 1 130
Revendications 2003-06-26 4 117
Description 2003-07-08 28 1 125
Accusé de réception de la requête d'examen 2003-03-26 1 185
Certificat de dépôt (anglais) 2003-03-26 1 169
Avis du commissaire - Demande jugée acceptable 2003-07-27 1 160
Courtoisie - Certificat d'enregistrement (document(s) connexe(s)) 2004-05-26 1 106
Rappel de taxe de maintien due 2004-11-21 1 110
Avis concernant la taxe de maintien 2013-04-29 1 171
Avis concernant la taxe de maintien 2013-04-29 1 171
Correspondance 2003-03-26 1 38
Correspondance 2003-09-08 1 35
Taxes 2005-02-24 1 39
Taxes 2005-11-29 1 36
Taxes 2007-03-13 1 35
Correspondance 2008-02-28 2 54
Taxes 2008-02-28 2 52
Taxes 2009-01-29 1 36