Sélection de la langue

Search

Sommaire du brevet 3175404 

Énoncé de désistement de responsabilité concernant l'information provenant de tiers

Une partie des informations de ce site Web a été fournie par des sources externes. Le gouvernement du Canada n'assume aucune responsabilité concernant la précision, l'actualité ou la fiabilité des informations fournies par les sources externes. Les utilisateurs qui désirent employer cette information devraient consulter directement la source des informations. Le contenu fourni par les sources externes n'est pas assujetti aux exigences sur les langues officielles, la protection des renseignements personnels et l'accessibilité.

Disponibilité de l'Abrégé et des Revendications

L'apparition de différences dans le texte et l'image des Revendications et de l'Abrégé dépend du moment auquel le document est publié. Les textes des Revendications et de l'Abrégé sont affichés :

  • lorsque la demande peut être examinée par le public;
  • lorsque le brevet est émis (délivrance).
(12) Demande de brevet: (11) CA 3175404
(54) Titre français: SYSTEME DE RETRO-SPORT
(54) Titre anglais: RETRO SPORTS SYSTEM
Statut: Examen
Données bibliographiques
(51) Classification internationale des brevets (CIB):
  • A63F 9/24 (2006.01)
(72) Inventeurs :
  • ISGAR, CHARLES (Etats-Unis d'Amérique)
(73) Titulaires :
  • CHARLES ISGAR
(71) Demandeurs :
  • CHARLES ISGAR (Etats-Unis d'Amérique)
(74) Agent: MILTONS IP/P.I.
(74) Co-agent:
(45) Délivré:
(86) Date de dépôt PCT: 2021-04-13
(87) Mise à la disponibilité du public: 2021-10-21
Requête d'examen: 2022-10-12
Licence disponible: S.O.
Cédé au domaine public: S.O.
(25) Langue des documents déposés: Anglais

Traité de coopération en matière de brevets (PCT): Oui
(86) Numéro de la demande PCT: PCT/US2021/027077
(87) Numéro de publication internationale PCT: US2021027077
(85) Entrée nationale: 2022-10-12

(30) Données de priorité de la demande:
Numéro de la demande Pays / territoire Date
17/195,947 (Etats-Unis d'Amérique) 2021-03-09
17/202,549 (Etats-Unis d'Amérique) 2021-03-16
17/202,561 (Etats-Unis d'Amérique) 2021-03-16
17/202,576 (Etats-Unis d'Amérique) 2021-03-16
63/009,373 (Etats-Unis d'Amérique) 2020-04-13

Abrégés

Abrégé français

L'invention concerne un système de rétro-sport pour créer de nouveaux événements sportifs avec de nouveaux résultats en utilisant des événements sportifs passés qui peuvent être utilisés pour des jeux sportifs et des jeux de divertissement ou d'autres jeux de compétition sportive. Le système comprend un serveur qui peut être programmé pour sélectionner de manière aléatoire des incréments de jeux passés historiques afin de créer un nouveau jeu complet formé à partir des incréments sélectionnés de manière aléatoire. Ce nouveau jeu peut être utilisé pour des paris ou d'autres jeux compétitifs et jeux de divertissement.


Abrégé anglais

Described is a retro sports system for creating new sporting events with new outcomes utilizing past sporting events that can be used for sports gaming and entertainment or other sports competition games. The system includes a server that may be programmed to randomly select increments of historical past games in order to create a new full game formed from the randomly selected increments. This new game can be used for betting or other competitive games and for entertainment.

Revendications

Note : Les revendications sont présentées dans la langue officielle dans laquelle elles ont été soumises.


CLAIMS
1. A retro sports system comprising: a server having a memory storing
historical sports
games information, including video of historical sports games partitioned into
system
selected increments; a randomizer coupled to the server; and a user computing
device
coupled to the server, wherein the server is programmed to: receive and
process a signal
that the user computing device has accessed the system and is searching for a
sports
game; send, for display on the user computing device, the historical sports
games
information, including the historical sports games that are available for a
predetermined
historical time frame; receive a historical sports game request from the user
computing
device and communicate with the randomizer to randomly select multiple of the
selected
increments of the historical sports games from the historical sports games
information
that match the historical sports game request, including teams playing within
the
predetermined historical time frame, and create a new sports game from the
selected
increments of the historical sports games from the historical sports games
information
stored on the server; create and deliver for display on the user computing
device contest
input items for selection on the user computing device; receive and process a
signal from
the user computing device including selection of the contest input items;
stream the new
sports game to the user computing device or to a non-user computing device
designated
by the user computing device; and determine whether the selected contest input
items are
correct.
2. The system of claim 1, wherein the server is further programmed to send
instruction to
the user computing device to stop playing the new sports game after each of
the selected
increments of the new sports game.
3. The system of claim 2, wherein the server is further programmed to
additionally create
and deliver for display on the user computing device the contest input items
for selection
on the user computing device after each of the selected increments of the new
sports
game, except for the selected increment selected last.
4. The system of claim 3, wherein the server is further programmed to
stream the selected
increment selected next of the new sports game to the user computing device or
to the
non-user computing device designated by the user computing device.
32

5. The system of claim 4, wherein the server is further programmed to
determine whether
the contest input items additionally selected are correct.
6. A retro spoits system comprising: a server having a memory storing
historical sports
games information, including video of historical games partitioned into system
selected
increments; a randomizer coupled to the server; and a plurality of user
computing devices
coupled to the server, wherein the server is programmed to: receive and
process a signal
that the plurality of user computing devices have accessed the system and are
searching
for a sports game; send, for display on the plurality of user computing
devices, the
historical sports games information, including the historical sports games
that are
available for a predetermined historical time frame; receive a historical
sports game
request from the plurality of user computing devices and communicate with the
randomizer to randomly select multiple of the selected increments of the
historical sports
games from the historical sports games information that match the historical
sports game
request, including teams playing within the predetermined historical time
frame, and
create a new sports game from the selected increments of the historical sports
games
from the historical sports games information stored on the server; create and
deliver for
display on the plurality of user computing devices contest input items for
selection on the
plurality of user computing devices; receive and process a signal from the
plurality of
user computing devices including selection of the contest input items; stream
the new
sports game to the plurality of user computing devices; and determine whether
the
selected contest input items from each of the plurality of user computing
devices are
correct.
7. The system of claim 6, wherein the server is further programmed to send
instruction to
the plurality of user computing devices to stop playing the new sports game
after each of
the selected increments of the new sports game.
8. The system of claim 7, wherein the server is further programmed to
additionally create
and deliver for display on the plurality of user computing devices the contest
input items
for selection on the user computing device after each of the selected
increments of the
new sports game, except for the selected increment selected last.
33

9. The system of claim 8, wherein the server is further programmed to
stream the selected
increments selected next of the new sports game to the plurality of user
computing
devices.
10. The system of claim 9, wherein the server is further programmed to
determine whether
the contest input items from each of the plurality of user computing devices
additionally
selected are correct.
11. The system of claim 10, wherein the server is further programmed to
determine a winner
between the plurality of user computing devices, wherein the winner is one of
the
plurality of user computing devices with the selected contest input items most
correct.
12. A retro sports system comprising: a server having a memory storing
historical sports
games information, including video of historical games partitioned into system
selected
increments; a randomizer coupled to the server; a manager computing device
coupled to
the server; and a plurality of user computing device coupled to the server,
wherein the
server is programmed to: received and process a signal that the manager
computing
device has accessed the system; send, for display on the plurality of user
computing
devices, the historical sports games information, including the historical
sports games
that are available for a predetermined historical time frame; receive a
historical sports
game request from the manager computing device and communicate with the
randomizer
to randomly select multiple of the selected increments of the historical
sports games from
the historical sports games information that match the historical sports game
request,
including teams playing within the predetermined historical time frame, and
create a new
sports game from the selected increments of the historical sports games from
the
historical sports games information stored on the server; receive and process
a signal that
the plurality of user computing devices have accessed the system and are
searching for a
sports game; send, for display on the plurality of user computing devices, the
new sports
game and contest input items for selection on the plurality of user computing
devices;
receive and process a signal from the plurality of user computing devices
including
selection of the contest input items; stream the new sports game to the
plurality of user
computing devices; and determine whether the selected contest input items from
each of
the plurality of user computing devices are correct.
34

13. The system of claim 12, wherein the server is further programmed to
send instruction to
the plurality of user computing devices to stop playing the new sports game
after each of
the selected increments of the new sports game.
14. The system of claim 13, wherein the server is further programmed to
additionally create
and deliver for display on the plurality of user computing devices the contest
input items
for selection on the plurality of user computing devices after each of the
selected
increments of the new sports game, except for the selected increment selected
last.
15. The system of claim 1.4, wherein the server is further programmed to
stream the selected
increments selected next of the new sports game to the plurality of user
computing
devices.
16. The system of claim 15, wherein the server is further programmed to
determine whether
the contest input items from each of the plurality of user computing devices
additionally
selected are correct.
17. The system of claim 16, wherein the server is further programmed to
determine a winner
between the plurality of user computing devices, wherein the winner is one of
the
plurality of user computing devices with the selected contest input items most
correct.

Description

Note : Les descriptions sont présentées dans la langue officielle dans laquelle elles ont été soumises.


RETRO SPORTS SYSTEM
BACKGROUND OF THE INVENTION
Technical Field
[0001] This invention generally relates to a system for sports
gaming and entertainment, and
more specifically to a retro sports system for creating new sporting events
with new outcomes
utilizing past sporting events that can be used for sports gaming and
entertainment or other sports
competition games.
State of the Art
[0002] Many enjoy watching sporting events and the various
uncertain outcomes that they
bring. Further, many of those who enjoy sporting events also enjoy gaming and
betting on the
games. This is always done on games that will be held in the future, because
the outcome cannot
be known in order to bet or engage in any games that require some amount of
chance or
unknown outcome. Because of such, the ability to bet or participate in gaming
activities with
regard to past sporting events has not been available. There is not a system
contemplated for
such gaming related to past sporting events.
[0003] Accordingly, what is needed is a retro sports system for
creating new sporting events
with new outcomes utilizing past sporting events that can be used for sports
gaming and/or other
sports games. This system would be most useful when a user's favorite sport is
not in season or
during a time of a shutdown of sports activities or other interruptions.
CA 03175404 2022- 10- 12
1

SUMMARY OF THE INVENTION
[0004] An embodiment includes a retro sports system comprising: a
server having a memory
storing historical sports games information, including video of historical
games partitioned into
system-selected increments; a randomizer coupled to the server; and a user
computing device
coupled to the server, wherein the server is programmed to: receive and
process a signal that the
user computing device has accessed the system and is searching for a sports
game; send, for
display on the user computing device, historical sports games information,
including available
historical sports games for a predetermined historical time frame; receive a
historical sports
game request from the user computing device and communicate with the
randomizer to
randomly select multiple increments of historical games from the historical
sports games
information that match the historical sports game request, including the teams
playing within the
predetermined historical time frame, and create a new sports game from the
selected increments
of historical sports games from the historical sports games information stored
on the server;
create and deliver for display on the user computing device contest input
items for selection on
the user computing device; receive and process a signal from the user
computing device
including selection of contest input items; stream the new sports game to the
user computing
device or to another device designated by the user computing device; and
determine whether the
selected contest input items are correct.
[0005] Another embodiment includes a retro sports system
comprising: a server having a
memory storing historical sports games information, including video of
historical games
partitioned into system-selected increments; a randomizer coupled to the
server; and a plurality
of user computing device coupled to the server, wherein the server is
programmed to: receive
and process a signal that the plurality of user computing device have accessed
the system and are
searching for a sports game; send, for display on the plurality of user
computing devices,
historical sports games information, including available historical sports
games for a
predetermined historical time frame; receive a historical sports game request
from the plurality
of user computing devices and communicate with the randomizer to randomly
select multiple
increments of historical games from the historical sports games information
that match the
historical sports game request, including the teams playing within the
predetermined historical
time frame, and create a new sports game from the selected increments of
historical sports games
from the historical sports games information stored on the server; create and
deliver for display
on the plurality of user computing devices contest input items for selection
on the user
computing devices; receive and process a signal from the plurality of user
computing devices
including selection of contest input items; stream the new sports game to the
plurality of user
CA 03175404 2022- 10- 12
2

computing devices; and determine whether the selected contest input items from
each of the
plurality of user computing devices are correct.
[0006] Yet another embodiment includes a retro sports system
comprising: a server having a
memory storing historical sports games information, including video of
historical games
partitioned into system-selected increments; a randomizer coupled to the
server; a manager
computing device coupled to the server; and a plurality of user computing
device coupled to the
server, wherein the server is programmed to: received and process a signal
that the manager
computing device has accessed the system; send, for display on the plurality
of user computing
devices, historical sports games information, including available historical
sports games for a
predetermined historical time frame; receive a historical sports game request
from the manager
computing device and communicate with the randomizer to randomly select
multiple increments
of historical games from the historical sports games information that match
the historical sports
game request, including the teams playing within the predetermined historical
time frame, and
create a new sports game from the selected increments of historical sports
games from the
historical sports games information stored on the server; receive and process
a signal that the
plurality of user computing devices have accessed the system and are searching
for a sports
game; send, for display on the plurality of user computing devices, the new
sports game and
contest input items for selection on the user computing devices; receive and
process a signal
from the plurality of user computing devices including selection of contest
input items; stream
the new sports game to the plurality of user computing devices; and determine
whether the
selected contest input items from each of the plurality of user computing
devices are correct.
[0007] An embodiment includes a retro sports system comprising: a
server having a memory
storing historical sports games information, including video of historical
games partitioned into
system-selected increments; a randomizer coupled to the server; and a user
computing device
coupled to the server, wherein the server is programmed to: receive and
process a signal that the
user computing device has accessed the system and is searching for a sports
game contest from a
business; send, for display on the user computing device, historical sports
games information,
including available historical sports games for a predetermined historical
time frame; receive a
historical sports game request from the user computing device and communicate
with the
randomizer to randomly select multiple increments of historical games from the
historical sports
games information that match the historical sports game request, including the
teams playing
within the predetermined historical time frame, and create a new sports game
from the selected
increments of historical sports games from the historical sports games
information stored on the
server; create and deliver for display on the user computing device contest
input items for
CA 03175404 2022- 10- 12
3

selection on the user computing device; receive and process a signal from the
user computing
device including selection of contest input items; stream the new sports game
to the user
computing device; and determine whether the selected contest input items are
correct.
[0008] Another embodiment includes a retro sports system
comprising: a server having a
memory storing historical sports games information, including video of
historical games
partitioned into system-selected increments; a randomizer coupled to the
server; a manager
computing device located at a business, the manager computing device coupled
to the server; and
a one or more user computing devices coupled to the server, wherein the server
is programmed
to: received and process a signal that the manager computing device has
accessed the system;
send, for display on the plurality of user computing devices, historical
sports games information,
including available historical sports games for a predetermined historical
time frame; receive a
historical sports game request from the manager computing device and
communicate with the
randomizer to randomly select multiple increments of historical games from the
historical sports
games information that match the historical sports game request, including the
teams playing
within the predetermined historical time frame, and create a new sports game
from the selected
increments of historical sports games from the historical sports games
information stored on the
server; receive and process a signal that the plurality of user computing
devices have accessed
the system and are searching for a sports game; send, for display on the
plurality of user
computing devices, the new sports game and contest input items for selection
on the user
computing devices; receive and process a signal from the plurality of user
computing devices
including selection of contest input items; stream the new sports game to the
plurality of user
computing devices; and determine whether the selected contest input items from
each of the
plurality of user computing devices are correct.
[0009] An embodiment includes a retro fantasy sports system
comprising: a server having a
memory storing historical sports games information, including video of
historical games
partitioned into system-selected increments; a randomizer coupled to the
server; and a plurality
of user computing devices coupled to the server, wherein the server is
programmed to: receive
and process a signal from each user computing device when each has accessed
the system and
seeking to engage in a retro fantasy sports league; create and deliver for
display on each user
computing device retro fantasy league input items for selection on the user
computing device,
wherein the retro fantasy league input includes a sports type with a
historical time frame; receive
and process a signal from each user computing device including selection of
retro fantasy league
input items and determine they include the same retro fantasy league input and
form a retro
fantasy league including users of each of the plurality of user computing
devices, wherein the
CA 03175404 2022- 10- 12
4

retro fantasy league includes an amount of time the retro fantasy league will
endure; create and
deliver for display on each user computing device retro fantasy contest input
items for selection
on the user computing device, wherein the retro fantasy contest input items
correspond to the
retro fantasy league input; receive the retro fantasy contest input items from
each of user
computing device and communicate with the randomizer to randomly select
multiple increments
of historical games from the historical sports games information that match
the retro fantasy
league input, including the teams playing within the predetermined historical
time frame, and
create a first set of plurality of new sports games between teams
corresponding to the retro
fantasy league input from the selected increments of historical sports games
from the historical
sports games information stored on the server; stream one or more of the first
set of the plurality
of new sports games to each user computing device or to another device
designated by each user
computing device; and determine whether the selected retro fantasy input items
are correct for
each user computing device.
[0010] Another embodiment includes a retro fantasy sports system
comprising: a server
having a memory storing historical sports games information, including video
of historical
games partitioned into system-selected increments; a randomizer coupled to the
server; a
manager computing device coupled to the server; and a plurality of user
computing devices
coupled to the server, wherein the server is programmed to: receive and
process a signal from the
manager computing device when it has accessed the system to begin a retro
fantasy sports
league; create and deliver for display on the manager computing device retro
fantasy league
input items for selection on the manager computing device, wherein the retro
fantasy league
input includes a sports type with a historical time frame and users invited to
be in the league;
receive and process a signal from the manager computing device including
selection of retro
fantasy league input items and determine they include the same retro fantasy
league input and
form a retro fantasy league including users of each of the plurality of user
computing devices,
wherein the retro fantasy league includes an amount of time the retro fantasy
league will endure;
receive and process a signal from each user computing device associated with
each of the users
invited to participate in the retro fantasy sports league; create and deliver
for display on each
user computing device retro fantasy contest input items for selection on the
user computing
device, wherein the retro fantasy contest input items correspond to the retro
fantasy league input;
receive the retro fantasy contest input items from each of user computing
devices and
communicate with the randomizer to randomly select multiple increments of
historical games
from the historical sports games information that match the retro fantasy
league input, including
the teams playing within the predetermined historical time frame, and create a
first set of
CA 03175404 2022- 10- 12

plurality of new sports games between teams corresponding to the retro fantasy
league input
from the selected increments of historical sports games from the historical
sports games
information stored on the server; stream one or more of the first set of the
plurality of new sports
games to each user computing device or to another device designated by each
user computing
device; and determine whether the selected retro fantasy input items are
correct for each user
computing device.
[0011] In another embodiment, there is provided a retro sports
system comprising: a server
having a memory storing historical sports games information, including video
of historical sports
games partitioned into system selected increments; a randomizer coupled to the
server; and a
user computing device coupled to the server, wherein the server is programmed
to: receive and
process a signal that the user computing device has accessed the system and is
searching for a
sports game; send, for display on the user computing device, the historical
sports games
information, including the historical sports games that are available for a
predetermined
historical time frame; receive a historical sports game request from the user
computing device
and communicate with the randomizer to randomly select multiple of the
selected increments of
the historical sports games from the historical sports games information that
match the historical
sports game request, including teams playing within the predetermined
historical time frame, and
create a new sports game from the selected increments of the historical sports
games from the
historical sports games information stored on the server; create and deliver
for display on the
user computing device contest input items for selection on the user computing
device; receive
and process a signal from the user computing device including selection of the
contest input
items; stream the new sports game to the user computing device or to a non-
user computing
device designated by the user computing device; and determine whether the
selected contest
input items are correct.
[0012] In another embodiment, there is provided a retro sports
system comprising: a server
having a memory storing historical sports games information, including video
of historical
games partitioned into system selected increments; a randomizer coupled to the
server; and a
plurality of user computing devices coupled to the server, wherein the server
is programmed to:
receive and process a signal that the plurality of user computing devices have
accessed the
system and are searching for a sports game; send, for display on the plurality
of user computing
devices, the historical sports games information, including the historical
sports games that are
available for a predetermined historical time frame; receive a historical
sports game request from
the plurality of user computing devices and communicate with the randomizer to
randomly select
multiple of the selected increments of the historical sports games from the
historical sports
CA 03175404 2022- 10- 12
6

games information that match the historical sports game request, including
teams playing within
the predetermined historical time frame, and create a new sports game from the
selected
increments of the historical sports games from the historical sports games
information stored on
the server; create and deliver for display on the plurality of user computing
devices contest input
items for selection on the plurality of user computing devices; receive and
process a signal from
the plurality of user computing devices including selection of the contest
input items; stream the
new sports game to the plurality of user computing devices; and determine
whether the selected
contest input items from each of the plurality of user computing devices are
correct.
[0013] In another embodiment, there is provided a etro sports
system comprising: a server
having a memory storing historical sports games information, including video
of historical
games partitioned into system selected increments; a randomizer coupled to the
server; a
manager computing device coupled to the server; and a plurality of user
computing device
coupled to the server, wherein the server is programmed to: received and
process a signal that the
manager computing device has accessed the system; send, for display on the
plurality of user
computing devices, the historical sports games information, including the
historical sports games
that are available for a predetermined historical time frame; receive a
historical sports game
request from the manager computing device and communicate with the randomizer
to randomly
select multiple of the selected increments of the historical sports games from
the historical sports
games information that match the historical sports game request, including
teams playing within
the predetermined historical time frame, and create a new sports game from the
selected
increments of the historical sports games from the historical sports games
information stored on
the server; receive and process a signal that the plurality of user computing
devices have
accessed the system and are searching for a sports game; send, for display on
the plurality of user
computing devices, the new sports game and contest input items for selection
on the plurality of
user computing devices; receive and process a signal from the plurality of
user computing
devices including selection of the contest input items; stream the new sports
game to the plurality
of user computing devices; and determine whether the selected contest input
items from each of
the plurality of user computing devices are correct.
[0014] The foregoing and other features and advantages of the
invention will be apparent to
those of ordinary skill in the art from the following more particular
description of the invention
and the accompanying drawings.
CA 03175404 2022- 10- 12
7

BRIEF DESCRIPTION OF THE DRAWINGS
[0015] A more complete understanding of the present invention may
be derived by referring
to the detailed description and claims when considered in connection with the
Figures, wherein
like reference numbers refer to similar items throughout the Figures, and:
[0016] FIG. 1 is a diagrammatic view of a retro sports system
according to an embodiment;
[0017] FIG. 2 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0018] FIG. 3 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0019] FIG. 4 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0020] FIG. 5A is a user interface for interaction with a retro
sports system according to an
embodiment;
[0021] FIG. 5B is a user interface for interaction with a retro
sports system according to an
embodiment;
[0022] FIG. 5C is a user interface for interaction with a retro
sports system according to an
embodiment;
[0023] FIG. 5D is a user interface for interaction with a retro
sports system according to an
embodiment;
[0024] FIG. 5E is a user interface for interaction with a retro
sports system according to an
embodiment;
[0025] FIG. 5F is a user interface for interaction with a retro
sports system according to an
embodiment;
[0026] FIG. 5G is a user interface for interaction with a retro
sports system according to an
embodiment;
[0027] FIG. 6 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0028] FIG. 7 is a user interface for interaction with a retro
sports system according to an
embodiment;
CA 03175404 2022- 10- 12
8

[0029] FIG. 8 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0030] FIG. 9A is a user interface for interaction with a retro
sports system according to an
embodiment;
[0031] FIG. 9B is a user interface for interaction with a retro
sports system according to an
embodiment;
[0032] FIG. 10 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0033] FIG. 11A is a user interface for interaction with a retro
sports system according to an
embodiment;
[0034] FIG. 11B is a user interface for interaction with a retro
sports system according to an
embodiment;
[0035] FIG. 12 is a television utilized as a component of a retro
sports system according to
an embodiment;
[0036] FIG. 13 depicts users engaged in watching a new sports
game created from historical
sports games information stored as part of a retro sports system according to
an embodiment;
[0037] FIG. 14 depicts a family engaged in a recreational sports
game created from historical
sports games information stored as part of a retro sports system according to
an embodiment;
[0038] FIG. 15 depicts a family/friends engaged in a recreational
sports game from different
locations created from historical sports games information stored as part of a
retro sports system
according to an embodiment;
[0039] FIG. 16 depicts an advertisement from a sports bar
regarding providing a recreational
sports game from historical sports games information stored as part of a retro
sports system
according to an embodiment;
[0040] FIG. 17 depicts a view of users of a retro sports system
in a sports bar providing a
recreational sports game from historical sports games information stored as
part of the retro
sports system according to an embodiment;
[0041] FIG. 18 is a front view of a user computing device
displaying a user interface for
interaction with a retro sports system according to an embodiment;
[0042] FIG. 19 depicts an advertisement regarding a retro sports
game from historical sports
games information stored as part of a retro sports system according to an
embodiment;
CA 03175404 2022- 10- 12
9

[0043] FIG. 20 depicts a flow chart of a method of operating a
retro sports system according
to an embodiment;
[0044] FIG. 21 depicts a manager computing device operating a
user interface to access a
retro sports system according to an embodiment;
[0045] FIG. 22A is a front view of a user computing device
scanning a code to access a
particular retro sports game according to an embodiment;
[0046] FIG. 22B is a view of plurality of user computing devices
within a proximity zone of
a manager computing device to access a particular retro sports game
established by the manager
computing device according to an embodiment;
[0047] FIG. 23 depicts a user computing device access use of a
retro sports system that
business is using to publicize/market to customers and potential customers
according to an
embodiment;
[0048] FIG. 24 depicts a user computing device operating a retro
sports system and winning
a retro sports contest established by a business according to an embodiment;
[0049] FIG. 25 depicts a manager computing device operating a
user interface to access a
retro sports system according to an embodiment;
[0050] FIG. 26 depicts method of operation a retro sports system
according to an
embodiment;
[0051] FIG. 27 depicts method of operation a retro sports system
according to an
embodiment;
[0052] FIG. 28 is a user interface for interaction with a retro
sports system according to an
embodiment;
[0053] FIG. 29A is a user interface for interaction with a retro
sports system according to an
embodiment;
[0054] FIG. 29B is a user interface for interaction with a retro
sports system according to an
embodiment;
[0055] FIG. 30 a user interface for interaction with a retro
sports system according to an
embodiment;
[0056] FIG. 31 is a television utilized as a component of a retro
sports system according to
an embodiment;
CA 03175404 2022- 10- 12

[0057] FIG. 32 depicts a manager computing device operating a
user interface to access a
retro sports system according to an embodiment;
[0058] FIG. 33 depicts method of operation a retro sports system
according to an
embodiment; and
[0059] FIG. 34 depicts method of operation a retro sports system
according to an
embodiment.
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
[0060] Embodiments of the present invention relate to a retro
sports system for creating new
sporting events with new outcomes utilizing increments of past sporting events
that can be used
for sports gaming and/or other sports games. Modern technology utilized by the
system operates
as a retro sports system. The system may include the use of a mobile
application operating on a
user computing device that may be a mobile computing device like a smartphone,
a tablet, a
wearable, and the like; and/or the system may operate on any type of computing
device,
including a TV as a downloadable application or even as a web application.
[0061] FIG. 1 depicts an embodiment of a retro sports system 10.
The system 10 may
include user computing devices 12 and a computer server 14, wherein each user
computing
device 12 is coupled to the computer server 14. This coupling may be a network
connection,
such as a wireless connection through an Internet connection, a Wi-Fi
connection, a Bluetooth
connection, or the like, wherein the user computing devices 12 may communicate
with and
receive communication from the server 14. The user computing device 12 may be
any of a
desktop computer, a laptop, a tablet, a smartphone, a wearable device, and the
like. The server
14, in some embodiments, may be a computer server or a cloud-based
infrastructure architecture.
[0062] The server 14 may include a memory storing historical
sports games information.
The historical sports games information may include sports games information
for historical
sports games for various sporting events, such as, but not limited to,
basketball, football,
baseball, hockey, soccer, and the like, on the professional level, collegiate
level and so forth.
Additionally, the server 14 may include or may be coupled to a randomizer
module 15.
[0063] A user computing device 12 and the randomizer 15 may be
coupled to the server 14,
and the server 14 may be programmed to receive and process a signal that the
user computing
device has accessed the system and is searching for a sports game; send, for
display on the user
computing device, historical sports games information, including available
historical sports
CA 03175404 2022- 10- 12
11

games for a predetermined historical time frame; receive a historical sports
game request from
the user computing device and communicate with the randomizer 15 to randomly
select multiple
increments of historical games from the historical sports games information
that match the
historical sports game request, including the teams playing within the
predetermined historical
time frame, and create a new sports game from the selected increments of
historical sports games
from the historical sports games information stored on the server; create and
deliver for display
on the user computing device contest input items for selection on the user
computing device;
receive and process a signal from the user computing device including
selection of contest input
items; stream the new sports game to the user computing device or to another
device designated
by the user computing device; and determine whether the selected contest input
items are correct.
In some embodiments, the user computing device may be a plurality of user
computing devices.
[0064] Referring to FIGs. 2-11B, the system 10 may then allow a
user to access the system
through the user computing device 12. An app operating on a user computing
device, such as,
but not limited to, a mobile app operating on a smart phone, may connect a
user computing
device with the server. The operation of the user computing device and the
server may include a
user interface and server operating together with the server being programmed
to perform the
function and send for display on the user computing device the interfaces
depicted in FIGs. 2-
11B.
[0065] For example, FIG. 2 depicts a user computing device with
an interface showing
available games from the system 10. For example, as depicted in FIG. 2, the
system may display
basketball games, such as professional basketball games from the National
Basketball
Association (NBA). These games are all past or historical games, such as, but
not limited to, the
2010 Lakers v. Western Conference opponents; the 2009 Celtics v. Eastern
Conference
opponents; the 2005-2010 Heat v. Magic rivalry opponents; and more games may
be selected.
The selection of one of the games results in the system operating as described
above to create a
new game from random increments of the historical games during the defined
time period and
the opponents. FIGs. 2-5G depict the use of the system for one of these games
and will be
utilized as an example, and not a limitation on the operation of the system.
[0066] In operation, the system 10 may be utilized for
entertainment, gaming or other sports
games that may be used. FIGs. 2-5G depict the use of the system 10 for gaming
and
entertainment and will be used as an example. A user can select the historical
games of the 2010
Lakers v. Western Conference opponents. After selecting the games, the server
14 may send for
display on the user computing device 12 a betting line interface as depicted
in FIG. 3.
CA 03175404 2022- 10- 12
12

[0067] FIG. 3 depicts the betting lines available for the game
and the odds. For general
understanding provided by this disclosure, it is important to understand
certain information
involved in gaming. Odds making is an important aspect of gaming that has not
changed over
the years, wherein the ultimate goal set by the sportsbooks is to balance the
action on both sides
of a wager/game. In prior days, the odds were set by humans, and as time has
progressed, the
setting of odds has evolved into the use of computing power along with human
input.
Understanding bettor behavior, mathematically managing risk, and determining
the public's
reaction to specific lines, all play equally large parts in the creation of
odds. Computers have the
ability to process more data than humans, and oddsmakers use this to their
advantage to
synthesize the insight of mathematicians and statisticians, making the process
more quantifiable
and much more precise. Odds making is predicted to eventually be automated
with artificial
intelligence learning algorithms reducing the human element. This gives way to
further
development of embodiments of this retro gaming system.
[0068] Further, with regard to FIG. 3, it is important to
understand generalities about betting
terms. The following are examples and are not intended to be a full
explanation or recitation of
all betting lines. The following are provided for explanatory examples:
a. Sports Book: Often referred to as the "book", it is typically an
organization/casino
that accepts and pays out in sports wagers.
b. Linesmaker/Oddsmaker: The person or group of people in the Sports Book that
set the lines (spread, total, moneyline, futures) for a specific game or
sport. The
goal for a linesmaker/oddsmaker is to set a game line where they receive
approximately even money on both sides so that they guarantee themselves a win
on that game due to the vig(orish).
C. Spread: Also known as the "line" or "point spread," the spread describes
the
number of points that the "better" team is favored to win by, or the number of
points added to the score of the "worse" team for purposes of the bet. The
spread
may be presented in several ways: "the Patriots are favored by 14 over the
lowly
Browns"; "Patriots -14" or "Browns +14." In any case, the spread is 14. The
Patriots are a 14 point favorite, and the Browns are a 14 point "underdog" or
"dog." For purposes of the wager, 14 points are subtracted from the Patriots
score
or 14 points are added to the Browns score.
d. Opening Line: The initial price set on a game. For example, the Cowboys
opened
up as 4 1/2 point favorites over the Eagles on Sunday night in Week 2
following
CA 03175404 2022- 10- 12
13

the week one games. The line may then move up or down based on the action
from the betting public.
e. Favorite: This refers to the team that is expected/projected to win the
game
outright. For example, the Patriots were a three-point favorite (-3) in Super
Bowl
51. That means if you are wagering on the Patriots to cover, you start out the
game losing 3-0. Wagering on the favorite is often referred to as "taking
chalk".
f. Underdog: Often referred to as the dog, this is the team expected/projected
to lose
the game outright. The Falcons were the dog in Super Bowl 51 (+3). If you
wagered on the Falcons in Super Bowl 51, you started out the game leading 3-0.
g. Taking or laying the points: This refers to a bettor's position on the
spread. If an
underdog is getting 3.5 points, you are "taking the points" if you bet that
side. If
you are "laying" 3.5 points on the favorite (think of it as giving away), you
believe (or you are hoping) that your team will win by 4 points or more.
h. Moneyline or Straight Up: When you bet the moneyline, you do not have to
worry
about the spread. You bet on a team to win, and you hit or miss according to
the
game's winner and loser. The moneyline is a function based on the number 100.
If a team is a big spread favorite, let us say a touchdown, the moneyline
might be
-300 (minus 300), meaning you would need to wager $300 to win $100.
Meanwhile, that team's opponent might be +270, meaning if you bet $100 and the
underdog won, you would get $270. In a game that is evenly matched (a spread
of "even" or "pick'em"), the moneyline on both sides will typically be -110.
This
means that you need to bet $110 to win $100, or if you bet $100 exactly you
stand
to win about $91. A game with a "pick'em" spread would not result in a +100
money line for both teams because the casino must make its "profit" somewhere.
See "vig" for more details.
i. Cover: When a "favorite" covers the spread, they have won by more points
than
they were favored by. Using the Patriots-Browns example above, if the Patriots
win by 17, they have covered the 14 point spread. If they win by only 10, they
have not covered the spread. When an "underdog" covers the spread, they've
lost
by fewer points than they were "given," or won the game outright. If the
Browns
lose to the Patriots by 7, they have covered the spread because they lost by
fewer
than 14.
CA 03175404 2022- 10- 12
14

[0069] FIG. 3 depicts the current betting lines in accordance
with the present invention.
When a user selects the "bet" button, the user may then be directed to a wager
interface depicted
in FIG. 4, wherein the user may then enter wager amounts and the lines that
the user wishes to
bet on. The user may then submit his or her bet. It should be appreciated that
while the betting
lines are depicted for the game as a whole, the system may be operational to
bet on individual
quarters in addition to the entire game.
[0070] Prior to streaming, the server may determine the game by
the randomizer 15
randomly selecting the increments of historical games from the historical
sports games
information that match the historical sports game request, including the teams
playing within the
predetermined historical time frame, and create a new sports game from the
selected increments
of historical sports games from the historical sports games information stored
on the server. In
the basketball game being delivered in FIGs. 2-5G, the increments of the games
are quarters of
random games of the Lakers v. Western Conference opponents in the tie period
of the 2010
season, which is games played during the season that begins in 2009 and ends
in 2010. For
example, and as depicted in FIGs. 5A, 5C, 5E and 5G, the new sports game
includes, during the
2010 season, the Lakers playing the Clippers in the first quarter by randomly
selecting a first
quarter of one of the games between the Lakers and Clippers; the Suns in the
second quarter by
randomly selecting a second quarter of one of the games between the Lakers and
Suns; the Spurs
in the third quarter by randomly selecting a third quarter of one of the games
between the Lakers
and Spurs; and the Jazz in the fourth quarter by randomly selecting a fourth
quarter of one of the
games between the Lakers and Jazz, thereby forming the new sports game with a
new, unknown
outcome.
[0071] Referring additionally to FIG. 20, the overall operation
of the system for betting type
games may include the operation as shown in FIG. 20. For example, in a
basketball game
scenario, a method 50 of using the retro sports system may include the server
14 sending
instruction to the user computing device 12 to place a bet (Step 51) prior to
streaming the game.
Once bets are placed, the server 14 may send the video for the first increment
of time (15t
quarter) for playing/streaming on the user computing device 12 (Step 52).
After streaming the
first increment of time of the historical game, the server 14 may send for
display on the user
computing device a user interface to place an additional bet(s) (Step 53).
Once bets are placed,
the server 14 may send the video for the second increment of time (2nd
quarter) for
playing/streaming on the user computing device 12 (Step 54). After streaming
the second
increment of time of the historical game, the server 14 may send for display
on the user
computing device a user interface to place an additional bet(s) (Step 55).
Once bets are placed,
CA 03175404 2022- 10- 12

the server 14 may send the video for the third increment of time (3rd quarter)
for
playing/streaming on the user computing device 12 (Step 56). After streaming
the third
increment of time of the historical game, the server 14 may send for display
on the user
computing device a user interface to place an additional bet(s) (Step 57).
Once bets are placed,
the server 14 may send the video for the fourth increment of time (4th
quarter) for
playing/streaming on the user computing device 12 (Step 58). While this
operation is shown for
betting, it may be adapted for contests, casual games, fantasy games and the
like, such as
entering new guesses/input on the games as part of a contest between
increments of time, and so
forth.
[0072] A more detailed example of method 50 can be found in FIGs.
5A-5G. The user may
then be directed to a streaming interface as shown in FIG. 5A. The streaming
interface may
include steaming the first quarter between the Lakers and Clippers tracking
the score as points
are scored in the game. There is also a chat function allowing those that have
bet, or friends, or
the like, using the system 10 and viewing the retro game between Lakers and
Western
Conference opponents, to chat and engage with each other.
[0073] Once the first quarter is complete, the user may be
directed to a betting interface as
shown in FIG. 5B. This allows the user to bet further on the game with changed
odds since there
are only 3 quarters left. It should be appreciated that, while the betting
lines are depicted for the
game as a whole, the system may be operational to bet on individual quarters
in addition to the
entire game.
[0074] The user may then be directed to a streaming interface as
shown in FIG. 5C. The
streaming interface may include steaming the second quarter between the Lakers
and Suns
tracking the score as points are scored in the game, wherein the points scored
by the teams now
playing in the second quarter are added to the first quarter points to provide
the current score
between the teams. There is also a chat function allowing those that have bet,
or friends, or the
like, using the system 10 and viewing the retro game between Lakers and
Western Conference
opponents, to chat and engage with each other.
[0075] Once the second quarter is complete, the user may be
directed to a betting interface as
shown in FIG. 5D. This allows the user to bet further on the game with changed
odds since there
are only 2 quarters left. It should be appreciated that, while the betting
lines are depicted for the
game as a whole, the system may be operational to bet on individual quarters
in addition to the
entire game.
CA 03175404 2022- 10- 12
16

[0076] The user may then be directed to a streaming interface as
shown in FIG. 5E. The
streaming interface may include steaming the third quarter between the Lakers
and Spurs,
tracking the score as points are scored in the game, wherein the points scored
by the teams now
playing in the third quarter are added to the combined first and second
quarter points to provide
the current score between the teams. There is also a chat function allowing
those that have bet,
or friends, or the like, using the system 10 and viewing the retro game
between Lakers and
Western Conference opponents, to chat and engage with each other.
[0077] Once the first quarter is complete, the user may be
directed to a betting interface as
shown in FIG. 5F. This allows the user to bet further on the game with changed
odds since there
is only 1 quarter left. It should be appreciated that, while the betting lines
are depicted for the
game as a whole, the system may be operational to bet on individual quarters
in addition to the
entire game.
[0078] The user may then be directed to a streaming interface as
shown in FIG. 5G. The
streaming interface may include steaming the fourth quarter between the Lakers
and Jazz,
tracking the score as points are scored in the game, wherein the points scored
by the teams now
playing in the fourth quarter are added to the combined first, second, and
third quarter points to
provide the current score between the teams. There is also a chat function
allowing those that
have bet, or friends, or the like, using the system 10 and viewing the retro
game between Lakers
and Western Conference opponents, to chat and engage with each other. At the
end of the game,
the total score is different and unique from any other historical game ever
played.
[0079] With regard to FIGs. 2-5G and 18, this is one example of
how historical games can be
utilized by the system 10 in order to create a unique sports game without
knowing the end
results. This unknown end result provided by the randomizer 15 selecting
random increments of
historical games is key to providing sporting events from past sporting events
in a form that is
new and allows for gaming or other sports related games. While FIGs. 2-5G show
use of the
system, it may also be used for other sporting events, such as baseball, as
shown in FIG 6,
football, as shown in FIG. 7, hockey, as shown in FIG. 8, and so forth. With
regard to baseball,
as shown in FIG. 6, the increments may be each inning or may be a group of
innings, such as 3-
inning increments. With regard to football, as shown in FIG. 8, the increment
may be quarters.
With regard to hockey, as shown in FIG. 9, the increment may be periods. A
realistic
deployment of the system on a user computing device 12 is shown in FIG. 18. It
will be
understood that any type of increment may be utilized in operation of the
system.
CA 03175404 2022- 10- 12
17

Friendly Game Embodiments
[0080] The system 10 may be used for other types of games, such
as games that may be
played in a friendly manner, including in bars, homes, and the like, as shown
in FIGs. 9A-10 and
14-18. For example, there may be a game for the night, such as a rivalry game
between the
Pistons and the Bulls during the time period of 1986-92. Players may then
participate in a game
that allows for the selection of contest input, such as, without limitation,
picking a winner of the
overall game and the winner of each quarter, as shown in FIG. 9A. The system
10 operates as
discussed above to randomly select quarters between the Pistons and Bulls
during the time
period selected. The system 10 may then track those with the correct
selections and display them
to the users in the form of a leaderboard or the like displayed on user
computing device 12, as
shown in FIG. 9B. FIGs. 9A-9B show the use in basketball, and FIG. 10 shows
the use with
college football. The game may include a tie breaker, such as the total points
scored combined
by the teams, as shown on the user computing device 12 in FIG. 10 wherein, if
there is a tie, the
user with the total score entered that is closest to the actual total score is
the winner and then
progresses down from there. Again, the system 10 may be used for games related
to various
sports and various types of games, without limitation, basketball, football,
soccer, baseball,
hockey, polo, golf, and so forth.
[0081] Further still, the users may use computing devices to
select contest input, such as
points by a certain basketball player, hits by a certain baseball player,
goals scored by a player,
saves by a goalkeeper, rushing yards by a running back and so forth. The
contest input may
include over under selections, selections based on odds generated by the
system or the like.
[0082] The system 10 may operate in a business location that does
not allow betting, but
where prizes may still be obtained. For example, a sport bar may provide a
virtual retro sports
game, as depicted in an advertisement, such as those shown in FIGs. 16 and 19.
Participants may
then engage in game play using the system 10 as described above with reference
to FIGs. 9A-10.
The users may pay to enter the game and winners, or top scorers of a
predetermined number,
may win a prize, such as a cash prize, a gift cards, free food and/or drink,
and so forth. The
system 10 may display the results throughout the game on a TV or other display
20 (see FIG. 12)
within the sports bar for all to see the standings of those participating. In
these instances, the
business may have a business computing device that is connected to the server
14, wherein the
business includes a control interface that allows the business to select
certain types of contest
input, scoring and so forth.
CA 03175404 2022- 10- 12
18

[0083] Referring again to FIG. 1 and also to FIG. 21, the system
10 may include a manager
computing device 16 that is coupled to the server 14. In these embodiments, a
bar owner, league
manager, club or team organizer or the like may operate the manager computing
device 16. The
server 14 may be programmed to received and process a signal that the manager
computing
device has accessed the system; send, for display on the plurality of user
computing devices,
historical sports games information, including available historical sports
games for a
predetermined historical time frame; receive a historical sports game request
from the manager
computing device and communicate with the randomizer 15 to randomly select
multiple
increments of historical games from the historical sports games information
that match the
historical sports game request, including the teams playing within the
predetermined historical
time frame, and create a new sports game from the selected increments of
historical sports games
from the historical sports games information stored on the server; receive and
process a signal
that the plurality of user computing devices have accessed the system and are
searching for a
sports game; send, for display on the plurality of user computing devices, the
new sports game
and contest input items for selection on the user computing devices; receive
and process a signal
from the plurality of user computing devices including selection of contest
input items; stream
the new sports game to the plurality of user computing devices; and determine
whether the
selected contest input items from each of the plurality of user computing
devices are correct.
[0084] The manager computing device 16, as shown in FIG. 21 may
include a user interface,
such as, but not limited to, a manager dashboard. The manager user may then
engage the system
through the manager computing device 16 to select the type of sport for the
use with a retro
sports game, the teams, a time period, the contest inputs that will be
available to participants
using a user computing device 12 to access the system and participate in the
retro sports game
being provided by the manager computing device 16.
[0085] In these embodiments, a plurality of user computing
devices 12 may then participate
in a retro sports game as established by the manager computing device 16. They
may do so in
various ways, as shown in FIGs. 2-11B, 22A and 22B, by accessing the system 10
through a user
computing device 12. A first example, FIGs. 2-11B show a user computing device
12 accessing
the system 10 by use of the internet, a web app, or a mobile app, wherein the
user computing
device establishes a communication with the server. In this first example, a
user may need to
provide credentials associated with a retro sports game established by the
manager computing
device 16 to then participate in the game. A second example includes a
business, home or the
like providing a code, such as a QR code, as shown in FIG. 22A, that may be
scanned by the user
computing device 12 to gain access to and participate in the retro sports game
established by the
CA 03175404 2022- 10- 12
19

manager computing device 16. A third example of accessing the system 10 to
join the retro
sports game established by the manager computing device may include the use of
a certain
proximity zone 30 around the manager computing device 16. In these
embodiments, the manager
computing device 16 may receive programming from the server 14 to establish a
proximity zone
30 of a predetermined size. As user computing device 12 enters the proximity
zone 30 and access
an app or the like, the user computing devices 12 may establish a connection
with the server 14
and access and participate in the retro sports game established by the manager
computing device
16. There various other ways of accessing the system 10 and participating in
the game
established by manager computing device 16. These may include, for example and
without
limitation, an invite/referral from the manager computing device 16 or another
user computing
device 12, a stationary gaming device at a location, a dedicated device, such
as a tablet or the
like at a location, and auto-share from one user computing device 12 to
another.
[0086] The system 10 may also be utilized in fantasy sports.
FIGs. 11A-11B depict only one
way that such a fantasy sports league could operate, but many other iterations
are possible
utilizing the system 10. As shown in FIGs. 11A-11B, a fantasy football system
may be
established. For example, the system 10 may allow individuals to select a
certain number of
teams for a certain year period and choose a certain number of teams that the
individuals think
will win. For example, the fantasy league can have the user select 16 teams
they think will win
against randomly selected quarters from the team versus the team's conference
during that year
season. This is just one example of many fantasy leagues that can be formed.
[0087] The system 10 may also operate for other competitive games
that may be focused on
particular player performance from historical games. As an example, the system
that allows the
user to select a player, such as a baseball pitcher. In such an example, the
system 10 may
operate to allow a user to select a number of innings that pitcher may pitch a
scoreless inning,
during a selected period of time, such as the last 5 years. The system 10 may
select random
innings pitched by that pitcher to determine if the pitcher pitched a
scoreless inning. Each inning
pitched may be streamed. In some embodiments, the system 10 may be programmed
to offer
additional incentives to add to the original bid on the number of scoreless
innings and allow a
user to continue in the bidding/betting. While this embodiment shows the
betting or bidding on a
baseball pitcher, similar or other games may be utilized for other players and
sports.
[0088] In additional embodiments, the system 10 may be used to
produce a custom game,
such as selecting a favorite team to display a game with random quarters for a
particular
individual, or even randomly selecting from the best quarters of a favorite
player and streaming
the new game with random increments selected by the server. In embodiments,
the system may
CA 03175404 2022- 10- 12

stream the game on a display 20, such as a TV, as shown in FIG. 12, and allow
those
participating or in the room to watch the game as shown in FIG. 13
[0089] Other embodiments may include differing types of games.
For example, different
games of differing lengths may be selected, such as, but not limited to, a
marathon baseball game
of 100 innings or the like.
[0090] The system, in operation, provides many benefits that are
not previously provided by
existing systems. For example, and without limitation, the benefits may
include:
a. Provides fun and unpredictability to past sports events
b. Provides entertainment opportunity (need to stay on for last unit of a
certain game
to know outcome) that simulates a full game
c. Provides a wagering opportunity
d. Provides a friendly competition opportunity
e. Provides entertainment and excitement when sports are not available live
(like
during a pandemic) or when your favorite sport is not in season
f. Provides a social platform for connecting with friends through retro games
g. Provides a competitive opportunity to pick games in a league or fantasy
pool
h. System has integrity through random selection of sports periods
i. System allows odds making, since historical periods for teams can be
calculated
against periods of selected opponents for aggregate data (example: Lakers beat
their rival clippers 18 out of 24 quarters in 2018) and then point
differential can
also come into play
j. System can be custom streamed because of new technology
k. System can provide game start times for larger group play or betting
handle/purse
I. System can work for a variety of sports by breaking up increments of play
and
scoring
Marketing Contest Embodiments
[0091] Referring again to FIG. 1 and also to FIG. 25, the system
10 may include a manager
computing device 16 that is coupled to the server 14. In these embodiments, a
bar owner, league
manager, club or team organizer or the like may operate the manager computing
device 16. The
server 14 may be programmed to received and process a signal that the manager
computing
CA 03175404 2022- 10- 12
21

device has accessed the system; send, for display on the plurality of user
computing devices,
historical sports games information, including available historical sports
games for a
predetermined historical time frame; receive a historical sports game request
from the manager
computing device and communicate with the randomizer 15 to randomly select
multiple
increments of historical games from the historical sports games information
that match the
historical sports game request, including the teams playing within the
predetermined historical
time frame, and create a new sports game from the selected increments of
historical sports games
from the historical sports games information stored on the server; receive and
process a signal
that the plurality of user computing devices have accessed the system and are
searching for a
sports game; send, for display on the plurality of user computing devices, the
new sports game
and contest input items for selection on the user computing devices; receive
and process a signal
from the plurality of user computing devices including selection of contest
input items; stream
the new sports game to the plurality of user computing devices; and determine
whether the
selected contest input items from each of the plurality of user computing
devices are correct.
[0092] The manager computing device 16, as shown in FIG. 25 may
include a user interface,
such as, but not limited to, a manager dashboard. The manager user may then
engage the system
through the manager computing device 16 to select the type of sport for the
use with a retro
sports game, the teams, a time period, the contest inputs that will be
available to participants
using a user computing device 12 to access the system and participate in the
retro sports game
being provided by the manager computing device 16.
[0093] In these embodiments, a plurality of user computing
devices 12 may then participate
in a retro sports game as established by the manager computing device 16. They
may do so in
various ways, as shown in FIGs. 2-11B and 23-24, by accessing the system 10
through a user
computing device 12. A first example, 2-11B and 23-24show a user computing
device 12
accessing the system 10 by use of the internet, a web app, or a mobile app,
wherein the user
computing device establishes a communication with the server. In this first
example, a user may
need to provide credentials associated with a retro sports game established by
the manager
computing device 16 to then participate in the game. A second example includes
a business,
home or the like providing a code, such as a OR code, as shown in FIG. 22A,
that may be
scanned by the user computing device 12 to gain access to and participate in
the retro sports
game established by the manager computing device 16. A third example, as shown
in FIG. 228,
of accessing the system 10 to join the retro sports game established by the
manager computing
device may include the use of a certain proximity zone 30 around the manager
computing device
16. In these embodiments, the manager computing device 16 may receive
programming from the
CA 03175404 2022- 10- 12
22

server 14 to establish a proximity zone 30 of a predetermined size. As user
computing device 12
enters the proximity zone 30 and access an app or the like, the user computing
devices 12 may
establish a connection with the server 14 and access and participate in the
retro sports game
established by the manager computing device 16. There various other ways of
accessing the
system 10 and participating in the game established by manager computing
device 16. These
may include, for example and without limitation, an invite/referral from the
manager computing
device 16 or another user computing device 12, a stationary gaming device at a
location, a
dedicated device, such as a tablet or the like at a location, and auto-share
from one user
computing device 12 to another.
[0094] The system 10 may also be utilized for marketing purposes.
FIGs. 1 and 23-27 depict
ways that such a marketing system could operate, but many other iterations are
possible utilizing
the system 10. Further, elements from the betting retro sports system may be
utilize in the
marketing contest system. In one embodiment, the system 10 may include a
server 14 having a
memory storing historical sports games information, including video of
historical games
partitioned into system-selected increments; a randomizer 15 coupled to the
server; and a
plurality of user computing devices 12 coupled to the server 14. As shown in
FIG. 26, the server
14 may be programmed to receive and process a signal that the user computing
device has
accessed the system and is searching for a sports game contest (See FIG. 23)
from a business
(Step 60); send, for display on the user computing device, historical sports
games information,
including available historical sports games for a predetermined historical
time frame (Step 61);
receive a historical sports game request from the user computing device and
communicate with
the randomizer to randomly select multiple increments of historical games from
the historical
sports games information that match the historical sports game request,
including the teams
playing within the predetermined historical time frame, and create a new
sports game from the
selected increments of historical sports games from the historical sports
games information
stored on the server (Step 62); create and deliver for display on the user
computing device
contest input items for selection on the user computing device (Step 63);
receive and process a
signal from the user computing device including selection of contest input
items (Step 64);
stream the new sports game to the user computing device (Step 65); and
determine whether the
selected contest input items are correct (Step 66).
[0095] In embodiments, the server is further programmed to send
instruction to the user
computing device to stop playing the new sports game after each of the
selected increments of
the new sports game; create and deliver for display on the user computing
device additional
contest input items for selection on the user computing device after each of
the selected
CA 03175404 2022- 10- 12
23

increments of the new sports game, except for the last selected increment;
stream the next
selected increments of the new sports game to the user computing device or to
the other device
designated by the user computing device; determine whether the selected
additional contest input
items are correct; and send the user computing device a reward associated with
the business in
response to a predetermined number of correct contest input items. Further
still, the server may
be further programmed to send the user computing device a reward associated
with the business
in response to a correct contest input item (See FIG. 24).
[0096] In another embodiment, as depicts in FIG. 27, the retro
fantasy sports system 10 may
include a server 14 having a memory storing historical sports games
information, including
video of historical games partitioned into system-selected increments; a
randomizer 15 coupled
to the server 14; a manager computing device 16 coupled to the server 14; and
a plurality of user
computing devices 12 coupled to the server 14. The server 14 may be programmed
to received
and process a signal that the manager computing device has accessed the system
(Step 70); send,
for display on the plurality of user computing devices, historical sports
games information,
including available historical sports games for a predetermined historical
time frame (Step 71);
receive a historical sports game request from the manager computing device and
communicate
with the randomizer to randomly select multiple increments of historical games
from the
historical sports games information that match the historical sports game
request, including the
teams playing within the predetermined historical time frame, and create a new
sports game from
the selected increments of historical sports games from the historical sports
games information
stored on the server (Step 72); receive and process a signal that the
plurality of user computing
devices have accessed the system and are searching for a sports game (Step
73); send, for display
on the plurality of user computing devices, the new sports game and contest
input items for
selection on the user computing devices (Step 74); receive and process a
signal from the plurality
of user computing devices including selection of contest input items (Step
75); stream the new
sports game to the plurality of user computing devices (Step 76); and
determine whether the
selected contest input items from each of the plurality of user computing
devices are correct
(Step 77).
[0097] The server 14 as depicted in FIG. 27 may also be
programmed to perform the same or
similar steps as discussed above with regard to FIG. 26. The various sports
types and retro
fantasy input items may be the same also.
Fantasy Sports Embodiments
CA 03175404 2022- 10- 12
24

[0098] Referring again to FIG. 1 and also to FIG. 32, the system
10 may include a manager
computing device 16 that is coupled to the server 14. In these embodiments, a
bar owner, league
manager, club or team organizer or the like may operate the manager computing
device 16. The
server 14 may be programmed to received and process a signal that the manager
computing
device has accessed the system; send, for display on the plurality of user
computing devices,
historical sports games information, including available historical sports
games for a
predetermined historical time frame; receive a historical sports game request
from the manager
computing device and communicate with the randomizer 15 to randomly select
multiple
increments of historical games from the historical sports games information
that match the
historical sports game request, including the teams playing within the
predetermined historical
time frame, and create a new sports game from the selected increments of
historical sports games
from the historical sports games information stored on the server; receive and
process a signal
that the plurality of user computing devices have accessed the system and are
searching for a
sports game; send, for display on the plurality of user computing devices, the
new sports game
and contest input items for selection on the user computing devices; receive
and process a signal
from the plurality of user computing devices including selection of contest
input items; stream
the new sports game to the plurality of user computing devices; and determine
whether the
selected contest input items from each of the plurality of user computing
devices are correct.
[0099] The manager computing device 16, as shown in FIG. 32 may
include a user interface,
such as, but not limited to, a manager dashboard. The manager user may then
engage the system
through the manager computing device 16 to select the type of sport for the
use with a retro
sports game, the teams, a time period, the contest inputs that will be
available to participants
using a user computing device 12 to access the system and participate in the
retro sports game
being provided by the manager computing device 16.
[00100] In these embodiments, a plurality of user computing
devices 12 may then participate
in a retro sports game as established by the manager computing device 16. They
may do so in
various ways, as shown in FIGs. 2-13, by accessing the system 10 through a
user computing
device 12. A first example, FIGs. 2-13 show a user computing device 12
accessing the system 10
by use of the internet, a web app, or a mobile app, wherein the user computing
device establishes
a communication with the server. In this first example, a user may need to
provide credentials
associated with a retro sports game established by the manager computing
device 16 to then
participate in the game. A second example includes a business, home or the
like providing a
code, such as a QR code, as shown in FIG. 19A, that may be scanned by the user
computing
device 12 to gain access to and participate in the retro sports game
established by the manager
CA 03175404 2022- 10- 12

computing device 16. A third example, as shown in FIG. 19B, of accessing the
system 10 to join
the retro sports game established by the manager computing device may include
the use of a
certain proximity zone 30 around the manager computing device 16. In these
embodiments, the
manager computing device 16 may receive programming from the server 14 to
establish a
proximity zone 30 of a predetermined size. As user computing device 12 enters
the proximity
zone 30 and access an app or the like, the user computing devices 12 may
establish a connection
with the server 14 and access and participate in the retro sports game
established by the manager
computing device 16. There various other ways of accessing the system 10 and
participating in
the game established by manager computing device 16. These may include, for
example and
without limitation, an invite/referral from the manager computing device 16 or
another user
computing device 12, a stationary gaming device at a location, a dedicated
device, such as a
tablet or the like at a location, and auto-share from one user computing
device 12 to another.
[00101] The system 10 may also be utilized in fantasy sports. FIGs. 1 and 28-
31, 33 and 34
depict ways that such a fantasy sports league could operate, but many other
iterations are
possible utilizing the system 10. Further, elements from the betting retro
sports system may be
utilize in the fantasy retro sports system. In one embodiment, the system 10
may include a
server 14 having a memory storing historical sports games information,
including video of
historical games partitioned into system-selected increments; a randomizer 15
coupled to the
server; and a plurality of user computing devices 12 coupled to the server 14.
As shown in FIG.
33, the server 14 may be programmed to receive and process a signal from each
user computing
device when each has accessed the system and seeking to engage in a retro
fantasy sports league
(Step 160); create and deliver for display on each user computing device retro
fantasy league
input items for selection on the user computing device, wherein the retro
fantasy league input
includes a sports type with a historical time frame (Step 161); receive and
process a signal from
each user computing device including selection of retro fantasy league input
items and determine
they include the same retro fantasy league input and form a retro fantasy
league including users
of each of the plurality of user computing devices, wherein the retro fantasy
league includes an
amount of time the retro fantasy league will endure (Step 162); create and
deliver for display on
each user computing device retro fantasy contest input items for selection on
the user computing
device, wherein the retro fantasy contest input items correspond to the retro
fantasy league input
(Step 163); receive the retro fantasy contest input items from each of user
computing device and
communicate with the randomizer to randomly select multiple increments of
historical games
from the historical sports games information that match the retro fantasy
league input, including
the teams playing within the predetermined historical time frame, and create a
first set of
CA 03175404 2022- 10- 12
26

plurality of new sports games between teams corresponding to the retro fantasy
league input
from the selected increments of historical sports games from the historical
sports games
information stored on the server (Step 164); stream one or more of the first
set of the plurality of
new sports games to each user computing device or to another device designated
by each user
computing device (Step 165); and determine whether the selected retro fantasy
input items are
correct for each user computing device (Step 166).
[00102] In embodiments, the server is further programmed to
determine a ranking of each of
the plurality of user computing devices participating in the retro fantasy
sports league.
Additionally, the server is further programmed to, at repeated time intervals
for the amount of
time the retro fantasy league will endure: create and deliver for display on
each user computing
device retro fantasy contest input items for selection on the user computing
device, wherein the
retro fantasy contest input items correspond to the retro fantasy league
input; receive the retro
fantasy contest input items from each of user computing device and communicate
with the
randomizer to randomly select multiple increments of historical games from the
historical sports
games information that match the retro fantasy league input, including the
teams playing within
the predetermined historical time frame, and create a next set of plurality of
new sports games
between teams corresponding to the retro fantasy league input from the
selected increments of
historical sports games from the historical sports games information stored on
the server; stream
one or more of the next set of plurality of new sports games to each user
computing device or to
another device designated by each user computing device; and determine whether
the selected
retro fantasy input items are correct for each user computing device.
[00103] Further still, the server may be further programmed to
determine a ranking of each of
the plurality of user computing devices participating in the retro fantasy
sports league after the
streaming of the next set of plurality of new sports games. Additionally, the
server may be
further programmed to determines a winner based on the highest ranking of each
of the plurality
of user computing devices participating in the retro fantasy sports league at
an end of the amount
of time the retro fantasy league will endure.
[00104] Further still, the retro fantasy league input may include
various sports types, such as,
but not limited to, football, basketball, soccer, hockey, baseball, cricket,
rugby, and the like. The
retro fantasy league input may include various types of fantasy games that can
be played, such as
fantasy teams for a season, picking winning teams, player stats, may include a
tiebreaker and so
forth.
CA 03175404 2022- 10- 12
27

[00105] In another embodiment, as depicts in FIG. 34, the retro
fantasy sports system 10 may
include a server 14 having a memory storing historical sports games
information, including
video of historical games partitioned into system-selected increments; a
randomizer 15 coupled
to the server 14; a manager computing device 16 coupled to the server 14; and
a plurality of user
computing devices 12 coupled to the server 14. The server 14 may be programmed
to receive
and process a signal from the manager computing device when it has accessed
the system to
begin a retro fantasy sports league (Step 170); create and deliver for display
on the manager
computing device retro fantasy league input items for selection on the manager
computing
device, wherein the retro fantasy league input includes a sports type with a
historical time frame
and users invited to be in the league (Step 171); receive and process a signal
from the manager
computing device including selection of retro fantasy league input items and
determine they
include the same retro fantasy league input and form a retro fantasy league
including users of
each of the plurality of user computing devices, wherein the retro fantasy
league includes an
amount of time the retro fantasy league will endure (Step 172); receive and
process a signal from
each user computing device associated with each of the users invited to
participate in the retro
fantasy sports league (Step 173); create and deliver for display on each user
computing device
retro fantasy contest input items for selection on the user computing device,
wherein the retro
fantasy contest input items correspond to the retro fantasy league input (Step
174); receive the
retro fantasy contest input items from each of user computing devices and
communicate with the
randomizer to randomly select multiple increments of historical games from the
historical sports
games information that match the retro fantasy league input, including the
teams playing within
the predetermined historical time frame, and create a first set of plurality
of new sports games
between teams corresponding to the retro fantasy league input from the
selected increments of
historical sports games from the historical sports games information stored on
the server (Step
175); stream one or more of the first set of the plurality of new sports games
to each user
computing device or to another device designated by each user computing device
(Step 176); and
determine (Step 177).
[00106] The server 14 as depicted in FIG. 34 may also be programmed to perform
the same or
similar steps as discussed above with regard to FIG. 33. The various sports
types and retro
fantasy input items may be the same also.
[00107] Embodiments may be available on or through the internet,
such as through domain
names reserved and owned by Applicant that include familysports.club,
clipstobet.com,
sportsrandomizer,com, filmtowin.com, rivalfootage.com, randomrivals.com,
familyrivals.com,
CA 03175404 2022- 10- 12
28

therivalmachine.com, rewritesports.com, samegamenewscore.com, retro-
sportsbook.com,
betinthepast.com, gameofchance.app, fantasyrestrosports.com and the like.
[00108] As will be appreciated by one skilled in the art, aspects
of the present invention may
be embodied as a system, method, or computer program product. Accordingly,
aspects of the
present invention may take the form of an entirely hardware embodiment, an
entirely software
embodiment (including firmware, resident software, micro-code, etc.) or an
embodiment
combining software and hardware aspects that may all generally be referred to
herein as a
"circuit," "module" or "system." Furthermore, aspects of the present invention
may take the
form of a computer program product embodied in one or more computer readable
medium(s)
having computer readable program code embodied thereon.
[00109] Any combination of one or more computer readable medium(s) may be
utilized. The
computer readable medium may be a computer readable signal medium or a
computer readable
storage medium. A computer readable storage medium may be, for example, but
not limited to,
an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor
system, apparatus,
or device, or any suitable combination of the foregoing. More specific
examples (a non-
exhaustive list) of the computer readable storage medium would include the
following: an
electrical connection having one or more wires, a portable computer diskette,
a hard disk, a
random access memory (RAM), a read-only memory (ROM), an erasable programmable
read-
only memory (EPROM or Flash memory), an optical fiber, a portable compact disc
read-only
memory (CD-ROM), an optical storage device, a magnetic storage device, or any
suitable
combination of the foregoing. In the context of this document, a computer
readable storage
medium may be any tangible medium that can contain or store a program for use
by or in
connection with an instruction execution system, apparatus, or device.
[00110] A computer readable signal medium may include a propagated
data signal with
computer readable program code embodied therein, for example, in baseband or
as part of a
carrier wave. Such a propagated signal may take any of a variety of forms,
including, but not
limited to, electro-magnetic, optical, or any suitable combination thereof. A
computer readable
signal medium may be any computer readable medium that is not a computer
readable storage
medium and that can communicate, propagate, or transport a program for use by
or in connection
with an instruction execution system, apparatus, or device.
[00111] Program code embodied on a computer readable medium may be transmitted
using
any appropriate medium, including but not limited to wireless, wire-line,
optical fiber cable, RF,
etc., or any suitable combination of the foregoing.
CA 03175404 2022- 10- 12
29

[00112] Computer program code for carrying out operations for
aspects of the present
invention may be written in any combination of one or more programming
languages, including
an object-oriented programming language such as Java, Smalltalk, C++, or the
like and
conventional procedural programming languages, such as the "C" programming
language or
similar programming languages. The program code may execute entirely on the
user's computer,
partly on the user's computer, as a stand-alone software package, partly on
the user's computer
and partly on a remote computer or entirely on the remote computer or server.
In the latter
scenario, the remote computer may be connected to the user's computer through
any type of
network, including a local area network (LAN) or a wide area network (WAN), or
the
connection may be made to an external computer (for example, through the
Internet using an
Internet Service Provider).
[00113] Aspects of the present invention are described herein with
reference to flowchart
illustrations and/or block diagrams of methods, apparatus (systems) and
computer program
products according to embodiments of the invention. It will be understood that
each block of the
flowchart illustrations and/or block diagrams, and combinations of blocks in
the flowchart
illustrations and/or block diagrams, can be implemented by computer program
instructions.
These computer program instructions may be provided to a processor of a
general-purpose
computer, special purpose computer, or other programmable data processing
apparatus to
produce a machine, such that the instructions, which execute via the processor
of the computer or
other programmable data processing apparatus, create means for implementing
the functions/acts
specified in the flowchart and/or block diagram block or blocks.
[00114] These computer program instructions may also be stored in a computer
readable
medium that can direct a computer, other programmable data processing
apparatus, or other
devices to function in a particular manner, such that the instructions stored
in the computer
readable medium produce an article of manufacture including instructions which
implement the
function/act specified in the flowchart and/or block diagram block or blocks.
[00115] The computer program instructions may also be loaded onto a computer,
other
programmable data processing apparatus, cloud-based infrastructure
architecture, or other
devices to cause a series of operational steps to be performed on the
computer, other
programmable apparatus or other devices to produce a computer implemented
process such that
the instructions which execute on the computer or other programmable apparatus
provide
processes for implementing the functions/acts specified in the flowchart
and/or block diagram
block or blocks.
CA 03175404 2022- 10- 12

[00116] The flowchart and block diagrams in the Figures illustrate
the architecture,
functionality, and operation of possible implementations of systems, methods,
and computer
program products according to various embodiments of the present invention. In
this regard,
each block in the flowchart or block diagrams may represent a module, segment,
or portion of
code, which comprises one or more executable instructions for implementing the
specified
logical function(s). It should also be noted that, in some alternative
implementations, the
functions noted in the block may occur out of the order noted in the figures.
For example, two
blocks shown in succession may, in fact, be executed substantially
concurrently, or the blocks
may sometimes be executed in the reverse order, depending upon the
functionality involved. It
will also be noted that each block of the block diagrams and/or flowchart
illustration, and
combinations of blocks in the block diagrams and/or flowchart illustration,
can be implemented
by special purpose hardware-based systems that perform the specified functions
or acts, or
combinations of special purpose hardware and computer instructions.
[00117] The embodiments and examples set forth herein were presented in order
to best
explain the present invention and its practical application and to thereby
enable those of ordinary
skill in the art to make and use the invention. However, those of ordinary
skill in the art will
recognize that the foregoing description and examples have been presented for
the purposes of
illustration and example only. The description as set forth is not intended to
be exhaustive or to
limit the invention to the precise form disclosed. Many modifications and
variations are possible
in light of the teachings above without departing from the spirit and scope of
the forthcoming
claims.
CA 03175404 2022- 10- 12
31

Dessin représentatif
Une figure unique qui représente un dessin illustrant l'invention.
États administratifs

2024-08-01 : Dans le cadre de la transition vers les Brevets de nouvelle génération (BNG), la base de données sur les brevets canadiens (BDBC) contient désormais un Historique d'événement plus détaillé, qui reproduit le Journal des événements de notre nouvelle solution interne.

Veuillez noter que les événements débutant par « Inactive : » se réfèrent à des événements qui ne sont plus utilisés dans notre nouvelle solution interne.

Pour une meilleure compréhension de l'état de la demande ou brevet qui figure sur cette page, la rubrique Mise en garde , et les descriptions de Brevet , Historique d'événement , Taxes périodiques et Historique des paiements devraient être consultées.

Historique d'événement

Description Date
Rapport d'examen 2024-04-03
Inactive : Rapport - Aucun CQ 2024-03-29
Inactive : Lettre officielle 2024-03-28
Inactive : Lettre officielle 2024-03-28
Exigences applicables à la revendication de priorité - jugée conforme 2022-12-16
Exigences applicables à la revendication de priorité - jugée conforme 2022-12-16
Exigences applicables à la revendication de priorité - jugée conforme 2022-12-16
Exigences applicables à la revendication de priorité - jugée conforme 2022-12-16
Lettre envoyée 2022-12-16
Exigences applicables à la revendication de priorité - jugée conforme 2022-12-16
Inactive : CIB attribuée 2022-11-24
Inactive : CIB en 1re position 2022-11-24
Modification reçue - modification volontaire 2022-10-12
Exigences pour une requête d'examen - jugée conforme 2022-10-12
Demande reçue - PCT 2022-10-12
Exigences pour l'entrée dans la phase nationale - jugée conforme 2022-10-12
Déclaration du statut de petite entité jugée conforme 2022-10-12
Demande de priorité reçue 2022-10-12
Modification reçue - modification volontaire 2022-10-12
Lettre envoyée 2022-10-12
Demande de priorité reçue 2022-10-12
Demande de priorité reçue 2022-10-12
Demande de priorité reçue 2022-10-12
Demande de priorité reçue 2022-10-12
Toutes les exigences pour l'examen - jugée conforme 2022-10-12
Demande publiée (accessible au public) 2021-10-21

Historique d'abandonnement

Il n'y a pas d'historique d'abandonnement

Taxes périodiques

Le dernier paiement a été reçu le 2024-03-21

Avis : Si le paiement en totalité n'a pas été reçu au plus tard à la date indiquée, une taxe supplémentaire peut être imposée, soit une des taxes suivantes :

  • taxe de rétablissement ;
  • taxe pour paiement en souffrance ; ou
  • taxe additionnelle pour le renversement d'une péremption réputée.

Les taxes sur les brevets sont ajustées au 1er janvier de chaque année. Les montants ci-dessus sont les montants actuels s'ils sont reçus au plus tard le 31 décembre de l'année en cours.
Veuillez vous référer à la page web des taxes sur les brevets de l'OPIC pour voir tous les montants actuels des taxes.

Historique des taxes

Type de taxes Anniversaire Échéance Date payée
Taxe nationale de base - petite 2022-10-12
Requête d'examen - petite 2022-10-12
TM (demande, 2e anniv.) - petite 02 2023-04-13 2023-03-07
TM (demande, 3e anniv.) - petite 03 2024-04-15 2024-03-21
Titulaires au dossier

Les titulaires actuels et antérieures au dossier sont affichés en ordre alphabétique.

Titulaires actuels au dossier
CHARLES ISGAR
Titulaires antérieures au dossier
S.O.
Les propriétaires antérieurs qui ne figurent pas dans la liste des « Propriétaires au dossier » apparaîtront dans d'autres documents au dossier.
Documents

Pour visionner les fichiers sélectionnés, entrer le code reCAPTCHA :



Pour visualiser une image, cliquer sur un lien dans la colonne description du document (Temporairement non-disponible). Pour télécharger l'image (les images), cliquer l'une ou plusieurs cases à cocher dans la première colonne et ensuite cliquer sur le bouton "Télécharger sélection en format PDF (archive Zip)" ou le bouton "Télécharger sélection (en un fichier PDF fusionné)".

Liste des documents de brevet publiés et non publiés sur la BDBC .

Si vous avez des difficultés à accéder au contenu, veuillez communiquer avec le Centre de services à la clientèle au 1-866-997-1936, ou envoyer un courriel au Centre de service à la clientèle de l'OPIC.


Description du
Document 
Date
(yyyy-mm-dd) 
Nombre de pages   Taille de l'image (Ko) 
Description 2022-10-11 31 1 718
Dessins 2022-10-11 43 3 618
Revendications 2022-10-11 11 538
Abrégé 2022-10-11 1 12
Description 2022-10-12 31 2 464
Revendications 2022-10-12 4 239
Dessin représentatif 2023-02-20 1 11
Page couverture 2023-02-20 1 42
Paiement de taxe périodique 2024-03-20 2 57
Demande de l'examinateur 2024-04-02 4 202
Courtoisie - Lettre du bureau 2024-03-27 2 188
Courtoisie - Lettre du bureau 2024-03-27 2 188
Courtoisie - Réception de la requête d'examen 2022-12-15 1 431
Demande de priorité - PCT 2022-10-11 80 4 617
Demande de priorité - PCT 2022-10-11 76 3 340
Demande de priorité - PCT 2022-10-11 80 3 647
Modification volontaire 2022-10-11 37 1 826
Demande de priorité - PCT 2022-10-11 65 2 759
Demande d'entrée en phase nationale 2022-10-11 2 38
Divers correspondance 2022-10-11 2 43
Divers correspondance 2022-10-11 1 37
Déclaration de droits 2022-10-11 1 25
Demande de priorité - PCT 2022-10-11 52 2 119
Traité de coopération en matière de brevets (PCT) 2022-10-11 1 67
Demande d'entrée en phase nationale 2022-10-11 9 202
Courtoisie - Lettre confirmant l'entrée en phase nationale en vertu du PCT 2022-10-11 2 49
Rapport de recherche internationale 2022-10-11 1 53
Traité de coopération en matière de brevets (PCT) 2022-10-11 1 57